Return of Count Yorga brings back Robert Quarry as Count Yorga and Roger Perry as a different character. Brudah, the maybe-a-werewolf servant of Yorga is also back. No real explanation is give as to why or how Yorga and Brudah are back. Mariette Hartley stars and even Craig T. Nelson has a small role.
If anything this is a better movie than the first Count Yorga. The story is more original, not just a copy of Dracula, though I guess it is similar to Dracula's Guest.
Plus the horror element is heightened.
The Deathmaster is a Yorga sequel in all but name really. Robert Quarry now has a beard and he is playing a vampire named Khorda, but the shtick is the same. So are most of the make-up effects. Khorda now takes control over a group of hippies to turn them into his death cult.
The movie is slower than Return, but it does feature a nasty death scene where leeches are thrown onto a vampire and they kill him.
Interestingly enough. The posters for Count Yorga and Return of Count Yorga refer to the Count as "the Deathmaster" and then next year he was in "The Deathmaster".
--
Tally so far: 11 Total Watched / 10 New
What do you find scary?
October Horror Movie Challenge hosted by Krell Laboratories.
Thursday, October 9, 2014
PWWO: Calidar
Calidar is out and I reviewed the PDF a couple of days back. It really is awesome, but I am struck by how well it can be used pretty much anywhere.
Plus look at these awesome maps.
So for this edition of "Plays Well With Others" I want to focus on what you need to do to make Calidar work for your current favorite system.
Calidar and D&D 5
This is kind of a cheat really. One of the implicit design goals of D&D 5 was "D&D your way". So given that Calidar works well with Pathfinder, working with D&D is not a stretch. Plus the "default" world of D&D 5 might be the Forgotten Realms, but enough Greyhawk, Dragonlance and even Mystara names are thrown around it should be obvious that you can play this on any world. D&D 5 does a much better job of capturing that high fantasy feel than previous edition's "Points of Light" or "Dungeon-punk" attitudes. So does Calidar. Plus both D&D 5 and Calidar are new and can "grow up together" in the inventive mind of a DM.
The best thing about this marriage is you don't even the "full" version of D&D 5! You can use the free D&D 5 Basic edition. The races are the basic four (human, elf, dwarf, halfling) and the basic four classes (cleric, fighter, wizard, thief). This stripped down version of D&D5 works perfect with Calidar. The races all have their own respective planets and the classes cover all the bases.
Calidar and Original D&D
Or you could go the other direction and use the original D&D rules. The same reasons apply from D&D 5, but I have something specific here in mind. I would play Calidar more as a Planetary Romance. One thing I always to do was play OD&D as a Barsoomian game. I loved the Edgar Rice Burroughs books and I always felt that OD&D and Barsoom would be a perfect fit. Calidar would be the glue that holds it all together.
Plus Calidar has a Mars-like planet now, but sadly not a Barsoomian one. Barsoom would be a nice fit and give the Calidar game something a little bit different.
Here are some links I have been using to get my Mars/Barsoomian fixes.
Looking forward to trying this out with my current game.
Plus look at these awesome maps.
So for this edition of "Plays Well With Others" I want to focus on what you need to do to make Calidar work for your current favorite system.
Calidar and D&D 5
This is kind of a cheat really. One of the implicit design goals of D&D 5 was "D&D your way". So given that Calidar works well with Pathfinder, working with D&D is not a stretch. Plus the "default" world of D&D 5 might be the Forgotten Realms, but enough Greyhawk, Dragonlance and even Mystara names are thrown around it should be obvious that you can play this on any world. D&D 5 does a much better job of capturing that high fantasy feel than previous edition's "Points of Light" or "Dungeon-punk" attitudes. So does Calidar. Plus both D&D 5 and Calidar are new and can "grow up together" in the inventive mind of a DM.
The best thing about this marriage is you don't even the "full" version of D&D 5! You can use the free D&D 5 Basic edition. The races are the basic four (human, elf, dwarf, halfling) and the basic four classes (cleric, fighter, wizard, thief). This stripped down version of D&D5 works perfect with Calidar. The races all have their own respective planets and the classes cover all the bases.
Calidar and Original D&D
Or you could go the other direction and use the original D&D rules. The same reasons apply from D&D 5, but I have something specific here in mind. I would play Calidar more as a Planetary Romance. One thing I always to do was play OD&D as a Barsoomian game. I loved the Edgar Rice Burroughs books and I always felt that OD&D and Barsoom would be a perfect fit. Calidar would be the glue that holds it all together.
Plus Calidar has a Mars-like planet now, but sadly not a Barsoomian one. Barsoom would be a nice fit and give the Calidar game something a little bit different.
Here are some links I have been using to get my Mars/Barsoomian fixes.
Looking forward to trying this out with my current game.
Wednesday, October 8, 2014
October Movie Challenge: Count Yorga (1970)
Count Yorga aka The Loves of Count Iorga was something on my list forever but for some reason just never got to it.
It is a 70s retelling of the Dracula story set in America. Pretty straight-forward really. There are some twists though. Yorga's ability to hypnotize is played up more. And of course since this is the 70s there is more of an occult connection.
I thought I had watched this one a long time ago, but now I am not so sure. The ending is not at all what I remembered. So I think I am going to need to watch the Return of Count Yorga as well.
There was not as much sex as I suspected, but I also think the version I watched was an edited one.
Count Yorga does make a dashing vampire and there was a great 70s vibe to it.
I am going to call this one new even though I would have sworn I had seen before. I am going to wait till after I watch the Return of Count Yorga first.
--
Tally so far: 9 Total Watched / 8 New
What do you find scary?
October Horror Movie Challenge hosted by Krell Laboratories.
It is a 70s retelling of the Dracula story set in America. Pretty straight-forward really. There are some twists though. Yorga's ability to hypnotize is played up more. And of course since this is the 70s there is more of an occult connection.
I thought I had watched this one a long time ago, but now I am not so sure. The ending is not at all what I remembered. So I think I am going to need to watch the Return of Count Yorga as well.
There was not as much sex as I suspected, but I also think the version I watched was an edited one.
Count Yorga does make a dashing vampire and there was a great 70s vibe to it.
I am going to call this one new even though I would have sworn I had seen before. I am going to wait till after I watch the Return of Count Yorga first.
--
Tally so far: 9 Total Watched / 8 New
What do you find scary?
October Horror Movie Challenge hosted by Krell Laboratories.
Top 10 Movie Witches
Found this and thought I would share.
The Top 10 Movie Witches.
And of course that lead me to this:
Top 10 TV Witches and Wizards
Not sure if I agree with all these, but they certainly were fun.
The Top 10 Movie Witches.
And of course that lead me to this:
Top 10 TV Witches and Wizards
Not sure if I agree with all these, but they certainly were fun.
Owl & Weasel Wednesday #13 February 1976
Owl & Weasel Wednesday #13 comes to us from February 1976. In a nice coming together of my hobby and that of my younger brother. The 1976 National Scrabble Championship is mentioned with instructions of how to enter. My brother is a huge Scrabble geek so he might find this one interesting.
Over on the Editorial page they celebrate 1 year of the Owl & Weasel. They mention a few of the places you can now get O&W and call out one hobby store that doesn't carry them. They also talk about NOT wanting to go bi-monthly (as White Dwarf will do in the future) asking for more letters and submissions. "SF/F" (Sci-Fi/Fantasy) games are the big rage now. They will continue to use this term well into their White Dwarf days till eventually being replaced by the more common RPG.
Page 3 gives us a review of Cartel the American Stock Market Game. I remember this game and I think I have seen it at previous game auctions. Other games discussed are Top Rat and Rail Way Rivals.
The British International Toy Fair in Brighton is covered. I looked for games that a.) might have survived to today and b.) any indication of the coming RPG and Video game booms. But really nothing.
Page 10 features a great little "coupon" for The D&D Society. Send in your name, address and whether or not you have designed your own dungeons to the O&W and they will send you 10 character sheets! That's a bargain at any price.
Page 11 gives us a handy index to games covered and what issues they appeared in. Dungeons and Dragons is covered in issues 5 through 12.
Back cover has items for sale including a Games Workshop sweatshirt. Either Medium or Large and the the prince is only £3.25.
Over on the Editorial page they celebrate 1 year of the Owl & Weasel. They mention a few of the places you can now get O&W and call out one hobby store that doesn't carry them. They also talk about NOT wanting to go bi-monthly (as White Dwarf will do in the future) asking for more letters and submissions. "SF/F" (Sci-Fi/Fantasy) games are the big rage now. They will continue to use this term well into their White Dwarf days till eventually being replaced by the more common RPG.
Page 3 gives us a review of Cartel the American Stock Market Game. I remember this game and I think I have seen it at previous game auctions. Other games discussed are Top Rat and Rail Way Rivals.
The British International Toy Fair in Brighton is covered. I looked for games that a.) might have survived to today and b.) any indication of the coming RPG and Video game booms. But really nothing.
Page 10 features a great little "coupon" for The D&D Society. Send in your name, address and whether or not you have designed your own dungeons to the O&W and they will send you 10 character sheets! That's a bargain at any price.
Page 11 gives us a handy index to games covered and what issues they appeared in. Dungeons and Dragons is covered in issues 5 through 12.
Back cover has items for sale including a Games Workshop sweatshirt. Either Medium or Large and the the prince is only £3.25.
Tuesday, October 7, 2014
October Movie Challenge: Mario Salieri's Dracula (1994)
Ok. Not sure whether this one should count or not. Not really scary enough to be horror, not sexy enough to be porn. The version I have is under an hour, softcore and edited rather poorly. Given the cast and what I can find on the internet there is a hardcore version as well.
I should point out that this movie pretty much takes all it's cues from the Francis Ford Coppola Dracula inducing copying the title font for "Dracula".
The plot deals with the fall of Vlad the Impaler and his transformation to Dracula. It even gets to England of the 1880s. But beyond that it doesn't make much sense either has a horror movie or as an erotic one. There are vampires running about but we don't really see much of Dracula. Also is Ron Jeremy supposed to be something like Jack the Ripper? No idea.
Pity really.
Ok, not really, I went in with pretty low expectations and it still managed not to hit even those.
Thankfully I have some better ones coming up.
--
Tally so far: 8 Total Watched / 7 New
What do you find scary?
October Horror Movie Challenge hosted by Krell Laboratories.
I should point out that this movie pretty much takes all it's cues from the Francis Ford Coppola Dracula inducing copying the title font for "Dracula".
The plot deals with the fall of Vlad the Impaler and his transformation to Dracula. It even gets to England of the 1880s. But beyond that it doesn't make much sense either has a horror movie or as an erotic one. There are vampires running about but we don't really see much of Dracula. Also is Ron Jeremy supposed to be something like Jack the Ripper? No idea.
Pity really.
Ok, not really, I went in with pretty low expectations and it still managed not to hit even those.
Thankfully I have some better ones coming up.
--
Tally so far: 8 Total Watched / 7 New
What do you find scary?
October Horror Movie Challenge hosted by Krell Laboratories.
Review: Calidar, In Stranger Skies
Calidar, In Stranger Skies is the latest gaming product from former TSR writer Bruce Heard.
If you have been on the internet or follow any of the news surrounding Kickstarter or Mystara then you should have certainly heard about Bruce and Calidar.
If not here are two brief introductions:
http://bruce-heard.blogspot.com/p/a-word-about-calidar.html
http://bruce-heard.blogspot.com/p/where-can-i-get-calidar.html
Calidar is exactly what I expected it to be. Thankfully I expected it to be awesome. It is a real treat reading this. In a sea of "grim dark" settings Calidar brings back magic, fantasy and adventure to "D&D" and any game you care to use it with.
But that is getting ahead myself.
This book is designed for Pathfinder, at least is says so on the cover, but please do not let that stop you from using this with any other "D&D"-like game/system you own or play. In the majority of the book is system neutral. The book is even a fair amount setting neutral, which might sound odd about a setting book, but you could put The Great Caldera on any world's polar region and then drop that world into the Calidar Universe with only a little work. But that would get rid a lot of great stuff...
The first 40 or so pages set the stage of what is possible with this game with some game-related fiction. Now normally I dislike game fiction and tend to ignore it. But this one deserves a read since this is different than what you might be used to doing. A large part of the sense of wonder for this new universe is setup here.
Up next is the Calidar Universe. Oh where was this book 25 years ago! Immediately I am taken back in time to my aborted attempts to bridge Traveller and D&D. This book does it and does it so well. The "Solar" system of this universe is the Soltan Ephemeris. Nice! Mine was Sol Invictus. Not a surprise really. I loved Bruce's work back in the day and I am certain we drew on similar sources. But alas that is as far as I got and Bruce kept on going at, well, light speed. Other planets are detailed such as Draconia (wonder who live there?), Lao-Kwei (a Mars-like planet), Canis Major (no relation to the Constellation) home of the Dog Headed people, Felix Major (Cat heads of course) and Ghüle, a Pluto like dungeon planet of alien creatures and gods (ie mostly Orcs). Calidar also has three moons where humans, elves and dwarve comes from respectively. There is also an Asteroid Belt (The Fringe).
In addition to the normal races we have the aforementioned Dog-folk and Cat-folk and the Starfolk. Starfolk are a catch-all race of aliens from other galaxies. Little is know about them. There are also the Fellfolk, or the natives of Calidar (aka Halflings).
Some Gods are also presented and I am sure there will be more. Gods are manifestations of the souls of the heavenly bodies. Interestingly enough there is an "American Gods"-like version of Odin. Here he is native to Calidar, brought by a group of Vikings stranded here. I like it.
Next Chapter deals with the World of Calidar itself. Various lands and countries around the Great Caldera. Several countries are covered in a familiar Gazetteer style. There is also a great historical timeline that helps set the stage for this world.
One land is covered in detail, the Kingdom of Meryath. I can't help to feel there is a bit of "Glantri" in the roots here. Nothing specific, just a feel. Though I have to smile that name of the main island is the same as my current hometown ("Palatine"). Also detailed are the various NPCs you are likely to encounter; both heroes and villains. I do like that no race in particular is designated as a "heroic" or a "villainous" one. With the exception maybe of the orcs. There is certainly a swashbuckling, high seas feel to these NPCs.
Guilds are detailed, and are likely to be more important in future works; books and adventures. Finally we end the chapter with the largest city in the Kingdom, Glorathon.
Creatures of Calidar deal some of the unique creatures we can find here. Mostly this is background text, no stats.
System Conversion covers the Pathfinder rules stats for both the characters and the new creatures.
Skyships of Calidar cover the ships of various sizes more moving about the universe.
The PDF has a few nice features. The Maps are all index via bookmarks as is all the art.
Let's talk about the maps and art.
Thorfinn Tait is one of the main people behind the maps and cartography of this book. Thorf has been one of the big names in maps for sometime now. He has done a ton of work of the maps of Mystara, which is certainly how he and Bruce Heard know of each other. The maps are a work of art and I love how planets and other objects are listed in "days of travel" on hexes instead of miles. A nice little change that means a lot really. Great from a DM's perspective and easier to adjudicate from a narrative standpoint.
The art is also fantastic. A nice cross between the style of Planescape, Spelljammer and 7th Sea. Which, if you think about it, also describes this book pretty well too.
Calidar, In Stranger Skies is an awesome product. It grabs you and makes you want to play in this world. I am not sure what the plans are, but certainly I can see an OSR version getting produced or even a D&D 5. But if not you could do it on your own with just a little effort (less if you know Pathfinder really well).
If you liked Spelljammer, the Known Earth Gazetteer series or the Voyages of the Princes Ark, then this is a must have. Really.
Personally I can't think of a single reason NOT to buy this.
I hope to post more about this in the future.
I have a strong desire to write something about a coven of witches that operate in Meryath.
If you have been on the internet or follow any of the news surrounding Kickstarter or Mystara then you should have certainly heard about Bruce and Calidar.
If not here are two brief introductions:
http://bruce-heard.blogspot.com/p/a-word-about-calidar.html
http://bruce-heard.blogspot.com/p/where-can-i-get-calidar.html
Calidar is exactly what I expected it to be. Thankfully I expected it to be awesome. It is a real treat reading this. In a sea of "grim dark" settings Calidar brings back magic, fantasy and adventure to "D&D" and any game you care to use it with.
But that is getting ahead myself.
This book is designed for Pathfinder, at least is says so on the cover, but please do not let that stop you from using this with any other "D&D"-like game/system you own or play. In the majority of the book is system neutral. The book is even a fair amount setting neutral, which might sound odd about a setting book, but you could put The Great Caldera on any world's polar region and then drop that world into the Calidar Universe with only a little work. But that would get rid a lot of great stuff...
The first 40 or so pages set the stage of what is possible with this game with some game-related fiction. Now normally I dislike game fiction and tend to ignore it. But this one deserves a read since this is different than what you might be used to doing. A large part of the sense of wonder for this new universe is setup here.
Up next is the Calidar Universe. Oh where was this book 25 years ago! Immediately I am taken back in time to my aborted attempts to bridge Traveller and D&D. This book does it and does it so well. The "Solar" system of this universe is the Soltan Ephemeris. Nice! Mine was Sol Invictus. Not a surprise really. I loved Bruce's work back in the day and I am certain we drew on similar sources. But alas that is as far as I got and Bruce kept on going at, well, light speed. Other planets are detailed such as Draconia (wonder who live there?), Lao-Kwei (a Mars-like planet), Canis Major (no relation to the Constellation) home of the Dog Headed people, Felix Major (Cat heads of course) and Ghüle, a Pluto like dungeon planet of alien creatures and gods (ie mostly Orcs). Calidar also has three moons where humans, elves and dwarve comes from respectively. There is also an Asteroid Belt (The Fringe).
In addition to the normal races we have the aforementioned Dog-folk and Cat-folk and the Starfolk. Starfolk are a catch-all race of aliens from other galaxies. Little is know about them. There are also the Fellfolk, or the natives of Calidar (aka Halflings).
Some Gods are also presented and I am sure there will be more. Gods are manifestations of the souls of the heavenly bodies. Interestingly enough there is an "American Gods"-like version of Odin. Here he is native to Calidar, brought by a group of Vikings stranded here. I like it.
Next Chapter deals with the World of Calidar itself. Various lands and countries around the Great Caldera. Several countries are covered in a familiar Gazetteer style. There is also a great historical timeline that helps set the stage for this world.
One land is covered in detail, the Kingdom of Meryath. I can't help to feel there is a bit of "Glantri" in the roots here. Nothing specific, just a feel. Though I have to smile that name of the main island is the same as my current hometown ("Palatine"). Also detailed are the various NPCs you are likely to encounter; both heroes and villains. I do like that no race in particular is designated as a "heroic" or a "villainous" one. With the exception maybe of the orcs. There is certainly a swashbuckling, high seas feel to these NPCs.
Guilds are detailed, and are likely to be more important in future works; books and adventures. Finally we end the chapter with the largest city in the Kingdom, Glorathon.
Creatures of Calidar deal some of the unique creatures we can find here. Mostly this is background text, no stats.
System Conversion covers the Pathfinder rules stats for both the characters and the new creatures.
Skyships of Calidar cover the ships of various sizes more moving about the universe.
The PDF has a few nice features. The Maps are all index via bookmarks as is all the art.
Let's talk about the maps and art.
Thorfinn Tait is one of the main people behind the maps and cartography of this book. Thorf has been one of the big names in maps for sometime now. He has done a ton of work of the maps of Mystara, which is certainly how he and Bruce Heard know of each other. The maps are a work of art and I love how planets and other objects are listed in "days of travel" on hexes instead of miles. A nice little change that means a lot really. Great from a DM's perspective and easier to adjudicate from a narrative standpoint.
The art is also fantastic. A nice cross between the style of Planescape, Spelljammer and 7th Sea. Which, if you think about it, also describes this book pretty well too.
Calidar, In Stranger Skies is an awesome product. It grabs you and makes you want to play in this world. I am not sure what the plans are, but certainly I can see an OSR version getting produced or even a D&D 5. But if not you could do it on your own with just a little effort (less if you know Pathfinder really well).
If you liked Spelljammer, the Known Earth Gazetteer series or the Voyages of the Princes Ark, then this is a must have. Really.
Personally I can't think of a single reason NOT to buy this.
I hope to post more about this in the future.
I have a strong desire to write something about a coven of witches that operate in Meryath.
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