Today is the birthday of one my first AD&D DMs. Jon and I started playing way back in Junior High. So for him, I thought a nice deep cut into my D&D archive would be appropriate. In February of 1982 I was in 7th grade and 12 years old. I had been playing D&D, Moldvay flavored for a while, and prior to that a mishmash of Holmes with an AD&D Monster Manual. The early 80s were considered by many to be the Golden Age of RPGs and D&D in particular. That was certainly my own opinion, but we are doing pretty nice today too.
So put on some
J. Geils Band as we head back to February of 1982 for issue #58 of This Old Dragon!
The first thing I notice is that paper of this magazine feels thicker than some of the newer ones. The makes the magazine feel thicker with fewer pages, this one weighs in at 80 pages, sans covers. Could it be this is one of the reasons these older magazines "feel" more important to us? Well, one of many I know.
My copy, of course, is missing the cover, which is a shame because we get another great Clyde "
I'll Have the Thigh" Caldwell cover. On the back side is an ad for the TSR min-games. I had a copy of Vampyre for the longest time. I never got to play it more than once or twice, but I loved the idea. I am quite sure I bought it because of this ad or one just like it.
First up is an offering of Leomund's Tiny Hut from Len Lakofka. Titled
Beefing up the Cleric it includes an intro from Gary Gygax himself. Pause a moment to appreciate these names being tossed around casually. I am not talking cult of personality here, but the fact the some of the luminaries of the game are writing a page 5 article. The past truly is a foreign country.
Anyway enough of that, let's talk about the article at hand. This article includes a number of new cleric spells. Many of these will later appear in the Unearthed Arcana.
The
Dragon's Bestiary is next with some weird-ass monsters from Ed Greenwood. Of these, the one that jumps out me is the Sull. These things are like a giant floating mushroom caps with teeth on their underside. They remind me of this bizarre bit of cryptozoology and ufology that I remember reading about years and years ago about "
Giant Sky Critters". The name stuck with me. I am sure that Ed got these from a similar source. Roger Moore contributes with "Magenta's Cat" named for the wizardess that tried to breed psionic familiars. This one could be fun to use as well.
Michael Parkinson gives us
The Blood of The Medusa, an article on all the monsters in Greek Myth produced by the Medusa. I had just gotten out of a HUGE Greek Myth stage at this point so I really loved this article. It's a fun read and has some great stats to boot. One day I'd love to run a game set in the Classical Period. Greeks, Romans, Etruscans, Phoenicians, Persians, Egyptians and the whole lot.
This is followed up by
Four Myths for Greece, featuring four unique NPCs from Greek Myth. This includes Atalanta, Daedalus, The Sybil of Cumae, and Chiron.
We come next to the big feature of this issue,
A Special Section: Dwarves. We know now that a lot of this will be re-edited and put into the Unearthed Arcana, but then this was great stuff. Well, great if you are into dwarves. The last Dwarf I played as a character was Fjalar Snowcrest a dwarf thief back during the end of AD&D1.
Up first is
The Dwarven Point of View by Roger Moore. Which talks about how dwarves see the world around them.
Bazaar of the Bizarre has two dwarven magic items; the High Anvil of the Dwarves (helps dwarves make items better and faster) and the Helm of Subterranean Sagacity (helps with a dwarf's natual abilities to detect stoneworks).
Sage Advice covers a lot of Dwarf related questions.
Roger Moore is back with
The Gods of the Dwarves. Most of these gods are now common enough names in D&D, but here is where they got started. It includes a monster called a "Rapper" which is an undead Dwarf. Personally, I would rather use the term "Knocker" since it has some supernatural connotations already.
John Eric Holmes gives us some fiction with
In the Bag.
The Centerfold (see what I did there) are the Spell Minders, a playing aid for cleric and magic-user spells. I'd love to talk about them, they sound cool, but my copy does not have them. Nor do I remember them well enough. This leads me to think that my original copy of this issue, the one I remember reading in 82 actually belonged to someone else.
Up next are a couple of articles on archery in D&D and looking for more realistic ranges. Personally, I prefer game ranges that are more easy to use and "realistic enough".
Not to be forgotton or left out we get an article from David Nalle on
Swords, Slicing into a Sharp Topic. It's a nice overview and history of swords, sword making and how to apply this to your game.
Glenn Rahman has a review/article on the
Knights of Camelot game. It covers the game to a small degree but it is more about playing a "Bad" or less virtuous, Knight.
Traveller gets some love from Jon Mattson is
Anything but Human. Which is basically a randomized alien physique system.
The Dragon's Augury cover a new aid for Runequest, Griffin Mountain (Bill Fawcett likes it), Star Patrol (also reviewed and enjoyed by Bill Fawcett). Tony Watson covers Traveller Adventures 5 from GDW and Scouts and Assassins from Paranoia Press for Traveller.
Off the Shelf hits the books. Chris Henderson reviews C.J. Cherryh's
The Pride of the Chanur which is declared as a great book. The last John Norman
Gor book gets an "At least it is over".
We end with a two-page Valentine's day special W
hat's New with Phil and Dixie and a one-page
Wormy.
Maybe the older the issues are better? It is really hard to judge. This one has a bunch of nostalgia for me and some useful material but does that make it better than say one that was made in 90s or 2000s? All I know for sure is I'll have fun trying to find out!
What are your memories of this issue?
Want to know what I was saying about White Dwarf magazine during the same month? Check out my
White Dwarf Wednesday for issue #26.