So tomorrow I play my first Pathfinder game.
I am playing it with the kids, so it is not the same group as my 4e game.
But I am going to play the same character.
This of course will raise a cry from my GM saying "but you always play the same character". This is true, to a degree. Most often I am "playtesting" the same character and I hold it as my constant amid a sea of variables. In this case I am not playtesting, but I am testing something, or somethings.
First I want to know exactly how this two versions of D&D differ from each other. There are factions on both sides claiming that "Game X" is "Teh one true way!!" I feel rather that they are two different interpretations of the same thing (that will get me comments). But the only way I am going to get that is to play the same (or very similar) characters. But which character to choose.
IF I were paying attention and planned this out I might have chosen a Paladin or Cleric. Both have had rather large changes to them over the years and it would be a nice bit a symmetry to my first D&D character, who was a cleric and then I played his son, a paladin, as my first AD&D character.
But in truth I wanted to play my witch.
I have written a lot about witches over the years and with me through all of that has been one character. I use her in all my playtest and I have been using her a lot lately. Plus both games offer, for the first time, a witchy-like character as a published choice and not something I have had to make up on my own.
In Pathfinder she is a witch, using the new witch class from their playtest. Now I have a 3.x witch class and it is different than what Pathfinder has. But I think it will work out well enough.
In D&D 4 she is a Fey-Pact Warlock. Not a perfect fit mind you, but it is working out well enough too, for different reasons.
I am working making their skills similar to each other, taking similar spells, powers and feats. Since these are all being driven from a central character concept this is really not that big of deal. See, I can do high-level "role-playing" and the rules are only a manifestation of how my concept appears.
So if I am judging these games on how well they fit a concept I guess I could start now.
I am not ready to get into a lot of detail yet (no time today), but here are the basics.
- Pathfinder witch: Has the mystery and background concept to fit the character well.
- D&D 4 warlock: Fey pact is a bit of a stretch really, but none of the other pacts are any better. The powers though of the warlock are a better fit in some cases. Maybe I need a new pact to make this work, but that violates the "rules" and making up for this (create nothing new).
So concept-wise the initial round goes to Pathfinder with only a slight lead, but D&D4 is rather close.
If I add some of the stuff from the newer books such as backgrounds then it is very, very close. The biggest flaw in D&D4 is the Fey Pact is not what I wanted exactly.
Tomorrow is the true test.
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