It would be disingenuous to claim that Greek and Norse Mythology were my only gateways to my obsession with Dungeons & Dragons. No. Like so many gamers before and after me my D&D games were heavily fueled by my love for Tolkein. I discovered the Hobbit around the same time I discovered D&D. So naturally while my games had a mythic feel, there was also a feeling of "leaving the Shire" to them.
It also doesn't hurt that I am listening to Led Zeppelin while working on this.
So much of Tolkein's DNA is threaded throughout this game, Gygax's testimonials to the contrary.
One of the most memorable creatures to me were the Barrow Wights from Fellowship of the Ring. The Wight from Basic and Advanced D&D was a thin imitation of those creatures in my mind.
Dante and Virgil observe a wight |
Medium Undead (Corporeal)
Frequency: Very Rare
Number Appearing: 1d4 (1d4)
Alignment: Chaotic [Chaotic Evil]
Movement: 120' (40') [12"]
Armor Class: 3 [16]
Hit Dice: 6d8+6* (33 hp)
THAC0: 11 (+8)
Attacks: 1 touch + ability drain or weapon
Damage: 1d6+2 or weapon type
Special: ability drain, undead
Save: Monster 6
Morale: 12 (12)
Treasure Hoard Class: XXI (B)
XP: 650 (OSE) 680 (LL)
Str: 16 (+2) Dex: 14 (+1) Con: 13 (+1) Int: 12 (0) Wis: 10 (2) Cha: 6 (-1)
Barrow-wights are greater undead of fierce warriors. They remember their lives from before and are fast, dangerous, and particularly deadly. They are usually encountered in the ancient burial mounds that give them their name, barrows. Wight is an older word for a man, or more commonly, a fighting man.
The most horrific attack of these creatures is their ability to drain the life force of their victims. A successfully hit a target loses one point of the Constitution. This incurs a loss of any bonus hit points, as well as all other benefits due to the drained ability. A person drained of all constitution becomes a wight (common wight) in 1d4 days, under the control of the barrow wight that killed them
As undead, these creatures make no noise until they attack. They are immune to effects that affect living creatures (e.g., poison). Additionally, they are immune to mind-affecting or mind-reading spells (e.g., charm, esp, hold, sleep).
Barrow-wights can only be harmed by magic. They are turned as 6 HD creatures, or as Spectres.
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This is closer to the creature I remember fighting in my summers of the 80s.
Like many of my undead, I have done aways with "level drain" and replaced it with ability drain. I just like the feel of it better and it is a threat to both low-level and high-level characters. Undead should always be scary.
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