Well. It seems that there is something out there.
http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120109#78014
http://grognardia.blogspot.com/2012/01/quelle-surprise.html
http://greyhawkgrognard.blogspot.com/2012/01/here-comes-5th-edition.html
http://spellcard.blogspot.com/2012/01/its-happening.html
http://www.heropress.net/2012/01/cat-is-out-of-bag.html
http://batintheattic.blogspot.com/2012/01/wizards-remakes-d.html
http://dnd-realm.blogspot.com/2012/01/5th-edition-d-announced.html
http://backtothekeep.blogspot.com/2012/01/everything-new-is-old-again.html
http://greywulf.net/2012/01/resolutions-are-for-breaking-right-5e-broke-me/
http://blackmoormystara.blogspot.com/2012/01/d-5e-announced.html
http://addgrognard.blogspot.com/2012/01/lets-tell-them-what-we-reeaaaly.html
http://likebeingreadtofromdictionaries.blogspot.com/2012/01/its-time-to-start-writing-your-4e.html
http://slamdancr.com/wp/2012/01/we-are-the-end-of-days-and-the-rebirth/
http://jrients.blogspot.com/2012/01/open-letter-to-wotc.html
http://www.robertjschwalb.com/2012/01/dungeons-dragons-next/
http://www.tenkarstavern.com/2012/01/wotc-big-non-event-d-5e-is-coming.html
http://www.rpgblog2.com/2012/01/is-5e-d-relevant.html
http://swordsandwizardry.blogspot.com/2012/01/5e-initial-thoughts.html
http://moldyvale.blogspot.com/2012/01/you-knew-it-would-come-to-pass.html
http://blog.retroroleplaying.com/2012/01/d-5th-edition-announced.html
http://lawfulindifferent.blogspot.com/2012/01/so-5th-edition-huh.html
http://gothridgemanor.blogspot.com/2012/01/5e-d-in-word-of-tom.html
http://akraticwizardry.blogspot.com/2012/01/dungeons-and-dragons-fifth-edition-is.html
http://lasgunpacker.blogspot.com/2012/01/type-v.html
http://mythopoeicrambling.blogspot.com/2012/01/big-whoopin-surprise-5e.html
Lots of opinions. Lots of guessing.
I signed up for the playtest of course.
Monday, January 9, 2012
Dungeons & Dragons 5th Edition
The worst kept secret in the RPG biz is now out.
Players Roll the Dice for Dungeons & Dragons Remake
I'll have some thoughts on this in a bit. But I am interested in how they are going to get the player input.
Here is the press release from WotC.
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109
Players Roll the Dice for Dungeons & Dragons Remake
I'll have some thoughts on this in a bit. But I am interested in how they are going to get the player input.
Here is the press release from WotC.
http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109
Saturday, January 7, 2012
Here There Be Dragons...update
Working with my son right now on his dragon book. He has a lot of cool ideas and I like how the book is shaping up.
After going around a couple times on the system we wanted to use, we decided today that the book will be stated up for 1st Edition Advanced rules.
We felt there are a ton of books out there for 3e. We were not really interested in doing it for 4e though either. Basic was my original choice since it can be translated well. We even very, very briefly considered Savage Worlds (his new favorite).
I need to read over the OSRIC license IF I want to indicate compatibility with OSRIC (no idea if I want too or not yet). Of course there is the Labyrinth Lord "Advanced Edition Companion" and that is also a good candidate. They both represent the same era of play and are largely compatible with each other.
I think this is a good way to go to be honest. His ideas are very much n the mindset of the earliest days of the hobby; when everything was permitted and no one said you couldn't have a blue dragon that had ice cold fire as a breath weapon. HTBD will be a new point of view on these creatures, something I think we could all use after nearly 40 years.
Not sure on the deadline or when it will be out. But the author is working on it when it is his turn to use the homework computer.
After going around a couple times on the system we wanted to use, we decided today that the book will be stated up for 1st Edition Advanced rules.
We felt there are a ton of books out there for 3e. We were not really interested in doing it for 4e though either. Basic was my original choice since it can be translated well. We even very, very briefly considered Savage Worlds (his new favorite).
I need to read over the OSRIC license IF I want to indicate compatibility with OSRIC (no idea if I want too or not yet). Of course there is the Labyrinth Lord "Advanced Edition Companion" and that is also a good candidate. They both represent the same era of play and are largely compatible with each other.
I think this is a good way to go to be honest. His ideas are very much n the mindset of the earliest days of the hobby; when everything was permitted and no one said you couldn't have a blue dragon that had ice cold fire as a breath weapon. HTBD will be a new point of view on these creatures, something I think we could all use after nearly 40 years.
Not sure on the deadline or when it will be out. But the author is working on it when it is his turn to use the homework computer.
Zatannurday: Cedric Poulat
I discovered Cedric Poulat in a Deviant Art search for pictures of Ice for the first day of winter. Turns out he is just about as crazy about Zee as I am. So I figured I'd start out the New Year's Zatannurday with the artist I ended the old year with.
His Deviant Art page is here, http://j-estacado.deviantart.com/
And his Zatanna gallery is here, http://j-estacado.deviantart.com/gallery/11873463 here are some of my favorites.
Z by *J-Estacado on deviantART
Z A T A N N A - markers by *J-Estacado on deviantART
Zatanna 2 by *J-Estacado on deviantART
Zatanna- A R T N O U V E A U by *J-Estacado on deviantART
Z A T A N N A - burlesque by *J-Estacado on deviantART
So, go to his page and check out all his cool art.
His Deviant Art page is here, http://j-estacado.deviantart.com/
And his Zatanna gallery is here, http://j-estacado.deviantart.com/gallery/11873463 here are some of my favorites.
Z by *J-Estacado on deviantART
Z A T A N N A - markers by *J-Estacado on deviantART
Zatanna 2 by *J-Estacado on deviantART
Zatanna- A R T N O U V E A U by *J-Estacado on deviantART
Z A T A N N A - burlesque by *J-Estacado on deviantART
So, go to his page and check out all his cool art.
Friday, January 6, 2012
La Befana The Christmas Witch
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La Befana at Disney World |
This year I remembered, but had set the date wrong. Oh well.
You can read more about her here, http://en.wikipedia.org/wiki/Befana
The most common tale is she directed the Three Wise Men to the new baby Jesus, but declined to go with them till her housework was done.
Like St. Nick/Santa, she gives out gifts to Children on Epiphany Eve. Befana, like many other Christianized myths has her origin in an older story of the Goddess Strenua. So she is seen a protector figure in myth.
Given that she is such a complex character it would be difficult to do her justice in a write-up.
But I can talk about her broom.
Her Broom seems to be perfect as a powerful witch artifact that you can drop into your games.
The following is released as Open per the OGL.
La Befana’s Broom
La Befana was a great and powerful witch. Legend says that she once helped three great and powerful Magic-Users find their way when they were lost, search for a young king. They had asked La Befana to go with them, but she declined telling them she had cleaning to do. In reality she did not want to go because she had lost her own baby and seeing this new one would have made her sad.
The Magic-Users on their return brought La Befana a gift, a magical broom that would clean her home for her if she uttered the proper word. It would also render her invisible and allow her to enter the home of anyone unnoticed as long as her intentions were good and pure. La Befana used this magic to go into people’s homes on the eve of the Magic-Users' return to her each year to clean the homes of the good people in her village and leave a small present, usually a bit of candy for the good children or a bit coal for the bad ones.
She has let the broom go now so it may continue to do good in the world where she can’t go.
In the hands of a Good witch this broom will manifest the following powers:
- Act as a Broom of Flying
- Act as a Broom of Protection, Threshold
- When held it will render the witch Invisible
- When used to knock on a door the door will open as if a Knock spell was cast on it. Inhabitants will not be able to hear the knock.
Neutral witches can also use these powers, but only if their intent is pure and good. If they attempt to do anything that is considered harmful or against those pure intentions then the Broom treats them as if they were Evil.
Evil witches cannot use the Broom at all. Once they touch it it becomes a Broom of Animated Attack. The broom will attack for 1 round (it gets the initiative due to surprise) then it disappears.
Typically the Broom will remain with any given witch only for one year then it will disappear to find another worthy witch.
Blogging A to Z?
Last year I proudly participated in the Blogging A to Z challenge in April.
I felt it was not only a good way to stretch my creative abilities but work on my writing and do a bit a cross blog-genre promotion. My hits went up, and stayed up, drastically during and after April and I got my greatest surge of followers.
Well they are doing it again this year.
I felt it was not only a good way to stretch my creative abilities but work on my writing and do a bit a cross blog-genre promotion. My hits went up, and stayed up, drastically during and after April and I got my greatest surge of followers.
Well they are doing it again this year.
Though I am not sure I am going to do it this year yet or not.
Last year it worked out on many levels for me. I recall thinking about the posts I had queued up and how they would fit the challenge. When "Z" fell on a Saturday it clinched it for me.
Part of the purpose of the blogfest is to post every day. I do that now anyway.
Keep in mind I am NOT saying participation is a bad idea, far from it in fact.
I actually suggest that we get MORE OSR/RPG bloggers participating to get our message out there.
The one thing we all talk about is getting more people involved in our hobby, we can't do that if the only people we talk to are already in our hobby.
Plus if you are selling a product you should participate just to more attention to you and your book.
If I do it this year then I need to do a theme or something, make it more challenging than last year.
Are you going to participate? Why or why not?
Thursday, January 5, 2012
Skylanders Hex for Pathfinder
So we have been playing Skylanders a lot recently. My little witch Hex is now 5th level. Not to bad really.
To celebrate here she is in her Pathfinder Witch version.
You can read the background and see my 4e stats of her here.
I don't have my books with me, so I took some artistic license with how she is presented here. So instead of the floating skull familiar I gave her a bat. I am just going to say it is a skull with wings.
Hex
HEX CR 4
Female Drow Witch 5
CN Medium Humanoid (Elf)
Init -1; Senses Darkvision (120 feet), Low-Light Vision; Perception +7
DEFENSE
AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 23 (5d6)
Fort +1, Ref +0, Will +5
Immune sleep; Resist Elven Immunities; SR 11
Weakness Light Blindness
OFFENSE
Spd 30 ft.
Melee Unarmed Strike +2 (1d3/20/x2)
Special Attacks Blight (DC 16), Misfortune (DC 16)
Spell-Like Abilities Dancing Lights (1/day), Darkness (1/day), Faerie Fire (1/day)
Witch Spells Known (CL 5, 2 melee touch, 1 ranged touch):
3 (2/day) Bestow Curse (DC 17), Pain Strike (DC 17)
2 (3/day) Scare (DC 16), Death Knell (DC 16), Glide (DC 16)
1 (4/day) Chill Touch (DC 15), Cause Fear (DC 15), Mage Armor (DC 15), Ray of Enfeeblement (DC 15)
0 (at will) Touch of Fatigue (DC 14), Dancing Lights, Daze (DC 14), Bleed (DC 14)
STATISTICS
Str 10, Dex 9, Con 10, Int 19, Wis 13, Cha 12
Base Atk +2; CMB +2; CMD 11
Feats Alertness, Arcane Talent: Daze (3/day), Ectoplasmic Spell
Traits Focused Mind, Scholar of the Great Beyond: Knowledge (History)
Skills Bluff +2, Diplomacy +2, Fly +3, Heal +6, Intimidate +9, Knowledge (Arcana) +12, Knowledge (Dungeoneering) +9, Knowledge (History) +11, Perception +7, Sense Motive +4, Spellcraft +12, Stealth +1, Survival +2
Languages Abyssal, Common, Draconic, Drow Sign Language, Elven, Undercommon
SQ +3 to Fly checks, Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Poison Use (Ex), Share Spells with Familiar, Speak With Familiar (Ex), Ward +2 (Su)
Other Gear Staff of Necromancy
SPECIAL ABILITIES
+3 to Fly checks You gain the Alertness feat while your familiar is within arm's reach.
Arcane Talent: Daze (3/day) You gain a chosen spell as a spell-like ability, 3/day.
Blight (DC 16) (Su) Curse animals, plants, or land
Dancing Lights (1/day) (Sp) Cast Dancing Lights once per day.
Darkness (1/day) (Sp) Cast Darkness once per day.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Drow Immunities - Sleep You are immune to Sleep effects.
Ectoplasmic Spell You can cast a spell that has full effect against incorporeal or ethereal creatures.
Elven Immunities +2 save bonus vs Enchantments.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Faerie Fire (1/day) (Sp) Cast Faerie Fire once per day.
Focused Mind +2 to Concentration checks
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Misfortune (1 round(s)) (DC 16) (Su) Target must take the lower of 2d20 for rolls.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Resistance (11) You have Spell Resistance.
Ward +2 (Su) Target receives +2 AC and save bonus until they are hit or fail a saving throw.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
To celebrate here she is in her Pathfinder Witch version.
You can read the background and see my 4e stats of her here.
I don't have my books with me, so I took some artistic license with how she is presented here. So instead of the floating skull familiar I gave her a bat. I am just going to say it is a skull with wings.
Female Drow Witch 5
CN Medium Humanoid (Elf)
Init -1; Senses Darkvision (120 feet), Low-Light Vision; Perception +7
DEFENSE
AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 23 (5d6)
Fort +1, Ref +0, Will +5
Immune sleep; Resist Elven Immunities; SR 11
Weakness Light Blindness
OFFENSE
Spd 30 ft.
Melee Unarmed Strike +2 (1d3/20/x2)
Special Attacks Blight (DC 16), Misfortune (DC 16)
Spell-Like Abilities Dancing Lights (1/day), Darkness (1/day), Faerie Fire (1/day)
Witch Spells Known (CL 5, 2 melee touch, 1 ranged touch):
3 (2/day) Bestow Curse (DC 17), Pain Strike (DC 17)
2 (3/day) Scare (DC 16), Death Knell (DC 16), Glide (DC 16)
1 (4/day) Chill Touch (DC 15), Cause Fear (DC 15), Mage Armor (DC 15), Ray of Enfeeblement (DC 15)
0 (at will) Touch of Fatigue (DC 14), Dancing Lights, Daze (DC 14), Bleed (DC 14)
STATISTICS
Str 10, Dex 9, Con 10, Int 19, Wis 13, Cha 12
Base Atk +2; CMB +2; CMD 11
Feats Alertness, Arcane Talent: Daze (3/day), Ectoplasmic Spell
Traits Focused Mind, Scholar of the Great Beyond: Knowledge (History)
Skills Bluff +2, Diplomacy +2, Fly +3, Heal +6, Intimidate +9, Knowledge (Arcana) +12, Knowledge (Dungeoneering) +9, Knowledge (History) +11, Perception +7, Sense Motive +4, Spellcraft +12, Stealth +1, Survival +2
Languages Abyssal, Common, Draconic, Drow Sign Language, Elven, Undercommon
SQ +3 to Fly checks, Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Poison Use (Ex), Share Spells with Familiar, Speak With Familiar (Ex), Ward +2 (Su)
Other Gear Staff of Necromancy
SPECIAL ABILITIES
+3 to Fly checks You gain the Alertness feat while your familiar is within arm's reach.
Arcane Talent: Daze (3/day) You gain a chosen spell as a spell-like ability, 3/day.
Blight (DC 16) (Su) Curse animals, plants, or land
Dancing Lights (1/day) (Sp) Cast Dancing Lights once per day.
Darkness (1/day) (Sp) Cast Darkness once per day.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Drow Immunities - Sleep You are immune to Sleep effects.
Ectoplasmic Spell You can cast a spell that has full effect against incorporeal or ethereal creatures.
Elven Immunities +2 save bonus vs Enchantments.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Faerie Fire (1/day) (Sp) Cast Faerie Fire once per day.
Focused Mind +2 to Concentration checks
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Misfortune (1 round(s)) (DC 16) (Su) Target must take the lower of 2d20 for rolls.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Resistance (11) You have Spell Resistance.
Ward +2 (Su) Target receives +2 AC and save bonus until they are hit or fail a saving throw.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
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