Wednesday, May 15, 2013
White Dwarf Wednesday #64
Up first of course is the cover. A barbarian looking dude with a bard watch a spaceship. So very 80s to me. The artist is Peter Andrew Jones, who is unknown to me.
The editorial covers what could be be the first time I have seen LARPs covered. Ian Livingstone discusses "Planet Photon" a Laser Tag like place.
Jon Smithers has an article on Government, Law and Conflict for any FRPG. I remember finding it neat and great material for the project I was working on then, The Urban Survival Guide.
Open Box reviews the new RuneQuest from Avon Hill. It's a pricey one too for 1985. The "DeLuxe" ed was £39.95, the Gamemaster's Box was £26.95 and the Player's Box was £20.95. There are minor tweaks from the 1st Ed/Chaosium rules. Oliver Dickinson gives it a solid 9/10. The only other product reviewed is one from Marcus Rowland, Traveller Adventure 12. It gets 7/10.
Next up is a Star Trek adventure using a Constitution-class starship's senior officers. Starfall is a great idea I think. The adventure reads like so much of the FASA material of this time in the Movie era before TNG. While there are some Trek specific plot points it could be adapted to any sort of SciFi game.
Heroes & Villains is a new feature catering to Super Hero RPGs. The first article is about Megavillains and it uses the Golden Heroes system. Let's be honest, without the Joker, Batman is just a psychopath in a bat costume. Megavillians make the game. I have to admit when I went back to read this article this week I kept thinking about this scene.
The Dawn of Unlight is an AD&D/MERP adventure from Graham Staplehurst. I always loved the idea of playing in Middle Earth, but never found the right group to do it with. The adventure is simple enough and there is not much here to mark it as "Tolkien" save the location, but it was still great fun for me when I first saw it.
Phil Masters has Modern day Ninjas for basically all other games except FRPGS.
Fiend Factory has some desert monsters including some Desert Orcs that are nothing at all like mine. Other monsters include Sand Golems, Cactus Cats and Sand Snipers which is like a sand dwelling squid.
More from Crawling Chaos. A new cult.
Treasure Chest has some cool AD&D spells that I remember using back in the day.
A full color ad for the first Dragonlance novel dominates the last part of the issue.
We end with ads, small ads and letters.
Ok. So this issue is a step up from the last few. The FF monsters are not inspiring but the spells and adventure is great for AD&D fans. I liked seeing the Trek adventure and the addition of more games (Golden Heroes and MERP) was nice.