The Runequest license is ending over at Mongoose. Actually it is up tomorrow.
I had been planning to mention this before now, but my October and November got way from me.
So here is you last chance to get these books from Mongoose.
http://rpg.drivethrustuff.com/index.php?cPath=161_5353&affiliate_id=22713&src=MMMFB&affiliate_id=10748
I am sure RQ will be poping up somewhere else. It is a good old school game and in today's market it should find a home pretty easy.
Tuesday, November 29, 2011
Monday, November 28, 2011
Cyber Monday
Today is Cyber Monday, the day when most of of us go back to work after the long Thanksgiving bender and do our Holiday shopping online. I like to shop online, even if I know I really should be shopping local.
That all being said, DriveThruRPG is offering some great deals deals today.
Get something for the gamer in your life. Even if that happens to be yourself!
That all being said, DriveThruRPG is offering some great deals deals today.
Get something for the gamer in your life. Even if that happens to be yourself!
Baba Yaga
WotC has put up the 4e stats of Baba Yaga, the Hungry Witch, up. You will need DDi access.
http://www.wizards.com/DnD/Article.aspx?x=dnd/dun/201111courtofstars#77691
Baba Yaga has been part of the D&D universe since the beginning. Eldritch Wizardry and the DMG featured stats for her Dancing Hut and there have been adventures to feature her over the years as well. The great D&D witch Iggwilv is said to have been one of her students.
It's a good article. Reading it I do notice that WotC falls into the trap we all do, making any mythical NPC just really, really powerful; she is a 27th level opponent here.
I think I should stat her up for "The Witch" and see if I can get by with less level, but still give her the power she needs.
ETA: The oddest thing just occurred. I was reading my post in Google Reader with auto translate on, and it changed "Baba Yaga" to "Father Nyaga". I think I need to come up with a male witch that is Baba Yaga's counterpart, or enemy or something. Maybe he is a wizard and thousands of years ago, so long that even he and Baba Yaga were young, they were lovers. I like that idea.
http://www.wizards.com/DnD/Article.aspx?x=dnd/dun/201111courtofstars#77691
Baba Yaga has been part of the D&D universe since the beginning. Eldritch Wizardry and the DMG featured stats for her Dancing Hut and there have been adventures to feature her over the years as well. The great D&D witch Iggwilv is said to have been one of her students.
It's a good article. Reading it I do notice that WotC falls into the trap we all do, making any mythical NPC just really, really powerful; she is a 27th level opponent here.
I think I should stat her up for "The Witch" and see if I can get by with less level, but still give her the power she needs.
ETA: The oddest thing just occurred. I was reading my post in Google Reader with auto translate on, and it changed "Baba Yaga" to "Father Nyaga". I think I need to come up with a male witch that is Baba Yaga's counterpart, or enemy or something. Maybe he is a wizard and thousands of years ago, so long that even he and Baba Yaga were young, they were lovers. I like that idea.
Saturday, November 26, 2011
Zatannurday: More Deviant Art
I like Deviant Art. While there is a bunch of junk on the site, there is still a ton of great art to enjoy and sometimes even buy a print of.
Here are some more of my favorite Zatanna pieces.
do you believe in magic? by ~KillerStella on deviantART
_Zatanna by ~JardelCruz on deviantART
Zatanna goes to Heroes con by ~doonboy on deviantART
Zatanna-Ink by *leonartgondim on deviantART
Zatanna - Elegance And Magic by ~Canjoke on deviantART
Zatanna by =Candra on deviantART
And more from Chrissie Zullo
Zatanna Commish by *chrissie-zullo on deviantART
Zatanna Commission by *chrissie-zullo on deviantART
And one special non-deviantART one that was posted earlier in the week.
http://artofdesignosaurus.tumblr.com/post/12071958763/zatanna-i-experimented-a-bit-more-on-this
Here are some more of my favorite Zatanna pieces.
do you believe in magic? by ~KillerStella on deviantART
_Zatanna by ~JardelCruz on deviantART
Zatanna goes to Heroes con by ~doonboy on deviantART
Zatanna-Ink by *leonartgondim on deviantART
Zatanna - Elegance And Magic by ~Canjoke on deviantART
Zatanna by =Candra on deviantART
And more from Chrissie Zullo
Zatanna Commish by *chrissie-zullo on deviantART
Zatanna Commission by *chrissie-zullo on deviantART
And one special non-deviantART one that was posted earlier in the week.
http://artofdesignosaurus.tumblr.com/post/12071958763/zatanna-i-experimented-a-bit-more-on-this
Friday, November 25, 2011
The Witch: Artifacts
Been working on the Artifacts for "The Witch". I know, I am so late...
I like the idea of witch artifacts. There are so many powerful witches it follows that there are some powerful artifacts.
Here are some new books usable by witches and witch hunter respectively.
The following text is considered Open.
Liber Mysterium: The Book of Witches
This ancient tome is bound in rich leather and brass. The book itself is a hefty volume full of information on the subject of witches, witchcraft and the topics surrounding witches such as the traditions, covens and monsters typically associated with witches.
Any witch, of any alignment, that reads this text will gain enough experience points to gain one level and put them half way through to the next. Reading will require 1 full lunar month of study and contemplation.
This tome also includes descriptions of all the new witch spells presented. Witches must still learn the secrets for casting these spells as normal; that is leveling up and consulting their familiar, but now they know the spell to request.
Non-witches gain no benefit, but GM's may allow a +2 to +5 on any check that might be occult in nature. Wizards (Magic-Users) may use this text to learn spells that also appear on their own spell lists.
Witch, Wizard and Cleric can also scribe 2-5 scrolls (1d4+1) of spells that appear on their own lists to use at a future date.
Non-witch characters also suffer the following effects.
Wizards (Magic Users): lose 100 to 600 xp (1d6x100)
Clerics: lose 500 to 1,000 XP (1d6x100+400)
All other classes: Save vs Spells or be knocked out for 1d4 turns.
Once the book is read and it's secrets revealed it will disappear to find another worthy witch.
The Malleus Maleficarum: The Hammer of the Witches
This text was penned by clerics in their attempt to rid the world of witches and witchcraft. While not as rare as other magical texts there are in fact many copies of this book. Only the True Malleus is the artifact.
The Lesser, or more common Maalleus once read by any class other than a witch will gain a +1 to all to hit rolls against witches and other magic users. For game purposes even clerics of different faiths can be considered to be a witch.
The True Malleus was in fact "edited" by demonic forces to spread more unrest and chaos. This tome is cursed and anyone that reads it gains a +3 to hit and +1 to damage against any magic using class such as a witches, wizards and clerics. The reader also becomes paranoid and must make a save vs. Spells or believe that anyone they meet immediate after looking through the pages is a witch and must be destroyed; friend or foe.
If the save fails and the reader manages to kill the "witch" they will go on a bloody rampage, seeking out all sorts of "witches" to commit mindless murder. Only a Remove Curse spell can stop them.
Readers that do read the True Malleus, but make the save will always be suspicious of any new magic user they meet.
"Witch Artifacts" Copyright 2011 Timothy S. Brannan
I like the idea of witch artifacts. There are so many powerful witches it follows that there are some powerful artifacts.
Here are some new books usable by witches and witch hunter respectively.
The following text is considered Open.
Liber Mysterium: The Book of Witches
This ancient tome is bound in rich leather and brass. The book itself is a hefty volume full of information on the subject of witches, witchcraft and the topics surrounding witches such as the traditions, covens and monsters typically associated with witches.
Any witch, of any alignment, that reads this text will gain enough experience points to gain one level and put them half way through to the next. Reading will require 1 full lunar month of study and contemplation.
This tome also includes descriptions of all the new witch spells presented. Witches must still learn the secrets for casting these spells as normal; that is leveling up and consulting their familiar, but now they know the spell to request.
Non-witches gain no benefit, but GM's may allow a +2 to +5 on any check that might be occult in nature. Wizards (Magic-Users) may use this text to learn spells that also appear on their own spell lists.
Witch, Wizard and Cleric can also scribe 2-5 scrolls (1d4+1) of spells that appear on their own lists to use at a future date.
Non-witch characters also suffer the following effects.
Wizards (Magic Users): lose 100 to 600 xp (1d6x100)
Clerics: lose 500 to 1,000 XP (1d6x100+400)
All other classes: Save vs Spells or be knocked out for 1d4 turns.
Once the book is read and it's secrets revealed it will disappear to find another worthy witch.
The Malleus Maleficarum: The Hammer of the Witches
This text was penned by clerics in their attempt to rid the world of witches and witchcraft. While not as rare as other magical texts there are in fact many copies of this book. Only the True Malleus is the artifact.
The Lesser, or more common Maalleus once read by any class other than a witch will gain a +1 to all to hit rolls against witches and other magic users. For game purposes even clerics of different faiths can be considered to be a witch.
The True Malleus was in fact "edited" by demonic forces to spread more unrest and chaos. This tome is cursed and anyone that reads it gains a +3 to hit and +1 to damage against any magic using class such as a witches, wizards and clerics. The reader also becomes paranoid and must make a save vs. Spells or believe that anyone they meet immediate after looking through the pages is a witch and must be destroyed; friend or foe.
If the save fails and the reader manages to kill the "witch" they will go on a bloody rampage, seeking out all sorts of "witches" to commit mindless murder. Only a Remove Curse spell can stop them.
Readers that do read the True Malleus, but make the save will always be suspicious of any new magic user they meet.
"Witch Artifacts" Copyright 2011 Timothy S. Brannan
Thursday, November 24, 2011
Happy Thanksgiving!
To all all my American readers, happy Thanksgiving!
To everyone else, Happy Thursday!
To everyone else, Happy Thursday!
Tuesday, November 22, 2011
Giving the Gift of Adventure: Patriot Edition
I was dropping off some donations today at a local women's charity; toys and the like really.
While grabbing some old kids games from my basement I could not help but think that a good way to help others out this holiday season and spread the word about gaming would be to give out some gaming sets; 4e, Pathfinder, OSR, didn't matter, just as long as someone who needed it got it.
But giving is only half the issue really, with kids you need to be able to game with them and it is a not a cheap hobby. I know myself better, I can't donate time really, not working full time with kids of my own. So giving to these places would not have the full impact I would like. So I'll keep donating clothes and toys to needy charities, but my desire to spread the word about gaming though still needs to be addressed.
While unloading I think I came up with it.
Donate new RPG games to our men and women in service overseas.
I'd pick up a couple of boxed sets of something a donate, but I don't want to be alone and I don't exactly know where to give these things.
So help me out. How can we do this this year? Give the gift of gaming AND let the men and women that serve for us know we still care?
While grabbing some old kids games from my basement I could not help but think that a good way to help others out this holiday season and spread the word about gaming would be to give out some gaming sets; 4e, Pathfinder, OSR, didn't matter, just as long as someone who needed it got it.
But giving is only half the issue really, with kids you need to be able to game with them and it is a not a cheap hobby. I know myself better, I can't donate time really, not working full time with kids of my own. So giving to these places would not have the full impact I would like. So I'll keep donating clothes and toys to needy charities, but my desire to spread the word about gaming though still needs to be addressed.
While unloading I think I came up with it.
Donate new RPG games to our men and women in service overseas.
I'd pick up a couple of boxed sets of something a donate, but I don't want to be alone and I don't exactly know where to give these things.
So help me out. How can we do this this year? Give the gift of gaming AND let the men and women that serve for us know we still care?
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