Wednesday, February 26, 2014

White Dwarf Wednesday #99

March 1988 and White Dwarf #99. This might one of my least favorite covers ever for White Dwarf.  Some weird looking space marine (research tells me it is a Chaos Marine).  In The Eye Of Terror Collective by Creativity Inc is the credit.
Sean Masterson gives us lackluster editorial.

Marginalia gives us two products, Curse of the Mummy's Tomb and Heroes for Dungeonquest.  Curse of the Mummy is a new board game and Heroes another expansion for Dungeonquest.

Lots of stuff for Warhammer 40k.

Letters moves up to the start of the issue.

The Ritual is a Warhammer Fantasy introductory scenario.   It's 10 pages and looks like it could be fun.  It has a serious old school vibe about it (naturally) but it really looks like something that could be published today for the OSR crowd.

For RuneQuest we get a guide on Martial Arts.  Only a page, but some very 80s stuff.

A little bit more on some Warhammer 40k.

Spirit of the Mountain is a Call of Cthulhu adventure.  Taking place anytime between 1830 and 1930 it is a fun little adventure set in Navajo land in Arizona.  I like it. I am sucker for anything Native American in nature.  Growing up in the midwest near old burial mounds will do that.  Plus I was in the area of this adventure this past spring on vacation and I have been dying to try something out.  It looks like something that I could convert easily to Ghosts of Albion.

One of the reasons (I think) for letters getting moved was to make room for a new forum on miniatures. I have been poking my head in on various newer White Dwarf issues to know that anything miniatures was gold for White Dwarf.

End with more Warhammer 40k and various ads.

A lot of what I said about last issue is still valid here.

D&D40 Bloghop: Day 26

Day 26: Do you still game with the people who introduced you to the hobby?

I started 35 years ago.  The people I gamed with then have all moved on and now have families of their own.  The ones I still keep somewhat in touch with are still over 200 miles away.

Maybe someday I will game with them again.  My boys are also playing 1st Ed. AD&D now so everything has come full circle for me.

20 Years of Starlog

Back in the 80s there was one magazine that vied for my attention as much as Dragon and White Dwarf.
Starlog.

Now the Internet Archive (one of my favorite websites ever) has 20 years worth of back issues of Starlog, Issue #1 to issue #224 (1976 to 1996).  Pretty much the golden and silver ages of the magazine.

https://archive.org/search.php?query=collection%3Astarlogmagazine&sort=-publicdate

No idea how long these will stick around.  People tend to upload this stuff without having the proper permissions.


Tuesday, February 25, 2014

Oh no. There's goes Tokyo!


Can't wait for this.

D&D40 Bloghop: Day 25

Day 25: Longest running campaign/gaming group you've been in.

This one is pretty easy.
I have been able to play in some pretty cool groups, but the one that has lasted the longest and the one I get the most enjoyment out of is Dragonslayers.

The Dragonslayers began as a way of teaching my oldest son how to play.  He was only about 4 years old at the time. I began with some very simple rules, but mostly based around D&D 3rd Ed.

I added in bits of Star Wars d20, BESM d20 and Mutants & Masterminds.  Over the years we also added my youngest son.  I have talked about the group many times here.

Presently the Dragonslayers are all in Epic levels, 24-26.  Yeah I wanted to do somethings with 4e too, so I am using the 3.x Epic Level Handbook and ideas from 4e. I have one more adventure to take them through and then it is off to the Dragon's Isle to fight Tiamat.  It will be epic!


Monday, February 24, 2014

D&D40 Bloghop: Day 24

Day 24: First movie that comes to mind that you associate with D&D. Why?

That's easy.  There really is only one D&D movie.

Star Wars.  Or "A New Hope".



Not only was it out at the same time (more or less) I discovered D&D. It became so much a part of my experiences as a kid that is hard to tease out where one influence begins and the other ends.

This movie has: A boy who would be the hero, a swashbuckling rogue, a princess to rescue, a wise old man/wizard/jedi, an evil warrior, an impenetrable fortress, magic, fights, side-kicks, monsters, sword fights and epic battle.  Everything here IS D&D.  They even meet the rogue in a bar!

Yes this another retelling of the monomyth or The Hero with a 1,000 Faces.  That's why it works so well.

If you have never watched the original trailer, watch it.  It gives you an idea of what Star Wars was in the late 70s, before all the toys and baggage.




This is also one of the reasons I like the d20 Star Wars game over the West End Games d6 one.  To me Star Wars and D&D are the same.
It should also be no surprise that Star Wars movie posters are the only movie posters hanging in my game room/office.




Sunday, February 23, 2014

D&D40 Bloghop: Day 23

Day 23: First song that comes to mind that you associate with D&D. Why?

Hmm.

Again, given the age I am I usually associate D&D and AD&D in particular with Led Zeppelin.

I grew up in the mid-west, the middle of Illinois to be exact.  Classic Rock was all that was on the radio.  So songs like "The Battle of Evermore" or "Misty Mountain Hop" invoke that quasi-Tolkien feel that goes hand in hand with D&D.  But I also have to mention "Kashmir" and "The Immigrant Song" as having some lingering associations for me.

I have to admit I once wanted to create a series of adventures all based on the songs from Led Zeppelin 4 (aka "Zoso").  While that is SOOO a typical High School kid in the 80s thing to do with D&D, I still think it might be fun.  I mean look as the adventures I did for The Dragon & The Phoenix, Season of the Witch and The Hex Girls.  Obviously I listened to a lot of music in my formative years.














"Does anybody remember laughter?"