Monday, January 1, 2018

First Game of 2018, Back to the Realms and the Nentir Vale

Still on my Christmas break-vacation so been playing quite a bit of D&D 5.

I am not sure whether I mentioned it or not but I am merging my Forgotten Realms and my Into the Nentir Vale campaigns.  It is not much of a stretch really.  The original intent for 4e and the Nentir Vale was to place it in the Realms, so I have that justification and plenty of material to work with.

Recap.  Earlier this year I talked a lot about my 4e collection and sunk costs.  I discussed the conversions in two different posts, 4e to BECMI and 4e to 5e for the Ghost Tower of the Witchlight Fens.  Both posts generated a lot of interest and I did some quick conversions in Google Sheets.
The Witchlight Fens conversion went well I quickly did them for H1 Keep on the Shadowfell.

We started with H1 Keep on the Shadowfell and I used information from Dungeon #155 for the Forgotten Realms conversions.

Truthfully the Keep on the Shadowfll could be located anywhere.  The Nentir Vale, Cormyr of outside of Denver for all the difference it makes for the characters.  Thankfully there are resources for me to use.  The Forgotten Realms Wiki has entries on both Winterhaven and the Shadowfell Keep.

This week after some initial investigations the revised characters entered the Shadowfell Keep.






It has been going great and everyone is enjoying themselves.

I now need to work out some of the Raven Queen details.  I know a lot of gods in the Forgotten Realms are dead, come back, are dead again.  So finding one isn't going to be the problem, settling on one is.   In 4e the Raven Queen is the new Goddess of Death having been given the mantle when the previous god was killed.  In my 4e game before I assumed it was Nerul, but now I think I am going to go with Bhaal.

So far the 4e to 5e conversion is working out great. I am looking forward to seeing how the other adventures fare.

Here's to a great 2018!

Links

Sunday, December 31, 2017

2017 A Look Back

Well, 2017 was an interesting year.

I managed to get a few PDFs out. Mostly for Swords & Wizardry:
And some more Strange Brew for Pathfinder:

So naturally, my blogging took a hit. This was my least productive year in terms of posts since the start really.  But that is cool.

Like last year D&D 5 dominated my play.  Though I did play some other games.

The big game of my year was not Starfinder as I expected, but rather Blue Rose.


I spent a month or so on it back in June and my adoration of it has not lessened.  Looking forward to some more Blue Rose in 2018.

Later in the year I also spent a lot of time with Mighty Protectors.


It was also a joy to review and play. Looking forward to some more.

Hope your 2017 was good. Here is to a better 2018.

Friday, December 29, 2017

Witch & Witchcraft Reading Challenge: Mistress of Ambiguities (Silverglass #4)

“But I-But you-Do you mean to say that you’re the Witch of Rhostshyl?”
“It’s not a title to which I lay formal claim,” said Nyctasia, smiling, “but, yes, I’m called that.

Here we are with the last of the Silverglass books. It is our time to bid witch Nyctasia r'n Edonaris brenn Rhostshyl and mercenary Corson brenn Torisk, Sorry, Lady Corson goodbye.

Nyctasia is finding her home as ruler of Rhostshyl while Corson...well she is back at the Hare getting drunk and looking for fights to pick.  In the meantime men from their pasts have come back.  For Corson it is scholar from her past that taught her how to read, amonge other things, and is now looking for work.  For Nyctasia her former lover Ben is back.  Trouble is Ben was supposedly killed in the Yth Wood back in Book 1.
Now it would be great if all these plots all came together to a satisfaying ending, but they don't. Not Really.  Ben never really lives up to his former glory or threat. The scholar thread went no where and even the drama of Nyctasia rulership of Rhostshyl was anti-climatic.
I got the feeling that the authors had a bunch of ideas and notes and a 4 book deal.

Still though, it was a fun read and I am going miss these two.

2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 22
Level: Crone
Witches in this book: Nyctasia, even if she denies her own power.
Are they Good Witches or Bad Witches: Nycatasia
Best RPG to Emulate it: Nearly any D&D game would work great. Tying D&D 5 for this one.
Use in WotWQ: Yes.  I absolutely need to include these two in my War of the Witch Queens.

I could not let the year go out and not try these two out under D&D5.
Corson is remarkablly easy.  She is a fighter with military training and she likes to get into fights.
For Nyctasia I first tried her out a sorcerer and even considered a druid for about 30 seconds. In the end I went with one of the new Warlocks with a Celestial Pact.  It seemed to be the right choice for the Vahnite religion and her ability to heal others.  I gave her Pact of the Tome to cover her scholar background since made D&D5 Background as a Noble.

Corson brenn Torisk, D&D 5th Edition (PDF)

Nyctasia r'n Edonaris brenn Rhostshyl, D&D 5th Edition (PDF)

Book 1: Silverglass
Book 2: Web of Wind
Book 3: Witch of Rhostshyl

And with that my 2017 Witches & Witchcraft Reading Challenge is at an end.  Looking forward to 2018!


Monday, December 25, 2017

Christmas Classes

Merry Christmas and Happy Holidays all!

Been sick as a dog the last week.  I was planning on getting some new material out to you all, but that didn't happen.  Day-job was also insane.

BUT I did find something that is filled with Holiday Cheer.

Over at the DMsGuild there is a collection of holiday-themed classes.
Now I have dealt with a very mixed bag at the DMsGuild. There is some good stuff, but also a lot of bad stuff too.  Plus most of it it seems has a lot of art ripped off of the net without regard to ownership and you all know I can't abide by that.

Those issues aside I opted to pick up The Season's Subclasses - Player Options for Winter Cheer by Levi Pressnell.

This is a fun product.
For a buck (or more) you get new class options for all the core D&D 5 classes.

Here are my favorites.
Barbarian: Dancing Lights - The power of the Aurora Borealis is at your finger-tips.  The is a seriously cool concept and one that should be ported over to other settings/games like Astonishing Swordsmen & Sorcerers of Hyperborea.

Bard: College of Caroling - with a bit of a tweak you can get a Mummers Dance out of this, and that would be a lot of fun.

Cleric: Domain of Cheer - Love this concept!

Druid: Circle of the Evergreen - I like this one too, not what I thought it would have been, but still really cool.  Remove it from it's Christmas origins and now you have Eco-Protective Druids.  Think Swamp-Thing with spells.

Monk: Way of the Sugar-plum Fairy is far more awesome than a PWYW product should have.  A monk tradition. Based on the Fae?  Ah..yeah! Sign me the heck up!

Paladin: Oath of Winter - "Winter is Coming". That's all you need to say.  Gotta get a blank sheet and get my Ned Stark on.

Rogue: Chimney Lurk - major props for the name alone.  This one is really cool too.

Sorcerer: Frozen Soul - If you get the desire to sing "Let it Go" while playing this character no one will laugh at you.  They can't because you froze them in a block of ice!  Maybe one of my most favorite ones here.

The Wizard, Warlock and Fighter options are also fun, but I liked the others the best.

It's Christmas, pay more than a buck for this. 


Thursday, December 21, 2017

This Old Dragon #148

Jumping ahead this week to go solidly into the 2nd AD&D era.  Or is it?  A brief look at the table of contents tells me that 1st Ed is not going away so quietly.  It's August 1989.  I am a Junior in University now.  D&D has had to take a back seat since I am now in a lot of "honors" level courses, I am even eyeing grad schools now.  I do still have my notes about my witch class still from this time. I spent the summer working but also playing in some D&D games.  I began to convert her from a stand-alone 1st ed class to a sub-class of the Priest.  So let's see what else was going on in This Old Dragon #148.

This is not a cover I remember well. At first, it looked like a Clyde Caldwell painting, only not enough.  It is by Ned Dameron and I guess it was enough that there is an editorial about it.

The theme of this issue appears to be loosely collected around fighters and fighting.

Big ads for Ghostbuster International and AD&D 2nd Ed.  While Dragon is becoming more and more D&D focused we are getting more and more other types of games. 

Letters cover a wide variety of issues.  Most importantly we learn that Jeff Grubb has moved on to other projects with TSR and the Marvel-Phile will not appear as regularly as it used to. 

The Editorial covers issues of art looking like other art.  In particular some dragons on the cover of 146 looking like some form the cover a Larry Niven book. Also, this month's cover looks similar to last months Clyde Caldwell cover.  They talk about how they see the same ideas over and over and how hard it is to have a truly original idea.  Case in point, they talk about Wood Golems. At about this time I had also come up with my own Wood Golem, the Druther, and thought I was being very clever about it.  Later I discovered, no wood golems are actually pretty common.

Skip Williams is up with Sage Advice. This month he covers the 2nd Edition Player's Handbook.  Some stem from translation from 1st Ed ("Can Halflings become clerics?") to typos ("page 44 is right, page 45 is wrong"). 

Fighting the Good Fight is our featured theme section this month.  Maybe why I did not buy this issue since I tended to focus on magic using classes.

Gordon R. Menzies discusses armor in Always Wear Your Best Suit. Armor enameling, engraving and decorations are discussed. Some increase the value of the armor other might have a small AC bonus.

Tracking Down the Barbarian by David Howery shows that 1st Edition is not going to go quietly off to the Old Games Home.  This is a revised barbarian class for 1st ed.  Making this what, the 3rd or 4th barbarian we have seen?  Now if the barbarian was a class I was interested in I'd roll up some, each using a different take on the class.  Maybe something Celtic.  Could be fun.

Scott Bennie takes on a topic closer to my heart with "Good" Does Not Mean "Boring". He talks about the 1st Ed Paladin. This immediately brought the Gary Gygax article Good isn't stupid, Paladins & Rangers, from Dragon #38 just over 9 years before (the same article where Gygax says that female dwarves DO have beards). This article goes into much more detail about Paladins than the Gygax one did.  Indeed, reading this over now I see a lot of good advice for D&D 5e Paladins as well.  There is also a Paladin-Cavalier class.

Speaking of which, the next article is all about the Cavalier.  The Corrected Cavalier by David Howery is another attempt to give us a working Cavalier class for 1st ed.
Now I like the cavalier class, always did.  I think I would have rather seen a 2nd Ed Cavalier.  I know now that one was coming in the Fighters book, but I didn't know that then.

Bruce Kvam breaks out the theme with Arcane Lore: Can a wizard cure your light wounds? No, but... . Or healing like spells a wizard can use.   Again this is a 1st Ed focused article.  Lots of interesting spells here, but really designed for a party that wants a wizard, but no cleric.

TSR Previews is up next.  The big ones are The Monstrous Compendium vol. 1 for July and the new Dungeon Masters Guide for August.  I have to admit that the 2nd Ed DMG was a bit of a disappointment compared to the vast tome that the 1st ed DMG was.

Robin Jenkins has a short story about the Deck of Many Things, in Luck of the Draw.  It also includes some rules and some notes, so it really feels more like an "Ecology of..." article.

The Game Wizards covers SPI's Sniper game on the Mac.

Jim Bambra has some Reviews, mostly featured on monsters.  Ents for MERP, Trolls for Rune Quest, the Orcs of Thar by +Bruce Heard and the Bestiary of Dragons and Giants both for D&D.  The D&D products are also ones I still use to this day.

The Role of Computers covers the then state of the art software.  I am hesitant to say too much about these articles.  The biggest issue is I was not really playing these games all that much back then.  When this article came out I owned my second computer, a Tandy Color Computer 3.  It was as expanded as much as I could make it at the time and it got me through my undergrad days well enough.  But aside from Rogue there were no games I could play on it.  It would not be till my fifth computer in 92, a Gateway 2000 486 that I had anything like a "real" powerful computer.

We have some small ads next.

Jim Bambra is back with a fantastic article covering the D&D (B/X and BECMI) Gazeteers in Around The World In 36 Levels.   This one of those articles that really needs to be reprinted or revisited with new eyes.  The article is long and really gives you a good idea of what to expect in the books.  2nd Ed may be king of the 90s, but I like to think there was a time and maybe places where BECMI and the Known World rulled.   This article begins with a good overview of the splt between AD&D and D&D that really should be a must read.

Robert Bigelow covers minis in Through the Looking Glass.

Watch Your Step! by Thomas M. Kane details landmines in the Top Secret SI games.

The Con Calendar is a whopping 3 pages for just the next few months. When was the Golden Age of Cons?  Was there a time where there was a good one every week?

Dragonmirth has some comics. 
Yamara is here.  I never knew exactly when this one started. 
None of the comics though I remember are here anymore.  End of another era I guess.

Big ads for Sniper, the 1990 TSR calendar, and the new Dungeon! board game.



I don't really have any memories of this issue. I am sure it was not one I bought. 

If I ever play 1st ed again I am certainly going to have to comeback to this issue.

Wednesday, December 20, 2017

Mighty MAGIC Protectors

 Magic in superhero comics is often a problematic issue. Magic in superhero RPGs is no less of one.
Often, most games solve this by saying magic replicates any power or that the power you have comes from magic instead of a mutation or accident or not having parents.

Mighty Protectors by +Jeff Dee and +Jack Herman uses the approach that magic can be used to replicate a power and you can use the Arsenal ability to bundle a bunch of powers together as a spell.

I mentioned this before using the examples of my own characters Witch Queen and Teen Witch as well as my versions of Willow and Tara.

+bk adams is a YouTuber that has been doing a number of videos about Mighty Protectors.  They are great to watch if you are new to the system and need some "real world" examples.

Here is his two-part series on the Arsenal ability and how to use it as a spell book.





He has even put up his Spell Book spreadsheet for you to use.

I wanted to post something similar here, but frankly, he does such a good job there is no need for me to go over it more.   I do have a Spellbook I am working on that will also let me build spells from abilities.  I will combine some ideas from his as well.

This puts me in the mood to run some more Supers games in 2018!

Tuesday, December 19, 2017

Iggwilv, Witch-Queen of Perrenland: Pathfinder Stats

It might feel like I am phoning this one in...and I am!  But seriously, work is crazy busy right now and to be honest these stats are top notch.

Over on the Sages of Oerth-Greyhawk page on Facebook, Randy Davis is doing a hell of a job of stating up some of the "big names" in Greyhawk.  I noticed his Zuggtmoy write-up a couple of days ago and thought it was great.  I did some digging and found his takes on GwynharwyfJuiblexFraz-Urb’luuYeenoghuGraz’ztOrcus, and Demogorgon.  I then found his take on Iggwilv and saw he used a lot of the same pictures I did.  So I immediately liked it (and "Liked" it).

Here is his take on Iggwilv. You can see it on Facebook and it is reposted with his permission below.
If you like his work, pop on over the Facebook page(s) to let him know.  He put a lot of work into these.

Iggwilv, the Witch-Queen of Perrenland
CR 31 / XP 13,107,200
Medium human CE female archwizard 10 / wizard (arcane crafter) 20
Init +8; Senses arcane sight, darkvision 60’, see invisibility; Perception +31

DEFENSE 
AC 33, touch 24, flat-footed 27 (armor +4, deflection +5, dex +6, insight +1, luck +2, natural +5)
hp 346 (30d6+210+31)
Fort +23, Ref +22, Will +25; evasion
DR 15/cold iron and good, Immune all devices and spells that gather information (detect, scry, etc.), electricity, movement-impeding effects, poison, Resist acid 10, cold 10, fire 10, SR 36

OFFENSE 
Speed 60 ft., fly 80 ft.
Melee staff of power +22/+17/+12 (1d6+8)
Ranged touch +21
Special Attacks: Archwizardry 5/day, Bypass Spell Resistance, Spell Echo 5/day

Wizard Spells Prepared (CL 30, Concentration +44)
9th gate, imprisonment (DC 33), quickened maze, extended shapechange, extended time stop, wish
8th extended greater planer binding (DC 32), extended dimensional lock, quickened forcecage (DC 32), maximized horrid wilting (DC 34), extended mind blank, trap the soul (DC 34)
7th banishment (DC 31), quickened flesh to stone (DC 31), quickened greater dispel magic (2), extended project image, soul transfer
6th maximized chain lightning (DC 30), maximized disintegrate (DC 30), extended mislead, extended planer binding (2), extended repulsion (DC 30), maximized and quickened scorching ray, extended true seeing, maximized undeath to death, quickened wall of force (2)
5th maximized acidic spray (DC 31), maximized cone of cold (DC 29), dismissal (DC 29), maximized and quickened magic missile, extended overland flight, sending, extended telekinesis (DC 29)
4th extended charm monster (DC 28), extended dimensional anchor (DC 28), quickened final sacrifice, extended greater false life, extended greater invisibility, quickened magic circle against chaos, extended sacrifice
3rd extended create soul gem (DC 29), extended displacement, extended fly, extended greater magic weapon, extended protection from energy, quickened resist energy (2)
2nd blindness/deafness (DC 28), extended glitterdust (DC 28, 2), extended hideous laughter (DC 26), extended invisibility, extended mirror image (2), quickened true strike, extended web
1st maximized chill touch, extended grease (DC 27), extended mage armor, maximized magic missile (2), extended protection from evil, extended protection from good, extended shield
0 light, mage hand, open/close, prestidigitation

STATISTICS 
Str 15, Dex 23, Con 24, Int 38, Wis 13, Cha 29
Base Attack +15; CMB +17; CMD 61

Feats: Augment Summoning, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Demon Mastery, Extend Spell, Ironclad Logic, Greater Spell Focus (Conjuration, Necromancy), Greater Spell Penetration, Maximize Spell, Quicken Spell, Scribe Scroll, Skill Focus (Knowledge – Arcana), Skill Focus (Spellcraft), Soul-Powered Magic, Spell Focus (Conjuration, Necromancy), Spell Penetration, Superior Summoning

Skills: Acrobatics +56, Diplomacy +47, Escape Artist +36, Intimidate +39, Knowledge (arcana) +55, Knowledge (dungeoneering) +44, Knowledge (engineering) +44, Knowledge (geography) +44, Knowledge (history) +44, Knowledge (local) +44, Knowledge (nature) +44, Knowledge (nobility) +44, Knowledge (religion) +44, Knowledge (the planes) +44, Perception +31, Sense Motive +31, Spellcraft +55, Use Magic Device +44

Languages: Abyssal, Common, Celestial, Draconic, and Infernal
SQ Arcane Servant, Metamagic Enhancement, Selective Targets, Shaped Area
Each day Iggwilv casts extended greater false life, extended mage armor, extended greater magic weapon, extended mind blank and extended overland flight.

Contingency: If Iggwilv is ever petrified, a stone to flesh spell affects her.
Demon Mastery (feat): When summoning demons Iggwilv gains a +2 on Charisma checks made to resolve the effects of planer binding and similar spells. Additionally, whenever she uses a spell to call or summon a demon her effective caster level is +1 for resolving its effects.

Permanent Spells: Iggwilv has used permanency to make the following spells permanent upon her: arcane sight, darkvision, read magic, see invisibility, and tongues.
Inherent Bonuses: Through a combination of books from Xagyg’s library, her own levels and wish spells, Iggwilv has a +5 inherent bonus to all six of her abilities.

Lilitu’s Kiss: Iggwilv has secured the cooperation of a lilitu demon named Tsatchti, and bears her name as a tattoo-like mark on her right shoulder. This gift grants Iggwilv a +2 profane bonus to her Charisma and saving throws. Iggwilv’s weapons are also treated as being chaotic for the purpose of bypassing damage reduction. The mark can be removed by a dispel chaos spell.

Combat Gear: scroll of limited wish (2), scrolls of monster summoning VII (4), VIII (3), IX (2), amulet of natural armor +5, belt of battle, Boots of Swiftness, bracers of mighty constitution +6, Cloak of the Witch Queen, dusty rose ioun stone, gloves of storing, headband of protection +5, ring of free action, Ring of Epic Wizardry VI, staff of power (16), Robe of the Abyss, rod of greater quicken metamagic, 25,000gp in diamond dust for wish, true seeing ointment (4), 10,000 gp in rare incense and offerings for gate, 3000 gp in ruby dust for forcecage, star sapphire worth 22,000gp for trap the soul

Belt of Battle: This belt grants a +2 competence bonus on initiative checks. This is a continuous effect and requires no activation. In addition, a belt of battle has 3 charges, which are renewed each day at dawn. Each time you activate the belt, one of the black pearls set into its buckle turns white. The pearls return to normal when the belt’s charges renew. Spending 1 or more charges grants you an extra action, which must be taken immediately (before you take any other action). 1 charge: 1 move action. 2 charges: 1 standard action. 3 charges: 1 full-round action. Caster Level 13

Boots of Swiftness (minor artifact): These soft-soled leather shoes grant their wearer a +6 enhancement bonus to Dexterity. The wearer’s speed doubles (this does not stack with any magical or supernatural enhancement to speed), she gains the evasion ability (as the rogue class feature), and the wearer’s jumping distance is not limited by her height. The wearer gains a +20 competence bonus to her CMD, and on her Acrobatics and Climb checks. Three times per day, the wearer can utter a command word to activate haste as a swift action. Caster Level 25

Cloak of the Witch Queen (major artifact): Wearing this cloak grants the wearer a +8 enhancement to Intelligence, a +6 enhancement to Charisma, SR 36 and +5 resistance on all saving throws. The wearer can plane shift at will (as per amulet of the planes). Caster Level 30

Robe of the Abyss (minor artifact): The wearer of this robe enjoys DR 15/cold iron and good, immunity to electricity and poison, and resistance to acid 10, cold 10, and fire 10. Caster Level 25
(converted from Savage Tide epic 3.5 to Pathfinder)