Monday, October 27, 2025

October Movie Challenge: The Bird with the Crystal Plumage (1970)

The Bird with the Crystal Plumage (1970)
It has been YEARS since I have seen this one. It came up on the Roku Channel, American Horrors, so I thought I would catch it again. I had forgotten that this was Dario Argento's first movie as a director.

The Bird with the Crystal Plumage (1970)

aka L'uccello dalle piume di cristallo

This is the one that started it all. Before Suspiria, before the neon nightmares and supernatural witches, Dario Argento gave us a razor-sharp modern fairy tale dressed as a murder mystery. The Bird with the Crystal Plumage isn’t just a giallo, it’s the giallo that kicked open the doors for everything that followed. You can't be a fan of Italian Horror and not see this one at least once.

Tony Musante stars as Sam, an American writer living in Rome who witnesses what he thinks is an attempted murder inside a modern art gallery. He’s trapped between two glass doors, helplessly watching as a woman struggles against a black-gloved assailant. It’s a haunting image, clinical, voyeuristic, and painfully symbolic of how Argento would frame horror as both spectacle and paralysis.

From there, Sam becomes obsessed. He’s convinced he saw something that doesn’t quite fit, a visual clue just out of reach. It’s classic Hitchcock territory filtered through late-'60s/early-'70s Italian cool; bright mod interiors, bizarre suspects, and Ennio Morricone’s unnerving, almost childlike score whispering through every frame.

What makes this film fascinating, especially looking back from Suspiria or Inferno, is how mundane its horror initially seems. There are no witches here, no covens, no occult conspiracies, just art, memory, and madness. But that’s where Argento’s dark alchemy comes in. He takes the language of realism and bends it into nightmare logic. The killer’s psychology is grotesque and tragic, a fractured reflection of trauma and repression, a kind of proto–Lucifer Rising through the lens of pop modernism.

And that title! The Bird with the Crystal Plumage. I have to admit it always made me think of the movie as a half-remembered dream. A play maybe you had heard someone refer too or maybe a book. You half-expect a witch’s curse or a magic talisman, but instead, it’s just one more symbol of distortion and misdirection, an exotic bird whose song contains the clue to everything. Argento always did love his twisted fairy tales.

Visually, it’s pure 1970: glass, chrome, and blood. The camera lingers like an artist obsessed with his own canvas, and even now, you can see the DNA of future horror. De Palma, Carpenter, and even Fincher ("se7en") all owe something to this.

Watching it today feels like finding the first sigil in Argento’s cinematic grimoire. It doesn’t yet glow with the supernatural madness of his later works, but the geometry of fear is already here: art as ritual, obsession as invocation, and violence as creation. And of course Argento's near trademark of blood, screams, and sexploitation.

NIGHT SHIFT & Occult D&D Ideas

Looking back over Argento's career, this one can feel like an aberration. A remarkably mundane killer, even one you might pity. 

For NIGHT SHIFT I have thrown this idea out before. The killer can seem like a supernatural creature, but instead the PCs discover it is only a normal, if troubled, human.

October Horror Movie Marathon 2025

October Horror Movie Challenge 2025
Viewed: 32
First Time Views: 25

Monstrous Mondays: Dragon, Purple (Arcane Dragon)

The Dreaded Arcane Dragon
Not all purple dragons are found near apple trees.
This one, though, is. 

 Tomorrow is my oldest kid's birthday. Over the weekend, he had his annual D&D birthday bash. Seems fitting then that I do a dragon today since they are his favorite (and he got like three of them for his birthday from his D&D group).

This is a repost, updated to better fit my "Occult D&D" project.

Dragon, Purple
aka Draco Arcanis Occultis, Arcane Dragon

FREQUENCY: Very Rare
NO. APPEARING: 1 (rarely 2)
ARMOR CLASS: 0
MOVE: 9” / 24”
HIT DICE: 9–11
% IN LAIR: 55%
TREASURE TYPE: H, S, U, Z
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1–8 / 1–8 / 3–28
SPECIAL ATTACKS: Breath weapon, spell use
SPECIAL DEFENSES: Resistance to magic (see below)
MAGIC RESISTANCE: Standard + bonus vs. arcane magic
INTELLIGENCE: Supra-Genius
ALIGNMENT: Neutral (Evil)
SIZE: L (45’ long)

CHANCE OF:

  • Speaking: 90%
  • Magic Use: 90%
  • Sleeping: 25%

The Purple Dragon, also called the Arcane Dragon, is a rare and dangerous creature whose origins are cloaked in myth. Its scales shimmer in deep violet, often pulsing faintly with unseen magical energy. It is most frequently found in ancient ruins, planar nexuses, or near ley line convergences. Some scholars claim that Purple Dragons were once guardians of the primeval flows of magic itself.

Arcane Dragons are solitary and philosophical by nature, prone to periods of deep contemplation and magical experimentation. Their mastery of eldritch forces and unpredictable moods make them dangerous when provoked. Don’t however mistake this attitude for benevolence. Their contemplation of these eldritch and occult forces put them above the concerns of most mortals.

The Purple Dragon may employ the standard claw/claw/bite attack or its breath weapon, a beam of raw magical force:

  • Breath Weapon: A beam of pure arcane energy, ½” wide and 12” long, affecting all in its path. This energy deals damage equal to the dragon’s current hit points, half with a successful saving throw vs. breath weapon. Victims struck must also save vs. spells or be stunned for 1–4 rounds due to arcane backlash.

Spell Use: All speaking Purple Dragons with magic ability cast spells as Magic-Users of 9th level, improving to 11th level at ancient age.

  • 1st–2nd age categories: 2 × 1st-level spells
  • 3rd–4th: +2 × 2nd-level spells
  • 5th–6th: +2 × 3rd-level spells
  • 7th–8th: +1 × 4th-level spell
  • Ancient: 3 spells per level from 1st to 4th

Purple Dragons gain a +1 bonus on all saving throws vs. arcane magic, and a +3 bonus on saves vs. Illusion or Enchantment/Charm spells. They are also immune to magical effects that alter time, space, or probability (e.g., time stop, maze, wish, limited wish, temporal stasis).

Arcane Dragons are usually encountered alone, though some ancient tomes speak of mated pairs guarding planar gates or hidden vaults of magical lore. They construct elaborate lairs filled with wards, illusions, and enchanted guardians. Their hoards often contain rare magical scrolls, potions, and tomes in addition to treasure.

They may form tenuous alliances with powerful witches, warlocks, or archmages, often in exchange for secrets or artifacts. 

Connections to the Scaled Sisterhood

Though the Scaled Sisterhood reveres the great dragon Patrons, Tiâmat, Bahamūt, Vritraxion, Lóngzihua, and Anantanatha, there are outlier dragons, revered by certain covens, that operate on the mystical rather than the primordial axis. Chief among these is the Arcane Dragon, Draco Arcanis.

Mystic Patron of Knowledge and Spellcraft

The first Arcane Dragon is honored by a coven of the Scaled Sisterhood known as the Order of the Violet Flame. These witches believe that while the elemental dragons represent the forces of the world, the Arcane Dragon embodies magic itself; pure, ineffable, and transcendent.

Witches of the Violet Flame often act as archivists, seers, and ritual specialists within the Sisterhood.

Their robes are trimmed in violet and silver, and their focus items are often made of crystalline dragon-scale or polished amethyst.

Their magical circles often incorporate symbols of sacred geometry, representing ley lines, runes, and arcane currents.

Dragon of the Nexus

The Arcane Dragon is drawn to leyline confluences and interplanar gates, making them ideal Patrons for witches who serve as gatekeepers, wardens, or planar navigators. The Scaled Sisterhood refers to such sites as Dracogates, where the breath of the Arcane Dragon is said to thin the veil between worlds.

Some believe the first Arcane Dragon was a child of Lóngzihua and Bahamūt, combining order and mysticism into a unique being beyond the elemental hierarchy, but was cast down or out for some long forgotten crime. This is the reason Purple Dragons in general are never recorded in official histories and bestiaries. 

Others claim the first Arcane Dragon is a former consort of Tiamat, who was cast out for refusing to align with chaos or tyranny, choosing instead the neutral perfection of the arcane.

All other purple dragons are the offspring of this first Arcane Dragon. 

Sunday, October 26, 2025

October Movie Challenge: Vampire Weekend

 Hit a few Vampire movies this weekend. 

Fright Night (2011)

The remake of the classic 1985 Fright Night.  This time staring Anton Yelchin, Colin Farrell and David Tennant. I watched this one way back in 2014. My wife was looking for movies to watch and this came up. She had not seen it, and she LOVES David Tennant. So I watched it again. Maybe it was the rewatch, but I actually liked it better this time around. Imogen Poots was also much better than I remembered her.

The music for this one was done by Ramin Djawadi of later Game of Thrones fame. 

Fright Night (1985)

We watched this one right after the remake. My wife never saw this one either, but she didn't like it. I thought it was still fun. Chris Sarandon made for a great vampire. Loved his cameo in the 2011 version. 

Amanda Bearse as Vamped out Amy was not the first time I ever said "going evil makes you hotter," but it was an archetypal example for me.  

I am not afraid to admit it, but this movie shaped how I ran vampires in my AD&D games for a while, at least until Lost Boys came out two years later.

Fright Night (2011)Fright Night (1985)

We also snuck in the 2nd season of "An Interview with a Vampire" on Netflix. It doesn't follow the book directly but damn is it really good. I don't think I can really count it though. 

NIGHT SHIFT & Occult D&D Ideas

Fright Night (any version) is practically a NIGHT SHIFT adventure as is. It takes place in suburbia, the vampire hunters get their ideas from watching a fake vampire hunter on TV. Craziness ensues. 

Come to think of it, the Buffy the Vampire Slayer movie (1992) owes a lot to the original Fright Night and Lost Boys.

October Horror Movie Marathon 2025

October Horror Movie Challenge 2025
Viewed: 31
First Time Views: 25


Saturday, October 25, 2025

October Horror Movie Challenge: Akelarre (2020)

Akelarre 2020

 Another rewatch tonight, but I have been wanting to rewatch it for some time.

Akelarre (2020)

I watched this one back in 2022. Tonight I rewatched it in the original Spanish.  I learned two things. First, this is a great movie and a lot is going on here. Secondly, my Spanish is still rather terrible.

Here is my original review; it still stands.

Also known as Akelarre and Coven of Sisters it is not to be confused with the 2019 movie Coven.
This one just sneaks in with the theme. Maybe Great-Great Grandmothers of the Craft is a better descriptor for this one. 
This one is horror, but not for the reasons the first two are. 
In 1609 in the Basque Country of Spain five girls are all arrested and charged with witchcraft.  One of their friends tries to rescue them and she is captured too. At first, the girls are afraid but then they begin to joke about it, not believing that this is happening to them.  Then the torture begins.    
It's all rather horrible to be honest.  Worse, because you knew this sort of thing happened all the time.  
Amaia Aberasturi stars as Ana and she is the real stand-out here. She keeps stringing along her accusers to drag out the proceedings to help save the other girls. Ana easily strings along the horny men till the full moon. 
The girls decide that in order to delay their execution longer they tell the judge they will re-enact the Black Mass, or the Sabbath, for his records. They do so and get him all involved as Lucifer.  Once they had frightened the men, or turned them on, enough they run into the woods. They are chased by the men and soldiers till they get to the edge of a cliff over the ocean.  The other women, the ones not accused of witchcraft, sing a song about the full moon and the high tide.  Ana, realizing the message, tells the other girls they can jump. 
They jump over the side, not knowing if they lived or died.  
I thought this movie was great honestly. Not the typical sort of horror, but also not exactly what I thought it was going to be either.  


Occult D&D and NIGHT SHIFT

The Occult D&D influences are obvious: witch cults, witch hunters, and scared townsfolk. The biggest issue here of course in D&D magic and demons are real, and in movies like Akelarre they are not. 

While it might not work so well as a "witch trial" idea, I love the idea of exploring more about Spanish and Basque witches.  This would be a good way to add in my demon Akelarre

October Horror Movie Marathon 2025

October Horror Movie Challenge 2025
Viewed: 29
First Time Views: 25

October Horror Movie Challenge: Spellbinder (1988)

Spellbinder (1988)
 This one has been on my list for a bit. At least since I saw it in the video store in Carbondale. As it turns out, that video store is now Castle Perilous Games.  My wife says I have seen this, but I sure I hadn't; I am not really a fan of Kelly Preston. But today is a good day for witch movies. Starting this one early today because I don't want to clean up my garden.

Spellbinder (1988)

Jeff Mills (Tim Daly of Wings and Superman: The Animated Series) is a Los Angeles lawyer who saves Miranda Reed (Kelly Preston) from being beaten up by her sketchy Central Casting creep boyfriend Aldys (Anthony Crivello ). Jeff takes Miranda back to his place, where she gets naked, but they don't have sex (at least on screen) but she heals his injured back which seems to drain her and she falls asleep. Magic can be draining.

Jeff leaves her at his place (sleeping) but he sees Aldys in his dreams trying to kill him. He gets home that evening and she is still there AND cleaned his house by canglelight, just wearing one of his shirts. Had to check, yeah written by a guy. Surprised she didn't have a steak and martini ready for him. Though they do drink champagne in a bubble bath. Oh, and dinner was ready.

An aside...I still don't think Kelly Preston can act. She is great looking here, but I have never been impressed with her at all.

Soon, Jeff and Miranda settle into a domestic life, but are being followed by Temu Billy Squire and "We Have Billy Drago At Home."  Things start to fall apart when Miranda's coven starts hunting down wayward members, Jeff's secretary starts to suspect Miranda, and oh yeah, she becomes a suspect in a series of Satanic murders. Things start to pick up when Mrs. White (Audra Lindley aka Helen Roper) shows up to threaten Jeff. 

Mirianda leaves, and Jeff starts looking for her. He goes to the police and we get treated to Cary-Hiroyuki Tagawa as Lieutenant Lee. 

Miranda has been missing for a bit now, and Jeff is still looking for her. One night he gets a call from her at his office. Mirianda is there, but the coven follows them back to Jeff's place. We learn that the coven needs to sacrifice someone on the Winter Solstice, and Miranada thinks it is going to be her.

Jeff takes Miranada to one of his clients, Brock, who is a paranoid conspiracy theorist. Mrs. White turns out to be Miranada's mother, which is a shock to absolutely no one except for Jeff.  

Miranada disappears again, even Brock's Fortress of Paranoia can't protect her.

The movie really drags at the end. Turns out everyone but Jeff is in the cult, and Miranada wasn't a victim; she was bait to get Jeff, who is the real sacrifice.  They kill him and cut out his heart.

Later on, Grace dies mysteriously, and we see Miranda acting out the same scene from the beginning of the movie on her next victim.

It had some potential, but it got bogged down. 

In the end, only Cary-Hiroyuki Tagawa's Lieutenant Lee is the only decent character here. 

This really didn't change my opinion of Kelly Preston.

Occult D&D and NIGHT SHIFT

 The movie, despite its flaws, has some good ideas. A witch moving in with a PC suddenly is a great plot point. Whether the witch turns out good or evil, they will undoubtedly be trouble of some sort. 

When I was talking about the WitchCraftRPG yesterday, I was considering some Conspiracy X material as well. This movie kinda gives us some crossover. This sort of thing is a lot easier in NIGHT SHIFT.

A possible adventure idea would be to follow along with Cary-Hiroyuki Tagawa's Lieutenant Lee investigating these Satanic murders. Getting closer and closer to the coven. Knowing the 1980s he would also have a background in some mystical martial art. Cliché? Yeah, but that's the 80s for you.

October Horror Movie Marathon 2025

October Horror Movie Challenge 2025
Viewed: 28
First Time Views: 25

Friday, October 24, 2025

October Horror Movie Challenge: Something Wicked This Way Comes (1983)

Something Wicked This Way Comes (1983)
Some films feel like autumn. Something Wicked This Way Comes (1983) is one of them. Based on Ray Bradbury’s 1962 novel, it’s a dark fantasy about small towns, childhood fears, and the seductive power of regret. It’s also one of those rare movies that slipped through the cracks, too eerie for kids, too sentimental for adults, but it lingers like a memory you’re not sure you actually lived.

I have been wanting to rewatch this one for some time, and it just released on Disney+ a couple of weeks ago. I waited till tonight, October 24th, the same date as in the movie. 

Something Wicked This Way Comes (1983)

The story takes place in Green City, Illinois—a place that could easily be Greenville down in South Central Illinois or Waukegan up north (Bradbury’s real hometown and the city’s likely inspiration). Either way, we’ll just have to pretend those rolling hills in the background somehow belong to our flat Midwest. It’s the kind of town where boys dream of adventure, but evil is only a whistle away.

The plot is simple: two boys, Jim and Will, encounter a mysterious carnival that rolls into town led by the sinister Mr. Dark, played with slithering charisma by Jonathan Pryce. The carnival promises to fulfill your deepest wishes, but the cost is your soul. Only Will’s father, the aging librarian Charles Halloway (Jason Robards, who brings real gravitas), stands between the town and damnation.

Jason Robards gives one of his most heartfelt performances as Charles Halloway, Will’s father. He’s not the traditional hero, but rather a weary, aging librarian haunted by the fear that his best years are behind him. Robards brings such quiet dignity and warmth to the role that his final act of bravery, facing down darkness for the sake of his son, feels mythic. It’s the kind of understated performance that sneaks up on you and stays long after the credits.

Jonathan Pryce is pure, liquid menace as Mr. Dark. His every word drips with charm and threat. Pryce’s Mr. Dark isn’t a cackling villain; he’s temptation incarnate, seductive, eloquent, and terrifying in his control. You can see shades of this performance echoing years later ("The High Sparrow" in Game of Thrones for example) in Pryce’s roles as smooth politicians and sly schemers. Honestly when I first watched it I thought he was the Devil.

And then there’s Pam Grier as the Dust Witch, silent and otherworldly, gliding through the film like an angel of death wrapped in silk. She’s mesmerizing, equal parts terrifying and hypnotic, and though she doesn’t have much dialogue, her presence fills every scene she’s in. Grier was already a legend of 1970s cinema by this point, and here she’s used like an icon of dark glamour, a visual embodiment of the carnival’s deadly allure. I had had a crush on her since "Scream Blacula Scream."

This movie was made during Disney’s early ’80s experimental phase, when they were testing darker, more adult material, films like The Watcher in the Woods (1980), Dragonslayer (1981), and Something Wicked This Way Comes fit into that uneasy space between family film and nightmare. You can see echoes of Escape to Witch Mountain (1975) in the tone and pacing, and some of the set pieces (especially the swirling leaves and looming carnival tents) wouldn’t look out of place in Poltergeist (1982).

It’s fascinating to look back now and see how much later media borrowed from this movie, even if unconsciously. Scenes of the train or of boys sneaking through libraries and hidden halls that feels like a dry run for Harry Potter and the Sorcerer’s Stone (2001). The imagery of flickering candles, books, and autumnal magic feels like the DNA of half a generation’s fantasy storytelling.

But for all its atmosphere, Something Wicked had a troubled birth. Bradbury himself wrote the screenplay, and his collaboration with director Jack Clayton (The Innocents) was fraught. Disney re-edited the film heavily after test screenings, reshot major portions, and replaced much of James Horner’s original score. The result is a movie that feels like a beautiful half-remembered dream, gorgeous in places, uneven in others. It was a box-office disappointment, which is a shame, because few films capture the haunting melancholy of childhood quite like this one.

Now, thanks to Disney+, Something Wicked This Way Comes is finally easy to revisit. Watching it again in high quality, without having to dig through old VHS copies, it’s clear that it deserves rediscovery. It’s a movie about innocence lost, time running out, and the magic of a small-town October night when anything might happen, and maybe it already did.

I remember seeing this one when it was new in the theatres. At the time, I was not much different than the boys on screen, a little older, though, but in a similar town in Illinois. I remember that desire for adventure. 

This movie was also an early adopter of CGI graphics. They are primative by today's standards, but still effective. That carnival ride at the end of the movie is still creepy.

Occult D&D and NIGHT SHIFT

If you’re running Ravenloft, this film is practically a template for dark carnival adventures. The tone of Something Wicked This Way Comes lives somewhere between Carnival (the 1999 Ravenloft supplement) and The Wild Beyond the Witchlight (for 5e). Both draw on the same idea—a traveling show that promises wonder but delivers damnation.

  • Mr. Dark: Think of him as a charismatic Domain Lord, feeding on temptation and broken dreams. His carnival is his demiplane.

  • The Carnival: Perfect for one of those “it appears overnight” settings. The rides and attractions offer small, personal wishes, each one just twisted enough to trap the victim in the carnival forever.

  • Theme: At its heart, this is about choice, the same core idea that makes Ravenloft tick. Every character is offered a deal, and what they do with it defines their fate.

You could easily run a one-shot or full mini-campaign inspired by this film: a cursed carnival passing through a sleepy town, two children discovering its secret, and one old hero standing up to darkness one last time. 

October Horror Movie Marathon 2025

October Horror Movie Challenge 2025
Viewed: 27
First Time Views: 24

Urban Fantasy Fridays: Mage The Ascension, 20th Anniversary Edition

Mage: The Ascension, 20th Anniversary Edition
 I will admit, I love Mage. I love all versions of it, to be honest.

While I never really got into the original World of Darkness when it was all the rage, I did have Vampire: The Masquerade, and I recognized why and how it was good. Still, at the time, I had also just discovered WitchCraftRPG (next week!), so that was the game I had chosen to scratch my Modern-Supernatural itches.

I remember picking up a copy of Vampire the Masquerade back in the early 90s and thinking it looked interesting, but nothing I was going to play really.  Though my thought did go to moving the whole thing over to Ravenloft.  It wasn't until I had moved to Chicago to work on my Ph.D. that I found Mage.  

The ground floor of the commuter train station had a bookstore in it.  One of the pure joys of my daily commute. I picked up a copy of Mage: The Ascension (Revised) and thought that it was fantastic.  While I would ultimately stick with WitchCraft, Mage continued to have a fascination for me. Moving back and forth between the systems, I ultimately landed on the idea that a "Mage" was an evolved form of a "Witch."  I did some refinements, mostly after Mage the Awakening was released, so eventually came to the idea of an "Imbolc Mage," the term borrowed from a friend who wrote about "Ascended witches."  IT worked for me.  Even in my D&D 3.0 days, an Imbolc Mage was a witch prestige class. Even today I have a Mystic Class Starship kitbash called "The Imbolc Mage."  

Though I did really like Mage. A lot. I really like Sorcerer's Crusade; it was a cool idea and much more interesting to me than Mage: The Ascension at first.  That led me to Sorcerer: The Hedge Wizard's Handbook, which is not part of Sorcerer's Crusade, but part of modern Mage.  But I am glad I made that mistake, since I really liked this book, and it made me look again at the World of Darkness.

While Mage: The Ascension grabbed my attention, it was Mage: The Awakening that I created more material for.  I soon figured out why: it felt very similar to WitchCraft.  I wanted to do something that took the best aspects, or more to the point my favorite aspects, of both games and use them together.  I grabbed the Mage Translation Guide with great glee, but I never really did anything with it.  With the release of Mage: The Ascension 20th Anniversary Edition (and its nearly 700 pages), I just dropped all the work I was doing with Mage: The Awakening. 

Mage: The Ascension 20th Anniversary Edition

The 20th Anniversary Edition of Mage: The Ascension is a massive, beautifully crafted tome that brings every prior vision of the game into focus. It’s not just a revision of the rules; it’s a celebration of what Mage has always been: the meeting of philosophy and passion, of science and sorcery, of power and the price of using it. 

It’s also the most “complete” version of Mage ever written. M20 doesn’t erase the differences between editions; it embraces them. The Traditions feel ancient and mythic again, the Technocracy has teeth and ideology, and even the Marauders and Nephandi have more depth than ever before, a LOT more depth. The lore isn’t presented as dogma but as perspective, filtered through the unreliable narrators who populate the Ascension War. This is hit home time and time again. Reality is what you make it. 

Reading it feels like walking through every era of the game’s evolution: the raw wonder of 1st Edition, the sleek paranoia of Revised (my previous favorite), the fiery metaphysics of Awakening, all of it bound together by the idea that belief shapes reality. If you’ve ever argued about whether magic is real, or what truth even means, M20 will make you feel like those questions matter again.

Plus the physical book is just so damn attractive.

Magic, Philosophy, and Price

What I’ve always loved about Mage, especially the 20th Anniversary Edition, is that it treats magic as both metaphor and mechanism. Every paradigm is true, and none of them are. The more you understand, the more dangerous it becomes to believe in only one truth.

That’s why Larina fits here so naturally. In earlier games, she learned that magic has limits. In Mage, she learns that those limits are hers.

The system itself still shines. M20’s rules strike a balance between the freeform wonder of 1st Edition and the structured precision of Revised. The magic system remains one of my favorites of any RPG ever written, not because it’s powerful but because it demands creativity and consequence. Every effect has a cost, every belief has friction, and paradox is always waiting for the arrogant.

This is where Mage transcends its own mechanics. It’s not just about bending the universe; it’s about how much of yourself you’re willing to give up to make that change. Every roll feels like a wager between your vision and the world’s resistance. It’s a game of philosophy disguised as spellcraft, where your paradigm defines not only your powers but your purpose.

In that way, it’s the most dangerous kind of fantasy: the kind that makes you ask, What if I’m the one who’s asleep?

Mage books

The Mature Stage of the Lifespan Campaign

If Little Fears represents childhood beliefs, Monsterhearts embodies teenage Sturm und Drang, and Chill signifies early adulthood resilience, then Mage is mid-life transcendence.

By the time a character reaches Mage, the world has stopped being mysterious because they have seen too much of it. They’ve fought the Unknown, lost friends, made mistakes, and realized that survival is only the beginning. Mage is what happens when you stop reacting to horror and start defining reality for yourself.

For Larina, this is the phase where the witch becomes the magus. She’s no longer the frightened girl with ghosts in her room or the grad student who stumbled into S.A.V.E. She’s a woman in her mid-40s who has survived every shadow the multiverse could throw at her, and learned that power without wisdom is just another kind of curse.

Her story at this stage isn’t about discovery; it’s about integration. Every past incarnation, every spell, every trauma, they all thread together into something greater. The act of Ascension isn’t about escaping mortality; it’s about embracing it as sacred.

Like the rules, I want to integrate all the disparate threads of her life here. 

Larina Nichols in Mage: The Ascension 20th Anniversary Edition (2015)

By 2000 or so, Larina had returned to the States and lived quietly in Chicago. She teaches folklore and comparative mythology at a small liberal arts college, but that’s just the daylight cover. At night, she works as an independent consultant for the Traditions, specifically the Verbena, though she maintains uneasy friendships among the Dreamspeakers and Hollow Ones.

In the context of my Lifespan Campaign, this is Larina’s middle-age chapter, the reckoning after experience, when all her past choices catch up to her. The ghosts from Little Fears, the stress of Monsterhearts, the agents of S.A.V.E. from Chill, even fragments of her other lives like Lowis from Dark Ages, they all echo here.

Mage lets me weave those threads together into something coherent. Maybe those different incarnations were just past lives of the same soul, or echoes across parallel worlds. In Mage, that kind of metaphysical bleed makes sense. It’s one of the only games where her story could become mythic without losing its human edge.

At 45 (2015 in this build), Larina is a seasoned practitioner who has seen the price of awakening. She knows that every act of will leaves ripples in the world. She teaches her students that folklore endures because it speaks to something real, and when she’s alone, she can still hear the faint hum of the Tapestry, like a heartbeat under the world.

She’s part scholar, part witch, part weary survivor. The Ascension War has become quieter, now fought through memes, corporate sponsorships, and disinformation rather than fireballs and paradox spirits. Larina has learned that the Technocracy doesn’t always need to win; reality often fights their battles for them.

But she keeps the candle burning anyway.

Her focus remains rooted in belief: the Old Faith, the Goddess, the sacred cycles of life and death, but expanded now to the Universal and Multi-versal scale. She has studied Hermetic theory and understands the language of the Ethers, yet she still draws her strength from the soil, the stars, and the blood that ties them together. In M20 terms, she is a Verbena, a witch who believes in creation’s divinity but refuses to kneel to any monotheistic god.

She works minor wonders through old rites: candle flame, herbs, whispered prayers, moonlight on water, spreads of her well-worn tarot cards. Her paradigm has grown sophisticated; witchcraft, psychology, and spirit all merge into her personal practice. Where she once used spells, she now shapes Correspondences.

Her Avatar is older now, too, no longer the reckless maiden or disappointed wife, but a patient, keen-eyed woman who sometimes calls herself the Lady of Crossroads. 

Larina "Nix" Nichols circa 2015
Larina "Nix" Nichols

Chronicle: The New Millennium

Nature: Questing
Demeanor: Traditionalist
Essence: Visionary

Affiliation: The Traditions
Sect: Verbena
Concept: Mystic

Attributes 

Physical
Strength ••, Dexterity ••, Stamina •••

Social
Charisma •••, Manipulation ••, Appearance ••••

Mental
Perception ••••, Intelligence ••••, Wits •••

Abilities

Talents
Alertness ••, Art •, Awareness •••, Empathy ••, Expression •, Streetwise •

Skills
Crafts •, Drive ••, Etiquette •, Research •••, Survival •••, Technology •

Knowledges
Academics ••••, Cosmology ••, Enigmas ••, Esoterica •, Investigation •, Medicine •, Occult ••••, Science •

Spheres

Correspondence ••
Entropy 0
Forces •••

Life •••
Matter •
Mind ••••

Prime •
Spirit •••
Time ••

Advantages

Backgrounds
Allies ••
Avatar •••••
Dream •
Library ••••
Past Lives •••
Wonder •

Other Traits
High Ritual ••••
Seduction ••
Area Knowledge ••

Arete ••••• ••

Willpower ••••• ••

Quintessence xxxxx

Rotes
Talons (••• Life, • Prime or • Matter)
Far Speak (•• Mind, •• Spirit)
Astral Projection (••••Mind, • Spirit)
Past Life (•• Correspondence, •• Spirit)

Focus
Paradigm: Creation is Divine and Alive
Practices: Witchcraft
Instruments: Books, ritual tools, tarot

Wonder
Athame

Merits & Flaws
Languages (Celtic, Greek, Italian, Latin, Russian) 5, True Faith 2
Echoes -1

Age: 45, Apparent age: late 30s
Sex: Female
Ethnicity: White (Caucasian)
Hair: Red
Eye color: Blue
Height: 5'4"
Weight: 125 lbs
DOB: October 25, 1969

Equipment
2005 purple VW Beetle
2013 Macbook Pro (Core i7, 2.6 ghz, 13.3" screen, 256gb ssd, 8gb RAM), silver

Mage 20th Anniversary Edition

Notes: One thing I have not decided yet is whether or not this Larina has a 3-year-old daughter "Taryn" as her WitchCraftRPG counterpart would have at this point (Taryn born Dec 21, 2012, when the Meso-American calendar ran out.) I would like to think so, but I have not played this particular character to that point.

This is obviously not a starting character. I figured she began as a Mage character when I first discovered Mage (circa 1999) and she has had 15 years of experience since then. Granted, maybe she would be more powerful, but she had a lot going on in her life that was not Mage-related. 

I have always played my Mage and WitchCraft versions as similar, but separate universes. This Larina may be the Larina that keeps the others connected to the whole cabal/coven of them all. Actually, I really like this idea. Maybe I should reach out to Phil Brucato, "That Mage Guy," and ask him how he would craft such a character. 

Final Thoughts

Mage: The Ascension 20th Anniversary Edition isn’t just a rulebook. It’s a philosophy text disguised as a game manual, a challenge to imagine what reality could be if you dared to believe differently. It captures everything I love about urban fantasy, the collision of magic and modernity, of belief and disbelief, of hope against entropy.

For me, Mage represents the mature stage of the horror-fantasy journey. It’s not about surviving the darkness anymore. It’s about illuminating it, understanding it, and, if you’re brave enough, even becoming it.

Larina has learned that the Ascension War was never about gods or Technocrats. It was always about the soul’s struggle to stay awake.

And after all these years, she’s still standing at the crossroads, candle in hand, whispering to the night: "So mote it be."

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