Monday, September 15, 2025

Monstrous Monday: Typhon, the Thanatonic Titan

Blood of Zeus
 I have mentioned it here many times, but Greek Mythology was my gateway to Dungeons & Dragons. I just finished watching The Blood of Zeus, formerly known as Gods & Heroes. It was great and I loved the 1st and 2nd seasons, much of the 3rd. I just didn't like how it ended. Though one of the things I loved was the Titans.  They reminded me of the Gargantua I had created back in 2013, and it was cool to see a similar idea animated.

While there were many great examples I could use as specific Gargantua, it was the depictions of the Titans and Tartarus that I really enjoyed. It did get me thinking about my Thanatonic Titans, most recently from The Left Hand Path.

In my Left Hand Path my Demonic classifications include the inhabitants prisoners of Tartarus are the Tartarians aka the Demondands and their lords the Titans.

I didn't detail the Thanatonic Titans, but they are pretty much the Greek Titans and the Norse Giants mixed together. One of my favorites was Typhon.

Typhon (Tartarian)
The Chthonic Titan, Father of Monsters

Armor Class: –5 [24]
Hit Dice: 24+24 (132 hp average)
Move: 180’ (60’), fly 120’ (40’)
To Hit AC 0: 6 [+13]
Attacks: 2 claws (2d12+6), bite (6d6) or breath (see below)
Special: Fire/poison breath, storm control, magic resistance 75%, spell-like abilities, telepathy 300’, see below
No. Appearing: 1 (Unique)
Saving Throws: Fighter 24
Morale: 12
Treasure Type: Hx2, I, N
Alignment: Chaotic (Chaotic Evil)
XP: 25,000

Genius intelligence

Typhon (Tartarian)
Typhon is a colossal, serpentine titan with a hundred dragon-heads writhing about his shoulders, each belching storms, fire, or venom. His vast wings blot out the sun, and his voice shakes the earth like thunder. Taller than any titan or storm giant, Typhon is said to have once challenged the very gods for dominion over creation, only to be chained in the deepest abyss of Tartarus. From there, he still thrashes in hatred, spawning demodands (the Tartarians) as extensions of his rage.

Typhon relishes combat and throws himself in with bloody, violent abandon. He attacks with claws and a bite but also horrible magical attacks.

Breath Weapon. Once every 3 rounds, Typhon can unleash one of two breath attacks:

  • Fire: 100’ long cone, 60’ wide at end, 20d10 fire damage (save vs. dragon breath for half).
  • Poison Gas: 50’ radius cloud, 12d10 poison damage (save vs. dragon breath for half).

Storm Control. At will, Typhon can summon hurricane winds, torrential rain, or lightning storms in a 2-mile radius. Within the storm, visibility drops to 10’, ranged weapons are useless, and creatures must save vs. Spells or be blown prone.

Spell-like Abilities (3/day each, as 24th-level caster): Lightning Bolt, Chain Lightning, Call Lightning, Control Weather, Earthquake, Dispel Magic.

Typhon also has formidable defenses. 

  • Magic Resistance: 75%, as demons.
  • Weapons: Only artifacts or +3 or better weapons can harm Typhon.
  • Aura of Dread: Any mortal within 120’ must save vs. Spells or flee in terror for 2d6 rounds.

Typhon is unique. He cannot be permanently slain -if reduced to 0 hp, his form dissolves into storm clouds and writhing serpents, reforming in Tartarus within 1d100 years. He is the father of countless monsters, including demodands, chimeras, and hydras. Some sages whisper that earthquakes and great volcanic eruptions mark the struggles of Typhon beneath the earth, forever trying to break his bonds.

Encountering Typhon on the mortal plane is a sign of great calamity or anger of the gods. 

Typhon and the Demodands

When Typhon roamed the mortal world, he was the father of monsters with his mate Echidna. When Typhon was imprisoned, Echidna was dead. Typhon set out to create a new set of offspring to destroy those who had imprisoned him and killed his mate. These new monsters were the demodands.

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