Friday, April 9, 2010

KISS Meets the Phantom of the Park

KISS Meets the Phantom of the Park
(1978)


Back in 1978 the rock group KISS stumbled on some mystic talismans and they were granted the power to protect, huh-the Earth, no wait, smaller than that; Magic Mountain in Southern California, from a washed up inventor who spent a lot time complaining about that darn loud rock and roll music. It was like an occult Footloose. Only funnier.

With that Phantom Menace out of the way KISS went on to protect world or take a lot of drugs and sleep with thousands of girls across the world. I am a bit hazy on the 70s really.

Note: Yeah some of the score may seem high, but I wanted to reflect the goofiness of the movie (so they are munchkins here) and the over-power feeling of the comic.

Stats are for use with Buffy, Angel or Ghosts of Albion but work best under Army of Darkness.

Peter Criss the Cat Man

King of Beasts - Lord of the Hunt - Personifies the primal animal instinct, the rough beast that stirs in each of us. Embracing instinct rather than intellect, he knows neither cruelty nor mercy. His is the element of earth.

Life Points 73
Drama Points 10

Attributes
Strength 5
Dexterity 6
Constitution 7
Intelligence 3
Perception 5
Willpower 3

Qualities
Acute Senses (Hearing, Smell, Vision) all at 3
Artist
Attractiveness 1
Chosen One
Good Luck 3
Hard to Kill 5
Poison Resistance 2
Natural Toughness 2
Nerves of Steel
Situational Awareness

Drawbacks
Addiction 2
Adversary 2
Conspicuousness
Reckless
Violent
Secret

Skills
Acrobatics 8
Art 5 (Singing and Drums, not acting)
Computers
Crime 2
Doctor 1
Driving 2
Getting Medieval 2
Gun Fu
Influence 1
Knowledge 1
Kung Fu 6
Languages 1
Mr. Fit-it
Notice 4
Occultism 3
Science 1
Sports 1
Wild Card

Maneuver Bonus Base Damage Notes
Punch +12 10
Kick +11 12
Jump Kick +9 18
Dodge (Acr) +14 -
Grapple +14 -
Wall Flip +11 -


Ace Frehley the Space Ace
The Celestial - Scion of the Cosmos - Represents the principles of universal balance, the ultimate harmony of the cosmos. Observes situations dispassionately and sees all sides of a dilemma. His is the element of air.

Life Points 50
Drama Points 10

Attributes
Strength 3
Dexterity 4
Constitution 4
Intelligence 6
Perception 7
Willpower 6

Qualities
Chosen One
Fast Reaction Time
Hard to Kill 4
Nerves of Steel
Supernatural Attack (Laser beams)
Teleport
The Sight

Drawbacks
Addiction 2
Adversary 2
Conspicuousness
Emotional Problems (Aloof)
Secret

Skills
Acrobatics 5
Art 6
Computers 9
Crime 3
Doctor 3
Driving 2 (maybe 5 for starships)
Getting Medieval 5
Gun Fu 3
Influence 7
Knowledge 4
Kung Fu 6
Languages 8 (Telepathic knowledge of languages)
Mr. Fit-it 2
Notice 4
Occultism 3
Science 2
Sports 2
Wild Card

Maneuver Bonus Base Damage Notes
Laser +13 7
Punch +10 6
Kick +9 8
Dodge +10 -
Grapple +12 -

Gene Simmons the Demon

The Demon - Lord of the Wasteland - Creature of fire and shadow, blood and thunder. He embodies vengeance and terror, the darkest impulses of mortal souls, but also the purgative flames of rebirth, the destruction that proceeds creation. His is the element of fire.

Life Points 99
Drama Points 10

Attributes
Strength 8
Dexterity 6
Constitution 9
Intelligence 3
Perception 4
Willpower 6

Qualities
Artist (singing, bass)
Chosen One
Cause Fear
Fast Reaction Time
Hard to Kill 7
Natural Toughness 6
Nerves of Steel
Supernatural Attack (Fire Breath)

Drawbacks
Adversary 4
Conspicuousness
Reckless
Violent (deranged)
Secret

Skills
Acrobatics 5
Art 4 (bass and singing)
Computers 1
Crime 3
Doctor
Driving 1
Getting Medieval 9
Gun Fu 1
Influence 5
Knowledge 2
Kung Fu 7
Languages 1 (only growls a lot)
Mr. Fit-it 1 (more like Mr. Break-it)
Notice 2
Occultism 4
Science 1
Sports 2
Wild Card

Maneuver Bonus Base Damage Notes
Fire Breath +12 24 Fire damage as well
Punch +13 16
Kick +12 18
Slam Tackle +15 16
Dodge +12 -
Grapple +15 -

Paul Stanley the Star Child

The Starbearer - Prince of Hearts - He who draws from the deep wells of the soul and emotion, bringer of passion and pain. He can move a heart to tender love or murderous rage. His is the element of water.

Life Points 55
Drama Points 10

Attributes
Strength 4
Dexterity 4
Constitution 5
Intelligence 5
Perception 7
Willpower 7

Qualities
Attractive
Artist (Guitarist)
Chosen One
Empathy
Enhanced Senses
Fast Reaction Time
Hard to Kill 3
Hypnotise
Nerves of Steel
Supernatural Attack (Laser beam eye)

Drawbacks
Adversary 4
Conspicuousness
Emotional Drawback (Arrogance)
Secret

Skills
Acrobatics 2
Art 5 (guitar and singing)
Computers 1
Crime 2
Doctor 3
Driving 2
Getting Medieval 4
Gun Fu 2
Influence 4
Knowledge 6
Kung Fu 5
Languages 3
Mr. Fit-it 2
Notice 6
Occultism 5
Science 3
Sports 1
Wild Card

Maneuver Bonus Base Damage Notes
Laser Beam +12 24
Punch +9 8
Kick +8 10
Jump Kick +6 15
Dodge +9 -
Grapple +11 -


The KISS Talismans


The talismans are supernatural artifacts that give each member of KISS their power. They are fueled by their Willpower scores, but mostly they are McGuffins that provide the power for their enhanced states (any score above human norm).

They are unique, though there are these other guys (Eric Carr, Tommy Thayer, Eric Singer, and Vinnie Vincent) that also seem to have similar powers.

You know that sooner or later they will run into the Hex Girls!

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