Thursday, August 10, 2023

#RPGaDay2023 Favourite tie-in FICTION

 Normally I avoid tie-in fiction for RPGs. 90% of the time, you can what I call, "hear the dice being rolled in the background." Most of it tries to cleave too close to the rules and less interested in telling a good story. 

But that is not always the case.

Back when I was gearing up to run the GDQ series for my family, I wanted to read what others had done, to immerse myself in the world and the adventures again.  That is when I discovered the writing of Pauli Kidd.

Pauli took the familiar locations and then gave me characters I really enjoyed. The Justicar, Escalla, even Cinders. They were a very rare treat. She did a fantastic job here, and I never heard the dice once.

The Justicar and Escalla books

Set in the World of Greyhawk, these books are less about these fabled locations and more about the characters. I had so much fun with them that I included Evelyn, the Princess Escalla as the daughter of the Justicar and Escalla (half-human/half-pixie, looks like an elf) in my own running of these adventures. Through interaction with the party, she became the lead freedom fighter to free the surface elves from their enslavement by the Drow across multiple planes. 

Another set are the Brimstone Angels series for the Forgotten Realms by Erin M. Evans. While the books focus on the twin tieflings Farideh and Havilar, the books cover some of the biggest events in Faerûn and even deftly cover things like the changes in world history from 3rd Edition to 4th Edition to 5th Edition.

Brimstone Angels

Her books were so well received that it even added details to the rules, such as Mahen, Farideh, and Havilar to the list of Dragonborn names. 

There are few others, but these are the best in my mind.


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 10

 Moving through the door, the party finds themselves in a long room. Inside waiting are two succubi.

Room 10

They look at the party and tell them that all they really need are two more souls, and their 1,000 year servitude to the Vampire Queen is complete. So they are taking volunteers. 

If two characters agree to give up their souls (not likely) all four disappear in a cloud of brimstone.

If the alu-fiends are still alive, they do have souls, but the party would need to trick them somehow into giving their souls to the succubi.

The party can kill the succubi, but they will return in 21 days to do it all over again.  If it looks like the party will fight they will simply disappear and return later.  They have no treasure and are really prisoners of the Vampire Queen.

These demons are smart and are not fond of combat.

Succubus

Armor Class: 0 [19]
Hit Dice: 6+6*** (33 hp)
Attacks:  2 claws (1d3 x2) or 1 kiss (see below)
Special: Energy drain, demon abilities.
THAC0: 13 [+6]
Movement: 120’ (40’) / fly 180' (60') 
Saving Throws: D10 W11 P12 B13 S14 (6+)
Morale: 8
Alignment: Chaotic
XP: 825
Number Appearing: 1 (1d2) 
Treasure Type: I, Q (typically)

Succubi are demons (Lilim) that appear as beautiful women. They are not particularly strong, nor do they work well in groups, but they are cunning and exceptionally intelligent. 

The succubus's kiss can drain a victim of one energy level (or one point of Constitution). 

Succubi have the following demonic powers:

  • Become Ethereal at will
  • Charm Person
  • Clairaudience
  • ESP
  • Shape-change, humanoid forms only
  • Suggestion
  • Succubi can also gate in other demons, but there is only a 40% chance the gate will open: 

    • Type IV (70%)
    • Type VI (25%)
    • Lord or Prince (5%)
    • Succubi never gate in Type V demons due to a long-standing enmity. 


Wednesday, August 9, 2023

#RPGaDay2023 Favourite DICE

 Favorite dice??? How do you choose that? I have different sets for different needs.

Ravenloft Dice

This is the set I use when playing Ravenloft of any other Horror themed D&D-like game. Made up my black and red dice with some Castles & Crusades dice thrown in.

D&D Dice

These are my main D&D dice right now.

Ghosts of Albion

My Ghosts of Albion Dice.

Drow Dice

I got a bunch of Drow Dice at Gen Con and have used at Gen Con when running the GDQ series.

Old Dice

Some of my oldest dice. Used these throughout highschool.

Witch Dice

Various witch-themed dice.

Halloween dice

Halloween-themed dice!

Old Dice

More old dice to add to my collections.

Holmes dice

Some "Holmes-themed" dice, including some Gary Con ones.

Character dice

A box of character-themed dice with their minis.

Dice bags

Various dice bags from my years of playing.

Basic Dice

Basic Dice

These though are my best sets. Original TSR-era Dragon Dice from the Basic and Expert sets. These are my "showcase" ones. These are the rules and dice that don't get played. I have plenty of other copies for the table. 

So you see...how can I choose?


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 9

Going back to Room #2 the next passage looks similar to the passageway for Room #6 (and #3).  Once entering the room the party sees two succubi.

Room 9

These "succubi" are in fact two Alu-fiends.

Alu-Fiend Demon

Armor Class: 1 [18]
Hit Dice: 6+6*** (33 hp)
Attacks:  2 claws (1d4+2 x2) or 1 weapon (1d6) +2
THAC0: 13 [+6]
Movement: 120’ (40’)
Saving Throws: D10 W11 P12 B13 S14 (6+)
Morale: 10
Alignment: Chaotic
XP: 1,250
Number Appearing: 1d2 (1d4) 
Treasure Type: C

The alu-demon is the female demonic offspring of a succubus (or other Lilim) and human. Though part demon, not all alu-demons are inherently chaotic (although good alu-demons are extremely rare). The typical alu-demon has black or brown hair and dark green, brown, or black eyes.

Alu-demons might be sent to the Material Plane to seduce mortals. When on such missions they typically arrange their flowing hair so it hides their horns and also fold their wings against their backs (and tuck them under their robe, shirt, or whatever garment of clothing one happens to be wearing at the time).

Each time an alu-demon hits with its claw attack it gains temporary hit points equal to the damage she inflicts. These temporary hit points disappear in one hour. 

Alu-fiends have the following demonic powers:

  • vampiric touch 
  • immune to poison
  • magic resistance (15%)
  • telepathy 100 ft.
  • Alu-fiends can cast the following spells: 

    • Charm person (3/day)
    • Dimension door (1/day)
    • ESP (3/day)
    • Suggestion (1/day)
There is a 15% chance that these alu-fiends will not attack at all.  They are here to drive victims to their "sisters" in Room 10, behind the closed door ahead.  They will claim they are trapped here due to the magic of the Vampire Queen. This is mostly true. They will claim that if the party can get a scepter from the next room they will be freed and seek their vengeance against the mages of the Vampire Queen (this is a complete lie. They heard this from other demons here).

Tuesday, August 8, 2023

End of an Era: Heavy Metal Magazine

Recently I read on fred's HM fan blog that Heavy Metal magazine is no more.

I have often said that Heavy Metal (the music, the magazine, and the movie) was/were as much of an influence on my early 80s gaming style as were the likes of Dragon magazine, White Dwarf, and really, far more than most of the Appendix N books.

The news comes to us via Bleeding Cool and Multiversity Comics.

While I have not read HM in a long time, it was part of my D&D experience as much as anything. I even rank Taarna among the celebrated heroes of fantasy, right along with Conan, Elric, Frodo, Fafhrd, and the Gray Mouser.

Heavy MetalHeavy Metal Movie

White DwarfHeavy Metal Special Taarna

This is not an age that is kind to the printed word, less kind even to the printed word on paper. I don't hold out any hope that HM will return in a new form any more than I hope that Dragon will.


#RPGaDay2023 Favourite CHARACTER

 I do have a few. There is the whole Werper family with Johan I as the first character I ever created and played for longer than one session. Every version of *D&D gets a new version of Johan as either a Paladin or Cleric. A (mostly) unbroken line of father and son dedicated to fighting evil, particularly the undead.

But I have to say my favorite character has to be my little witch Larina Nix/Larina Nichols.  Johan gets a new version (a son of the previous) in every version of D&D. Larina gets a version for every game I ever play.  I don't play her in every game, but I at least give her a try in the character creation rules.

I also like to get custom art of her and support artists.

Larina by Odin

Larina by Claudio Pozas

Larina by Djinn

Larina by Djinn

Larina by Djinn

Larina by Djinn

Larina

Larina

Larina

Larina

I might be a little obsessed. 


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 8

 This room has no door, but is difficult to find due to the unnatural darkness.

Room 8

Once in this room magical light can be seen.  There are treasure chests with coins (4,500 gp worth) and 1d10x10 rings of various shapes and sizes.  Of these 1d4+5 will be magical. 

The magical rings can be determined from the following table; Magical Rings.

There is no other treasures or creatures here.