Saturday, December 15, 2012

Zatannurday: *Other* Costume Choices

So Zatanna, as many comic book heroes has a distinctive costume.  Her's also happens to double up as her stage costume.  That doesn't mean though she is immune to mixing it up a bit.

Course some of her choices have been odd, bizarre and others downright ridiculous. The most interesting thing about her latest costume is that it is mostly normal looking.

Well leave it to the fans to make changes they think need to be done.  Here are some new costume designs I ran across recently.


Reittuls Emutsoc by *inspector97 on deviantART


Sorceress Zatanna by *inspector97 on deviantART


Zatanna Circus Style by *TorqueArtStudio on deviantART


Zatanna says Hi by powerbook125 by ~talha122 on deviantART
Changed her fishnets here.


zatanna by ~edgarlll on deviantART
and here.


Zatanna Zatanna By Duss005 by ~talha122 on deviantART
No fishnets here.


All Those Zatanna's by =penguincoco on deviantART
I like this one, all the different animated Zatanna costumes.


Zatanna 2 by ~FrozenSceptre on deviantART
Something of a cross between her JLD outfit and her classic one.


Zatanna by ~melodramaticmelon on deviantART


ZATANNA original art by RODEL MARTIN by ~rodelsm21 on deviantART


Zatanna by *Szajnie on deviantART
First time I have seen her in some pink.


And one more



Friday, December 14, 2012

Happy Hobbit Day and Halfling Witches

Today is the opening of the new Hobbit movie.  I can't wait.  Only 12 hours to go for me!
The Hobbit and D&D, like many my age, are all rolled up into each other.  I remember one Christmas years ago when I got a copy of the boxed set of the Hobbit and Lord of the Rings along with some D&D books.  I will admit I had a Halfling named Bilbo and Dwarf whose family name was Oakenshield.  My son has a Wizard named Gandalf and I remember a guy back in Jr. High who had a character named Frodo.

I say you are allowed to have one character in your life named after a Tolkien character.

Lots of people will be talking Hobbits and Hobbity things.
Today I wanted to talk about Halfling Witches.

Back in 98 or 99 I was at a Journal Club meeting back when I taught stats at the University of Illinois at Chicago.  I didn't have my head in my work at the time, I was thinking about demi-human Witches.  To get me in the mood I was re-reading the Hobbit and Lord of Rings again.

While sitting there I came up with a scene of three halfling women baking bread in a kitchen, gossiping about all the neighbors and who was doing what and who was secretly in love with who in the village.  Their were children playing and running around.     A typical domestic scene.  Except that these women were Halfling Kitchen Witches or Herb Women. I went back to my office later that day and wrote up what would become one of my first demi-human witch traditions, The Halfling Herb Woman.

Note the follow is considered open under the OGL.  It appears in my latest book, The Witch now available in print and pdf format.


Halfling Herb Woman (Witch)

Adventuring halflings are known to be full of wanderlust and a desire to see the world.  Non-adventuring ones prefer the simple comforts of home, hearth and family.  The halfling witch then is the self styled guardian of both halves of the halfling heart.  The halfling witch is rarely an adventurer, but some have been know to have accompanied adventurers in the past.

Halfling witches see themselves as the hands of their Mother Goddess.  Allow the clerics to be Her eyes and voice; the halfling witch has work to do!  This does cause some friction between the two set’s worshippers, but rarely among the populace.  Halfling witches are most like their human cousins.  More females pick up witchcraft, which they just call “the Craft,” than do males, but there has not been the history of persecution among the halfling witches as with the humans.

Halfling witches tend to be open and honest not only about their Craft, but many of their other opinions as well.  While this makes them appear to be crass at times, it has also given rise to a popular saying among halfling youth, “If you want an Answer, ask a cleric.  If you want the Truth, ask a witch!”.

Halflings tend to have loose knit covens that may extend across miles of halfling territory.  When the need arises, the coven may gather, as if by magic, to a predetermined spot.

The adaptability of the halfling race has allowed their witches to exist along side their clerics for untold years.

Herb Women: Halfling Herb Women fill many roles in the halfling community.  First, she is a center of wisdom and understanding of folkways.  In some respects, she acts as an informal teacher outside of the halfling home.  She is a healer and often a seller of herbs, remedies and minor magic.  She may perform marriages (handfastings) and, most importantly, she is also the community’s mid-wife.  Few, except the most knowledgeable clerics, can match her wisdom in the ways of bringing the young into the world.

Halfling witches are very similar to human ones, except there is no history of prosecution for the Herb Women.  So nearly all Herb Women display the sign of their trade openly for all to see - a broom propped outside of their door.  Each morning the herb woman will rise and sweep her back stoop or porch to signify that she is open.  She will then place the broom outside of the door and leave the door open.  This is a welcome invitation for the community who may stop by to buy her wares or even to gossip.  It is believed that if the broom falls as someone walks in then that person is either special or under a curse.  Since the herb woman’s shop is often her kitchen, she can very well be fixing dinner all day while chatting with customers.  When the witch closes her store, she places the broom across the door as a lock.  The ritual tool for the halfling witch is of course the Besom, or witch’s broom.

Herb women get along very well with most human witches of all sorts, Kuruni (elf) and of course Good Walkers (gnomes).  They are typically any non-evil alignment, but individuals have their own choices.


HERB WOMAN (Halfling) WITCH EXPERIENCE TABLE
Level
Title
XP
HD
1
2
3
4
5
1
Halfling Initiate
0
1d6
1
2
Halfling Neophyte
3,000
2d6
2
3
Halfling Apprentice
6,000
3d6
2
1
4
Halfling Sybil
12,000
4d6
2
2
5
Halfling Adept
25,000
5d6
3
2
1
6
Halfling Mystic
50,000
6d6
3
2
2
7
Halfling Enchantress
110,000
7d6
3
3
2
1
8
Halfling Sorceress
220,000
8d6
4
3
2
2
9
Herb Woman
400,000
9d6
4
3
3
2
1
10
Herb Woman
600,000
9d6+1
4
4
3
2
2
11
Herb Woman
800,000
9d6+2
4
4
4
3
2
12
Herb Woman
1,000,000
9d6+3
4
4
4
4
3
13
Herb Woman
1,200,000
9d6+4
4
4
4
4
4


HERB WOMAN (Halfling) SAVING THROWS


Level
1-3
4-6
7-9
10-12
13
Death Ray or Poison
12
10
8
6
4
Magic Wands
13
11
9
7
4
Paralysis or Turn to Stone
13
11
9
7
5
Dragon Breath
15
12
10
8
6
Rods, Staffs and Spells
15
12
10
8
5

CHARACTER HIT ROLLS (on 1d20)
Level
Target's Armor Class
Halfling
9
8
7
6
5
4
3
2
1
0
-1
-2
-3
-4
-5
-6
-7
-8
-9
1-3
10
11
12
13
14
15
16
17
18
19
20
20
20
20
20
21
22
23
24
4-6
8
9
10
11
12
13
14
15
16
17
18
19
20
20
20
20
20
21
22
7-9
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
20
20
20
20
10-12
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
20
20
13
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20


Section 15.
The Witch Copyright 2012 Timothy S. Brannan
"Halfling Herb Women" Copyright 2012 Timothy S. Brannan

Thursday, December 13, 2012

The Witch is now in Print!

For those of you waiting till the Witch appears in print.  Well wait no longer!!
http://rpg.drivethrustuff.com/product/107132/The-Witch%3A-A-sourcebook-for-Basic-Edition-fantasy-games?affiliate_id=10748

My proof copies, your softcover copies will be, well, softcover.

The softcover version of the witch is now ready to go.  For $25.00 you can get it along with the PDF, or just   the physical book.

These make FANTASTIC Christmas gifts (though I am not sure if you will get them in time for Christmas or not).  These make FANTASTIC New Years Gifts for the that special gamer in your life.  Or for yourself.

Wednesday, December 12, 2012

White Dwarf Wednesday #43

White Dwarf #43 comes to us from the long ago time of July 1983.  I was 14 and getting ready to go to High School.  White Dwarf gives us this Celtic themed cover. What's inside?
Well we start off with an editorial from Ian Livingstone continuing the same thoughts he had in Issue 41. He notes that some companies have shut down and others are focusing on computer games.  Next verse, same as the first I guess.  Of course what we didn't know in 1983 was how some of the social aspects of TTRPGs would work their way into computer games, in particular online ones and MMORPG (look, RPG is right there).  Still though I think the Ian of 1983 would be happy to converse with the Ian of 2012 and see the changes that have been made, but also how people are still getting around a table to roll dice.

Marcus Rowland is up first with three (that's 3!) mini scenarios for last issue's Cthulhu Now.

Open Box is up with the game changer game for White Dwarf; Warhammer.   At this point in time Warhammer is being produced by Citadel Minatures and only gets an 8/10 from reviewer Joe Denver.   Questworld for RuneQuest is next. It gets an overall 6/10 from Oliver Dickinson, who is not impressed.
Lastly we have 9/10 review for a Play-by-Mail game, The Tribes of Crane.  Kids ask your grandpa about play by mail.

A bunch of new sci-fi books as well as some on disproving psychic phenomena (in particular Uri Geller) feature in this month's Critical Mass.

Lew Pulsipher is up with buying and selling magic items and why the "magic shop" concept is a ridiculous idea.

Oliver Dickinson is back with some Griselda fiction.   Andy Slack has vehicle combat for Traveller in this issue's Starbase.

The highlight for me is the second part of Irilian. The time the Northwest corner. We get six pages , dozens of locations and NPCs.

In the Letters section a letter complaining about having to read about Lew Pulsipher all the time was sent in by  Lew Pulsipher.  More debate over Don Turnbull and his point of view on the Necromancer class.

Thomas Price is up with Starport Design in Traveller.  Though there is not much here that couldn't be easily converted over to Star Frontiers,  in fact that is exactly what I did.

Oliver Dickinson is back, again, in RuneRites, discussing damage absorption in RuneQuest.

Fiend Factory has a collection of monsters that appear to be riding something.  We get Bug Riders (who ride on bugs), The Lich King (who is riding a Nightmare) and the Vanith-Vadiren, or heavenly elves that ride on pegasi.

Treasure Chest covers the martial art Bujutsu for AD&D monks.

At the bottom of the page we get another milestone in the publication of White Dwarf.
The first strip of the comic Gobbledigook  by "Bil" aka Bil Sedgewick.  The adventures of Gobbledigook the Goblin will appear off and on till about issue #100.

Classifieds and ads end this issue.  TSR has a new add featuring all it's Sci-Fi properties; Gamma World, Star Frontiers. Ares magazine and some minigames.

Pretty solid issue. I remember when I first got it I was hoping for something more Celtic themed inside, but not this issue. The cover art is cool all the same.

Tuesday, December 11, 2012

S&W Witch?

I have been rereading the Sword & Wizardry rules since Thanksgiving.

http://timbrannan.blogspot.com/2012/11/second-chance-weekend.html

And I am discovering I rather like it.  It's not perfect, and there are some things that I am still not sure why they did what they did.  But it is pretty solid.

The question I now have for all of you is this?  Should I spend any time doing a S&W version of the Witch?
Not the entire book, just the class.  I would focus on making is a core class and stripping it down to it's essentials.  Maybe just 1 tradition with some occult powers. It would be a new tradition though, something not in The Witch or Eldritch Witchery.

I am not sure yet. And if I do, whether it should be free, for sale or what. I would naturally want to include some new material.

Would anyone be interested in such a thing?