Tuesday, August 14, 2012

Hex Girls: Lord Salem on TV?

Faithful reader Danny pointed this out to me the other day.

On the new Scooby Doo Mystery Incorporated there was a character, Hebediah Grim, who is very similar to my own "Lord Salem".



The episode was called Grim Judgement and I guess the character was the ghost of a Puritan judge (thus the mallet).

http://scoobydoo.wikia.com/wiki/Hebediah_Grim
http://scoobydoomysteryincorporated.tumblr.com/post/29064054832/happening-now-on-mystery-incorporated-a-puritan
http://scoobydoo.wikia.com/wiki/Grim_Judgement

I am not surprised they come up with a character like this.  Using a Puritan judge or witch-hunter is kind of a no-brainer really.

I will have to watch this episode sometime and see if I get any ideas.  Maybe for the game I can rework it into an CAH2 episode where the girls Lord Salem/Grimm are attacking actually are witches.  Maybe this is the first time we see him.

Witch Books, Part 2. d20 years

Continuing on my previous post on the witch classes for the D&D game.  In this post I'll focus on the the early batch of d20 and later books.

DMG Witch
Let's not forget that the witch was a "sample" character in the 3.0 edition DMG.  She was basically a Sorcerer that had a different spell list.  Dropped some of the iconic damage spells of the Wizard in favor of some minor Cleric spells.   I always considered this the baseline witch. Though since it was not in the SRD I avoided reading about it.  When working on Liber Mysterium back in the day I was very, very strict about what I would read.  In fact I have a spread sheet full of spells and I would have discussions on what was and was not a witch spell.  In the end I ended up with a list that was not too unlike the witch spell list in the DMG, but I have tons of documentation of how I got it.  We were more concerned back then that WotC was going to stomp out any d20 infraction they found.  Still glad I did all the work though.  I was able to go back to it for all my other witch books.

Relics & Rituals
While not a book about witches per se, there is a lot in this book to like.
This was one of the very first additional magic books available for the d20 game.  It has a number of things that would be expected.  There are a good number of Prestige Classes for starters and I particularly liked the Blood Witch and the Sea Witch.  There are new feats and hundreds of new spells.  But the real gem of this book and the reason why it is still good to have today are the ritual casting rules.  There was a time that including a copy of these was mandatory in any new d20 book magic it seemed. They were frankly some of the best mutli-caster rules I had seen to that date and I have not seen anything else in the d20 world that has since come close.  Throw in scads of magic items and the book is a steal at twice this price really.

The Quintessential Witch - Mongoose (Print) (PDF)
I am not a huge fan of the older Mongoose books.  There are number of issues with the classes all over over the place, odd editing and art that runs the gambit.  This book is not any different.  The witch class is pretty typical of the time (early days of the d20 boom).  There is a wide variety of Prestige classes, which is nice, but not all of them are usable.  The book tends to be full of a lot cliches.   Though the ones that are good (Occultist, Puppet Mistress) are very good.  There is a good section on new uses for skills including telling fortunes and a good section of feats. There are new spells and new magic items, as expected, but the coolest thing might be the Places of Power.  Some Times of Power ends the book (also a good section).

The Witch's Handbook - Green Ronin
Certainly a great effort.  There is a lot I really like about this book.  The gems of this book are the ideas for skills and of course the fantastic cover art by Stephanie Pui-Mun Law.  Like my own d20 book this witch uses Wisdom to cast Arcane spells.  I still kinda like that to be honest.   There are a lot of nice Prestige Classes here.  There are new spells and like Way of the Witch below it uses the Ritual Casting rules from Relics & Rituals which were very much in vogue at the time.
There is no PDF of this I can buy which is disappointing really.

Way of the Witch -  Citizen Games
Style-wise this is the best of the lot of the early witch books for d20.  Hard cover, with some of the most beautiful art I have seen in a book.  I mean look at that Thomas Denmark cover.
The witch is basic and has a lot a really nice features.  The prestige classes are simple, but functional, dividing the witch into White, Black, Grey and Brown witches.  There are some other nice ideas as well.  The authors really took their time and care with this one and it really shows.
Alas, Citizen games did not make it out of the d20 boon alive.  They were going to come out with a second witch book, Seasons of the Witch, and I had heard a little about it.  I had high expectations really.
I am also disappointed that there is no pdf of this I can buy anywhere.  It would be great to have all my witch books in one place on my hard drive(s).

Lions' Den Press: Classes of Legend: The Witch
This one is different enough from the Pathfinder or DMG versions of the witch class to merit it's own product.  There are some new feats and spells.  All 20 levels are presented as well as some "High Witchcraft" alternate levels. Some good ideas here and not bad for the price.

The Enduring: Witches and Shamans
This book gives us a Faery Witch and Shaman class.  There is some natural overlap between the two.   In addition there are also 3 new prestige classes and 22 new feats.  There are a fair number of new magic items and a lot of new spells. There are also quite a few new monsters that are likely to exist in the same worlds as witches and shamans.   The classes seem a bit overpowered for straight d20 ones, but might make good Pathfinder classes.  The feats and spells are mixed bag. I have seen similar sorts of feats and spells in other books, some better, some worse.  But for the price, this is a good deal.  I am not a huge fan of the art, but it is not bad.

Unorthodox Witches
A lot of different types of witches built from the d20 rules. A few new ideas and a lot recycled art.
If you are looking for new ideas for witches, wizards or other types of spellcasters.
After going over this book again all these years later there is actually quite a bit more for your money.  55+ pages, and plenty of classes, there is a lot here that can use right out of the box or combine for something new.  The key word that I was forgetting here was "Unorthodox" and these certainly fit.  While I see this primarily as a GMs tool, there is likely to be a class in here that you will want to try if you are into witches.  Just because it is called a Beguiler or Crescent flyer, doesn't matter, that is just to separate them all out from each other.
There is something good here if you like arcane classes. Or any class with a bit of mystery to it.
Actually I would not use them as classes, but edit them a bit for Prestige classes for the Witch.

Lost Classes: Chaos Witch
Some products you buy for the content, some for the art. This was both.  I was working on the Chaos Witch for WitchCraft a while back and I wanted to see what is was all about.  Plus the witch on the front looks like Raven from the Teen Titans.  I didn't actually use anything here for the WitchCraft Chaos Magick, but I did enjoy this.

It is an interesting Prestige Class that adds a bit of randomness to her spell casting effects. She gains a few extra spell-like abilities and a random "hex" to curse people with.
A lot of fluff is given for the class, but the crunch does not quite match up. Still an interesting class for an NPC or a witch-themed game.  Only 3 pages, but the price is low.


Dept. 7 Adv. Class Update: NeoWitch Guardian
An advanced class for d20 Modern.  Has some nice features and powers.  I particularly like the broom (Besom) attacks. Great for d20 modern with magic.

Monday, August 13, 2012

D&D Next next playtest packet

The next playtest packet is out for D&D5 (I still hate calling it "Next").

There is a lot more material including character generation (novel concept you ROLL for your abilities) which already has some of the newer guard complaining.  Though there is the standard array.

First thoughts:
- I like the monster write-ups.  They are simple and easy to read and can summarized in a module easy.
- Character creation is really fast, as it should be.
- Some feats now seem to be maneuvers, which I like.
- Classes focus on the Big 4.
- Backgrounds and skills together. This is an improvement over 4e since you can now play that kid just off the moisture farm.
- I can see Witch as being a Specialty of a Wizard.  This reminds me a lot of the 2nd Ed Kits.
- Races are the other Big 4.

All in all I see the strands of DNA from every edition of D&D here.
I will buy this game, I am not sure if I'll play it much but who knows.

Witch Books, Part 1. The beginings

With Eldritch Witchery and The Witch done and off to final edits and layout I wanted to spend some time looking at some the older books on witches for the D&D game over the years.  I have all these books (no surprise really) and I have played them all.   Each brought something different to the game and some worked better than others.

Bard Games: The Compleat Spellcaster
Man I loved this supplement back in the day.  The witch in this is very typical of the time.  It is a modification of Magic User class, but with a bunch of new spells. What is lacks in actual crunch it more than makes up for in style.  What was particularly cool about this was all the new demons and other monsters.
This was later merged into the Arcanum series of books that were also quite fun.

Witches Court Marshes (print) (pdf)
An adventure and an new class. When I first got this years ago, but long after I had moved away from AD&D 2nd ed and I was not that impressed.  Now looking back at it, it has a certain charm.  The Witch class is a sub-class of Magic-User, but the experience for each level is much lower that I have seen for other witches.  There are plenty of new spells and in true old-school fashion some classes and monsters are completely immune to the witch's power/spells.
In addition to all of this there is a marsh that is the home to many evil witches.  I might need to update this one for my own uses.

Dragon #114 Witch
This one the one that grabbed my, and many other's attention back in the day.  It was presented as an NPC Class, but I don't know anyone that followed that rule. This was an update of the witch class that had appeared earlier in Issue 43.  It is also the one the most people seek to emulate.  The witch here was limited in level, but there were plenty of options.  This witch included many level based powers, plenty of new spells and an interesting new concept of High Secret Order spells.  The HSO spells were only available if the witch belonged to the High Secret Order.  This issue also featured a really great piece of Elmore art and I have always associated witches and his art ever since.
One only needs to see the top of my blog here to know how well this class has defined how D&D players see the witch.

Witches Mayfair Games
This was the book that I HAD to buy.  First off, it was all about witches and it came at  a time when I had been working on my own witch class for some time, but had not quite got everything solid yet.  It was also my first go at playtesting a class.  I used this witch in a game but every time she went up in level I also leveled up my own witch class and the Dragon #114 witch.  Just to compare powers.  As a guideline I also had the exact same character as a Magic-User/Wizard so I could compare what she could do in the game.  It was very interesting.
Plus is was from Mayfair games and they were now (then) doing Chill.
It has 9 different kinds of witches and plenty of really cool spells.  Interestingly enough it also had the Deryni in this book.  I had played a thoroughly OD&D (with honest to goodness LBBs) where the characters were all Deryni with a psionic system from Eldritch Wizardry.   To this day I still feel the Deryni are more psionic than magic, but the class here is not bad.  I also felt the book had a lot of good advise on how to add witches to a game that might not have had them before.

Complete Wizard's Handbook
This is less of a witch book, but it does feature the witch "Kit" for AD&D 2nd Ed.  It also really set the tone for what WotC would later do with their own witches in 3.x (the custom wizard in the DMG).   The additional spells are nice to have for this, but only required if you also like to play other wizard types or need to have a complete collection.

Van Richten's Monster Hunter's Compendium #3
This guide combines the previous works of Van Richten's Guide to Fiends and Van Richten's Guide to the Vistani, plus the unreleased Guide to Witches.  Needless to say I was really looking forward to this book  Obviously the Guides to Demons (renamed from Fiends) and Vistani, were still top notch.  The Guide to Witches really should have been called the Guide to Hags and Witches, because it dealt with both.  I'll break it down here.

Guide to Hags
        I really liked this part.  Hags should be part of Ravenloft, and I think this section did a great job of presenting another monster type in a far more complex light.  It is on par with the Guide to Liches or Vampires.
I would have liked to seen more on linking hags to Night Hags.  I liked the second change idea that other hag type change into Night Hags, but does not have to be the only way they are linked.  In the Monster Manual 2 (1st Ed.) stats that the Annis is a relative to Night Hags and the Greenhag is a relative to both the Annis and the Sea Hag.
I liked the Irdra/Ogre link to hags, but I liked the "Dark Fay" theory much better.  My hag, the Makva (or Wood Hag), are more of a dark faerie type than an ogress.  Plus I don't play Dragonlance, so the Irdra are not part of my worlds.
For Hag reproduction and powers the Makva are most similar to Greenhags. Except most Makva only live about 800 years.  Makva are usually spawned from elves and half-elves rather than humans.  Makva may join coveys, but their will be only one makva per covey. In spawning rituals Makva pick elves or half-elves as victims. They can perform them only on nights of the new moon.

Guide to Witches, Warlocks and Hedge Magicians
        I was prepared to find witches that were very different than my own, but I did not expect that they would be this different! Witches have had a spotty history with D&D since the beginning and it seems that every few years a new rule book comes up that gives us a different vision on the witch.  To begin with this witch is not a class or a subclass, but a kit.  It is also not the same as the Complete Wizards Handbook witch kit.  What I did like was the information on the Church of Hala and the acknowledgement that witches could be good or evil, overall I did not like it.
        I am not saying I did not like the new kit, I just do not like them as Witches.  The author, Steve Miller, got the points right about witchcraft being based in faith and I really liked the whole idea of the Weave, I just did not feel that these were the same kinds of witches from fantasy and horror literature. For example where was any mention of the occult? Or how about familiars? I just felt that these witches lacked a few of the things that made witches special.

Which Witch is Which?
Here is a side by side comparison of the various classes and kits that have been called witches over the years.
Bard Games CWH Role-Aids VR MHC3 Dragon #114
Base Class own Wizards Wizards Any non-magical Own subclass
Races, human yes yes yes yes yes
…Half-Elf yes yes yes yes yes
…Elf no yes yes yes no
…Half-Orc no no no no no
…Gnome no rare no no no
…Vistani (and Half) NA maybe no yes no
Ability Requirements WIS 13, INT 13 INT 13, WIS 13 INT INT 10, WIS 12 INT 10, WIS 10
…Minor Requirements
CON 13 WIS CON
Proficiencies NAWizard Wizard By Class NA
…Bonuses magic yes no yes yes
Alignment, Witch Any non-good Any any lawful
…Warlock NA NA Any any chaotic NA
Weapons Restrictions yes yes yes no yes
Armor Restrictions yes yes yes when casting yes
Highest Spell level 7 9 9 9 8*
Special Powers yes yes yes yes yes
Special Hindrances yes yes no minor yes
Faith? NA not-required yes yes yes
Covens yes no yes yes yes

These products represent the earliest years of D&D on up to almost 2000.  The next 12 years we will see almost 3 new versions of the D&D game (more or less, D&D 3.x, D&D 4, Pathfinder) and more witches than ever before.

Sunday, August 12, 2012

Posting this week




My regular posting is going to be off this week due to Gen Con.

I have some reviews of some books I have been using for years , so I have those queued up and ready to go.

There might the random/odd post from Gen Con itself.

But otherwise I am going to be enjoying the Best 4 Days in Gaming!

Saturday, August 11, 2012

Zatannurday: Zatanna art

Zatanna Art
Here some Zatanna art that has crossed my computer screen the last couple of weeks.  Thought I would share.

Enjoy!

Making the rounds on Facebook

This one is by Oliver Nome

By Cedric Poulant

A couple of Anime Zatannas




Friday, August 10, 2012

Friday Links

It is the Friday before Gen Con.  While I am gearing up for some serious vacation time coming to me. I figure I'll send you out some link today.

First off, David from There's Dungeons Down Under is back, at least for 1 post.

Kenzer & Co are giving away HackMaster Basic for free!  Crazy I know.

The Kickstarter for Band of Zombies for All Flesh Must Be Eaten has 21 days left to go. Get in on the Zombie WWII goodness.  This promises to be a great book.

My boys and I have decided to start our 1st Ed AD&D game at Gen Con.  Seems fitting and I don't have to haul all my minis and maps with me.
But to do that I need character sheets.  While I have one of each type of the original AD&D sheets left, I didn't want to use them.  Good thing we have the Mad Irishman and his collection of RPG Sheets.

Happy Friday everyone!