Monday, November 9, 2009

The Craft: Bonnie

More Craft girls. Up next, former Partier of Five and future Wild Thing Neve Campbel as Bonnie
Again, for Unisystem, using Ghosts of Albion magic rules and Witch Girls Adventures.

Bonnie (Neve Campbell)
Quote: A new wholeness and with it a new balance. Earth, air, water, fire. Maybe it's our fourth.




Drama Points 20
Life Points 29

Attributes
Strength: 1
Dexterity: 2
Constitution: 3
Intelligence: 3
Perception: 2
Willpower: 2

Useful Information
Initiative: 1d10 + 2
Perception: 1d10 + 4
Additional Actions: 2
Fear Modifier: 4
Survival: 6

Qualities
Attractiveness 2
Magic 2
Guardian of the Watchtowers (fire)
Hard to Kill

Drawbacks
Addiction (smoking) 1
Depression
Outcast
Screwed-up Adolescent
Secret (covered in burns)

Skills
Acrobatics 1
Art 2
Computers 1
Crime 1
Doctor 2
Driving 1
Getting Medieval 1
Gun Fu
Influence 1
Knowledge 3
Kung Fu 1
Languages 2
Mr. Fix-It 1
Notice 2
Occultism 3
Science 2
Sports 1
Wild Card

Combat
Maneuver Bonus Base Damage Notes
Punch +3 2 Bash
Dodge +3 Defense action
Grapple +5 Resisted by Dodge
Cast Spell +7 Varies By Spell

Bonnie is the most withdrawn of Nancys group and maybe one of the most knowledgeable. At some point Bonnie was caught in a fire, leaving most her back, and her psyche, all scared. When she gains her power she uses it to heal herself, but like Nancy and Rochelle it goes to her head. Her attractiveness starts at -1 and then goes up to +2.

She was also the first to notice Sarah was a witch and to notice their power. Bonnie is most likely to have turned back to the religion of witchcraft.

Witch Girls Adventures
Clique: Gothique (not as perfect as with Nancy, but it works)

Bonnie (Neve Campbell)

Body: d4
Mind: d6
Senses: d4
Will: d6
Social: d4
Magic: d6

Life Points: 8
Reflex: 7
Resistance: 9
Zap Points: 12

Traits: Gloomy, Meek
Heritage: Oracle

Skills: Acrobatics +1, Acting +1, Basics +2, Computers +1, Fighting +1, Pop Culture +2, Science +2
Casting +3, Magical Etiquette +3, Mysticism +3

Magic:
Elementalism 3
Alteration 2
Conjuration 2
Curse 1
Healing 1
Illusion 3
Offense 1

Age: 16
Gender: Female
Hair: Brown
Eyes: Brown

What might make an interesting Witch Girls adventure idea is have Bonnie, now older, working at a magic school where she is teaching magical ethics.  She does not cast anymore (except when dramatically needed, and she is able to heal and near death student) and discovering her past could be a episode away from the main story arc for a season.

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