The Game: Yggdrasill
Like Keltia, Yggdrasill is from the French publisher Le 7ème Cercle (The 7th Circle) and was published in English first by Cubicle 7. Now it is published in English exclusively by Le 7ème Cercle. The games have a lot of similarities in rules and in tone, so using them together is expected really. The production values for Yggdrasill are higher, with full-color pages and a stylized character sheet, and it leads me to believe it was the newer game. However, the publication date of it is 2009 and Keltia is 2012.
Yggdrasill is, as you might imagine, a game of the Epic Sagas of the Vikings and Norsemen. I do have to point out that "Viking" is not a group of people but rather describes what they do. It is handy for describing the era though, 800 AD to 1100AD or so. Already we are talking about a time period later than what we see in Keltia which is usually depicted in the 100AD to 500AD era. This works out well for me since I would want to play in a time that is an overlap of the eras; the end of the Druids and the rise of the Saxons, Angles, Jutes, and, well yes, the Vikings. Maybe there was a time when Northmen raiders came ashore to Ireland or Wales and encountered Druids. Maybe not. That is why we have games.
Also like Keltia, there is a TON here that I could use with Troll Lords' Codex Nordica and visa versa. All four books combined? Now there is a campaign worth playing!
I have to admit one of the reasons I was drawn to both of these games was that the art for the Volva (witch) archetype, reminded me so much of Larina.
The Character: Lars son of Nicholas
Lars got his start a little bit before Siân did. Lars' name of course was easy, I knew my witch Larina was named after her father because of the red hair they both share. Nicholas, or sometimes Nichols, was named for a professor I had at the beginning of my Ph.D. studies. I imagined him as a traveling scholar, from somewhere far away, maybe in the North. His travels brought him to a new land where everything was the most verdant green as far as the eyes could see. He was born a Northman, but he was an Irishman in his heart. The rest came easy.
In this version, Lars came to Cymru (Wales) while traveling on a ship. He was to sole survivor of a shipwreck. He was to be sacrificed but his ability to play the harp showing he was a Bard (Skald in his world) saved him.
Lars son of Nichols |
Archetype: Sage
Profession: Skald
Kingdom: Denmark
Runes: Ansuz+, Perth+, Mathr-
Gifts: Initiate (Galdr), Scholar
Weakness: Curious
BODY
Strength: 2
Vigor: 2
Agility: 2
MIND
Intellect: 2
Perception: 2
Tenacity: 2
SOUL
Charisma: 2
Instinct: 3
Communication: 2
Reaction: 6
Physical Defense: 6
Mental Defense: 7
Move: 4
Enc: 4
HP: 37
Furor Pool: 6
Skills
Art (Skaldic) 7, Eloquence 7, Languages (Norse, Brythonic) 2, Sagas 7
Galdr 7
Long Weapons 3
Incantations
Illusion: Hearing (3), Sight (6)
Charms: Sleep (3)
Like Keltia there is a LOT to go with here.
While reading over this I just HAVE to make a Finnish Volva/Witch of Tasha/Iggwilv. That would be a lot of fun.