Showing posts with label Order of the Platinum Dragon. Show all posts
Showing posts with label Order of the Platinum Dragon. Show all posts

Sunday, September 19, 2021

Back Home from GenCon 2021!

I just got back home from GenCon 2021.  We had a great time.  We stayed in masks a lot and we spent a little more time playing games in our room and outside, but all in all, we took a lot of precautions, washed hands a lot, and of course got vaccinated a while back.  

For this Con, I did not continue the Order of the Platinum Dragon campaign.  I have been building something cool for it and taking it to Gen Con would have been a pain in the ass.  Instead, we continued on with the War of the Witch Queens campaign.  Everyone really took to Basic Ear D&D well and my son even bought his own copies of Old-School Essentials.

Basic D&D

We picked up our Old-School Essentials at the Games Plus booth. They had a bunch on Day 1 and were completely sold out by Day 3!

Games Plus' Booth

Games Plus' Booth

Games Plus' Booth

Oh. And despite some claims to the contrary, Gen Con was still full and there were plenty of people here.  We spoke to a few of the restaurant workers and a few owners and they were thrilled that Gen Con was back, even in this limited fashion.

Still crowded

Still crowded

Still crowded

People stayed in masks, for the most part. Though we are still going to quarantine for a bit just to be safe. 

We picked up some great games too.  The kids both work now so they were able to spend their own money. Which is great, cause I bought a lot for me.

Games

Games

Games

So far our favorite has been The Red Dragon Inn by Slugfest Games.  We had a blast with it. I have been wanting it for a bit now and I am glad we got it.

We played some NIGHT SHIFT and that was great.  While we were playing this guy stopped to see what we were playing. He mentioned he wanted to introduce his 10-year-old daughter to D&D.  Long story short, the drummer of the band Shinedown watched our game. I gave him a copy of NIGHT SHIFT, which he loved. 

Not sure what our plans are for next year, but we had a great time this year.  Glad to be back at Gen Con.

Monday, August 16, 2021

#RPGaDAY2021 Day 16 Villain

RPGaDAY2021 Day 16

Having a hero is great, but a hero is only as good as the villain they battle.

Day 16 Villain

Villains are great.  I have talked about villains and big bads, and all sorts of bad guys over the years. 

Who have been my favorites?

Yoln, the Shadow Reaper & Hand of Leviathan

Yoln, the bad guy so nice I used him twice.  He was a human general that rose up through the ranks to become a Pit Fiend and the general of Hell's Army in the Dragon Wars from my 1st Ed AD&D game.  He was defeated there and cast out of Hell into the Astral where he was recruited by the Mad God Leviathan where he became the big bad of my Buffy RPG campaign, the Dragon & the Phoenix.  Is he really dead now?  Who knows. He might be back someday.

But after that I decided that no big bad of central villain would work for Season of the Witch.

Cult of the Dragon

The cult that gave my first campaign with my kids so much trouble. 

Come Endless Darkness

My favorite villains though are demons.  In my interconnected Come Endless Darkness the demons are overtly the bad guys with Lolth and Grazzt giving the Order of the Platinum Dragon so much trouble.  Demogorgon is behind all the cults in the Second Campaign.  And Orcus is challenging all the characters into my Into the Nentir Vale campaign.  But all are being deceived by Asmodeus, with the help of Grazzt.  Asmodeus in turn is being deceived by Tharizdûn.  In the end, Tharizdûn hopes to reign supreme with the devils under his control and the power structure of the demons destroyed.

War of the Witch Queens

My newest campaign deals with the death of the ruling Witch High Queen and the power vacuum that creates.  The villains of this piece are Kalek and Skylla.  I talked about their involvement last year's #RPGaDAY.  I am also thrilled to see that they are getting new minis for the next D&D 5e book.  That set also includes the fan favorite, Warduke.  Maybe I should add him in for nostalgia's sake.

Looking forward to that set as well as all my players coming up against all these great villains.


RPGaDAY2021

Monday, December 14, 2020

Monstrous Monday: Ghost Spiders

I have been working on a set of game boards to depict Lolth's lair in the Abyss.  They are not done yet and hope to show them off soon.   I have been taking my family through the Classic Greyhawk Campaign starting with T1 (AND B1) and working all the way to Q1 Queen of the Demonweb Pits. 

While running I have added other material to the campaign to flesh it out more. This includes such classics as Bone Hill, Ravenloft, and Castle Amber but other details like a Stone Giant fortress Cloud Giant castle in the sky (for G4 and G5 respectively) as well as more details for the Drow City of Erelhei-Cinlu and a revamp of Lolth's lair.

While it is too late in the game for me to use it, Joesph Bloch, the Greyhawk Grognard, has released his own D4 to expand the Drown of Erelhei-Cinlu.  You can find it on his blog. 

It looks fantastic really, and let's be honest, Bloch knows his Greyhawk.  So I am certain that it would have been a nice addition to my campaign.  Plus it ties the GDQ series a little closer to the Temple of Elemental Evil, which is the ultimate goal of my campaign as well.  I understand he is doing a Q2 or something akin to that.  I have also wanted a good Q2. Though I am adapting the Monte cook adventure "Queen of Lies" for it.


But until then, I have a few more "spiderweb" monsters I need to weed out the uninspired choices in Q1. 

Here is one of them.

Ghost Spider

Huge Undead (Incorporeal)
Frequency: Very Rare
Number Appearing: 1d4 (1d6)
Alignment: Chaotic (Chaotic Evil)
Movement: 180' (60') [18"]
   Webs: 240' (80') [24"]
Armor Class: 1 [18]
Hit Dice: 5d8+10** (33 hp)
  Alternate HP: 5d12+10** (43 hp) (Huge)
Attacks: Bite
Damage: 2d8
Special: Ethereal, fear aura, harmed only by magic, incorporeal, undead, webs
Size: Huge
Save: Monster 5
Morale: 12
Treasure Hoard Class: None
XP: 3,500 (B/X, OSE) 3,600 (LL)

Ghost Spiders appear as semi-transparent, glowing ghosts of huge spiders.  They are not spiders, nor are they exactly undead, but rather they are the demonic projections of fears powered by necromantic forces.

A ghost spider is found anywhere where the influence of demons is strong and where mortal creatures can interact.  The fears of spiders are magnified till a ghost spider is created.  As such it radiates a fear aura that mimics the spell Cause Fear.  Anyone under 5 HD/Levels must make a saving throw vs Spells or fall under the influence of the spell-like effect.  Creatures higher than 5HD/Levels gain a +2 to their save. Creatures 9HD/levels or higher are immune to these fear effects.  Those affected will be frozen in fear and unable to move, run, or attack. The ghost spider will then attack with webs (as per a giant spider) to immobilize other potential victims.  Then will then use their bite to kill others.  Ghost Spiders are not living and therefore do not require to feed on victims. They instead feed on the fear they cause and the pain from deaths. 

Ghost spiders are treated as undead and can be turned as a 5HD creature or as a Spectre.  Like all undead they are immune to charm, hold and sleep spells. They can only be struck by magical weapons. Once destroyed the ghost spider will not reform, but other ghost spiders may be created in their place at a future date.  The only way to destroy them forever is to remove the demonic forces that create them.

Tuesday, September 15, 2020

Eludecia, the Succubus Paladin for Basic-era games

ePic Character Generator

Back in the 3.5 days there was this contest, the D&D Creature Competition. It was a fun little romp of pitting monster vs. monster in a bracket-style competition where people voted.  There were such mainstays as the Tarrasque, Meepo the Kobold, and a gelatinous cube, and some odd ones like a half gold dragon/half pixie, a warforged ninja, and Half-Amethyst Dragon/Iridescent Naga.  But the strangest one, and the one that eventually won was Eludecia, the Succubus Paladin.

Eludecia got a featured write-up and even an adventure centered around her, Legend of the Silver Skeleton.  I always thought the character was a really interesting one.  She is seeking redemption at a level that honestly staggers the mind. She has suffered (imprisoned inside a gelatinous cube to burn the entire time) and yet she is still trying to be better. She is a character I could see working quite well in D&D 5th edition.  But what about Basic-era D&D?  

Basic D&D: B/X or BECMI?

Lately, I have been playing an unholy hybrid of D&D B/X and BECMI and OSR.  It might not work for others, but for me it has been fantastic.

So I try to aim at a 1st to 14th level range, this allows me not to have to choose between B/X and BECMI level play.  I add in BECMI details when things get higher in level.  Thankfully for me, there are plenty of examples of Eludecia at levels 8th, 14th, and 18th level.  Once you figure her 6HD of Succubus this makes her 2nd, 8th, and 12th level Paladin.  That keeps her within the bounds of my B/X sweet spot.

In this version of Eludecia has been roaming the multiverse, seeking quests not to prove her worthiness, but to test it.  She has a shape-change ability, but she keeps her succubus features in the open so that everyone knows what she is.  To her, it is far more important to be truthful in her dealings with all mortals than to pass herself off as human.  She carries a holy sword, even though its touch hurts her. 

For her Basic build, I am going to start with the Succubus as presented in Eldritch Wizardry. Then I am going to add the Paladin class on top of that.  For the Paladin, there are a lot of choices including the BECMI Paladin in the Companion Rules or the OSE Paladin.  I think in the end I'll use the OSE Paladin and add in the BECMI material as needed.


The Eldritch Wizardry Succubus has the following features.

Succubi prefer to act alone and Eludecia is no different. In her case though it is because she knows her journey is a solo one. Only she can earn her redemption. Plus she knows she is a target by the forces of Evil and sometimes Good alike. She does not wish to put others in harm. She still has all her succubus powers; causing darkness, drain life, become ethereal, charm person, ESP, clairaudience, shape change, and gate.  She considers these powers to be tainted and will never use them, even to save her own life.  Her Gate ability will not work even if she tried, no demon will answer her summons. She does know this. She can't control her 70% magic resistance.

Her base AC is 9, movement is 40 (120), and 60 (180) flight. Her base HD is 6.  

I think for this build I want her a little higher level than her 3.5 days, so here she is now a 14th level Paladin. With her base 6HD this makes her a 20HD/level NPC.

Her base 3.5 stats are a little bit outside the realms of Basic D&D (unless I use some Companion or Immortal Rules).  
Str 18, Dex 14, Con 14, Int 16, Wis 14, Cha 30

I'll re-scale these to Basic levels.

I also opted to make her blonde as a nod to Sheila Mullen the supposed "model" for the succubus in the AD&D Monster Manual. 

Eludecia, the Succubus Paladin

14th level Paladin, Lawful (Lawful Good)

Strength: 18 (+3)
Intelligence: 16 (+2 languages)
Wisdom: 14 (+1 on magic-based saves)
Dexterity: 14 (+1)
Constitution: 14 (+1)
Charisma: 20 (likely it is a lot more) (+4)

Saving throws: D 2, W 3, P 4, B 3, S 6.  MR 70%

AC: 0 [19]
HP: 93 (6d8+6, 9d8+9,+10)
THAC0: 10 [+9]

Powers, Succubus: +2 weapons needed to hit, 70% magic resistance (these are powers she can't control)

Powers, Paladin: Divine Spells, Lay on Hands, Undead Turning

Equipment: Plate Armor +2, holy sword +3, holy symbol, normal shield

Spells

1st level: Cure Light Wounds, Detect Evil, Protection from Evil

2nd level: Bless, Hold Person

3rd level: Striking



How I Would Use Her

There is so much that could be done with this character. I guess that is why 15 years after she appeared I still find reasons to pull her out for things.

I am getting near the end of my HUGE Order of the Platinum Dragon campaign (more on that later) and presently the characters are stuck in the Abyss.  I think it is entirely possible that they might find her silver bones stuck in the Gelatinous Cube. The PCs could free her and gain an ally.  AND since I now have Basic-era stats for her, I can see her making an appearance in my new campaign, War of the Witch Queens.

Anyone ever use her in your own games?

Tuesday, August 18, 2020

#RPGaDAY 2020: Day 18 Meet

"You meet in an Inn..."

Or not.  Meeting in an inn or tavern has to be one of the biggest clichés in Fantasy Gaming.  I mean, yes it works, but it is certainly a bit of a lazy meeting anymore. But does that make it bad?

Lately, I have noticed, especially with on-line game streamers, that they take the cliché and are very tongue-in-cheek with it.  I also think it is something that has largely been replaced by what is now called "Session Zero."

I like Session Zero.  You get to meet all the characters as they are being rolled up and some backstory is given. Plus there are other house-keeping items that are covered such as what the game is about, any house rules, and what the limits are.

"Meet in an Inn" and "Session Zero" are not mutually exclusive, but they are both typical of the styles of games they usually start.  "Meet in an Inn" is more common with old-school games and "Session Zero" with newer games.  There is also one other factor they represent; expectations of character deaths.

"Meeting in an Inn" is often situated in a game where character death is a likely occurrence. Even though the archetype of this trope, the meeting of Strider in the Prancing Pony, resulted in all the participants surviving to the campaign's end.

"Session Zero" is usually associated with the understanding, either tacit or implicit, that the characters have a good chance of survival.  There is often the aforementioned back story. 

For my "Order of the Platinum Dragon" campaign, I did do the "you meet in an inn" scenario.  Again the purpose of that campaign was to give my kids a "classic D&D" experience and I was not going to rob them of that.

For my "War of the Witch Queens" I have not figured out yet how the characters will meet.  I know how they are going to get on the trail of the mystery, the murder of the Witch High Queen, but before that, I am still at a blank.  But that is ok. There will be a Session Zero, so maybe we can all figure it out then.   Although. I really have wanted an excuse to use The Shady Dragon Inn.

It would give me an excuse to use these two,


Monday, August 3, 2020

#RPGaDAY 2020: Day 3 Thread

Over the weekend two game-related thoughts kept going through my head.  Frist Gen Con and how we were all missing it and the adventures I was going to run for my family and the theme of Thread.

Since D&D 5 had come out I have been running my family through the "Gygaxian Classics." while we technically started with B1 In Search of the Unknown with AD&D 1st ed, we quickly moved to D&D 5.  From here we did B2 Keep on the Borderlands and moved through the Great Greyhawk Campaign.  We have been calling the group The Order of the Platinum Dragon


Our order of games has been:

T1 Village of Hommlet (forgotten by the characters, played as a flashback after I6)
B1 In Search of the Unknown (Gen Con Game)
B2 Keep on the Borderlands
L1 The Secret of Bone Hill  (Gen Con Game)
X2 Castle Amber
I6 Ravenloft (Gen Con Game)
C2 Ghost Tower of Inverness
A1-5 Slave Lords
C1 The Hidden Shrine of Tamoachan
G123, G4 Against the Giants  (Gen Con Game)
D12, 3 Descent into the Depths of the Earth, Vault of the Drow
Q1 Queen of the Demonweb Pits (Gen Con Game)

I wanted my family to have the "Classic D&D Experience) with this.  Communities are often defined by the stories they share. These are the stories we all share.  How did you defeat Strahd? Did you shout 'Bree Yark'? What did you do in the Hill Giant's dining room?   Did you survive the Demonweb?

One of the things I have been doing differently than the original narrative is thread everything together with a massive conspiracy.  Someone, or something, killed all the Gods of the Sun.  
The characters (and the players) have come to the conclusion that this something is the Elder Elemental Eye.  But they don't know who or what that is.
They have learned that Eclavdra betrayed her Goddess, Lolth, and has incited a civil war within the city of Erelhei-Cinlu.  The followers of Lolth vs the followers of the Elder Elemental Eye.

What they don't know yet is who has been manipulating these threads.  Behind the scenes, the Demon Lord Graz'zt has been scheming.  In my world Graz'zt has always coveted the Drow. He wants their devotion and is jealous of the iron hold Lolth has on them.  So he has been stirring her up into more and more desperate attacks on the Prime Material.  He is using Eclavdra and her devotion to the EEE to get to Lolth.  Eclavdra thinks Graz'zt can free the EEE from his prison in the Temple of Elemental Evil.  To this end Elcavdra has been using what is left of the EEE former followers, or rather their descendants, the Giants.  Titans and Primordials followed the EEE back in the Dawn War.  Graz'zt thinks he can control the EEE once he has the worship of the Drow.

What Elcavdra doesn't know is Graz'zt has no intention of releasing the EEE from the Temple of Elemental Evil, save as far as he wants that power too.  Graz'zt is not a demon at all, but rather a devil sent by Asmodeus to infiltrate the demon hierarchy and discover the source of pure evil for Asmodeus.  Graz'zt has gone too deep into the cold though and now he thinks like a demon lord. Asmodeus suspects this of course.  Both of these powerful evil creatures will betray each other on the first chance.

Graz'zt has long suspected that the Temple of Elemental Evil is the key.  Centuries ago he sent the Demon Lady Zuggtmoy into the Temple. He discovered she was essentially absorbed by the power of the EEE. Now her cults worship it. 

What none of the evil lords and ladies know though is that the EEE is really Tharizdûn. He is manipulating Graz'zt and Asmodeus to free him.  He tried with Graz'zt before and Graz'zt sent in Zuggtmoy.  Tharizdûn quickly overwhelmed, overpowered, and destroyed Zuggtmoy's form and spirit.  This gave Tharizdûn enough power though to put his final plans into action.  He needs the Temple of Elemental Evil open. Only Lolth has the keys to unlock the Temple.

And in my next adventure with the family, Graz'zt is going to get them.

That was supposed to happen this last weekend, but Gen Con shut down due to Covid-19 we did not get to do this.

One thing that never sat well with me, and many others, is that after this epic adventure of Giants and Drow and going to the Abyss the end antagonist is Lolth and her Spider-ship?  It seems a little anti-climatic. 

Instead of that my last layer of the Lolth Demonweb will be Skein of the Death Mother.  



The spider-ship will still be used in my ill-defined Q2 adventure, likely piloted by Eclavdra to invade the surface world, but starting with the houses still loyal to Lolth in Erelhei-Cinlu.

I am going to pull all these threads, and more, together with the grand finale, The Temple of Elemental Evil

Then I am looking forward to running my War of the Witch Queens.

Monday, August 26, 2019

#RPGaDAY2019: Idea

Today's topic is Idea.

Ideas come from a lot of different places.  For example, this weekend's big idea came from my desire to do something big.


I am wrapping up my first big D&D 5 campaign, The Order of the Platinum Dragon, which will end in the Q1 Queen of the Demonweb Pits, but instead of using the "Steampunk" spider ship, I am going with the fan-created adventure Skein Of The Death Mother by John A. Turcotte.

My idea is to do something really special.

I have 5 2ft x 2ft pieces of a shitty particle-board.  I have tubing, I have some LED lights. I have a ton of plastic spiders and a few broken mini-figures. I will get some spider-webs from the Halloween store, some gaming paper, some paint.  I bet there are some maps I can print too.

I am going to build some giant "geomorphs".

The plan is not really to replicate the map above but to get the feel of it.  I am likely to make rooms close to 13, 21 and 26 above, but also do some of the clusters of smaller rooms too.

I have 5  boards, so I figure I can "geomorph" them enough to build something really cool and flexible.

It should not take me too long, unless I get loss in the details, but it should still be fun.

Tuesday, August 13, 2019

#RPGaDAY2019: Mystery

Today's topic is Mystery.

I think everyone loves a good mystery, especially in their RPGs.

Building a true sense of mystery though requires work and the subtle use of clues, hints, rumors, and innuendos.   I have found, more times than not, the best way to it is to involve the players right away.


Not in the way of getting them all to pitch in in some shared Game Mastering role.  That certainly works for some games, but not all.  No by this I mean take their speculations and let them run away with them. 

Here are some examples.

In my Come Endless Darkness 5e campaign, I am spreading te greater mystery over three different campaigns.  No one set of characters or players has the full picture.  At least not until I get them (or what's left of them) in a room once they reach 18th level or so.  The mystery right now is so vague as to not even be there. Yet.  Some of the players in the Order of the Platinum Dragon game are beginning to suspect.  Maybe some of the characters in the Second Campaign are as well.  But I know no one in the Into the Nentir Vale suspect the larger mystery.

Of course, each campaign has its own mysteries.
For the Order of the Platinum Dragon, it has been "what has happened to the Sun?" and then "who killed all the Sun Gods?"  And now it is, or soon will be, "there is no way Lolth could do this on her own!"
For the Second Campaign, the mystery has been "why are all these 'gods' of the lizard and scally folk rising up?"  A little less tangible, but it is getting them there.
And finally in Into the Nentir Vale it has been simply, "We know Orcus is rising as a power, but why?"

Clues in each one will add to the other.  Overly complicated?  Maybe.  Fun?  Definitely.

In fact, this is where my players came into it.  Originally I saw the Second Campaign's big mover and shaker to be the Mind Flayers.  THEY were going to be the ones behind the scenes.  BUT as the game went on and it became more distinct from the Order of the Platinum Dragon game and more and more lizardfolk, nagas and Yuan-ti showed up the players began to weave this huge conspiracy theory around them.   IT was so compelling and, really, so out there, that I had to reward them by altering my own plans to fit more of their elements.

I am NOT giving them everything, but I am giving them enough that their own enthusiasm is sending down a trail.  The ending will remain the same, the mystery still comes to the same conclusion, but now we go about it on a different path.

Other little tidbits that keep coming up.  On our "crazy board" above we still have listed "Where is Cynder".  Cynder was an elven elemental fire wizard that just stopped going with the group. We totally forgot about her, well at least I did.  Even though she was only one session of the Order of the Platinum Dragon, she will show up later in Into the Nentir Vale and maybe the Second Campaign.
There is something to her, I just don't know what yet!

Another hook I was going to use was the Ranger Elmo from T1.  He was going to show up in the Abyss when the Order got there (at Gen Con), but the players never really engaged with the guy.  HOWEVER they did engage a lot with this random elf woman that had been following them since the A Series.    They again decided she had to be important even if originally each of those encounters were with different elves.  My players decided she was the same person each time and figured she knew something.  A few quick jots in my notebook and Evelyn, the Princess Escalla was born!  She was an Elven Ranger/Enchanter and was key to the Elven resistance movement in the Underdark.

It has been a glorious set of mysteries and neither the characters nor the players have figured out the ultimate mystery.  That Tharizdûn, through Asmodeus, is manipulating the demons to get what he wants; his resurrection and freedom from his cage.

It's going to be great.



Friday, August 2, 2019

#RPGaDAY2019: Unique

Today's topic is Unique.

I have to say I have had a lot of very interesting and fun RPG related experiences.  But for my money my favorite unique experience was the night after a freak storm we played Castle Amber by candlelight.




It was about five years ago and we had just converted our 1st Ed AD&D game we had started at Gen Con that year to the brand new 5e.  We had a freak storm and we had lost power for several days. 

We spent the day cooking everything from our freezer and sharing the food with all our neighbors who were doing the same (the retired actuary down the street gave us steaks for my wife's homegrown tomatoes and he STILL thinks he got the better deal). 

My wife and kids still talk about that adventure.  In fact, this was the start of our Come Endless Darkness campaign.

Monday, July 29, 2019

Monstrous Monday: Demonic Trolls

Gearing up for the big finale of the Order of the Platinum Dragon game this week.  Five-six years, spread out, has now come down to the big confrontation between the forces of Good and the forces of Chaos.  This weekend the Order will face off against Lolth.

I have been planning this one for years.  Knowing full well the history of how Q1 Queen of the Demonweb Pits was written and produced and knowing while it can be epic in scope, it often falls a little flat.  Well, I have worked that out a bit and even have adapted several other adventures such as Skein of the Death Mother and the original version of Queen of Lies.

But there are still somethings in the Q1 module that needs to be changed.  One, oft mentioned bit, is that the characters get to the Abyss and they are assaulted by trolls and gnolls.  Wait. Trolls? Gnolls?  These creatures seem a little too mundane for the ultra weirdness that is the Abyss.
Now one hand gnolls have evolved since the late 70s, early 80s to become more and more demonically influenced.   So these I can keep, just maybe turn up the evil a bit.  But Trolls?  Like Tom, Bert, and William from the Hobbit?  No that can't be right.

But if I go with Demonic Trolls, now there is something else.



We know two things.  1. Trolls regenerate after they are damaged.  2. The Abyss corrupts the life found in it to adapt to the environment in twisted ways.  That last one is from the 4th Ed version of the Demonomicon.    So what happens when you put these together?  Demon Trolls.  And if they are in the Demonweb?  Demonic Spider Trolls.

Here are Demonic Trolls for the Blueholme Journeymanne Rules, my current "Basic" of choice these days.

TROLL, DEMONIC
AC: 2
HD: 12d8
Move: 45
Attacks: 2 claws, 1 bite or weapon
Damage: 1d6 (claw) x2/ 2d6 (bite) or weapon
Special: Bite save vs. Poison 2d6 (half with save)
XP: 2,300
Alignment: CE
Treasure: None
Abilities: +3 Strength, +2 Dexterity,  -4 Charisma
Climb Surfaces +25%, Hear Noise +15%, Read Languages -10%, Read Scrolls -10%, Use Wand -15%

Regenerates 1d6+6 hp at the start of it's turn.

And for D&D 5e.

Demonic Troll
Large Fiend, chaotic evil

Armor Class 17 (natural armor)
Hit Points 108 (12d10 + 48)
Speed 45 ft., climb 45 ft.

STR DEX CON INT WIS CHA
22 (+6)     18 (+4)     18 (+4)     8 (-1)     10 (0)     4 (-3)    

Skills Perception +6, Stealth +9
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal, Undercommon
Challenge 6 (2,300 XP)


TRAITS

Keen Smell: The demonic troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration: The demoic troll regains 15 Hit Points at the start of its turn. If the demonic troll takes acid or fire damage, this trait doesn't function at the start of the demonic troll's next turn. The demonic troll dies only if it starts its turn with 0 Hit Points and doesn't Regenerate.

Spider Climb. The demonic troll can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Multiattack. The demonic troll makes two attacks, either with it's claws or bite.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d6+6) slashing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 6) piercing damage plus 7 (2d6) poison damage.

Trolls may also use a melee or improvised weapon.

Description

Demonic trolls are the result of trolls becoming captured or lost in the Abyss. Their natural regenerative powers combined with the Abyss' computing influences create true monsters.  Their intellect is lowered as they become deranged with blood lust, but their strength and speed become truly monstrous.

They will often adopt demonic features such as horns, wings, a forked tail, or any number of thousands of possible mutations.  Often they pick up traits of whatever abyssal plane they are on.  Trolls in the Demonweb, for example, will have spider-like features.  Trolls in the layers of Juiblex will have ooze like features and seem to melt and reform as the attack.

Regeneration
The regeneration powers of the demonic troll are horrifying.  If the troll looses a limb it can hold the limb to the wound to reattach it.  Or it can pick up any severed limb and that will re-attach as well.  Left over severed limbs will regrow into new trolls, altered by the environment.


Wednesday, January 16, 2019

Come Endless Darkness: Adventures in Coggle

The day is getting away from me. So my post for today will have to wait.   I am playing around with a new tool today at work.  Thought I might try it as a way to map out all my D&D 5 campaigns and games.



The tool is called Coggle and it used for multi-user mind-maps and flow charts.

You can click here to see the public version.

I'll add the characters then hyper-link everything to the proper resource (DriveThru, DMsGuild, D&D Beyond).  Build it up as I go.  It's a nice organizational tool and a way for me to keep track of various items, especially characters. Had a player lose his character sheet so we recreated what we knew but said he lost all of his equipment and magic items.

I can see a lot of uses for this.

Wednesday, September 5, 2018

Seasons in The Abyss

A while back I talked about how my players in the Order of the Platinum Dragon are splitting off for one level (14 to 15) to do something different with each of their characters.  We have jokingly referred to as a "vision quest" but in the Mythos of my game world it would be more appropriate to call them "Secret Journies".

They are trapped in the Abyss and each one will visit a different demon world before they hook back up on the Demonweb.  I have no issues with them finding each other across the Abyss; they just will.  A random encounter with a Chaos Stone has them all linked with a minor form of telepathy.

In one case one of the Paladins and the Fighter will be visiting Liberation of the Demon Slayer. The sorcerer will be going to Têhom, the Abyssal layer that had belonged to Tiamat.  Likely he will bring her back to life.  And the others... I have no clue yet.
I know I need one that is a savage world, maybe one with Dragon-lords.

So I dove into my archive at DriveThruRPG to see what might work.

Liberation of the Demon Slayer
The adventure is six levels and 70 pages. VS suggests using 3 0-level characters per player and let everything work out, or a large party of 1st level characters. Nothing is mentioned on how many players, but I am guessing 6 to 8.

There is some background given about the world this adventure lives in. They are all optional, but it does set the mood for the rest of the book. I found the bits about Snake-men and elves to be interesting. The adventure is steeped in a lot of Lovecraftian tropes and we are introduced to some of the "Old Ones" here, albeit with different names.

If you, like me, love eldritch abominations and dark magic then this the adventure for you. The adventure itself "sounds" simple enough. Retrieve a demon-killing sword from the caves to stop the demons attack your village. Easy peasy. Trouble is that the author grew up when dungeons-as-meat-grinders were a thing and everyone was afraid the big bad devil was going to get you. This adventure though is closer in tone and danger to the Hanging Coffins of the Vampire Queen than it is to most Lamentations of the Flame Princess products. With the right DM this could be a great and dangerous adventure where the party could live. Sure they could all easily die too. One can read this and imagine that all of the author's games are a bit like it.

I have known the author for a number of years and yeah this is exactly the kind of things I expect in his games. I think the difference here with this adventure and some of his earlier material is there is a maturity here to accept the absurd. This adventure can be played straight or with a dash of dark humor. Think of it as a horror movie, even the scariest have a touch of humor to them; it sets you up for the bigger punch later down the road.

In my own games I do have an epic weapon for killing demons. In my current world state this sword is lost and a quest is needed to recover it. Maybe this is what I need. If so then the value of this adventure just increased ten-fold for me. I am going to have to spend some quality time with it and a pencil to see if it can be recrafted into something that fits my world a little better.

Lair of the Demon Princess
38 pages. Full color.
This is an older adventure designed for D&D 3.0/d20.
Part 2 of 2 adventures it can easily be run on it's own.  The positive features of this adventure are some new monsters, and use of old monsters in interesting ways.  In fact one of the things I liked most about this was the creative use of use of a Vrock and a Succubus as the main bad guys.  This adventure reminds us that demons need to be played as an intelligent monster.  Bloodthirsty agents of rage and destruction, but intelligent.
The adventure is fine, I think it might be a bit easy for the listed levels of 8-12.  The layout of the module could use a little more work and some the art comes out as blurred or pixelated.

Against the Cult of the Bat God
A while back my players ran into the Demon Bat-God Camazotz.  He managed to get away with the what he thought was the heart of the Sun God (it was his liver).  Since then my players have been itching for a rematch against him.  This adventure might just be the thing.
While the creature here is listed as "Servant of the Bat God" a little tweaking and I could make this into a coastline being terrorized by the Bat God himself.
The characters have three days to complete their task, so it's a nice tight adventure, exactly what I want, and it weighs in at just under 60 pages.
In any case there is a lot of good stuff here to use.

B1 Journey to Hell
I bought it on a whim based solely on level and "hell". First off you get a lot of adventure for your buck. 45 pages of adventures and maps (granted it is the same adventure twice, but still). The artwork is great, coming primarily from sources like The Inferno. This is quite fitting given that the adventure itself is quite reminiscent of Dante's great tale. It does include some art from the Larry Elmore CD that was out years ago, but doesn't properly cite it in their OGL page. It is dual stated for the OSRIC and Altus Adventum Role-Playing Game, always a plus in my book, but it can be played with any number of OSR systems or their fore-bearers.

Gods, Demi-Gods, and Cults #1: Chaos Queen of Ants
After dealing with the Queen of Spiders, maybe the Queen of Ants would be fun.
This 21 page (cover, OGL, and 19 pages) book is the first of the GODS,DEMI-GODS, AND CULTS series. This one features Khraliche Karinkhamür the Chaos Queen of Ants. Presented here is plenty of detail about the cult, the sub cults and the important figures. Worshipers are detailed and discussed. We also get some new spells for both Wizards and Clerics and some new monsters.

BTL005: Brave the Labyrinth - Issue #5
An OSR Zine, but filled with more useful content than some books.
We get a new Elvish-Demon Lord, some elf-sub races and a castle to adventure in.  I immediately decided that all of these are connected and the Demon Lord, Erebus has these elves in his castle.
There are some patron saints of Good. Some magical tools and some new lycanthropes.

Going Through Forbidden Otherworlds
Going Through Forbidden Otherworlds, or GTFO (cute huh) is again a case of me getting something that is exactly what I need.  While I am not going to play it as-is, there is a tweak mentioned in the book itself that works perfectly for me.  In fact, a lot of this book works perfectly for me and my next set of adventures.  I can't believe I am saying this, but I will turn up the gore factor in this Lamentations product for my needs.
Not a real fan of the art inside but I see why it works for this.


There are plenty more.  I just need a few.   One for the cleric/paladin and fighter, one for the Dragonborn paladin, one for the Dragonborn sorcerer, one for the two elves (a thief and ranger) with maybe the half-pixie NPC (Brave the Labyrinth is looking like a good choice for them).

This is going to be a fun winter!

Thursday, August 16, 2018

#RPGaDAY2018 DAY 16: Describe your plans for your next game.

What do we have today?


DAY 16: Describe your plans for your next game.

The Order of the Platinum Dragon are going to be split up in the Abyss and need to work to get back to each other.   One of the characters, the Dragonborn Paladin will actually be sent back in time to Abier the lost world of the Forgotten Realms to fight the Dragon lords.  It should be a lot of fun.

I am working with the players now to figure out where each of their characters go. Someplace nasty to be sure!

Can't wait to do my Year in the Abyss!


Wednesday, August 8, 2018

Gen Con Gaming: Shrine of the Kuo-toa and Vault of the Drow

I have not talked about my Gen Con games yet, so let's get on that.

We got down to Indy a day early so we could have some extra time on Wednesday, but it also gives Tuesday to Saturday to play at night.

The Order of the Platinum Dragon continued their trek through the underdark.   A few random encounters including a run-in with Evelyn (and it was so satisfying to put her mini down on the table!) the party entered the Shrine of the Kuo-toa.



Of course, I had to make my own Blibdoolpoolp statue.  Though I will freely admit I spent more time on making her than she saw in the game.


To clean out the shrine of the fish people took a couple of nights.



The Order worked their way through the Underdark where they defeated Belgos and Silussia who nearly took out the entire party.  They finally entered the Vault of the Drow and the City of Erelhei-Cinlu.

Saturday, our last night we started really early and got right down to it.   After spending some time in the city and avoiding a cult of hobgoblin assassins the Order managed to get to the Fane of Lolth where they were able to stop a ritual. 



The trouble is the ritual, while keeping out the sun, was also keeping Lolth away.  Oopps!


They defeated Lolth, at least on this plane,

The Order was all sucked into the Abyss and now they are all seperated from each other.

My kids wanted to do something different for their next level, 14 to 15. So I split them up. 

I am going to run a series of one-shots all set in the Abyss.   I am not sure what they will all be yet, but I know one now.  The group's paladin and fighter are going to spend some quality time with Liberation of the Demon Slayer!   It's now a realm trapped in (or near) the Abyss and should be a lot of fun.
I had always known I wanted to use this, I just needed an excuse.  Well, Venger himself gave me an excuse when he put it up for free.  Oh an read my original review of it here.

This is going to be great.

Facebook reminded me that it was today, 4 years ago that we created characters for this campaign.  No records were broken for advancement, but it has been a great 4 years.

Saturday, August 4, 2018

#RPGaDAY2018 Day 4: Most Memorable NPC

#RPGaDAY2018 Day 4. Moving right along!


Today is Most memorable NPC

So many over the years.  There was the annoying assassin Kirkroy that plagued my characters for years.  I have used a vampire, Mal Havoc, to do the same to others.

I think my most memorable one had been the evil necromancer Magnus.  He was the big bad of my 1st ed games, constantly appearing to either taunt or try to kill the PCs.  He also, at times would help them, if it also helped himself.

I have been dying to bring him back someway. 



Monday, June 18, 2018

Father's Day Weekend Gaming

Had a fairly packed weekend game wise.

Friday was our local Public Library sale.  Sometimes we can find some gems, but this time all we found was this book on potions.


Saturday was Free RPG Day.  We all went and got some books.  Of course, we still ended up buying a bunch of stuff too.



Sunday, Father's Day, we went back to the Nentir Vale to finish off the Blood Reavers.  The Demon Slayers found some more clues and are headed to the Well of Demons now.



We want to add more 4e feel to this game.  Just like our Order of the Platinum Dragon 5e game is more "old school" in feel and the Second Campaign has more of a 3e feel.


I have some Encounter Cards I want to use and I'd love to work "Bloodied" into our combats.  I think that might be fun.  Using some 4e stats the monsters are much tougher and these characters are already having more issues than their other 5e counterparts.

For reasons too various to name, our gnome druid, Dimbel Timbers, has adopted this has his theme song:


Every character should have a theme song.

Wednesday, March 21, 2018

Campaign Updates:2018

Work has me crazy busy, but this is a good thing.  The downside is I have not had the time to blog as much as I want or even get in the campaign prep in at night.  So I thought I would kill two birds today and see where I am in my games.



Active Games

The Dragon Slayers
A 3.x game that was briefly 5e and now fully converted to 1st Edition AD&D.  The characters were trapped in Baba Yaga's Hut for nearly a year. They freed the Old Crone and her daughter Elena the Fair.  Up next the final battle. I am using the Tom Moldvay adventure Twilight Calling for this.

Next are my three interlinked 5th edition games collectively known as Come Endless Darkness. Tharizdûn is returning to the multiverse and the PCs of the three campaigns need to stop him.

The Order of the Platinum Dragon
The Order has defeated all the giants and are now wandering the Underdark looking for the Drow. The big bads here are Lolth and Graz'zt.  Graz'zt is setting up Lolth much like he is described doing in Expedition to the Demonweb Pits (for 3.5e).  I try to focus on classic monsters in this one.

Second Campaign
The Treasure Hunters of the Second Campaign have just entered the Forbidden City. Here the big bad is Demogorgon.  Here the focus is on other creatures that might not see normal games.

Into the Netir Vale
Known by my kids as the Orcus campaign. This is my revived and converted 4e campaign brought over whole cloth. I might lessed the involvement with the Raven Queen and play up Shar since this is part of the Forgotten Realms in my house.

All three games will meet up at the Temple of Elemental Evil to battle it out with the risen Tharizdûn.  So roughly 18 characters of 18th to 20th level.  It's gonna be wild.

Inactive/On-hold Games
These games are all inactive for a number of reasons.

Star Trek: Voyages of the USS Protector
This game is will be using White Star with my own "Black Star" rules modifications.  I have the first adventures ready to go, "The Stars Are Right" and "These Are the Voyages".  I have two more nearly ready "Ghost Ship" and "Abraxas Down".  I want to do two more.  I have been scribbling notes on rule changes and feel like the rest I can do while the game is moving along. 
What is really slowing me down is the wiring of the LED lights I want to put into my USS Protector Model!

Spirit of '76
On indefinite hold.

Hero's Journey to Middle Earth
This one is requiring some significant reading on my part.  As my first REALY foray into Middle Earth as a game world I want to do it right.

Magic School 
This one is on hold till I am done with Come Endless Darkness. Since this one will use D&D Rules Cyclopedia and I really want it to feel like a separate game.   Plus things that happen in CED will change the world of the Magic School and I don't know what those are yet!

War of the Witch Queens
This is the higher level version of the Magic School kids.  What happens here will also be determined by what the PCs do in CED.  I have all the adventures for this, just not the end game.



The Incredibly Awesome (and Not At All Made-Up) Adventures of Booster Gold and Blue Beetle!
Huh...ok this one was a little bit of a joke, but I keep getting asked about it.  I do have one adventure worked out that introduces the PCs to the world. Called "Damn It Barry Allen!" it sets up Booster and Blue as the true heroes of the DC world, it's just that no one can remember them.

I still have to get my new Blue Rose campaign going.  I ran the first adventure, Kingdom of Rain, and it went great.

Monday, February 5, 2018

Weekend Gaming: Descent!

Sumer of 1982 I was in Jr. High.  My good friend Jon Cook was our regular DM only by dint he had been playing longer than my 2 and half years and he owned most of the hardcover books.  He also owned a copy of D1-2 Descent into the Depth of the Earth.  I remember flipping through it thinking how much fun it would be to run this adventure.  In my mind, it really was what made Advanced D&D "advanced".  That hex map was above and beyond anything I had seen up to that point.  I told myself that once I knew more about the game I would run that adventure.

Well, this weekend some 36 years later I finally made good on that promise.

The Order of the Platinum Dragon rode a mine cart down, down, down to the underdark (before it was even named such) and began their quest to find the drow responsible for getting the giants to raid the human lands.

The first session went great with the Order making it to the first checkpoint.  They tried to bluff their way through, but that only got them so far.  They had to fight their way out of the checkpoint.  They are now holed up in a side cave looking to heal.

(The Order, surrounded on all sides by Drow)




I have a bunch of material from a variety of sources. Enough to keep us busy for a while.

My wife even had to comment on how much fun we all seemed to have!  It really was worth all the weeks of prep and years decades of thought.  This is going to be great.

The boys are already plotting on how they can get the houses into a civil war to gain the advantage.