Tuesday, April 30, 2019

Daughters of Darkness: The Mara Witch Tradition

Tonight, evil witches gather on the Brocken to celebrate Walpurgis Night.
Tomorrow, good witches gather to celebrate the new spring with bonfires of Beltane.

But now you can join the celebrations with the Daughters of Darkness and the Mara Witch Tradition for Labyrinth Lord and other Basic Era Games.

The Daughters of Darkness for Basic Era Games


https://www.drivethrurpg.com/product/274429/Daughters-of-Darkness-The-Mara-Witch-for-Basic-Era-Games?affiliate_id=10748

Hail Lilith!

“Humanity has forsaken their Dark Mother.
 We will remind them.”

Lilith. 
 First Woman. First Witch. Mother of Demons.
 Now Her Daughters of Darkness are ready to take what is theirs.

Introducing the Mara Tradition, witches dedicated to the Dark Mother.
 - The Daughters of Darkness coven
 - 175 Spells and Rituals for witch characters
 - 39 Monsters to challenge or be allies
 - 3 Non-player characters to challenge the mightiest characters

Fully compatible with Labyrinth LordTM and other Basic-Era games.
Fully compatible with other witch books from The Other Side.

Part 1 of my "Back to Basics" series!

April TTRPG Maker, Day 30

Day 30: If you were in charge of the TTRPG Industry what would you change?

Ok.

First off I think it is a misconception that there is a single RPG industry.  There are many.  The OSR crowd doesn't follow the Storygamers.  The DIY and Indie gamers try to avoid the big publishers and everyone is off doing their own thing.

This doesn't even take in consideration the related markets and products like Actual Play podcast/videos or even something as simple as selling dice.

I don't think I would change it, to be honest.

There are things I would like though.

More Market Data
Seriously how have we gone this long and not even know who we are selling too?  I know companies have their own, but a lot of it is still guesswork.

People Need to Be Better to Each Other
Look we are all here to have fun really.  So let people have fun.  Don't like their game? Fine. Don't play it.  But maybe you are missing out on something.  That guy over there is being a dick?  Ok, call him on it.  Find ways to get him to stop. 

Look not everyone is going to like everything and RPGs have boomed since 1974.  The average player...doesn't exist.  There are so many people in this hobby with so many different points of view.  I think this 30 Day Challenge has shown that.

I think I would like to have more Cons closer to me.  Yeah I know I am spoiled, but still, you asked and I answered.

I hope you all had as much fun as me with this!
Thank you Kira Magrann for getting this going.

Monday, April 29, 2019

Monstrous Monday: The Elusive Nauga Beast!

I had something else planned for today, but better for next week.  This post was inspired by a post by Bruce Heard and frankly, it is silly enough to run with!

Nauga Beast
Armor Class:  5
Hit Dice (HD): 7d8 (31 hp)
No. of Attacks: ram
Damage: 2d8
Special Attacks & Defenses: Fear
Move: 210’ (70’)
No. Appearing: 1 (1)
Save As: Fighter 8
Morale: 5
Treasure Type:  See Below
Alignment: Neutral
The extremely rare and extremely valued Nauga Beast is not one encountered often by adventurers but very sought after.  The nauga beast looks like a horrid cross between a boar, dog, crow, and a large cow.  Some sages believe that the same horrible experiments that gave us the owlbear spawned the nauga.   To call the nauga beast "ugly" is generous.  It is horrific.  Creatures below 2 HD have to make a Saving Throw vs. Paralysis or run away in fear.  Creatures with greater HD are still repulsed by this creature.
Their only attack is their ability to run very fast and ram into creatures.  Typically though it will run away.
There are very few nauga to be found in Known World.  They suffer from the dual problems of being "too ugly and too stupid to breed" according to celebrated Glantri naturalist sage Phygora.
So ugly in fact that the nauga is frightened of each other. Even it's own reflection will cause it to run away as per the cause fear spell.
The nauga has no natural predators or enemies. Indeed the meat of the nauga has been described by goblins, the only creatures known to have tried to eat one, as "rat floating in an open sewer for a week."  The beast would be happily ignored if not for its hide.  While unsuitable for armor, the hide is often used in other clothing or in covering.  It is flexible, waterproof and unlike leather seems to last forever.
The hide of a nauga beast will be worth anywhere from 300 to 800 gp in value (1d6+2), but requires an expert in dealing with the hide.

April TTRPG Maker, Day 29

Day 29: Exciting 2019 RPG Trends?

Ha! I'll be the last to know!

Honestly, I got nothin'.

My to be reviewed pile is about 2000 items deep (that is not a joke or hyperbole).

I am just not writing stuff for the "new" D&D 5 and it is already 5 years old.

So yeah, I don't keep up with the trends really.

Go back to day 21 and see what I said there.  True here too. I just don't have the time in the day to do it all.

Sunday, April 28, 2019

April TTRPG Maker, Day 28

Day 28: What Tools Help You Create?

I have to say my best tool has been my Chromebook.

I love that little computer.  Lightweight, fast, connected to Google including docs.
It has been great.

I spent YEARS messing around with computers. Everything from my 16k 800 khz Tandy Color Computer, to bleeding edge desktops, Linux boxes, mainframes, minicomputers and nearly everything in between.

This has been the best thing for me.  I can focus on my writing and every bit of research material is at my fingertips.  I love it!

Plus if I am on my work laptop, my home PC, or even my phone, I can still get to all my stuff. 


Saturday, April 27, 2019

April TTRPG Maker, Day 27

Day 27: How Do I Market My Work?

Hopefully very well!

But seriously I tend to focus on the online communities I am part of; Facebook, Twitter, formerly Google+ (pour out a bit for our departed brother).

I have paid for ads on Facebook and I have done DriveThruRPG deal of the day.

Back in the day I even did a little bit of advertising on Usenet!

It seems that my best recommendations are word of mouth.  People telling others about my books.

Again, this one where I am curious to see what others do.  Hope to pick up some tricks.

Since this is a marketing post, please have a look at my games!
https://www.rpgnow.com/browse.php?author=Timothy%20S.%20Brannan

Friday, April 26, 2019

Kickstart Your Weekend: Maximum Mayhem Dungeons #6

Mark Taormino is a hell of a guy. For the last few years he has been out there on his own delivering some of the coolest, most Gonzo adventures the New Old School has seen. Crazy adventures with Vampire Queens, Dragon Princesses and a laser-rifle wielding heroine name Chocolate Thunder.
These are not Gary's modules...but I somehow think he would approve all the same.

So it was with much rejoicing (yay!) that he announced his sixth adventure module.

Maximum Mayhem Dungeons #6: Moving Maze of the Mad Master


https://www.kickstarter.com/projects/marktaormino/maximum-mayhem-dungeons-6-moving-maze-of-the-mad-m?ref=theotherside

From the Kickstarter:
Hordes of metal monsters are ransacking small towns and villages and it's up to you to track down and put an end to the terror. The quest will take you to an ancient ruins where you must face off against the diabolical designs of the Mad Master and traverse the mind-bending dungeon of his grand maze. Devilish inventions, clockwork horrors and insidious traps will test your party's mettle as to the unravel the mysteries, solve the puzzles and escape from the Moving Maze of the Mad Master!

It wouldn’t be a Mayhem Adventure if it wasn’t packed with that little something extra. It’s not called “Moving Maze” for nothing! In addition to the regular cover and stationary blue map, there is a 11”x17” game board with two rotating maze wheel components. 

The game board is a 4/c, fully rendered version of the blue map with a maze that literally rotates in game; opening and closing doors, revealing wonders and horrors alike. Flip the wheels for a dynamic final encounter your players will never forget. The maze is designed to be engaging, complex and dangerous without being a confusing, infinite slog.
It looks insane, deadly and a lot of fun!
Exactly what I expect from Mark.

Lots of great add-ons and stretch goals in this too, so please check it out