I have since done a few more books and that question is being asked again. Since my goal here is to get you to buy the one book you really want instead of three or four you might like.
Let's break them all down.
Let's start with my first Witch book.
The Witch: A sourcebook for Basic Edition fantasy games
This book is designed with the "Basic" rules in mind. So Holmes, Moldvay, or Mentzer or them modern clones like Basic Fantasy or Labyrinth Lord. Largely compatible with my Swords & Wizardry line. In includes:
- The Witch Class, levels 1 to 36
- Six Traditions (Aquarian, Classical, Faerie, Family, Maleficia and Eclectic)
- Cantrips for witches
- 381 New Spells, 20 New Witch Rituals
- 29 Monsters
- Magic items
- 120 pages
Then I opted to do other books.
Daughters of Darkness: The Mara Witch for Basic Era Games
This book is designed for the Labyrinth Lord game.
The witches of this book are from the Mara Tradition, witches dedicated to the Dark Mother.
- Levels 1 to 20
- Spell bonuses for high Charisma
- Level limits for Dwarf, Elf, Gnome, Half-elf, Half-orc and Halfling witches
- The Daughters of Darkness coven
- 175 Spells and Rituals for witch characters
- 39 Monsters to challenge or be allies including the Lilim demon race.
- 3 Non-player characters.
- “Bloody” Mary Worth
- Darlessa, The Queen of Vampires
- Lilith, Queen and Mother of all Lilim
- 80 pages.
Cult of Diana: The Amazon Witch for Basic Era Games
This book is designed for the Blueholme Prentice Rules game.
The witches of this book are a revised version of the Amazon Tradition, witches associated witht he Amazons and Diana.
- Levels 1 to 20
- The witch class and two new witch covens
- 40 Spells and 8 Rituals for witch characters
- 26 Pages.
The Children of the Gods: The Classical Witch for Basic Era Games
This book is designed for the Blueholme Journeymanne Rules game.
The witches of this book are a revised version of the Classical Tradition, some of the first witches the world has known. Witches from the ancient time of myths and legends.
- Levels 1 to 20
- The witch class and four new combination classes, using Blueholme rules
- Witch-Cleric, Witch-Fighter, Witch-Thief, Witch-Magic User
- Guidelines for playing any species of witch
- Six witch covens of the Classical Tradition
- 120 Spells and Rituals for witch characters
- 25 Monsters to challenge or be allies
- 29 magic items and six artifacts
- Three Non-player character witches from pages of mythology
- Circe
- Medea
- Medusa
- 84 pages.
The Basic Witch: The Pumpkin Spice Witch Tradition
This book is designed for the Labyrinth Lord game.
The witches of this book are from the Pumpkin Spice Tradition. A somewhat silly origin that led to one of my favorite traditions.
- Levels 1 to 20
- Spell bonuses for high Charisma
- Level limits for Dwarf, Elf, Gnome, Half-elf, Half-orc and Halfling witches
- The Sisterhood coven
- 122 Spells and Rituals for witch characters
- New magic items including magic cauldrons, masks, and tea. Plus the magic item black market
- 24 Monsters
- 3 Non-player characters
- Becky
- Karen
- Carol
- 64 Pages.
If you want to play a "Hollywood" style witch or a witch with some unique spells then this is your book.
This book is designed for the Old-School Essentials game.
The witches of this book are members of the Craft of the Wise, the Pagan tradition of northern Europe.
- Levels 1 to 14
- The Bándrui and Followers of Aradia covens
- Cowans, the champions of the witch
- 100 Spells and Rituals for witch and non-witch characters
- 28 Monsters to challenge or be allies
- 4 Non-player characters
- Bodhmal
- Liath Luchara
- Alice Kyteler
- Morgane le Fey
- 66 Pages.
If you want to play a pagan witch or a follower of "the Old Ways", then this is the book for you.
All the books are pretty much inter-compatible. The witches all use the same XP, to hit and saving throw tables. Sometimes there are differences between what level the witch goes to or what species can become witches, but that is also something that can be worked out in your games.
If you want to mix and match Basic-Era and Swords & Wizardry that is also fine and will work well.
So let's say you want a Basic-era Tiefling Winter Witch. Or you want to play a Pagan Witch to level 20? You just get the books with those and mix as you like.
Now if you are curious about what is in each book, well the preview on DriveThru covers the first few pages including the table of contents. But sometimes you want more details.
So here is a break down of all 1,060 spells I have used and 229 monsters.
Witch Books - Google Sheets
I hope this helps you make a good choice!
I have a couple more I want to do. One is a book on High Witchcraft (Ceremonial) and then either a Demonic witch or a Blood magic witch.
All the books are pretty much inter-compatible. The witches all use the same XP, to hit and saving throw tables. Sometimes there are differences between what level the witch goes to or what species can become witches, but that is also something that can be worked out in your games.
If you want to mix and match Basic-Era and Swords & Wizardry that is also fine and will work well.
So let's say you want a Basic-era Tiefling Winter Witch. Or you want to play a Pagan Witch to level 20? You just get the books with those and mix as you like.
Now if you are curious about what is in each book, well the preview on DriveThru covers the first few pages including the table of contents. But sometimes you want more details.
So here is a break down of all 1,060 spells I have used and 229 monsters.
Witch Books - Google Sheets
I hope this helps you make a good choice!
I have a couple more I want to do. One is a book on High Witchcraft (Ceremonial) and then either a Demonic witch or a Blood magic witch.