Wednesday, November 4, 2009

The Craft: Sarah Bailey

Here are the Craft girls.  First up Sarah.
Unisystem, using Ghosts of Albion magic rules and Witch Girls Adventures.

Sarah Bailey (Robin Tunney)
quote: Relax... it's only magic. Now who's pathetic?

Drama Points 20
Life Points 33

Strength: 2
Dexterity: 2
Constitution: 3
Intelligence: 3
Perception: 3
Willpower: 4

Useful Information
Initiative: 1d10 + 2
Perception: 1d10 + 6
Additional Actions: 2
Fear Modifier: 8
Survival: 8

Attractiveness 2
Guardian of the Watchtowers (earth)
Hard to Kill
Magical Family 1
Magical Group 1
Occult Library 1 (Minimal)
magic 3 (4)

Adversary (Nancy)
Depression 1
Love: Tragic (Mother)
Secret (attempted suicide)

Acrobatics 1
Art 3
Computers 2
Crime 1
Driving 1
Getting Medieval 1
Gun Fu
Influence 2
Knowledge 4
Kung Fu 1
Languages 2
Mr. Fix-It
Notice 3
Occultism 4
Science 2
Sports 2
Wild Card

Maneuver        Bonus      Base Damage        Notes
Punch              +3           4                           Bash
Dodge             +5                                        Defense action
Grapple           +3                                        Resisted by Dodge
Telekinesis       +11
Cast Spell        +11        --                           By Spell

Sarah has already experienced a lot of pain for someone so young. Her mother died in her childbirth and she attempted suicide recently. She moves to LA with her dad and his new wife and her troubles begin a new.
Sarah gets involved with the girls, but has a change of heart when they start to abuse their magic. She tries to bind Nancy, so Nancy uses glamours to get Sarah to kill herself. To fight back Sarah must embrace who she truly is; a witch.  At the end of the movie she has gained an extra level of magic.

Witch Girls Adventures

Sarah Bailey (Robin Tunney)
Body: d4

Mind: d6
Senses: d6
Will: d8
Social: d6
Magic: d8

Life Points: 8
Reflex: 7
Resistance: 11
Zap Points: 16

Traits: Jaded, Gloomy
Heritage: Atuned

Skills: Acrobatics +1, Acting +1, Basics +3, Computers +2, Fighting +1, Pop Culture +2, Science +2
Casting +4, Mysticism +3

Elementalism 5
Alteration 2
Conjuration 1
Mentalism 2
Protection 2

Age: 16

No comments: