Thursday, October 5, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 10, Room 5

 Beyond the River of Blood roams a Purple Dragon, aka an Arcane Dragon.  It is attracted to the necromantic energies here to feed. But it never misses the chance to snack on the occasional dwarf or human.

The Dreaded Arcane Dragon

There is a 65% chance that the dragon will not attack first, living creatures are a rare event here and it will be sizing the party up. Even going as far as stalking the party from the shadows. There is an additional 35% it will even talk with the party.

Regardless of attitude or outcome, it fully intends to eat the party. That is not to say it won't first seek out what the party can offer it.

Wednesday, October 4, 2023

October Horror Movie Challenge: Carnival of Souls (1962)

Carnival of Souls (1962)
 Carnival of Souls from 1962 was always "that one movie" for me. That one I had heard so much about. That one I had always wanted to see. I finally got around to it sometime after 2000 when  The Criterion Collection released their 2-DVD set of it. I have to say that it lived up to all the hype for me. Rewatching it again 20+ years after that, it still holds up.

It is also a perfect move for tonight's "What a Twist" theme.

Carnival of Souls (1962)

Mary (Candace Hilligoss, who is haunting in this) is in a street race with her two friends against two other guys. The guys, in an attempt to win, nudge the girl's car and they fly off a bridge into a muddy river somewhere in Kansas.  Hours later Mary walks out of the river with no memory on how she survived.

We followed up with Mary as she moved to Salt Lake City to get a job as an organist in a church. She has some minor, rather mundane adventures, except she keeps seeing this ghoulish-looking man everywhere she goes. Mary thinks she is going crazy and no one else can see the man. She is also oddly interested in a run-down old building that used to house a carnival, a building she has been told never to enter.

Finally, she can't help herself and she goes to the building where she sees not just the Ghoulish man and other ghouls, but a ghoulish version of herself dancing with the man. She runs off and is chased by the ghouls.

What a Twist: The last scenes are back in Kansas where the car is finally pulled up from the river. Inside are all three girls, including Mary, dead.

The movie is slow, but it is a slow burn creeping horror. Sure there is plenty of evidence that Mary is dead from the start, but much like "Sixth Sense" you don't notice it until the end. Indeed this movie is the spiritual ancestor of The Sixth Sense.

The vibe of this movie is also just really creepy. Everything seems slightly off and nothing looks or feels exactly right. There is a solid Twilight Zone feel to it. The fact that it is in Black & White only enhances this feeling. 

Worth noting is the haunting organ soundtrack throughout the whole movie. It adds to this feeling.

This movie is a classic for good reason. It might not be the scariest movie I have seen, but it is a very satisfying one.  


October Horror Movie Challenge 2023
Viewed: 5
First Time Views: 2

31 Days of Halloween Movie Challenge


Reviews: I'm Going to Hell!

666: The Number of the Beast
 It's October, and my thoughts turn to scary things. And honestly, what could be scarier than a trip to Hell? There are a lot of great adventures to take your characters through. I can't review them all, but here are a few.

I DO still want to do my "A Barbarian in Hell" adventure sometime. These will help me out. 

So come with me. Let's go to Hell!

666: The Number of the Beast

PDF, 20 Pages, DMsGuild. $6.66

This one is fun. It's 20 pages long, and it takes its inspiration from both Dante's Inferno and Heavy Metal music. Sounds like my kind of mix, to be honest! This one also takes cues from a few different video games. This works if you imagine that your characters are already dead and in Hell and not traveling there as a "Soujurn in Hell."

This PDF sets up seven "boss battles" for characters in Hell. It can be used as described or as a supplement to an ongoing campaign in Hell, which is what I am using it for.

This is obviously for D&D 5e via the DMsGuild.

Nine Hells Adult Coloring Book

PDF, 48 Pages. B&W art (by design). $6.95 PDF / $8.98 Print

This is overtly a coloring book, but it is also a great resource for the Pathfinder version of Hell and stat blocks for the rulers of each level. Again this could be in the form of a "boss battle" or as a resource. Buy it for the coloring book, but stay for the backgrounds, lore, and stat-blocks.

The art from Jacob E. Blackmon is excellent as well, and there are some pieces here that would be a lot of fun to color. Now, where did my kids leave their crayons?

Nine Hells Adult Coloring Book Emirikol's Guide to Devils

Emirikol's Guide to Devils

PDF, 246 Pages. Color art. $15.00

From Sean McGovern, of The Power Score RPG blog.  So right away I knew this was going to be a well-researched product. Sean has been one of the best at deep lore D&D research in the blogging scene for years. He is meticulous and encompassing on any topic he tackles.

This is a massive volume at 246 pages and covers the Hells and its inhabitants. It takes D&D lore from as far back 1st/2nd Edition (I noticed that details from "Politics of Hell" are not really included though, but everything else is) and tries to bring them all together. It leans heavily into the 5th edition versions of Hells (naturally), and the book is presented like many of the newer 5e books, with notes from Emirikol the Chaotic and Natasha the Dark. 

The information makes for a great read, and there are some details I really enjoy. I like how the author explains the shift from Demon to Devil to Fiend for Succubi. There are plenty of stat blocks, which is good if you don't have all the devils and Archdevils. And there are plenty of new devils and backgrounds on playing characters associated with devils and the Hells.

The art is a mixed bag, as with any DMsGuild product, and I am not 100% on board with all the lore choices made here.  But there is enough text and information here to keep me busy. Plus any choice I don't like I can simply say "well, Emirikol got it wrong" or even "This was from Natasha when she was younger and not yet Iggwilv."

In any case, it is good to have multiple points of view on something as complex as the Nine Hells.

I do wish there was a printer-friendly version. This would be nice in my big red binder of devil information.

Dalor's Guide to Devils & Demons
Dalor's Guide to Devils & Demons

PDF, 127 pages, Color art. PDF $19.99 / Print $34.99

Now this one was a bit of a pleasant surprise to me.  It is for 5e so I was expecting something akin to the DMsGuild products I had been reviewing. But this one reminds me of the best of the OSR in terms of look and feel, with solid 5e design and layout. Really the best of both worlds. The vibe I get from it is like the old Mayfair Demons series.

This book gives you a ton of new demons and devils and plenty of background and lore for them. There is even a fiendish language and alphabet. I am a little surprised this one doesn't have more sales because it is just a treasure trove of great stuff.

There are new demon lords, new arch-devils, cults and contracts, and even a new class. A little bit of everything really. 

--

See you in Hell!

#Dungeon23 Tomb of the Vampire Queen, Level 10, Room 4

 Across the Ghoul Plain, the party gets deeper into this nightmare level.  Here they encounter a river of blood. The river runs slowly, but constantly.

Room 4

The river taps into the horrors of the Abyss, and the Vampire Queen tapped into this evil in another attempt to increase her own power. This river is a side effect.

The blood is poison. Drinking it will require a save vs. poison of taking 4d12 hp points of damage or save for half.

The party will need to find a way to cross it. It is 10' wide. There are materials laying around where the party could construct a raft.  There is a point about 1000 feet down where they can cross. They can also teleport, fly, or dimensional door across. 


Tuesday, October 3, 2023

October Horror Movie Challenge: Godzilla vs. Hedorah (1971)

Godzilla vs. Hedorah
Tonight is an "Attack of Opportunity" Pluto now has a Godzilla channel and I love it.  I have seen this one many times, but since tonight is "Mother Nature Strikes Back" I thought it would be a great choice.

Godzilla vs. Hedorah (1971)

Also known as Godzilla vs the Smog Monster this movie is what you get when the writers of Godzilla start to worry about pollution. Now Godzilla has always been social commentary, but this one seems a bet heavy-handed, and the monster...well Hedorah is just silly.  Still, I had good memories of this one as a kid and the battles for the most part hold up.

The teens in this one seem like some nihilist hippies. Thinking the world will end due to pollution (we will burn ourselves up first!) and deciding to have one last party on Mt. Fuji. Plus we get a rare spotting of Godzilla's ability to telepathically communicate with children. 

No, it is not good, even by cheesy late 1960s, early 1970s Toho standards. But it is still fun.

I still can't get that "Save the Earth" song out of my head from the English dubbed version. I watched the subbed version and it has the equally ear-wormy original version, "Return the Sun."

Mother Nature Strikes Back: All of the Godzilla movies are this at some level.  After all The Blue Öyster Cult sang "History shows again and again, How nature points out the folly of men." in their song "Godzilla." This movie turns that message up. Hedorah is like a polluted titan rising up to attack those who harmed its mother Gaia. Honestly, when reading over the list of themes this is the movie I thought of for today. So this works out well.

October Horror Movie Challenge 2023
Viewed: 4
First Time Views: 2


31 Days of Halloween Movie Challenge



D&DGII The Black Forest Mythos: Unser Vater

Unser Vater
Kicking off the first of my posts about the gods of the Black Forest Mythos. For more details on this project and the background on who these gods are, please see the links section below.

Unser Vater

Unser Vater ("Our Father") is the chieftain of the gods. He is the father figure in both a spiritual and literal sense. He is the sky god and it is possible that this syncretic Norse-Roman god has a bit of other gods in his mix, including various Celtic and maybe even Christian beliefs. But make no mistake here this is a Pagan god.

This figure, like the Jupiter and Thor he is syncretized from, is the god of the sky, storms, especially lighting, and he is the one who defeated the Hüne (giants/titans) in the battle of the gods. 

He is temperamental and reacts more often than acts.

UNSER VATER (Father of the Gods)
Greater God

ARMOR CLASS: -2
MOVE: 12"/24"
HIT POINTS: 400
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 6-72 (6d12) (Thunderbolt)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 80% (see below)

SIZE: M (6')
ALIGNMENT: Chaotic Good
WORSHIPER'S ALIGN: All (mostly Good)
SYMBOL: Lightning bolt on a grey sky
PLANE: ??????

CLERIC/DRUID: 14th level druid
FIGHTER: 25th level fighter
MAGIC-USER/ILLUSIONIST: 10th level Illusionist 
THIEF/ASSASSIN: Nil
MONK/BARD: 10th level Bard
WITCH/WARLOCK: Nil
PSIONIC ABILITY: II
S: 25 I:16 W: 18 D: 20 C: 22 CH:25

Unser Vater, "Our Father," is the chieftain of the gods. He rules because he is strong and powerful.  He keeps Der Hüne at bay and protects those who pay him homage. He tries to be good and just, but he has a temper that can rage out of control.  He can usually be calmed by his wife, Herde Oberin.

This god appears as a tall, muscular man in his late middle age. He has grey-white hair and blue-grey eyes. He has a quick laugh and an even quicker temper. His appearance is that of a former warrior turned father figure.

He attacks with his thunderbolts, which he can hurl twice per round. He knows many of the secrets of magic and can also cast spells as a 14th-level druid and a 10th-level illusionist. No weapon or spell hurled through the air can harm or touch him. He is surrounded by a whirlwind that acts as a 15HD air elemental. He can summon up to 6 (1d4+2) additional 10HD air elementals at will. 

Unser Vater makes few demands on his worshipers other than to honor his name and remember that even in peace, war is always nearby. His followers are most often warriors, farmers in need of the rain he provides, and sailors. Heads of the household, male or female, invoke his name as their authority over others. Rangers and any who hunt giants are also his followers. They invoke his name on their hunts, and there is a 5% chance (10% if on his holy days/times) that he will offer a boon of +1 to hit until the next sundown. 

Sphere of Control: Storms, Rulership
Animal: Eagle
Rainment: (Head) Bare (Body) Simple white garments
Color(s): White, Grey, Red
Holy Days: Red Sunsets, Thursdays
Sacrifices: After storms, goat
Place of Worship: Any elevated area

--

Notes

I obviously need to flesh this guy out some more. BUT I want to do that as part of some actual play. The original Deities & Demigods had the advantage of working with myths that were (in many cases) thousands of years old. My myths are less than two years old but build on some solid and even old, ideas.

I am still determining what their home Plane is in AD&D. The Greeks and Romans had Olympus, and the Germanic and Norse people had Asgard. I am considering these in terms of my Rules for this. I can stick to history, but it must conform to AD&D first, somewhere near Olympus and Gladsheim.  Right now, if you were to ask me what one of his Pagan worshippers would say, well they would just point up to the sky.  I will cheat and look into the Manual of Planes for these answers.  But in a future post. 

 Additions I have made to the classic AD&D D&DG's stat block are to include a "WITCH/WARLOCK" line for class level and the information from the table in the back of the book for other details. I had considered doing some other details from AD&D 2nd Ed and D&D 3rd Ed, but in the end, I dropped those ideas when it became obvious that AD&D 1st Ed style would work best for me. 

These gods will not have Psionic powers. I have nothing against them (I love them, in fact), but the notion does not fit well with them.  This is a case where my Rule #2 overrides Rule #1.

My goal is to have a PDF of all of the gods of this Pantheon ready by the end of the month in D&DG format.

Links



RPG Blog Carnival


#Dungeon23 Tomb of the Vampire Queen, Level 10, Room 3

 Among the many graves there others (marked with 3).  These look like the other graves (marked with 2), but are deeper. They are occupied by a dwarven wight.  There are 12 total. 

Room 3

These wights are former dwarven warrior elites. They each wield +1 battle axe.