Day 24: Favorite RPG thing to Create?
Hmm.
That's a toss-up. I love making monsters. Monsters are what got me interested in RPGs to start with.
I also love to make classes. My witch is my foremost example, but I have many more.
But in the end, I would have to say spells.
According to my spreadsheet, I have written over 800 unique spells for various games.
Spells and magic are my favorites.
Wednesday, April 24, 2019
Tuesday, April 23, 2019
Daughters of Darkness: Lilith and the Mara Witch Tradition
This year marks my 40th year of playing D&D. I started with Holmes Basic and quickly moved to Moldvay Basic when it was released. It is also the 20th anniversary of my "Netbook of Witches & Warlocks". So fairly auspicious anniversaries.
Since this year has been about "Back to Basics" for me I have some books ready to celebrate.
I am pleased to announce the first of three new Witch books for Basic Era Gameplay.
Daughters of Darkness: Lilith and the Mara Witch Tradition
Presented here are:
The Mara Witchcraft Tradition, an evil tradition for Basic Witches.
To be released next week on Walpurgis Night or Beltane Eve, or April 30th. Print version to follow.
Since this year has been about "Back to Basics" for me I have some books ready to celebrate.
I am pleased to announce the first of three new Witch books for Basic Era Gameplay.
Daughters of Darkness: Lilith and the Mara Witch Tradition
Of Adam’s first wife, Lilith, it is told
(The witch he loved before the gift of Eve,)
That, ere the snake’s, her sweet tongue could deceive,
And her enchanted hair was the first gold.
And still she sits, young while the earth is old,
And, subtly of herself contemplative,
Draws men to watch the bright web she can weave,
Till heart and body and life are in its hold.
- Dante Gabriel Rossetti, “Lady Lilith” 1873
"The world has forgotten their dark mother.
WE will remind them why they should fear the dark."
- Traditional Mara oath.
Presented here are:
The Mara Witchcraft Tradition, an evil tradition for Basic Witches.
- 168 Spells
- 44 Monsters, featuring Demons, Lilim, and Vampires
- 100% Compatible with Labyrinth Lord and Advanced Labyrinth Lord.
- 100% with The Witch: A sourcebook for Basic Edition fantasy games and my other witch books.
To be released next week on Walpurgis Night or Beltane Eve, or April 30th. Print version to follow.
April TTRPG Maker, Day 23
Day 23: Mentoring/Being Mentored By?
I suppose you could say I am mentoring my sons. They have both been playing a very long time and now they have the bug to write their own material too.
I have always told them that if there is something they want and they can't find it then maybe they need to make it themselves.
My oldest son writes about dragons and my youngest has created a Bitcoin farm in his room. He took my advice right to heart.
Now if you are new here and ask "what about your daughters?" Well. sadly I don't have any. But they would be getting the same advice from me.
I suppose you could say I am mentoring my sons. They have both been playing a very long time and now they have the bug to write their own material too.
I have always told them that if there is something they want and they can't find it then maybe they need to make it themselves.
My oldest son writes about dragons and my youngest has created a Bitcoin farm in his room. He took my advice right to heart.
Now if you are new here and ask "what about your daughters?" Well. sadly I don't have any. But they would be getting the same advice from me.
Monday, April 22, 2019
Monstrous Monday: Killer Rabbits & Blink Bunnies
It's Easter Monday. Not that this means much to me, but it is an excuse to talk about rabbits and bunnies! There is the Ostara connections too, but I'll delve into those at some point.
In the meantime, here are some rabbits to add to your Basic Era D&D games.
Killer Rabbits
Armor Class: 8
Hit Dice (HD): 2d8 (9 hp)
No. of Attacks: bite or by weapon type
Damage: 1d4 or 1d6
Special Attacks & Defenses: Surprise
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Fighter 2
Morale: 6
Treasure Type: Nil
Alignment: Chaotic (Neutral)
Killer rabbits are huge, 7' tall when standing upright, rabbits. They are intelligent creatures and have none of the timidness associated with the much smaller normal rabbits. These creatures often wait by roads in out of the way areas where they will surprise a lone traveler. They will beat the traveler with clubs or maces or sometimes bite. Despite their name, they do not often kill their victims. Instead, they will beat them and then rob them. They don't seem to have use for the gold they steal and often unload it a little more down the road, but they are fond of wine, spirits, and pipeweed. They enjoy attacking traveling clerics since friars, brothers and other holy men often travel with wine.
Killer rabbits will only attack if they feel the odds are in their favor.
Blink Bunnies
Armor Class: 9
Hit Dice (HD): 1d8 (4 hp)
No. of Attacks: bite
Damage: 1d2
Special Attacks & Defenses: Teleport ability, speech.
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Normal Human
Morale: 4
Treasure Type: Nil
Alignment: Neutral
Blink Bunnies are small rabbits, most often white, that are used as messengers between Magic-Users. They are often confused with the magic-user' familiar, but they are more akin to the messenger birds used by some kingdoms.
The bunny can remember a message of up to 12 words. If more information is needed then most bunnies should be sent. They can teleport to any location they have been before with no error.
Otherwise, their ability is exactly like the Magic-user spell teleport.
Blink Bunnies expect to be fed once they arrive to deliver their message.
New Spell
Summon Blink Bunny
Level: Magic-User1, Witch 1
Range: Special
Duration: Special
This spell summons a Blink Bunny, a type of faerie creature that looks like a small white rabbit. The rabbit can be given a small message, no more than 12 words, and then sent to someone the caster knows. If the location is well known to the caster then the teleportation is done without error. If the location is unknown then the caster uses the same table for the magic-user spell teleport.
If the cast has an object belonging to the place to blink bunny is to visit or something from the person the bunny needs to communicate the message too then the teleport is improved by one step.
Material Components: A bit of carrot and some lettuce.
In the meantime, here are some rabbits to add to your Basic Era D&D games.
Killer Rabbits
Armor Class: 8
Hit Dice (HD): 2d8 (9 hp)
No. of Attacks: bite or by weapon type
Damage: 1d4 or 1d6
Special Attacks & Defenses: Surprise
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Fighter 2
Morale: 6
Treasure Type: Nil
Alignment: Chaotic (Neutral)
Killer rabbits are huge, 7' tall when standing upright, rabbits. They are intelligent creatures and have none of the timidness associated with the much smaller normal rabbits. These creatures often wait by roads in out of the way areas where they will surprise a lone traveler. They will beat the traveler with clubs or maces or sometimes bite. Despite their name, they do not often kill their victims. Instead, they will beat them and then rob them. They don't seem to have use for the gold they steal and often unload it a little more down the road, but they are fond of wine, spirits, and pipeweed. They enjoy attacking traveling clerics since friars, brothers and other holy men often travel with wine.
Killer rabbits will only attack if they feel the odds are in their favor.
Blink Bunnies
Armor Class: 9
Hit Dice (HD): 1d8 (4 hp)
No. of Attacks: bite
Damage: 1d2
Special Attacks & Defenses: Teleport ability, speech.
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Normal Human
Morale: 4
Treasure Type: Nil
Alignment: Neutral
Blink Bunnies are small rabbits, most often white, that are used as messengers between Magic-Users. They are often confused with the magic-user' familiar, but they are more akin to the messenger birds used by some kingdoms.
The bunny can remember a message of up to 12 words. If more information is needed then most bunnies should be sent. They can teleport to any location they have been before with no error.
Otherwise, their ability is exactly like the Magic-user spell teleport.
Blink Bunnies expect to be fed once they arrive to deliver their message.
New Spell
Summon Blink Bunny
Level: Magic-User1, Witch 1
Range: Special
Duration: Special
This spell summons a Blink Bunny, a type of faerie creature that looks like a small white rabbit. The rabbit can be given a small message, no more than 12 words, and then sent to someone the caster knows. If the location is well known to the caster then the teleportation is done without error. If the location is unknown then the caster uses the same table for the magic-user spell teleport.
If the cast has an object belonging to the place to blink bunny is to visit or something from the person the bunny needs to communicate the message too then the teleport is improved by one step.
Material Components: A bit of carrot and some lettuce.
April TTRPG Maker, Day 22
Day 22: How are you working to improve the ttrpg community?
I hope I lead by example.
I would like to be the example that not all "old guys" are stuck in the 80s (although my wife would question my tastes in music) and we are not all a bunch of grumpy assholes.
I also try to call out bad behavior when I see it and correct my own when it happens.
My reach is not very far, but I am hoping that things like this will help.
I like to be an RPG evangelist. Show everyone what is good about RPGs and the joy of sitting around the table with family and friends and rolling dice.
I hope I lead by example.
I would like to be the example that not all "old guys" are stuck in the 80s (although my wife would question my tastes in music) and we are not all a bunch of grumpy assholes.
I also try to call out bad behavior when I see it and correct my own when it happens.
My reach is not very far, but I am hoping that things like this will help.
I like to be an RPG evangelist. Show everyone what is good about RPGs and the joy of sitting around the table with family and friends and rolling dice.
Sunday, April 21, 2019
April TTRPG Maker, Day 21
Day 21: What external factors do you struggle with to create?
Another easy one.
Time.
There is not enough time in my day to work full time, be a husband and father and then still find time to write.
I spend my day job writing. I spend blog time writing. Then to sit in front of a computer and do more?
Sometimes it is hard. Often times it is hard.
Another easy one.
Time.
There is not enough time in my day to work full time, be a husband and father and then still find time to write.
I spend my day job writing. I spend blog time writing. Then to sit in front of a computer and do more?
Sometimes it is hard. Often times it is hard.
Saturday, April 20, 2019
April TTRPG Maker, Day 20
Day 20: A Game You Want to Make You Think No One Will Play?
Oh, that's easy.
I want to make an officially licensed Charmed RPG.
I am not ashamed of this, but all things considered I vastly prefer Charmed to Buffy. I don't even consider myself a Buffy fan, to be honest, more of a Willow & Tara fan. But I am an unapologetic Charmed fan.
There is the whole witch thing to be sure. And the Charmed Ones are rather easy on the eyes. But I think my friend and former TV writer Robert Black said it best, Charmed never forgot who their audience was and never forgot they were a TV show.
While I know the demographics of the show and your average gamer are not exactly the same, I think with the amount of "modern supernatural" fiction being published today that a Charmed game would be fantastic. Buffy sold well, Dresden Files is doing nicely. Granted those are properties with significant geek/gamer buy-in and at the time of their games the properties are still active.
I would like to point out that with all the stuff I have written about witches and magic in the things I have published that this game would be a natural for me. ;)
Oh, that's easy.
I want to make an officially licensed Charmed RPG.
I am not ashamed of this, but all things considered I vastly prefer Charmed to Buffy. I don't even consider myself a Buffy fan, to be honest, more of a Willow & Tara fan. But I am an unapologetic Charmed fan.
There is the whole witch thing to be sure. And the Charmed Ones are rather easy on the eyes. But I think my friend and former TV writer Robert Black said it best, Charmed never forgot who their audience was and never forgot they were a TV show.
While I know the demographics of the show and your average gamer are not exactly the same, I think with the amount of "modern supernatural" fiction being published today that a Charmed game would be fantastic. Buffy sold well, Dresden Files is doing nicely. Granted those are properties with significant geek/gamer buy-in and at the time of their games the properties are still active.
I would like to point out that with all the stuff I have written about witches and magic in the things I have published that this game would be a natural for me. ;)
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