Today is that day. I am going to make a character for Bruce Galloway's Fantasy Wargaming.
The Game: Fantasy Wargaming
There is a lot to unpack here. Not just in terms of the game itself, but the history of the game. There is no way I could provide a good review of it for this particular post. I am not even sure I want to try. For starters, there is such a disdain for RPGs in this book and for D&D in particular. I would call it a Fantasy Heartbreaker, but it never lets you get close enough to it to break your heart.
So instead I am going to defer to the experts here. They have spent more time on this that I will or ever will. Plus my copy is so musty it is giving me a headache and it is still four feet away from me as I type this.
- Grognardia Retrospective: Fantasy Wargaming
- Swords & Dorkery: Bruce Galloway’s Fantasy Wargaming (the best overview)
- David Trimboli's Character creation guidelines
- G.L. Dearman’s RPG Site, Fantasy Wargaming
Again, given the musty state of my book, I am going to refer to these sites often in my character creation. G.L. Dearman's site in particular has some good character sheets.
The game does cover witches and witchcraft, all be it in a roundabout manner.
Few questions in anthropology have raised as much controversy as the nature of witchcraft. There are three quite separate views of the witch-the peasant magician, the pagan, and the devil worshipper. Fantasy Wargaming accepts all three as valid. Witches clearly exercised magic. and not just Supernatural powers by appeal Equally, the theory of a surviving pre-Christian Celtic fertility cult bas some force. Some ritual elements, notably the sacred dance and orgy, appear at the very beginning of the period, before diabolism bad really taken root. There are echoes of Bacchic revels, and of Diana's Wild Hunt.
Some medieval witches strenuously asserted their worship of a "different" god. Yet equally, the evidence for devil worship among medieval covens is overwhelming. (FW p. 24)
Well, that works for me. I can use this.
For the character, I was hoping to make a Satanic witch. Would have been great for the Satanic Panic call-back to when was made. But I opted for today's date as her birthday and that made her Aquarius. And I have a perfect Aquarian Witch.
The Character: Marie Capet
Marie is another quasi-mythical character from my games. I know that she was most active in the year 1012 AD. Marie is also an Aquarian Tradition witch from my first Basic-era book of witches which, in a few thousand years, will become the Sisterhood of the Aquarian Order. In later years she would have been called a neo-pagan. Margaret Murry would have embraced her. As my prototype Aquarian, Marie sees no problem with grabbing what ever bits of esoteric knowledge comes her way. To the Church, this makes her little better than a heretic and at worst, a follower of Lucifer. She actually feels that Lucifer has been mischaracterized by the Church and that as "The Light Bringer" he is more of a Promethean-like figure. She is doing what she can to bring on the next Age of Mankind. This would not be known as the Aquarian Age, or the New Age, until much later on.
Given the rolls, I figure she was the 2nd daughter of a poor noble. She was going to go into the nunery but instead ended up marrying the Baron that her sister was supposed to marry. She was married at age 14, so she has a couple of children (that survived) now by age 21. She has a level in Religious and a level in Magic as a Witch. I assume she is discovering witchcraft from an Italian ladies' maid who knows of the "old ways."
Marie Capet
Female Frankish Witch
Star Sign: Aquarius
Ability Scores (adjusted for Star Sign)
Physique: 1110
Agility: 12
Endurance: 10
Intelligence: 18
Faith: 1416
Charisma: 1213
Greed: 89
Selfishness: 13
Lust: 12
Bravery: 12
Social Class: 17
Height: 5'3" Weight: 110lbs
Current Agility: 12
Literate: Yes
Speaks: Frankish, Latin, German
Chance to Speak Language: 60%
Leadership: 15
Birthrank: Second Daughter
Father's Social Position: Poor Baron (16)
Husband's Social Position: Rich Baron (17)
Misc. Traits: Paranoia
It is the Paranoia that helped me figure out she was learning her witchcraft on the sly. Given the time and the culture, I thought an Italian Strega might be the best bet. Maybe someone with a direct connection to Aradia.
I did not pick and spells or rituals. This game is crazy. But there are a few ideas I want to use from it.