Showing posts sorted by relevance for query stevie nicks. Sort by date Show all posts
Showing posts sorted by relevance for query stevie nicks. Sort by date Show all posts

Wednesday, June 6, 2012

White Dwarf Wednesday #19

The summer of 1980 I turned 11, and White Dwarf published issue #19 for June/July.

Let's take a moment and look at this Les Edwards cover.  Some sort of ghoul or demon coming up out of a pit (a ghoul according to his website).  He is not here to welcome us to the dungeon or give us candy.  I love the detail of this image.  But it is not the only detail we should look at.  Note how the magazine is up 15p from last issue (and 50 cents in the US, Canada and Australia).
We are treated to some more full-page ads.  Again, I enjoy these and they are a different insight to the time and too what was popular.  Up front, Chaosium is no longer "The Chaosium".    An ad as a letter from TSR detailing what is coming to the UK this summer from TSR.  The new Deities and Demigods book as well as the  Modules GW1, S3, B2 and Q1.  Interestingly enough B2 is listed as both for D&D and AD&D.

An aside.  We are really getting into the time when I was hardcore into D&D (as opposed to the last 30+ years I guess).  I can't help but reflect on when this was all so new to me and new to everyone else.  Popping in my MP3s from Stevie Nicks "Bella Donna" (ok that was 81, but hey).

An ad for the the new Ares magazine and the new game John Carter, Warlord of Mars. (Aside #2: Must pick up John Carter on Blu-Ray today!)

The editorial this issue is about the lack of back issues (tell me about it!!) and how they will publish the White Dwarf compendiums, one "The Best of White Dwarf Articles"  and the other "The Best of White Dwarf Scenarios".  I remember wanting those both so bad back in the day.  It was not till post college, a steady paycheck and the magic of eBay that I was able to fill in my gaps.

On to the articles!

Trevor Graver gives us a criminal background for Traveller characters.  Again, I love these old mags because they were so system agnostic.  Everything was thrown in together.  Traveller, D&D/AD&D, Runequest, it was all here.

The Fiend Factory is back with some low level monsters.  The Empopath, which is like a low-level psychic frog.  The Stormbiter, a sort of air-elemental of the desert, similar to a Dust Devil.  Undead Horses (what it says on the tin), the Werefox which I think is the same the would later appear in Monster Manual II. And the Darkhawk which is an evil looking, but not evilly aligned, undead hawk.  Monsters still have Monstermark ratings.

A Runequest mini-scenario, Jorthan's Rescue, by Stephen R. Marsh & John T. Sapienza Jr. is up next.  It looks pretty solid to be honest.

Next up is a page on how there has been an interest of late of new character classes and some ideas behind the new Beserker class that follows.   Roger E. Moore then presents the Berserker as a complete class.  This is an order of magnitude above other classes in terms presentation, use and how it was written.  The class is complete on one page.

ANOTHER mini-scenario by Tom Keenes is next.  Ogre Hunt is presented as suitable for 4-7 moderate to low-level characters for C&S.  At only a page and 3/4s it is smaller, but does what it sets out to do.

Open Box is up with new games.  Starfire from Task Force Games is a tactical naval space battles game for 2-3 players.  It gets a solid 8/10.  Magic Realm from Avalon Hill has been a constant search for me at game auctions. It is described as a fantasy-adventure role-playing game with a board.  While reviewer Colin Reynolds likes the magic battles, he downgrades it for it boardgame like set up.  I get the feeling that this game was in his mind neither RPG or board-game.   It gets a 7/10.   We also have two books from Fantasy Productions Inc. The first is High Fantasy, which reminds the reviewer of D&D. It has some interesting design ideas, including a to hit vs dodge mechanic, but the rest seems uninspired. Don Turnbull gives it a 4/10.  Fortress of Ellendar is an adventure module to be used with High Fantasy, but it fares better with a 7/10.  Finally the first official adventure for Traveller, Adventure 1 The Kinunir gets 9/10 from Bob McWilliams.

Lew Pulsipher gives us an article on magical wards for AD&D. Very interesting, not just in terms of content, but as an extension of D&D scholarship; articles designed to expand some minor bit of game esoterica. This sort of thing will fill magazines for years to come and websites and blogs long after that.

The Letters section has the typical comments on Fiend Factory, but also some letters on the differences between the 1st and 2nd printings of the new MM and DMG, with one complaining that the different "editions" came too soon on the heels of the previous one.  Somethings never, ever change.

Treasure Chest gives us some pre-gen NPCs instead of magic items.

The next article is something of an archaeological find really. It discusses the future of CM gaming, that is Computer Moderated.  The Archaeopteryx of today's MMORPGs.  The game is called Starweb from Flying Buffalo Inc. The turns are still sent and returned by mail, but all the moderation is done by computer.  What is most interesting I think is not that this was the first entry into what would today become a business either adored or reviled (or both) by traditional Table Top RPG fans, but that Starweb is still going on!  This is what I love about these retrospectives, the archaic knowledge of a bygone time AND how it is related to today.
I suppose it should be noted that the reviewer sited a number of problems with Starweb, I don't think he foresaw it would still be running 32 years after publication.

We end with news of some new character sheet books coming from TSR and the C1 module.  The Empire Strikes Back is mentioned with the often quoted "three trilogies" idea.
We have ads. A lot of them in fact, with finally a full page ad for Top Secret again.

White Dwarf grows also to 36 pages (including covers).

This was a great issue to be honest.  Lots of great finds here.  Again, the issues and debates we today were going on then.  In one issue we get Edition Wars! Computer vs. Table Top play!  Power Creep!  Gamers of game X vs. Gamers of game Y! Fun stuff.

What else was going on in RPG history?  Well You can read about White Dwarf here.
James at Grognardia is doing a retrospective of Ares every Tuesday.
Matt over at Land of Nod is doing Dragon by Dragon every Sunday.

Friday, February 3, 2012

Random Updates

A couple of updates this morning.

Like Victorian era RPGs?  Don't forget about my Victorian Gamers Association on Facebook.

There is a winner for the "I'll Tumble 4 Ya" contest!
Bob correctly identified Stevie Nicks as my big 80's (and 90s...) crush.
His 10 dollar gift code for DriveThruRPG has been sent out.

I picked up a couple of new horror games that I hope to have reviews up for soon.

Thursday, April 21, 2011

Quest of the Ancients Follow-up

I totally caved.

I bought the 2nd Edition copy of Quests of the Ancients.

I plan on reviewing it, coming up with characters and then maybe, just maybe, come up with a bunch of adventures for it based on Stevie Nicks songs.

Maybe I have been doing too many curriculum edits this week.

Watch this space.

Wednesday, October 20, 2010

Practical Magic for the WitchCraft RPG

Practical Magic

Note: I am not setting this up as one of my October Movies since it is not really horror, and I have seen it so many times now that I could not count it.

FOR MORE THAN two hundred years, the Owens women have been blamed for everything that has gone wrong in town. If a damp spring arrived, if cows in the pasture gave milk that was runny with blood, if a colt died of colic or a baby was born with a red birthmark stamped onto his cheek, everyone believed that fate must have been twisted, at least a little, by those women over on Magnolia Street. It didn't matter what the problem waslightning, or locusts, or a death by drowning. It didn't matter if the situation could be explained by logic, or science, or plain bad luck. As soon as there was a hint of trouble or the slightest misfortune, people began pointing their fingers and placing blame. - Intro to Practical Magic by Alice Hoffman (and the movie as a voice over by Aunt Jet).

Sally Owens: I dream of a love that even time will lie down and be still for.

While I set out to like The Craft and didn't so much, I was also set to dislike Practical Magic and found it to be very enjoyable. Sure both Nicole Kidman and Sandra Bullock can get on my nerves at times, they both turned out a very enjoyable performance. What really increased my enjoyment of this film was the book.

Practical Magic is based on the novel written by Alice Hoffman. Ill admit that I have never read anything else of hers and I read this book only after seeing the movie. But I am glad I finally did. Despite the title and subject matter, Practical Magic is not really about magic or witches but about sisters and their bond. It is also about love, both platonic and romantic, but mostly about a deep connection between people. Hoffman showcases this with her portrayal of the three generations of Owens witches; Frances and Bridget, Sally and Gillian, and Antonia and Kylie. It is interesting to note that the only Owens witch without a sister is Maria, the same Maria whose spell against love turns into the Owens Curse.

Practical Magic, the movie, has a lot going for it. Sandra Bullock and Nicole Kidman make very fetching witch sisters. It is the first major roles for future stars Goran Visnjic (Hotel Sarajevo was his break out role, but this was his big American one) and Rachel Wood. Plus I always liked Stockard Channing and Dianne Wiest from their earliest works as well, not to mention a soundtrack by Stevie Nicks. Although she had no lines, I also thought Caprice Benedetti was great as Owens clan matriarch Maria.

The Movie vs The Book
The movie is really is more in line with the universe of WitchCraft than the book (the witches have more power), but the book is much better. The movie and the book do have some significant differences. In the book Sally spends a great deal of time away from the Aunts to try to live a normal life, only to discover that normal is not really what she wanted. This is touched upon in the movie, but not to the same degree. There is more interaction with and between Sallys daughters Antonia and Kylie in the book. Plus the movie reverses the two daughters and has them a little younger. In the movie Jimmy Angelov is Bulgarian and a lady killer in the figurative and literal sense. In the book Jimmy Hawkins is American and just a dumb hood that sells some kids some bad drugs. Both are though are close enough to each other to me to be the same character, so I opt for using Angelov. Goran Visnjic gave an inspired performance as Eastern European-cowboy-Dracula; much more interesting than Hawkins punk thug. Besides, a drunk Goran Visnjic singing You Were Always on My Mind while planning to kill Gillian is very creepy. Not the same creepy as his I am really into sisters now, but still creepy.

So where the movie and book differ, I am likely to go with the book. Ill use the casting from the movie, keep the movies power level for the witches and minor bits here and there.

The Owens Sisters
Each generation of Owens sisters is presented below. You will notice that in most respect the sisters, while physically different from each other, have very similar stats. This is on purpose. The sisters were one part of the genesis of my Anamchara Quality and my example of their use for non-romantic love and for WitchCraft.
In the case of these stats I kept them at the power level and age they were in the movie (the movie was out in 1998).

Gillian Owens: You southern shrew!
Aunt Jet Owens: Ingrate!
Aunt Frances Owens: Goodie two shoes!
Sally Owens: WITCH!

Associations and Concepts
Well, Alice Hoffman didn't consult with C.J. first, so the Owens don't quite fit, but that is not to say we can't make them fit somewhere. Their attitudes, powers and history remind the most of the Wicce. They, Frances and Jet in particular, are great Weird Ones, but really Eccentric ones would be a better choice of words.

Aunt Frances Owens (Stockard Channing)

Sally Owens: All I want is a normal life.
Aunt Frances Owens: My darling girl, when are you going to understand that being normal is not necessarily a virtue? It rather denotes a lack of courage!

Aunt Frances is the older of the two aunts. She is tall, thin, formidable and looks very much like a Harry Potter witch. If we continue with the book timeline she would 90 today, and most likely still alive.

Strength: 1 Intelligence: 4
Dexterity: 2 Perception: 6
Constitution: 2 Willpower: 5

Life Points: 32
Essence Pool: 51

Skills: Rituals (Wicce) 5, Driving (car, standard transmission) 1, First Aid 1, Herbal Medicine 4,
Qualities: The Gift, Essence Channelling 3, Increased Essence Pool 6
Drawbacks: Accursed (The Owens Curse), Emotional Problems (Fear of Commitment) 1, Status -1
Metaphysics: Affect the Psyche 3, Cleansing 4, Consecration 2, Symbols of Protection 3

Aunt Bridget Jet Owens (Dianne Wiest)

Aunt Jet: This is what comes from dabbling; I mean you can't practice witchcraft while you look down your nose at it.

While Frances would allow the girls to eat chocolate cake for breakfast because others say she cant, Aunt Jet would let them do it because she cant say no to them. Cheerful, plump, short, she would be 88 in 2010

Strength: 1 Intelligence: 5
Dexterity: 2 Perception: 6
Constitution: 2 Willpower: 5

Life Points: 32
Essence Pool: 52

Skills: Rituals (Wicce) 6, First Aid 2, Gardening 4, Herbal Medicine 4,
Qualities: The Gift, Charisma 2, Essence Channelling 3, Increased Essence Pool 6
Drawbacks: Accursed (The Owens Curse), Emotional Problems (Fear of Commitment) 1, Status -1
Metaphysics: Affect the Psyche 3, Cleansing 4, Consecration 2, Symbols of Protection 3

Frances and Jet thought they were going to die together at ages 94 and 92 respectively. That all changed when they had to take in their youngest sisters daughters Sally and Gillian after her death. They raised the girls as their own for years. Their own husbands had died years ago due to the Owens Curse. Frances and Jet are old-school witches. They dress in all black, with funny hats to hide (barely) wild and crazy hair. They ran a very successful, but secret (secret in the way that everyone knew but no one ever talked about it) potion business. They provided potions to cure all sorts of ailments, the get rid of spirits, but most famously were their love potions. They would warn the women who came to them that they were asking for trouble, but in the end they took the money and women left with a small vial. The Owens sisters where also well known for their gardens. When spring came theirs would be in full bloom with jasmine, rosemary, verbena and garlic while their neighbors would still be muddy from the thawing snow. The lilac, lavender and roses grown there could be smelled from blocks away.

Sally Owens (Sandra Bullock)

Sally Owens: Since when is being a slut a crime in this family?

Strength: 2 Intelligence: 5
Dexterity: 2 Perception: 6
Constitution: 3 Willpower: 5

Life Points: 34
Essence Pool: 26

Skills: Rituals (Wicce) 2, Craft (botanicals) 3, Herbal Medicine 3
Qualities: The Gift, Attractiveness 1, Essence Channelling 1 (3), Increased Essence Pool 1, Anamchara (Gillian)
Drawbacks: Accursed (The Owens Curse), Emotional Problems (Fear of Commitment) 1, Impaired Seneses*
Metaphysics: Affect the Psyche 2, Cleansing 1, Elemental Fire 1

*Cant see orange since her first husbands death (from the truck that hit him).

Sally Owens wanted nothing more to live a normal life. Her mother died soon after her father did. He died from the Owens Curse, she died from a broken heart. So she and her sister Gillian went to live with her two aunts. From a very early age Sally displayed the greatest potential, but she turned her back on magic and witchcraft to avoid the curse. She even tried to avoid love, but as fate would have it she fell in love with man named Micheal, got married and had two wonderful daughters. They opened an herbal bath products store. Sally used her knowledge of herbs to create botanicals. Then one day she heard the Deathwatch Beetle clicking away the minutes of her husbands life, Sally ran to find her husband, only to see him get hit by an orange truck. She spent the next year depressed and never left her bed.
One day her sister comes back into her life.

Gillian Owens (Nicole Kidman)

Gillian Owens: Hang onto your husbands, girls!

Strength: 2 Intelligence: 3
Dexterity: 2 Perception: 6
Constitution: 3 Willpower: 4

Life Points: 32
Essence Pool: 26

Skills: Rituals (Wicce) 2, Craft (botanicals) 3, Herbal Medicine 3
Qualities: The Gift, Attractiveness 2, Essence Channelling 1 (3), Increased Essence Pool 1, Anamchara (Sally)
Drawbacks: Accursed (The Owens Curse), Emotional Problems (Fear of Commitment) 1, Mental Problems (Mild Lechery)
Metaphysics: Affect the Psyche 2, Cleansing 1, Mind Hands 3/3

Gillian was the younger of the two Owens sisters. She was the partier. While Sally even at a young age tried to get her homework done, eat her vegetables and go to bed at a decent hour, Gillian was running off with first one boy or another. Soon boys that were terrified of her when she was a preteen, couldnt stop following her when became a teenager and adult. If Sally inherited Maria Owens magic, then Gillian inherited her ability to break hearts and turn other women against her.

Gillian and Sally also have the Anamchara Quality, WitchCraft version. While there is obviously a strong love here, it is the sisterly type. The type born out of tragedy, only Gillian understood Sally and visa versa. While they were as different as night and day, they were really one complete person. Maybe this is a by-product of the Owens Curse, since no man could become their soul mate they needed a proper substitute.

It would be interesting to see if the same unfolded for Antonia and Kylie.

Antonia Owens, 16 (Alexandra Artrip)

Kylie Owens, 15 (Evan Rachel Wood)
blond (dyed, normally black) hair.

NOTE: in the book, Antonia was the oldest and Kylie was the younger. In movie this was reversed. I am opting for the movie casting, but the book characters. This is fine since Kylie ending up much taller and looking more like Gillian.

Kylie Owens: Mom, I'm worried about Antonia. Did you know that she put on her mouse ears and drives around town, all liquored up, NAKED?

Children (to Antonia): Witch! Witch! You're a bitch! Witch! Witch! You're a bitch!
Sally Owens: You'd think after three hundred years they'd come up with a better rhyme!

I have not stated out Kylie and Antonia yet. My plan was to introduce them into a game as sisters, but nothing more than that and see where they go. But at last count I have the stats for close to a hundred different witches. Its hard to keep up, let alone try to work them all into a game.

Both are Gifted and are more powerful than Sally and Gillian. I had decided on not giving them Anamchara. In the book they just didnt get along so well, except at the end and it left me wanting more.

Can love really travel back in time and heal a broken heart? Was it our jointed hands that finally lifted Marie's curse? I'd like to think so. But there are some things that I know for certain: Always throw spilled salt over your left shoulder. Keep rosemary by your garden gate. Add pepper to your mashed potatoes. Plant roses and lavender, for luck. Fall in love whenever you can.
- Sally Owens

Wednesday, December 23, 2009

The Hex Girls

We're the Hex Girls!
And we're gonna put a spell on you.

- The Hex Girls Hex Girl

So I had this idea. I was washing dishes and thought that we need a sequel to Scooby Doo. My boys had just watched Scooby Doo and the Witch's Ghost and it featured a goth girl band called The Hex Girls. They later showed up in another Scooby Doo movie, Scooby Doo and the Legend of the Vampire and again in the Whats New, Scooby Doo? series episode The Revenge of the Vampire.

So lets take the original premise of Scooby Doo, a group of kids that solve mysteries but are also in a rock band. The end of The Witch's Ghost even pay homage to this with the Scooby gang playing backup for the Hex Girls. The members are playing the instruments they were going to originally play back in '69. Scooby is even on the bongos like the original concept.

Flip the concept a bit; the supernatural is real, but no one believes in it. Throw in the Hex Girls and faster that you can say spin off I had an idea for a new series.

The Hex Girls Animated Series

The basic premise is simple. The Hex Girls (Thorn, Luna and Dusk) are a group of young musicians touring America (Series 1) and then the World (Series 2). Secretly though they are all witches. Not very powerful ones yet, but they do have the talent. Given the laws of cartoon and RPG universes, every town they have a gig in something weird is going on. So in the 22 minutes they have they need to discover what is going on, put a stop to what ever supernatural problem is happening, work together while doing it, and still be on stage for their show that night. All the while keeping their Manager Jasper Ridgeway happy and avoiding paparazzi photographer/occult conspiracy theorist Flash Cameron.

Think of it as Supernatural or Charmed for kids. Since there is a wealth of popular culture to draw from starting with the Hardy Boys and Nancy Drew all the way up to Ben 10 and W.I.T.C.H. coming up with episodes ideas is easy AND it works as a good way to bring kids into roleplaying.

The trick though is to keep this from turning into a newer version of Josie and the Pussycats. Or worse. A Goth version of JEM.

History of the Band

The Hex Girls were a local goth band formed by Thorn (aka Sally McKnight) and Luna (aka Kim Moss) in their hometown of Oakhaven, MA; the same hometown as horror/mystery author Ben Ravenscroft was from (and where the Hex Girls and the Scooby Gang defeated him and the ghost of his long dead ancestor Sarah Ravenscroft). It was here when Thorn first discovered her magical abilities. Luna and drummer Dusk, later discovered their powers returning from a video shoot in Transylvania.

Sally and Kim were friends in high school, both being artsy goth chicks. Dusk (she has never given out her real name, yet) is a couple years younger and was attending the local private academy when she auditioned for the band. She showed up in her school uniform, black lipstick and fingernails, sat down at the kit and blew everyone away. When asked about her past experience on drums, she admitted she never played before in her life but had practice in beating people up.

After winning the Unsigned Bands contest at Vampire Rock in Australia, the band was signed up by Warner Bros. and picked up manager Jasper Ridgeway.


Thorn (Sally McKnight)
22 (voiced by Jennifer Hale, who was on Charmed once)

Sally is the leader of the group, she plays lead guitar and lead vocals. She was also the first to have her powers manifest themselves. She is the groups defacto Occult Scholar, having her Great-Great Grandmother's spell book and a natural curiosity of all things occult and supernatural.

Thorn writes the bands more pro-activist songs like Earth, Wind, Fire and Air. She describes her self as a Wiccan and an Eco-Goth. She is very vocal about her points of view and belongs to many Pro-Earth, Pro-Animal, anti-pollution organizations. Since discovering her magic at the end of The Witch's Ghost she has also been very interested in her own family's legacy of magic. She knows her mother did not have the gift and she is sure her grandmother didnt but she wants to know more about her great-grandmother and her great-great-grandmother. Some episodes even deal with Thorn looking into her own past. She is usually the first to want to investigate the creepy house or the haunted graveyard or schedule her concerts around her horoscope.

Name: Thorn (Unisystem)
Motivation: To discover her family's magical secrets; to make some great music
Creature Type: Human witch
Attributes: Strength 2, Dexterity 3, Constitution 3, Intelligence 3, Perception 3, Willpower 4
Abilities: Muscle 10, Combat 10, Brains 12
Life Points: 30
Drama Points: 20
Qualities and Drawbacks: Artist (Musician), Attractive +2, Contacts (Supernatural) +1, Magic +2, Occultism 4.

Name Score Damage Notes
Dodge 10 - Defense action
Grapple 12 - Resisted by Dodge
Punch 10 6 Bash
Kick 9 7
Magic 10 By Spell

Name: Thorn (Witch Girls Adventures)
Witch Outsider/Gothique
Body: d4
Mind: d6
Senses: d6
Will: d8
Social: d8
Magic: d10

Acting +1, Art +3, Basics +1, Dancing +2, Hear +1, Instrument +5, Leader +1, Pop Culture +2, Singing +6
Casting +2, Enchantment +1, Focus +2, Magic Etiquette +2, Mysticism +2

Talents: Calm, Entertainer (+1)
Heritage: Legacy

Luna (Kim Moss)
23 (voiced by Kimberly Brooks)

Kim claims her mother was descended from African slaves as they escaped New Orleans and brought their Voodoo with them to Massachusetts and that her father is descended from a long line of members of the secret Rosicrucian Brotherhood. Her parents are actually an elementary school teacher and an orthodontist respectively, but they encourage their daughter's stage persona. Her father even made the artificial, but very real looking, fangs they wear on stage.

Luna plays keyboards, bass, rhythm guitar and writes most of the music and lyrics for the group. She is also the bands best spell writer and has been experimenting with spells that can be played on instruments and spells that are sung. She formed the Hex Girls with Thorn when they were in Art School together. She is a walking encyclopedia of musical knowledge. Everything from Rock, to Rap to Reggae to Classical to Jazz and Country.

Also, Luna has a number 1 single. She did a cover track of Almost Paradise with then-boyfriend Matt Martigan (from "Legend of the Vampire"). This causes her a bit of embarrassment in interviews since the track was never supposed to be released.
One thing she is not embarrassed about is her mixed racial heritage. In interviews she has taken some jabs for her stage make-up, some interviewers even going as far to suggest that she is trying to pretend to be white. She usually responds with I am trying to pretend to be undead! Dusk has pointed out, much to Luna's chagrin, that Luna's dad is, in fact, white and an orthodontist; the whitest job on the planet.

Name: Luna (Unisystem)
Motivation: To have a number one band.
Creature Type: Human witch
Attributes: Strength 2, Dexterity 4, Constitution 3, Intelligence 4, Perception 3, Willpower 5
Abilities: Muscle 10, Combat 10, Brains 14
Life Points: 30
Drama Points: 20
Qualities and Drawbacks: Artist (Musician), Attractive +2, Contacts (Supernatural) +1, Magic +1, Occultism 3.
Name Score Damage Notes
Dodge 10 - Defense action
Grapple 12 - Resisted by Dodge
Punch 10 6 Bash
Kick 9 7
Magic 9 By Spell

Name: Luna (Witch Girls Adventures)
Witch Outsider/Gothique
Body: d6
Mind: d8
Senses: d8
Will: d10+1
Social: d6
Magic: d8

Acting +1, Art +3, Basics +2, Dancing +1, Hear +2, Instrument +6, Mythology +1, Pop Culture +2, Singing +5
Casting +2, Enchantment +2, Focus +3, Magic Etiquette +1, Mysticism +1

Talents: Entertainer (+1), Unshakable
Heritage: Legacy

Dusk (real name unknown)
19 (voiced by Jane Wiedlin, of the Go-Gos)

When their first drummer decided to go to college out of state the Hex Girls held an open audition at their art school for a drummer. Expecting to get other like minded college-age girls to apply they were shocked when 16 year old Dusk walked in. She was still wearing her private school uniform (she had just dropped out or was kicked out depending on who you ask), her hair was dyed three different colors and she was wearing her now trademarked cross and goth makeup. She sat down at the drums and blew everyone away. After winning the audition they asked her how long she had been playing and she said it was her first time ever at a drum kit. Dusk, and she has never given anyone any other name, has the amazing knack to play any instrument she picks up perfectly by ear. She can't read music and says counting to 4 all the time is boring, but she plays the drums because she likes to hit things.

Dusk is the sarcastic party girl of the group. Despite being younger she has had more boyfriends than the other two girls combined. She has a temper and has threatened to quit the band more than once. She is also the most musically talented of the group, she just doesn't care about writing music. As she says "I'm not a musician, I'm a Rock-star."

Dusk does take over as lead singer for the only song she wrote, We Do Voodoo.

Name: Dusk (Unisystem)
Motivation: To have a great time
Creature Type: Human witch
Attributes: Strength 3, Dexterity 4, Constitution 4, Intelligence 3, Perception 3, Willpower 4
Abilities: Muscle 12, Combat 14, Brains 10
Life Points: 38
Drama Points: 20
Qualities and Drawbacks: Artist (Musician), Attractive +1, Magic +1 Occultism 3.
Name Score Damage Notes
Dodge 12 - Defense action
Grapple 14 - Resisted by Dodge
Punch 12 9 Bash
Kick 11 10
Magic 8 By Spell

Name: Dusk (Witch Girls Adventures)
Witch Outsider/Gothique
Body: d8
Mind: d6
Senses: d6
Will: d6
Social: d10
Magic: d8

Acting +1, Art +2, Basics +2, Fighting +1, Hear +3, Instrument +6, Plucky +2, Pop Culture +1, Singing +3, Urchin +2
Casting +2, Enchantment +2, Focus +3, Magic Etiquette +1, Mysticism +1

Talents: Entertainer (+1), Temper
Heritage: Legacy

Jasper Ridgeway, 63 (voiced by Jeff Bennett)

Jasper has nearly managed every great band there is. Nearly. He had a chance to manage the Beatles after the death of Brian Epstein. He nearly managed the Rolling Stones before Allan Klein took over. He passed on David Bowie saying that once Bowie dropped the Ziggy Stardust image his career would be over. Instead Jasper managed mediocre bands or great bands that just disappeared; His best band "Wildyinds" faked their own death while he was managing them and his other band "Bad Omens" just disappeared. So the fact Jasper landed the Hex Girls pretty much goes against more than 40 years of his previous behavior in the music business. Now Jasper has discovered what having a successful band really means. Work. He is their manager, bus driver, roadie, sound tech, and all around gopher for everything. Now that the girls are investigating the occult every week he also needs to come up with ways to help them there too.

Plus Jasper is a coward, though he would never admit it. Instead Jasper always has some medical reason why he cant help. Werewolves bother his allergies, haunted houses are too dusty and irritate his sensitive eyes, he can't crawl around in grave yards or sewers due to his sensitive skin. Whatever the situation, Jasper has a reason why he cant help them out. Of course Jasper also a thousand stories about other great bands. None of them involve him though, they were all told to him by other managers. They usually happened though while Jasper was nearby. For example he will talk about the time that he was at Montreux Casino the night it burned to the ground. He was not there with Frank Zappa or even Deep Purple, but rather demanding to get paid for his band that was supposed to be there the night before but had failed to show up.

Name: Jasper Ridgeway (Unisystem)
Motivation: To finally manage a great Rock and Roll band
Creature Type: Human
Attributes: Strength 2, Dexterity 1, Constitution 2, Intelligence 4, Perception 5, Willpower 4
Abilities: Muscle 10, Combat 8, Brains 14
Life Points: 26
Drama Points: 20
Qualities and Drawbacks: Contacts (Music Business) +3, Emotional Problems (Coward).

Name Score Damage Notes
Dodge 8 - Defense action
Grapple 10 - Resisted by Dodge
Punch 8 6 Bash

Name: Jasper Ridgeway (Witch Girls Adventures)
Mundane Human
Body: d4
Mind: d6
Senses: d8
Will: d8
Social: d10
Magic: d4 (no magical talents)

Basics +3, Drive +3, Fix-Mechanical +3, Gossip +2, Hear +4, Instrument +2, Mundane Etiquette +3, Plucky +1, Pop Culture +4, Streetwise +3

Talents: Entertainer (+1)

Flash Cameron,
26 (voiced by Jeremy Piven)
Flash is a notorious paparazzi photographer that normally sells his pictures to the highest bidder. He has no shame and no picture is too forbidden to him. He happily claims he was there for the fall of Brittney and Lindsey and he was carrying pictures of Baby Suri in his wallet long before anyone even knew the babys sex. Now Flash has his telescopic lens focused on the Hex Girls. Normally an up and coming band wouldn't get his attention, but Flash has seen the Hex Girls perform real magic and he is set on exposing them and the world of the supernatural. Used to a standard of living where one or two pictures would net him a few hundred thousand dollars a day, Flash is now reduced to living in cheap hotels while following the girls. He knows though that if he gets the pictures he knows he can get it will all be worth it.

The strain of the road and living alone is getting to him and now he keeps referring to himself in the third person.

Note: Flash is original though he is based on "Rock Rivers" from "Scooby-Doo in Where's My Mummy?" and "Cameron Flick" from "Scooby-Doo and the Stone Dragon"

Name: Flash (Unisystem)
Motivation: To get photographic proof of magic and the supernatural and make a ton of money for it.
Creature Type: Human
Attributes: Strength 3, Dexterity 3, Constitution 3, Intelligence 3, Perception 5, Willpower 4
Abilities: Muscle 12, Combat 14, Brains 13
Life Points: 38
Drama Points: 15
Qualities and Drawbacks: Attractive +1, Contacts (Media) +3

Name Score Damage Notes
Dodge 14 - Defense action
Grapple 16 - Resisted by Dodge
Punch 14 12 Bash

Name: Flash (Witch Girls Adventures)
Mundane Human
Body: d6
Mind: d6
Senses: d10
Will: d8
Social: d8
Magic: d4 (no magical talents)

Art +4, Basics +2, Drive +4, Fix-Mechanical +3, Gossip +4, Mundane Etiquette +3, Plucky +2, Pop Culture +4, Streetwise +4

Talents: Brave

Episode Ideas

Typically the episodes will follow the same basic structure. The girls arrive in town, hear of some sort of supernatural disturbance, investigate, solve the mystery, be back in time for the concert. All the while avoiding various problems. The supernatural mysteries can include all the stock and trade ones: Zombies, Vampires, Ghosts, Werewolves, rival Witches, Mummies from a museum, and so on. Take a Scooby Doo episode and work from the premise that the monster in not a fake but real.

Problems can include the following:
Thorn wanting to find out more about her family.
The girls lose their magic.
Wildwind shows up to a battle of the bands and they are using magic too.
Flash gets a picture of the girls using magic.
Dusks parents show up at a show! And they are stinking rich!
Of course, there are some standbys that were not used in Scooby Doo, but in other shows.
One of the girls falls in love with another musician who is a ghost by night!

Mix and match. The idea here is be simple and focus not so much on the plot or meta-plots or para-plots or whatever but on simple roleplaying fun. And a chance to become magical, monster fighting, ass-kicking, rock stars!

Episode Guide

Here are the first season of "Hex Girls" episodes!

Episode 1.1 “Our Lips Are Sealed”
Luna and Thorn express concern and a little bit of anger after a concert when once again they fail to learn anything about Dusk. Including her real name. When Dusk’s parents show up at a concert they learn that not only is her real name “Muffy” (“What kind of stupid name it that anyway?”) but her parents are stinking rich yuppies. The girls argue about what other secrets they are hiding from each other when a Sprite decides to use his magic to make them reveal all their secrets to each other. Can they stop the Sprite before he causes more havoc? Can they do it before they tell Dusk’s parents and Flash Cameron the whole truth about everything?
Monster of the Week: Pip the mischievous Sprite.
Musical number: “Our Lips are Sealed” – The GoGos.
Location: Boston, MA

Episode 1.2 “Girls on Film”
The girls dispatch a pesky ghost with a fairly routine spell but catch the attention of “extreme photojournalist” Flash Cameron. When the ghost’s bigger, and more dangerous brother comes looking for the girls for his revenge can they stop it and still not expose themselves to Flash?
Monsters of the Week: Two ghosts (maybe a riff on the Scooby Doo ‘Boo Brothers’)
Musical Number: “Somebody’s Watching Me” – Rockwell
Location: New York, NY

Episode 1.3 “American Witch”
Activists are making claims that Rock music turns kids into brainless zombies. But when REAL zombies show up can the girls use their magic and music to stop the horde?
Special Guest Star: Rob Zombie! (he is a big fan of the Hex Girls!)
Monster of the Week: Zombies and Fundamentalists
Musical Number: “American Witch” Rob Zombie
Location: Salem, MA

Episode 1.4 “The Voodoo You Do”

The ghost of the “Voodoo Queen” Marie Laveau needs a new body to continue her reign over New Orleans and she has chosen Luna!

Monster of the Week: The Ghost of Marie Laveau
Musical Number: “We Do Voodoo” – The Hex Girls
Location: New Orleans, LA

Episode 1.5 “Home Sweet Home”
Luna uncovers some information on her great-grandmother. Turns out that only was she a witch too, but her and Thorn’s great-grandmother were bitter enemies. Will the possession of Luna’s ancestors’ Book of Shadows, and Thorn and Luna being possessed by their great-grandmothers’, be the end of the Hex Girls? Will Jasper and Dusk be able to save them?
Monster of the Week: Luna and Thorn attacking each other.
Musical Number: “Sweet Home Alabama” – Lynyrd Skynyrd (sung at the beginning of the ep)
Location: Birmingham, AL

Episode 1.6 “Wild Wynd Blowin’”
The Hex Girls come to a gig only to discover that the guys from Wildwynds have stolen their spot. Bigger problems ensue when Wildwynds also start using magic! Bigger still Flash is back in town.
Monster of the Week: Wildwynds and Flash
Musical Number: “Shout it Out Loud” by KISS, performed by Wildwynds
Location: Dallas, Texas

Episode 1.7 “If Anyone Falls”
Having a relationship on the road is hard, harder if you are hiding the fact that you are a witch to your boyfriend. Thorn has decided to tell her new boyfriend the truth. The other girls don’t agree, but let it be her choice. But before she can tell him, something drains all of their powers!
Monster of the Week: Thorn’s boyfriend, a warlock.
Musical Number: “If Anyone Falls” by Stevie Nicks
Location: Wichita, KS

Episodes 1.8 & 1.9 “Ragnarök and Roll” (parts I and II)
“And I saw the seven angels who stand before God, and seven trumpets were given to them.” – Revelation 8:2

“Never underestimate the power of a full horn section.” – Jake Blues
, The Blues Brothers

It’s apocalypse time again, you don’t have to go home, but you can’t stay here. The girls enter a battle of the bands' contest and the prize is the entire world! The Devil has assembled a band of all the souls he has taken over the years; Robert Johnson (guitar); John Bonham (drums); Stevie Ray Vaughan (guitar), Cliff Buton (bass) and Janis Joplin (vocals).
The Hex Girls need the help of the only musician to ever cheat the Devil out of his due and still be alive; Jim “Mr. Mojo Rising” Morrison. Trouble is Jim is in hiding and going outside will clue the Devil to his whereabouts and he doesn’t want that to happen.
Monster of the Week: The Devil's Band
Musical Number: Hells Bells (part 1), God Gave Rock and Roll to You (part 2)
Location: LA, CA

Guest Stars and Guest Band
Jim Morrison – Went into something like an Occult Witness Protection Program (called "The Sanctuary") with the aid of his ex-wife and powerful witch Patricia Kennealy-Morrison.
Jimi Hendrix – Vampyre. Has more soul and more funk than most other show's vampires combined.
Elvis Pressley – living.  His battles with zombies, aliens, and Bigfoot are the stuff of legends.  You DO NOT +&!@ with The King!
Eric “Eggs, Eggman” Burdon – occult poet, one of only five people that know of all the most powerful psychic locations in the USA. Friends with Hendrix.
Jim “Big Jim” Martin of Faith No More  – occult investigator (left Faith No More to battle the occult), had an epic battle with a creature known as the Pumpkin King.
Richard "Magic Dick" Salwitz of The J. Geils Band.  – Uses his harmonica to focus his magical attacks to defeat evil spirits.
Stevie "the White Witch" Nicks - what can I possibly say her that you could not guess?  Still my first rock-girl crush. The "4th Hex Girl".

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