Wednesday, October 2, 2013

White Dwarf Wednesday #82

White Dwarf #82 is one I do remember well.  I was not immune to all the Warhammer ads I saw and I remember picking this one up.  I just don't remember if the copy I have now is my original or one I got with the majority of these magazines.  Either way I still have the Warhammer pullout and I recall this was one of the very, very few times that Thrud the Barbarian made me laugh.

Ok the cover.  This one is obvious and it might be the watershed issue of WD.  The cover is the same as the then new Warhammer Fantasy Roleplaying game.  Personally I always thought that was an awesome cover and really colored what I thought the game was all about.  I don't think that has changed much really.

Paul Cockburn's editorial is interesting since it reads more like a press release for Games Workshop rather than an editorial for the magazine.  Now to be fair, Dragon was doing the exact same thing at this time.

Getting right to the reviews of Open Box we have the Dungeoneer's Survival Guide. I have to admit I am little surprised to read about how much the reviewer Jim Bambra liked it.  the DSG and WSG get derided a lot but I always enjoyed them. For Call of Cthulhu we have an adventure, The Statue of the Sorcerer/The Vanishing Conjurer. Also liked.   At this point I am really feeling the loss of the old scaled 1-10 reviews.  There is a Paranoia product (Orcbusters) that I didn't like then and still don't.  Not that it is a bad product, just gets on my nerves.  Skyrealms of Jorune also is favorably reviewed.  This was another game I always wanted to try, but never did.  It also always seemed to be about 180 degrees away from Warhammer to me.

Win a copy of Warhammer Fantasy Roleplay on page 5! Just answer the quiz and get it back to WD by October 17...1986. Damn.

Critical Mass covers the newest Stephen Donaldson book, The Mirror of Her Dreams, which I always though looked cool. But I never read it.   I did read With a Tangled Skein by Piers Anthony.  I actually liked but Dave Langford didn't.  Yeah, I read all the Incarnation of Immortality books.  Like many TV shows series' it was great for 5 but too much at 7.

A Dwarves on the high seas game is next. Interesting idea. But you need to basically buy or build your own ships. Mine would have been cut outs or stolen from a toy set.

Another ad for the Immortals Set.

The Light Fantastic is a short story sequel to Terry Pratchet's The Colour of Magic and an introduction to the Discworld article later on.
The article, A Stroll Across the Discworld for AD&D.  There is a bit on how different the Discworld is from an AD&D world and how magic is different. There are some new monsters, including Death. It has some interesting ideas, but nothing is gone into detail.  I think there is a GURPS Discworld.

Mercy Mission is our Traveller adventure for the issue. It is actually quite long.

It is interrupted by the Warhammer Fantasy insert.  I have to admit it looks pretty. Not a word you normally use with Warhammer, but there is a lot of good use of color here.  GW really put out the cash for this one.

The aforementioned Thrud is next.

'Eavy Metal features painter John Blanche.  I like the Mona Lisa he painted on one of the shields.

Letters complains about the adventures.

Fracas has nice picture of Up the Garden Path another one of those ultra-rare D&D books that I other people pay too much for on eBay.

Graham Staplehurst discusses how maps are used in RPGs.

Narks is about informants in Judge Dredd.

We end with ads.

So the overall themes with this issue are "Games Workshop is our Lord and Master" and every article is about a page too long.  Most of the three page articles could have been two pages and the two page ones should be about a page and a quarter.

Well. Lets see what next week brings.  We should be getting the results from the reader polls.

Reviewing the Classics, B/X Edition

I love the Basic D&D game and the B/X version in particular.  I love it's simplicity and its ability to be adaptable to just about anything I want it to do.  So I was thrilled to death that the B/X pdfs starting showing up on DriveThruRPG, even if I knew that also meant that there was little chance of them getting reprinted.
B/X was also one of the first systems I own every product.  There are still some AD&D items I don't own and even some later editions, but B/X was and still is one of my favorites.

I have picking up all the B/X material I can on DnDClassics.com.

D&D Basic Set Rulebook (B/X ed.) (Basic)
If you are like me then this is it. THIS is what D&D was. Sure I had read a friends Holmes/Blue-book Basic set and I knew of AD&D through the Monster Manual. But this is the D&D book that started it all for me. This is the one that set fire to my imagination.
This is a complete set of rules. Character creation through to 3rd level. Monsters, treasures, dungeons. Everything that ever was or will be D&D had it's start right here (more or less). Honestly this book is not worth 5 stars here. It is worth 6 out of 5.
I almost would say that if I could only play one version of D&D ever, then this might be the one. It lacks the complexity of AD&D or 3e, but anymore I see this as a feature.
64 pages plus cover. Marbleized dice and crayon not included.

D&D Expert Set Rulebook (B/X ed.) (Basic)
This was the 1981 followup to the D&D Basic set. Designed for the Moldvay Basic there was even a little bit about what to do if you had the Holmes Basic.
This expanded the game to level 14 and for most of us it was all we needed for a very long time.
I loved the introduction of all the new undead like Vampires and Spectres (was a big horror fan even then) and that little map of the Known World. I starred at that map for hours, learning lands and names of places far off and never were.
Plus all the new spells! The options of spells for my cleric and magic-users were beyond my 11-year old brain's reckoning at the time.
At 5 bucks this is a criminal steal. I wore my old copy of my expert book out, now I have a PDF to go back too anytime I like. Combine it with the Basic book and some adventures and you are set. Everything you need to play D&D just like the good old days. No skills, no feats, no attacks of opportunity, but plenty of flexibility and action.
I love newer games, but this is the one. The one that keeps me coming back. Back to the Keep, back to Glantri and back to D&D.

B1 In Search of the Unknown (Basic)
This is my "go to" adventure anytime I want to start up a new group or game.  It's a ritual for me, roll up characters and run them through the halls of the lost Castle of Quasqueton. I still have my copy that I bought all those years ago and it was also one of the first PDFs I purchased from WotC. I never really expanded on Roghan the Fearless or Zelligar the Unknown save that they were long dead and their Castle was now overrun with monsters.
It is one of those adventures I can run with zero prep time and each time I learn something new or remember something I forgot.
This module is simple, easy to use and can adapted to any campaign world and even any game.
It is a perfect module for the Basic game.

B2 The Keep on the Borderlands (Basic)
I once read that more people have played through the Keep on the Borderlands more than any other adventure. Of that I am sure. I have run scores of new players through it myself including a new generation of gamers.
The module hardly needs an introduction and it really is almost immune to review. Who cares that the Caves of Chaos look like some sort of Monster Condo where all these different creatures live together until those meddling humans show up from the Keep.
Going to the Caves is rite of passage. It is the hallmark of a real honest to Pelor adventurer.
If you don't have it you can't really call yourself a D&D player.
Just remember, "Bree-Yark" means "I surrender" in goblin. Yell it out really loud.

B3 Palace of the Silver Princess (Basic)
Another classic. B3 has had a storied history, but the module we all actually played has a special place in many gamer's hearts.
For starters it is a Basic module, and lot of material in it is aimed at new DMs working on their craft. While the programmed text of rooms 1 to 6 might look quaint by today's standards, there is a lot of good things here.
For starters the basic premise of the module is a fun one. An Evil artifact, an innocent princess, a dashing rogue on a white dragon. Lots of the cliches of fantasy gaming, but all are played earnestly and not a hint of irony is here.
The module itself is not without issues as mentioned elsewhere. The map of the castle is enough to drive a sane mapper crazy and some of the NPCs (like the green elf "Protectors") are annoying. But all that fades when you discover the Eye of Arik and destroy it.
I recently re-ran this one for my kids using the D&D 3.5 edition rules. Worked great.
If you are new to the Basic D&D game (B/X flavor) then this is a great adventure to get.

B4 The Lost City (Basic)
Another great Moldvay module. This one is so strange, but so much fun.  I remember playing this one in 8th grade and honestly I had a blast.  It wasn't though till many years later while running it for my own kids did I see it's Pulp fiction roots.   Plenty of great influences can be seen in this from Robert E. Howard to Lovecraft to Clark Ashton Smith.
To me this one was always on the edge of that B/X divide. Sure it was a B series module, but it could have easily been one of the X series.
Unlike some adventures I played or ran in the 80s I went back to this one appreciated it more now then I did then.

X1 The Isle of Dread (Basic)
Maybe second only to B2 and B1 in terms of numbers of players, but The Ilse of Dread lasts as one of the best Basic-era adventures out there.  In today's frame of mind the adventure is equal parts Pirates of the Caribean, King Kong and Jurassic Park.  It is a heady cauldron of tropes, ideas and just plain crazy fun.  It was included in the original Expert set and it still had expanded maps and more creatures.  I never understood why the creatures where not just in the main book, but it did make the module special.
What was so nice about X1 over B2 is you had the feel it was more integrated into the Expert rules; it felt like a logical extension.
I ran it again recently with 20+ years between the last time I had ran it and it felt like a very different adventure.  There is a lot of untapped potential here. Enough for several adventures.

X2 Castle Amber (Basic)
This adventure had always been something of a Holy Grail for me.  I was a huge fan of Tom Moldvay, I  had heard this adventure took place in Glantri and it was full of horror elements.  As time went on and I still never found a copy I began to hear more; that it was a crazy dungeon full of crazier NPCs. That it is was more of a thinking module and not a hack and slash one and finally it was heavily influenced by Clark Ashton Smith, whom I always felt was superior to Lovecraft in many respects.
I did finally get a copy, paid a lot for it and I also got a copy here.
The module lives up to the hype.  It is not a particularly easy module to run and you better spend a lot of time with it.  But for me at that time (the mid 90s when I finally got a copy) it became a great addition to my growing Ravenloft collection.  It was not officially part of Ravenloft mind you, but so much of it feels the same that is would have been a crime not to bring them together.
This is one of the last of the truly classic modules.

Though not official there have been some great B/X related products.

October Movie: Jack & Diane (2012)

I didn't get to this one last year so it is one of the first up this year.  Of course the question here is whether or not this is a monster/horror movie.  Yeah there are a lot of horror elements to this story and there are even some horror like scenes.  The movie is a touch slow, but it kept my attention. Partly because Riley Keough and Juno Temple are both fantastic actors. Partly because I was expecting some sort of monster reveal at the end. And partly because I was also was hoping to hear the John Mellencamp song.  Didn't happen.

It was a fun movie and if you like a psychological type of horror where the monsters are mostly metaphorical.




Tally: Watched 2,  New 2

What are you watching?


hosted by Krell Laboratories

Tuesday, October 1, 2013

Threshold #1 is out

It is no great secret that I love Mystara.

So imagine my joy to discover that Threshold, a Mystara Fan-zine has published issue #1.



And it is a big one.

Thanks to everyone that made this possible.  I have often said that the online Mystara groups have been the most consistent in terms of their fandom and their creative ways of keeping their "dead" world alive and well.

October Movie: Thale (2012)

The theme of this October Movie Challenge is "movies I have been wanting to see forever but have not had the chance".  Thanks to Amazon Prime, Xfinity On Demand and a bunch of other services for on demand downloading I have an embarrassment of riches here!

Thale (2012)
I wanted to see this one last year but there were no copies to be had.  So it's first up this year.

Thale  reminded me of another Norwegian import I saw a while back, Trollhunter.  The movie focuses on two crime scene clean-up guys, Elvis and Leo.  On a job they discover an odd naked girl lying in a tub full of milk (or something).  Oh. And they find her tail in a freezer.  While going through some cassette tapes of the man who had lived there they discover that this girl isn't at all what she seems.

The movie takes a bit to get going and it might be be a classical horror movie per se, but there are all the elements and it is a great introduction to a myth I only know a little about.

I have to give actress Silje ReinÃ¥mo credit. She has no lines, spends 90% of her screen time completely nude and still manages to deliver a character we believe.  It is easy to do scared like thins, it is a bit harder to do violent-force-of-nature.

So far I think my month is off to a good start!




Tally: Watched 1,  New 1

What are you watching?


hosted by Krell Laboratories

Monday, September 30, 2013

October is nearly here!

October is a big deal here at the Other Side as many of you already know.

First off there is the October Horror Movie Challenge I participate in every year.
Hosted by Krell Laboratories I am planning on hitting movies I have been wanting to see for ages and just never got around to.  A really bucket list if some of the movies wen't terrible.
You can watch my progress here and on the Horror Movie Challenge Facebook page.



I am also gearing up to get Eldritch Witchery into your hands.  I am quite excited about it.
It is predominantly for the Spellcraft & Swordplay rules.   If you already own The Witch then there might not be much more in it for you, but it does cover my very first Warlock class and OSR stats for a number of demons that have never seen print (or PDF) before.  So I am quite excited about that.


There was a request to revist Monster Mondays. But I have a few projects I need to get done in October so I don't think I can do that.  BUT that all being said there is no reason why you all can't do that one on your own.

I'll have some other things happening in October that I can't quite talk about now as well.

But here is to a great October!

30 Day D&D Challenge, Day 30: Best DM You've Had

Day 30: Best DM You've Had

Here we are at the end.
What an interesting little trip this was. I enjoyed reading everyone's postings all week and congrats if you made it to the end.

Best DM.  Wow. I have had a lot of great ones over the years.  Restricting this just to D&D though makes it easier.

I have had a lot, but I have to give the nod to my hometown DMs for 1st Ed.
Jon Cook was my first DM and his style was what we might call Gonzo these days. Everything, all over the place and all at once. Just crazy ass shit all the time.  If we didn't know a rule we just kept going. Jon just had solid love of the game and that what made his games fun.

My next DM was Bob Grenda. He was in High School with me and that man created worlds on worlds.  His campaign was so layered and detailed that every game was epic.  I have been begging him for years to clean up his "Mad Wizard Killian" series of adventures (Killian's Tower, Killian's Castle, Killian's Maze...) to publish for OSRIC.  It's not just my memories, those adventures rocked and I will take the Pepsi challenge on them verses the best of the old school any day of the week.
Until then the loss is ours.

I hope you all enjoyed this little ride!