Been spending some time on the DMSGuild to see what sort of products are there. In general, I have been a bit underwhelmed. Here are a few that caught my attention.
Class: Elven Cavalier
I have said before that someone out there picked up Dragon #114 and instead of fixating on the witch class like I did, they fixated on the Elven Cavalier. Well, that person might be Christopher J. Ferguson. I will look into some of his other works later, but right now let's focus this.
The PDF is 5 pages and $1.00. The first thing I notice is that the art is largely taken from The Hobbit movies. I am not sure what the rules are at DMSGuild, but I am still pretty sure this is a copyright violation.
The background makes it difficult to read in some places and some of the font choices also don't help. The class is a fairly good replication of the 1st Ed AD&D class from Dragon #114.
From a D&D 5 perspective, I am not sure where this class is supposed to live. It does not seem to be part of the core classes where variants are built like sub-classes. This could have been a sub-class of the Paladin or Fighter for example.
It's too bad really, I was hoping for more.
Witch Class, D&D 5e (inspired by Dragon #114 witch)
Another one from Christopher J. Ferguson.
This is a 9-page $1.00 PDF with color interiors.
I love the art for this one, but the background image makes it harder to read and difficult to print. He starts with a bit of history of the witch in D&D, but I am not sure if the author knows how far back this class actually goes. That's fine the focus here is on the Dragon #114 witch.
This witch uses both Intelligence and Charisma for spellcasting and is a divine spellcaster. There is a distinction between White and Black magic witches. I like the "A Blessing and a Curse" idea here. It's a nice touch. The witches also get a lot of powers in addition to their spells. Some, like the candle magic powers, really do invoke the memories of the old Dragon Magazine witch. There are even 5 new spells. I had hoped that since this was inspired by the Dragon witch that there would be High Secret Order spells too, but the author did not include those. There are some good ideas here.
I have been reading a lot of scholarly works on myths and legends and I have wanted to see more from a Shaman class. Here are two.
The Shaman - A New Take
From A Point of Inspiration, this PDF is full color and has 9 pages. It is Pay What You Want with a suggested price of 50 cents; it is worth more than that. This is presented as a new full caster class with two archetypes, the Witch-Doctor and warden.
The class is good, but could use a little more detail, even a little history would be fun. Even at twice the price it is still good. There are new powers, but no new spells.
This class has spellcasting foci, like a fetish or idol, which gives it a nice feel. Wisdom is the spellcasting ability. This class also has some spirit based powers that are interesting. The relationship here is similar to the cleric and druid is similar to the Sorcerer-Wizard-Warlock one. I think I would have liked to have seen this class use something more like the Warlock style spellcasting to be honest, but what is here works fine. IT's a good class, but I am left want more.
The PDF is nicely designed and it looks like a fun class to try out.
Shaman Class (5e)
Another Shaman class, this time from Michael Wolf. This is also PWYW, with a suggested price of $0.00. It is worth a lot more than that. The book is 17 pages.
This is a pretty full class with new archetypes, a new type of magic including using spirits, and a few new spells. The book is pretty well researched and because of that this Shaman is a much fuller class.
This one does fill that "Warlock" niche for divine spell-casters.
If you want to try out a Shaman class then this is not just a great choice, it is one of the better products I have grabbed at DMSGuild recently.
Wednesday, November 6, 2019
Monday, November 4, 2019
Monstrous Monday Review: D&D Creature Catalogs
Something a little different today as I wind down from that crazy October.
One of the things I wanted to do with my "Back to Basic" year was also to get some more reviews in for some the basic era products I enjoyed the most and for the products that also contributed to my love of the game. These would both be products by TSR and third party products of the time and of more recent years.
Since today is my day to post about monsters I wanted to hit two products that really enjoyed back in the day.
Now I have gone on and on (and on and on) about how pivotable the AD&D 1st Ed Monster Manual was to my life in RPGs. So much so that I would later pick up any monster book that came out. I loved AD&D and played it all throughout my High School days and beyond. But it was Basic D&D, in particular, the B/X flavor of D&D that was my favorite. I wanted a Monster Manual for that game. Eventually, TSR granted my wish.
AC9 The Creature Catalog (1986)
The Creature Catalog (AC9), came out in 1986 and was produced in conjunction with TSR UK and it would be one of the last books to do so. It shared a name with a series in Dragon Magazine (Issues #89 and #94), which led to some confusion on my part, but that was soon displaced. A bit of a background story. My then AD&D DM had grabbed this and let me borrow it. He knew I was a fan of D&D (Basic) and a fan of undead monsters, of which this had a lot of. I immediately started pouring over the book and loved all the new creatures in it and new versions of some that I considered "classic" by then. For example, the Umber Hulk (MM1) and the Hook Horror (FF) now shared an entry under "Hook Beast" and the Umber Hulk was now called a "Hulker". Given the time I just decided it was obviously the same beast and just called that in my version of Mystara and my DM kept Umber Hulk for his version of Greyhawk. Simple.
Grabbing the PDF a while back I was hit by all these memories of flipping through the book and that sense of wonder came back. Monsters that I had used in games and have since forgotten about came rushing back to me.
The PDF is a scan of the original book, so the quality is not 100%, more like 80% really. BUT that is not a reason not to get it. The text is still clear and the pictures, while not high-res are still legible. If nothing else the "imperfections" of the scan match my imperfect memory of the book. So point 1 for nostalgia purchase. The book itself is 96 black & white pages with color covers.
There are about 150 monsters here (151 by my quick count). Some should be familiar to anyone that has been playing for a while, but there are also plenty of new ones that reflect the differences in design tone between D&D and AD&D.
This book is separated by (and bookmarked by in the pdf) sections. The sections are Animals, Conjurations (magically created creatures), Humanoids, Lowlife, Monsters, and Undead.
There are a lot of fun monsters here, many have made it into later editions of D&D, in particular, the Mystara Monstrous Compendium.
The index is very nice since it also covers all the monsters in the various BEMCI books for a complete picture of the monsterography of the mid-80s D&D.
If you are playing old-school D&D or a retro-clone of the same then this is a great little treat really. The book also has guidelines on where to put monsters and how to make alterations to the monster listing for a different creature. In fact a lot of what I have seen on some blogs and forums over the last couple years about how to "play monsters" has been better stated here. Yet more evidence that there is really nothing new out there. That and people don't read the classics anymore!
DMR2 Creature Catalog (1993)
The next Creature Catalog (DMR2) came out in 1993 for the D&D Rules Cyclopedia. Most of the same monsters that appear in the Creature Catalog AC9 are here. In fact, a lot of the exact same art is used. The net difference is this book has 158 monsters.
This book is the more customary 128 black & white pages with two, color covers. The monsters in this version are all listed alphabetically. This is also a much better scan and a print option is also available.
This book was designed for the Rules Cyclopedia and not BECMI the rules are 99% the same and thus both this and AC9 can be used interchangeably. DRM2 Creature Catalog came out at the same time as the AD&D 2nd edition Monstrous Compendiums so the layout and style reflects that. The color trim here is red instead of blue.
This PDF does bookmark every monster entry and since all monsters are listed together it is easier to find what you want here. Missing though is some of the advice in the earlier AC9 version.
But like the AC9 version, this is a fantastic book to use with your classic games or retro-clones of them.
In both books you won't find demons or devils since they were not part of the D&D world of Mystara, but that is not a big deal. For me, the loss is nothing compared the amount of undead both books have. Some of my favorite undead monsters to use to this very day made their appearances in these books. Elder Ghouls, Death Leaches, Dark Hoods, Grey Philosophers and Velyas still rank among my favorites.
If you are only able to get one then opt for the DMR2 version for the better scan quality.
One of the things I wanted to do with my "Back to Basic" year was also to get some more reviews in for some the basic era products I enjoyed the most and for the products that also contributed to my love of the game. These would both be products by TSR and third party products of the time and of more recent years.
Since today is my day to post about monsters I wanted to hit two products that really enjoyed back in the day.
Now I have gone on and on (and on and on) about how pivotable the AD&D 1st Ed Monster Manual was to my life in RPGs. So much so that I would later pick up any monster book that came out. I loved AD&D and played it all throughout my High School days and beyond. But it was Basic D&D, in particular, the B/X flavor of D&D that was my favorite. I wanted a Monster Manual for that game. Eventually, TSR granted my wish.
AC9 The Creature Catalog (1986)
The Creature Catalog (AC9), came out in 1986 and was produced in conjunction with TSR UK and it would be one of the last books to do so. It shared a name with a series in Dragon Magazine (Issues #89 and #94), which led to some confusion on my part, but that was soon displaced. A bit of a background story. My then AD&D DM had grabbed this and let me borrow it. He knew I was a fan of D&D (Basic) and a fan of undead monsters, of which this had a lot of. I immediately started pouring over the book and loved all the new creatures in it and new versions of some that I considered "classic" by then. For example, the Umber Hulk (MM1) and the Hook Horror (FF) now shared an entry under "Hook Beast" and the Umber Hulk was now called a "Hulker". Given the time I just decided it was obviously the same beast and just called that in my version of Mystara and my DM kept Umber Hulk for his version of Greyhawk. Simple.
Grabbing the PDF a while back I was hit by all these memories of flipping through the book and that sense of wonder came back. Monsters that I had used in games and have since forgotten about came rushing back to me.
The PDF is a scan of the original book, so the quality is not 100%, more like 80% really. BUT that is not a reason not to get it. The text is still clear and the pictures, while not high-res are still legible. If nothing else the "imperfections" of the scan match my imperfect memory of the book. So point 1 for nostalgia purchase. The book itself is 96 black & white pages with color covers.
There are about 150 monsters here (151 by my quick count). Some should be familiar to anyone that has been playing for a while, but there are also plenty of new ones that reflect the differences in design tone between D&D and AD&D.
This book is separated by (and bookmarked by in the pdf) sections. The sections are Animals, Conjurations (magically created creatures), Humanoids, Lowlife, Monsters, and Undead.
There are a lot of fun monsters here, many have made it into later editions of D&D, in particular, the Mystara Monstrous Compendium.
The index is very nice since it also covers all the monsters in the various BEMCI books for a complete picture of the monsterography of the mid-80s D&D.
If you are playing old-school D&D or a retro-clone of the same then this is a great little treat really. The book also has guidelines on where to put monsters and how to make alterations to the monster listing for a different creature. In fact a lot of what I have seen on some blogs and forums over the last couple years about how to "play monsters" has been better stated here. Yet more evidence that there is really nothing new out there. That and people don't read the classics anymore!
DMR2 Creature Catalog (1993)
The next Creature Catalog (DMR2) came out in 1993 for the D&D Rules Cyclopedia. Most of the same monsters that appear in the Creature Catalog AC9 are here. In fact, a lot of the exact same art is used. The net difference is this book has 158 monsters.
This book is the more customary 128 black & white pages with two, color covers. The monsters in this version are all listed alphabetically. This is also a much better scan and a print option is also available.
This book was designed for the Rules Cyclopedia and not BECMI the rules are 99% the same and thus both this and AC9 can be used interchangeably. DRM2 Creature Catalog came out at the same time as the AD&D 2nd edition Monstrous Compendiums so the layout and style reflects that. The color trim here is red instead of blue.
This PDF does bookmark every monster entry and since all monsters are listed together it is easier to find what you want here. Missing though is some of the advice in the earlier AC9 version.
But like the AC9 version, this is a fantastic book to use with your classic games or retro-clones of them.
In both books you won't find demons or devils since they were not part of the D&D world of Mystara, but that is not a big deal. For me, the loss is nothing compared the amount of undead both books have. Some of my favorite undead monsters to use to this very day made their appearances in these books. Elder Ghouls, Death Leaches, Dark Hoods, Grey Philosophers and Velyas still rank among my favorites.
If you are only able to get one then opt for the DMR2 version for the better scan quality.
Thursday, October 31, 2019
October Horror Movie Challenge: Suspiria (1977, 2018)
Been wanting to get to both of these for a while and tonight was the night. I actually kinda wanted to do them last, but I was also hoping to get a few more in. Been busy I guess.
I saw the original (1977) Suspiria many years ago. I honestly think it was when my oldest son was born and I remember watching one night while holding him to get him to sleep. I rewatched it and there was a lot I had forgotten.
The remake of Suspiria in 2018 has been mixed. Some loved it, others hated it and wanted to know why we needed a remake. I thought it was visually stunning and I will watch Tilda Swinton in anything. If she is playing a vampire or a witch? Sign me the hell up. I just wanted to know why this one was a full hour longer than the original.
The basic story deals with Susie/Suzy a naive American girl joining a dance studio in Germany; a divided Berlin of 1977 in the 2018 version. Of course, the studio is a front for a coven of witches and Susie is the newest recruit.
Both films are visually stunning, with the original Suspiria edging out over the new one.
There is a mythology here that I feel I need to read more about. The movies are derived from "Suspiria de Profundis" by Thomas De Quincey. I am going to have to do some research on this.
In any case, both movies are great horror movies, each with their own moments, and I am ending the 2019 October Horror Movie Challenge on a very high note.
I think I am going to put the 4k restoration of the 1977 version on my Christmas list.
Final Tally
Watched: 33
New: 25
I saw the original (1977) Suspiria many years ago. I honestly think it was when my oldest son was born and I remember watching one night while holding him to get him to sleep. I rewatched it and there was a lot I had forgotten.
The remake of Suspiria in 2018 has been mixed. Some loved it, others hated it and wanted to know why we needed a remake. I thought it was visually stunning and I will watch Tilda Swinton in anything. If she is playing a vampire or a witch? Sign me the hell up. I just wanted to know why this one was a full hour longer than the original.
The basic story deals with Susie/Suzy a naive American girl joining a dance studio in Germany; a divided Berlin of 1977 in the 2018 version. Of course, the studio is a front for a coven of witches and Susie is the newest recruit.
Both films are visually stunning, with the original Suspiria edging out over the new one.
There is a mythology here that I feel I need to read more about. The movies are derived from "Suspiria de Profundis" by Thomas De Quincey. I am going to have to do some research on this.
In any case, both movies are great horror movies, each with their own moments, and I am ending the 2019 October Horror Movie Challenge on a very high note.
I think I am going to put the 4k restoration of the 1977 version on my Christmas list.
Final Tally
Watched: 33
New: 25
Tis the Season
Well, Trick or Treating is nearly done here and there is only four hours left of Halloween.
If you want to grab the 2019 Pumpkin Spice Edition of Advanced Labyrinth Lord you had best do it now. It also looks really nice with my Pumpkin Spice Witch.
Hey, they look so good you should grab them both!
If you want to grab the 2019 Pumpkin Spice Edition of Advanced Labyrinth Lord you had best do it now. It also looks really nice with my Pumpkin Spice Witch.
Hey, they look so good you should grab them both!
It was 20 Years Ago Today...
All apologies to the Beatles, but it was 20 years ago today that I released my very first witch book on the internet.
It was a "netbook" back in the days before the OGL and when TSR would go after everyone for even talking about D&D online. This really put me "on the web" as it were. Of course, I also published it under my pseudonym of "Web Warlock" at the time since I want to keep my "game" writing separate from my (then) Academic writing.
Today I am celebrating the release of The Basic Witch: The Pumpkin Spice Witch Tradition and the last couple of hours of the Kickstarter for NIGHT SHIFT.
It has been a really fun game design carrer. That little witch book I published while sitting in the hospital after my son was born got me into working with Eden, doing some of the D&D 3e playtests, and then a lot more. But 20 years ago was when it all really started. Also kind of fitting it was 40 years ago that started playing this game to start with!
It was a "netbook" back in the days before the OGL and when TSR would go after everyone for even talking about D&D online. This really put me "on the web" as it were. Of course, I also published it under my pseudonym of "Web Warlock" at the time since I want to keep my "game" writing separate from my (then) Academic writing.
Today I am celebrating the release of The Basic Witch: The Pumpkin Spice Witch Tradition and the last couple of hours of the Kickstarter for NIGHT SHIFT.
It has been a really fun game design carrer. That little witch book I published while sitting in the hospital after my son was born got me into working with Eden, doing some of the D&D 3e playtests, and then a lot more. But 20 years ago was when it all really started. Also kind of fitting it was 40 years ago that started playing this game to start with!
New Release: The Pumpkin Spice Witch Tradition
HAPPY HALLOWEEN!
The Basic Witch: The Pumpkin Spice Witch Tradition
Samhain Blessings!
Autumn.
A time of change, a liminal time between times. A time for warm sweaters, pumpkin spice, and witchcraft!
Introducing the Pumpkin Spice Tradition, witches dedicated to this time.
- The Sisterhood coven
- 122 Spells and Rituals for witch characters
- New magic items including magic cauldrons, masks, and tea. Plus the magic item black market
- 3 Non-player characters to challenge or aid the mightiest characters
Fully compatible with Labyrinth LordTM and other Basic-Era games.
(But pairs nicely with Advanced Labyrinth Lord Pumpkin Spice 2019 Edition)
Fully compatible with other witch books from The Other Side.
Available Now!
The Basic Witch: The Pumpkin Spice Witch Tradition
Samhain Blessings!
Autumn.
A time of change, a liminal time between times. A time for warm sweaters, pumpkin spice, and witchcraft!
Introducing the Pumpkin Spice Tradition, witches dedicated to this time.
- The Sisterhood coven
- 122 Spells and Rituals for witch characters
- New magic items including magic cauldrons, masks, and tea. Plus the magic item black market
- 3 Non-player characters to challenge or aid the mightiest characters
Fully compatible with Labyrinth LordTM and other Basic-Era games.
(But pairs nicely with Advanced Labyrinth Lord Pumpkin Spice 2019 Edition)
Fully compatible with other witch books from The Other Side.
Available Now!
Wednesday, October 30, 2019
NIGHT SHIFT: Talking 'bout my Generation
We are getting into the final days here for NIGHT SHIFT so I thought I'd share some more details on two of my "Night Worlds" for the book. Some details will certainly look familiar to readers here.
Ordinary World
This is one I have talked a bit about here. The idea behind Ordinary World is a simple one. You are some sort of supernatural creature. A witch, a vampire, maybe an exiled fae. You are just trying to get by in a world full of other supernaturals, humans, and hunters.
Every character will get the Supernatural levels for free (different than the core rules) BUT you have to work blending in amidst all sorts of hazards thrown at you.
There is a government group known as the Bureau, that wants to grab any supernatural they can to either dissect or use as a weapon and they already have few working for them now.
There are is an underground slavery market of Supernaturals run by "demons" that also want to grab you. There is a group of Witch Hunters known as the "Dorothies" that really, really want to burn you alive.
And there are the humans that do what humans do in large groups.
And you just want to get to your job and pay the bills!
Lots of urban intrigues and working against a huge enemy that has all the advantages. It will make you wish for the days of just dealing with angry mobs with pitchforks.
I am planning on introducing some new supernatural types including Cat People.
Generation HEX
Another one I have talked about here. This one has two focuses, foci, there is more going here.
First, magic is back and everyone knows it. But it is only the newest generation that can do it.
So there is that kind of world to deal with.
The second aspect of GenHEX is the magical school aspect for the first generation of new witches in 300 years.
You get some of the struggles of Us vs. Them as we do in OW, but this is Magic vs. Non-Magical, as well as Generational.
Characters will all be younger, high school age, with some members of their magic-using Generation as just a little older, maybe in their very early 20s.
Rule additions here will be more kinds of magic and rules for running a Generation HEX school in any of the other Night Worlds or even other Old School games.
We have so much more planned for you all. So give us a little support on the Kickstarter if you can!
Ordinary World
This is one I have talked a bit about here. The idea behind Ordinary World is a simple one. You are some sort of supernatural creature. A witch, a vampire, maybe an exiled fae. You are just trying to get by in a world full of other supernaturals, humans, and hunters.
Every character will get the Supernatural levels for free (different than the core rules) BUT you have to work blending in amidst all sorts of hazards thrown at you.
There is a government group known as the Bureau, that wants to grab any supernatural they can to either dissect or use as a weapon and they already have few working for them now.
There are is an underground slavery market of Supernaturals run by "demons" that also want to grab you. There is a group of Witch Hunters known as the "Dorothies" that really, really want to burn you alive.
And there are the humans that do what humans do in large groups.
And you just want to get to your job and pay the bills!
Lots of urban intrigues and working against a huge enemy that has all the advantages. It will make you wish for the days of just dealing with angry mobs with pitchforks.
I am planning on introducing some new supernatural types including Cat People.
Generation HEX
Another one I have talked about here. This one has two focuses, foci, there is more going here.
First, magic is back and everyone knows it. But it is only the newest generation that can do it.
So there is that kind of world to deal with.
The second aspect of GenHEX is the magical school aspect for the first generation of new witches in 300 years.
You get some of the struggles of Us vs. Them as we do in OW, but this is Magic vs. Non-Magical, as well as Generational.
Characters will all be younger, high school age, with some members of their magic-using Generation as just a little older, maybe in their very early 20s.
Rule additions here will be more kinds of magic and rules for running a Generation HEX school in any of the other Night Worlds or even other Old School games.
We have so much more planned for you all. So give us a little support on the Kickstarter if you can!
Edited to add: Now available, Night Shift: Veterans of the Supernatural Wars. You can get the PDF from DriveThruRPG and both the standard and special edition hardcovers from Elf Lair Games. |
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