Thursday, October 10, 2024

In Search Of...Barovia (Ravenloft)

 I have been talking about the AD&D 2nd Edition campaign setting Ravenloft. Every domain in the Land of Mists / Domain of Dread is a copy of some land from one of the other campaign worlds. Darkon and Tovag are copies of old Oerth. Hazlan and I'Cath are from the Forgotten Realms; Thay and Kara-Tur specifically. Sithicus and Falkovnia are from Dragonlance. Lamordia seems to be from an Earth-like world given it has the same months we do. Even Eberron creator Keith Baker has a Domain in Ravenloft from his world. 

But there are two notable exceptions. 

  1. First, there are no core domains from Mystara. 
  2. Secondly, the black heart of the Core Domains, Barovia, does not have a "home world."

Why? Because Barovia is from Mystara!

The Mystara-Ravenloft Connection

Now, please keep this in mind. None of this is supported by real-world evidence at all. There was no secret cabal of ur-Developers at TSR deciding this was true and leaving breadcrumbs for me to find. This is less than circumstantial evidence. This is full-on Conspiracy Theory, tin foil hat territory. No, this makes conspiracy theories look like rational arguments. This is conclusion shopping at its lowest.

But at least it makes more sense than some conspiracy theories. So adjust your tin foil hat, make sure your webcams are turned off, and your phone is nowhere near because we are going down a rabbit hole.

Evidence From the Novels

The Ravenloft novels...were a wild bunch. But we can at least assume they were canon. In the first one, "Vampire of the Mists," Strahd does not know about Faerûn when he meets Jander Sunstar. Jander also does not know about Barovia.  Likewise, in "Knight of the Black Rose," Strahd has never heard of Krynn or Lord Soth, not something that would been true for someone of Strahd's age and position. Everyone knew about Lord Soth. The best evidence comes from "I, Strahd: The Memoirs of a Vampire," where Strahd describes his lands and also mentions he has never heard of Azalin (Azalin Rex) or Oerth. 

These are all strikes against Oerth, Krynn, and Abeir-Toril.

Most of the novels in the Ravenloft line are self-contained, so no mention either way of what worlds they might be from originally. 

Evidence from the Campaign Worlds

Going the other direction, we know that the Gods of Krynn keep a pretty tight hold on their world. So much so that Spelljamming and Outer Plane travel to and from Krynn is very difficult. One more strike against Krynn.

The Forgotten Realms have nearly ever square inch of their world map accounted for. If it had been the Realms, we would have heard about it by now. One more strike against Abeir-Toril. OR at least the Toril part, "Forgotten Abeir" might be a different story.

Dark Sun's Athas is a desert wasteland filled with Psionic-enhanced creatures. So there is no way it is from there.

The World of Greyhawk's Oerth has a LOT of land that is unaccounted for. So, we need to find a way to rule it out based on the campaign setting.

Eberon was not created yet, so that one is out as well. 

None of this tells us where Barovia and Strahd are from. It just tells us where they are not from.

So, what does Mystara have to offer us? Well, a lot really.

Mystara

While Tracy Hickman is best known for Dragonlance, that is also one-half Margaret Weiss. So, I am not ready to say Ravenloft is from Krynn based on the Hickman connection alone. But there is another Hickman publication, and it is from Tracy AND Laura Hickman, just like Ravenloft. That is Rahasia.

Rahasia was written by the Hickmans and features body-snatching undead witches, a strong horror trope. Even in the 5e era, The Curse of Strahd adventure, lists Rahasia as an influence. Plus, there are some other solid connections, like finding the same wines in Rahasia's Wizard Tower and in Ravenloft Curse of Strahd. Rahasia is a solid Mystara, or at least a BECMI adventure.

There is also Castle Amber. This Expert Set adventure is explicitly Mystara with the inclusion of Glantri. It also reads like a "Proto-Ravenloft."  I have discussed the Castle Amber/Ravenloft connections before. 

Averoigne was later added to Glantri and the Amber family is said to have come from Old Earth. In many ways the Earth of the Ambers is very, very similar to the Earth of Ravenloft's Gothic Earth.

So, another set of near-evidence is connecting Ravenloft to Mystara. What else do we have?

The vampires of Mystara are more diverse than vampires of other game worlds. This collection of Vampiric Bloodlines at the Vaults of Pandius attests to that.

Immortals vs. The Dark Powers

Mystara and Ravenloft are both settings largely devoid of gods. There are the Immortals of Mystara that cover the same role as gods, but are explicitly not gods. Ravenloft has its Dark Powers which are also not gods. In fact, there is even some evidence that gods worshiped in Ravenloft might only be reflections of the Dark Powers. This all runs pretty counter to most D&D worlds, especially Krynn and Abeir-Toril where the gods are important and very active in the affairs of mortals.

Could the Dark Powers be Chaotic Immortals? I think that is a question best left un-answered, but it has, to quote Stephen Colbert, a bit of Truthiness to it.

Another factor. Both the Immortals and the Dark Powers have a history of scooping up land, countries, even entire civilizations and hiding them away. The Immortals do this with the Hollow World, and the Dark Powers do it with the lands of Ravenloft.

Barovia could have been scoped up and planted elsewhere, and both the Dark Powers and Immortals could have covered it up.  Which does lead into my next point.

Lands

Mystara is a strange patchwork of cultures and lands. Vikings live right next to a Khanate, and on the other side of these steppes is fantasy Wales with bits of Renaissance Italy. These lands only make sense when you realize the Immortals have a hand in moving people around.

Same is true for Ravenloft. Only here, there is less movement. 

Barovia is also small, only 24 miles East-West and about 10 miles North-South. This makes it smaller that an average hex on many Mystara maps. A place like could come from anywhere. More to the point it could go missing from anywhere.

Like Mystara, Ravenloft is a hodge-podge of lands and cultures. 

Time Lines

Additionally, I can use some dates from the novels to narrow some ideas down. Now, a note about time. Time seems to run differently in Ravenloft, so I can't put an exact formula for it. There isn't one. I just have to try to deal with it. The only hard and fast rule I will adhere to is that there is no travel to the past.

WORKING: Timeline

This timeline is a work in progress with changes being made all the time. 

I will add and move details around as I discover them. I am using the Forgotten Realms DR calendar here since many worlds have had interactions with the Realms so it helps with the dating. Any date in Red is a fixed date, one I have confirmation of.  I have squared all the dates yet. Part of the issue is that Mystara's year is different from the other worlds.  Some of the dates do not line up right yet, I am working on those.

This shorter timeline is based on these works: 

I still have a lot of work to do on these and some funky math to make them work. This is, of course, assuming that time passes the same way in all the realms, and I am not making that assumption.  I could hand wave and say "it fits" but I at least would like to find a large enough whole for Barovia in Mystara to fit.

The Art

This one is a little more interesting in my mind.

Both the early Mystara Gazetteer line and the Ravenloft line share the same artists. Now this is not a huge surprise. There were a lot of books being pumped out by TSR in the AD&D 2nd Ed days and only a few artists. But they typically were used on various projects in various combinations.

Both Mystara and Ravenloft shared the same cover artist, Clyde Caldwell, and the same interior artist, Stephen Fabian. And some of the parallels are striking.

Count Strahd and Prince Voszlany
Count Strahd (Ravenloft) and Prince Voszlany (Glantri)

Victor Mordenheim and Rafiel
Victor Mordenheim (Ravenloft) and Rafiel (Mystara - Shadow Elves)

Count Strahd and Prince Voszlany look like they are related, and Victor Mordenheim and Rafiel look like they went to University together.

The Caldwell covers are fairly part-and-parcel with the look of Ravenloft from the start. So seeing all the books side by side they do "feel" right together.

CLyde Caldwell covers

Likewise the Stephen Fabian interior art has a dark spookiness to it and his style is so unique that when I picked up a 1990 copy of Anita and saw his art I knew it right away.

Maybe I need to make a witch, named Anita, (or Anita Tina, I always wanted a character with a palindrome name) from Mystara, Glantri in particular, who gets stuck in Ravenloft. I like this.

--

Of course, none of this is true. But it feels true, and isn't that better than the truth? At least that is what Leonard Nimoy, the Patron Saint of "In Search Of," has to say.

 

Links


Products

Review: Forbidden Lore (2e)

Ravenloft Forbidden Lore (2e)
By 1992, Ravenloft was going full speed, though we would later learn that all of the settings were contributing to the eventual demise of TSR. I am not even sure if Ravenloft was ever profitable. I made my best efforts to make it profitable, even on a Graduate student budget. I bought a lot Ravenloft material. The Forbidden Lore boxed set was one I purchased back then. I loved the idea of my own Tarokka Cards and Dikesha dice sets. The material included was a mixed bag of course.

I sold off my boxed set many years ago, likely in my big move in 1997 or maybe in 2001-2002. Do I regret it? Hard to say. The material is not not needed to play in Ravenloft, and while having those cards would be nice, I have since acquired other Tarokka decks and even other tarot decks that work great.

Forbidden Lore (2e)

1992. Design by Bruce Nesmith and William W. Connors. Box cover art by Clyde Caldwell, Booklet cover art by Stephen Fabian, interior art by Stephen Fabian and Bob Klanish.

The boxed set originally came with five booklets, each covering a different aspect of the game. Reading these you can see that it is a collection of errata, material that didn't quite make it to the Ravenloft boxed set, and updates to cover the evolution of the AD&D 2nd Ed game and other game worlds; for example psionics. 

While the books could be used in any order. I am going with the order used in my Print on Demand copy. 

Dark Recesses. Psionics.

Much like magic, this section deals with how psionics are changed. The psionics used here are the same as featured in the The Complete Psionics Handbook. If you are not using that book, or don't have it, then you can ignore this book. Well...sort of. Even if you are not using "AD&D Psionics" this is a good resource on any sort of psychic powers or visions when used in Ravenloft. Psychic ability has been a horror staple forever, even if the psychic ability is "magic" there is still great advice here.

This includes an appendix for Dark Sun characters coming to Ravenloft.

Nova Aracanum. Magic.

This covers new magic spells and items. The conceit here is that some of this new knowledge comes from Strahd himself. I liked the idea that Strahd, the former warrior, was turning to necromancy and wizardry to find ways out of his prison. It certainly helped separate him from his origins as a "Dracula-clone."  Had there been rules for it I would have given him Alchemy instead, but hey, it works. 

This book covers more altered spells and gifts from the Realms, Wild Magic, Elemental Magic and Meta Magic. 

There are 14 new wizard spells, 7 new priest spells, and 5 new magic items.

Oaths of Evil. Curses.

This book is based on feedback from Ravenloft players it seems. This covers curses and dark powers checks. Giving clarifications and some edits on material presented in the Ravenloft core boxed set. 

Of note, the Apparatus of the Alchemist from module I10 makes an appearance here, though only in art, not in text.

We also get three very cursed and very evil objects that have found their way to the Demiplane of Dread.  

Cryptic Allegiances. Secret Societies.

What is horror without some secret societies? Here, Ravenloft takes a page from the Forgotten Realms. We get guidance on how to create and use secret societies in Ravenloft. We are given the examples of six secret societies. Of these, the Kargatane would spin off into a real-world group I was active in to develop new Ravenloft material. 

The Waking Dream. Fortune Telling.

This final book covers fortune telling and Vistani. This gives us the description of the Tarokka deck and how to use it. There are 54 cards in a Tarokka deck, so a standard deck with two jokers works in a pinch. 

The next section covers the Dikesha dice. A bit on how to use and read the portents of the dice. They are standard d6s, so they can also be replicated. You need five d6s, one each of red, yellow, orange, green and black. The PDF of the dice can be used and numbers added. OR if you feel particularly crafty you can get get some d6s of the correct colors and print out the PDF and glue these faces on the dice. 

Of the two, I, and I assume most people now, used the Tarokka decks over the dice. The fact that you can still find and buy Tarokka decks from various editions of Ravenloft lends some weight to my claim. 

There was also a large poster map included in the Boxed set. It was not printed with the Print on Demand version, but it is available as a PDF along with a PDF of the Tarokka deck and the Dikesha dice.

The Print on Demand version of this set is nice. It is clear to read and is a better scan than most. 

Do I miss my boxed set? Well, I have to say no. The boxed set was great yes, but this makes for a good substitute. It is also only $5 more than the list price, so not bad after 32 years of inflation.

Advent-ure Dice: Day 10

 Day 10

Advent-ure Dice Day 10

Another orange spider one. This time a d12.


Wednesday, October 9, 2024

October Horror Movie Challenge: The Sentinel (1977)

The Sentinel (1977)
 This movie very likely did not influence anything in the AD&D Monster Manual, but it certainly has the right vibe of the movies I would have been watching at the time and altering the printed monsters to fit my needs. Plus, this one has a solid cast. More to the point, I can't believe I have never seen this one despite my desire to watch it back then. 

The Sentinel (1977)

Alison Parker (Cristina Raines, who was a model in real life) is a model in love with her lawyer boyfriend, Michael Lerman (Chris Sarandon). He wants to get married, but she wants to live on her own for a bit. She finds a new apartment and moves in. She meets her neighbors, Charles Chazen (Burgess Meredith), Gerde (Sylvia Miles) and Sandra (Beverly D'Angelo who barely speaks in this), and encounters the blind priest Father Francis Matthew Halliran (John Carradine).  Alison has serious migraines and a history of suicide attempts, once after she caught her father in bed with two other women. 

The movie is slow to start, building up by showing us the collection of odd inhabitants living in the building. Alison has all sorts of weird visions and nightmares. We also learn from the landlady that aside from the Priest and Alison, no one else actually lives in the building. When the landlady takes her to each apartment, she learns that none of them has been lived in for years.  We later learn that all of the people in the apartment are, or were, all murderers who were killed years ago. 

We learn that Michael's previous wife killed herself. We also learn that Michael hired private detective Brenner to kill his first wife and now scare Alison, only he ends up dead in the exact same way Alison hallucinates that she killed her dead father. The film has a real "Gaslighting" feel to it, both the movie and the term, with actual supernatural overtones. 

Michael breaks into the priest's office and learns about all these priests and nuns who, in life, attempted suicide and then were given a new name. There is a list going back hundreds of years and Alison's name is next on the list, to become Sister Theresa. These names are all Sentinels, the guardians of Gates of Hell tasked by the Archangel Uriel. The only time a Sentinel can be stopped is if they kill themselves before taking over their post. So Micheal (now dead), Charles and the other lost soulstry to drive Alison to suicide. 

Father Halliran shows up at the end to help Alison and gives us a great demonstration of cleric turning.

The building is demolished and new one is put up. In Apartment 5a we see a now blind and older Alison, now Sister Theresa, standing her vigil. 

Additionally, this movie features Christopher Walken, Jeff Goldblum, Jerry Orbach, with Tom Berenger, and a young Nana Visitor as the couple at the end.

David Caradine is barely in this, but he still shows us why he was one of the big names in horror. 

The 1970s were a great time for demonic and satanic themed horror and this one is still good example. Not the best example, but a very good one all the same. 

Featured Monster: Devil

While there are no overt devils per se in this film, I would argue that Burgess Meredith's Charles Chazen was not so much a damned soul as a devil. Not an Archduke, but certainly a higher-ranking one. I ran his name through an anagram program and created Charnazel Sech or Sharcazel Chen as possible diabolic names. 

Devils

Game Content: Sentinel

A Sentinel is a Theosophist (in NIGHT SHIFT) that has somehow lost their way. Their holy task is to keep demons and devils from escaping hell. They no longer advance as a Theosophist and now advance as either a Survivor or as a Veteran. Their task, much like the Paladins of old, is to guard one of the many gates of hell.  They position themselves near the gate to fight the demons, devils, and other lost and evil souls who might escape. 

A Sentinel works best as an NPC or PC, if they don't mind not traveling too far from the Gate of Hell they are supposed to guard.

Does this sound like Buffy the Vampire Slayer? Yeah, it does, but this movie predates that movie by 15 years, and the book even more than that (1974).  It is also similar to the idea of the Wynonna Earp. 

This shows that there are not any new ideas. 

October Horror Movie Challenge 2024
Viewed: 12
First Time Views: 5

Monster Movie Marathon


Daddy rolled a 1: Witches

 Over on his YouTube Channel, Daddy Rolled a 1, Martin R. Thomas has put up a pretty comprehensive overview of all the various Witch classes.

So, of course, you know it has my attention.

It is great overview.

Nothing new to anyone who reads this blog regularly, and I think I have covered more, but still a great overview.

It's Halloween after all and more witch discussion is always welcome!





Review: Darklords and Book of Crypts

 The great thing about the AD&D 2nd Edition version of Ravenloft's demi-plane was that the borders were completely malleable.  Lands came in and out, even darklords would come and go. So the first two accessories for the Ravenloft setting capitalized on this. The first was RR1 Darklords and the next was RR2 Book of Crypts and both gave us more expansions to the Demiplane of Dread.

RR1 Darklords RR2 Book of Crypts

RR1 Darklords (2e)

1991. By Andria Hayday (with some additional design by William W. Connors, Bruce Nesmith, and James Lowder). 96-pages, color covers (Tim Hildebrandt), black & white interior art (Stephen Fabian).

This soft-cover tome gave 16 new darklords and their domains for use with Ravenloft. There is a mixed bag here, but I tried I to use all of them at one point or another. These new lords felt less "gothic" in their presentation and more "AD&D" in their origins. For  example, Tristessa, the Banshee Darklord, is a Drow mourning over the loss of her son, who turned into a Drider. The Hags of Tempest certainly have a William Shakespeare veneer over them, but they are pure AD&D hags. 

There are some very interesting ones here too. Merilee, the Child Vampire, brings "Interview with a Vampire's" Claudia to mind. Von Kharkou is twice cursed. He was panther transformed into a man killing machine, then cursed again to vampirism. Zolnik is a different sort of ice-age Werewolf. Anhktepot and Tyet give us two very different takes on the Mummy.

Among all of these, The House of Lament (a haunted house as a darklord) would go on to see new life in future editions of the game, and the intelligent sword, Ebonbane, would get a full adventure in the pages of Dungeon magazine. 

RR2 Book of Crypts (2e)

1991. by Dale "Slade" Henson with J. Robert King.  96-pages, color covers (David Dorman), black & white interior art (Laura and Kelly Freas, Stephen Fabian).

This book has nine short and loosely connected mini-adventures taking place in the core realms of Ravenloft. Of these, the "Bride of Mordenheim" was my favorite. 

This was (is) actually a fun book. Horror lends itself well to the short story format and by extension horror RPG also does these smaller adventures well. They help remind us that not every adventure is going to part of some Grand Conjunction or even dealing directly with a Darklord.

Re-reading them now there are many that I would like re-run for newer versions of the game.

And to round off the pages nicely we get three new monsters in AD&D Monstrous Compendium format. 

The PDF is a scanned document and it is a little washed out compared to my original from the 1990s. But still perfectly readable.  At present, there is no Print on Demand option for either titles.


Advent-ure Dice: Day 9

  Day 9

Advent-ure Dice Day 9

A purple sparkly d20.



Tuesday, October 8, 2024

October Horror Movie Challenge: The Blob (1958, 1988)

The Blob (1958)
The Blob is one of those classic horror movies that pretty much everyone knows about. It has been done, in concept, a lot of different ways, but there are two main movies, and one sequel.  Tonight I am watching the two movies titled The Blob.

The movies largely have the same plot and story with minor differences.

The Blob (1958)

How many horror movies have their own catchy pop song? Well the Blob does. 

This one also features future action star Steve McQueen as a squeaky clean teen. 

The blob comes from space, a big deal in the 1958, and proceeds eat the towns-folk and get larger all the time. Effective as a scare and I can recall watching this one with my dad back in the 1970s. Actually I recall watching it on an old Black & White TV in my parents basement. My dad had set up a movie-watching area down there. It seems like a perfect place to watch old horror movies.

The cure? The discover that it can be frozen and this stops it. 

The sequel Beware! The Blob (1972) features the Blob getting defrosted and going on a rampage again.

The Blob (1988)

This a remake to fit what will become part of the Paranoid 90s, thanks X-Files. In this, the Blob was created by the military and shot into space.

This one has Kevin Dillon, Matt's brother, as our teen hero. Of course, now he is a little punk just south of the law, but that is not a big shock, really. These were the roles he was type-casted in. To be fair, he did give a good performance as drummer John Densmore in the Doors.  Shawnee Smith, who plays our "good girl" heroine, is still quite active in movies today. 

The special effects are better here and still surprisingly effective when you consider they are all still practical effects (for the most part). The plot, though, is the same as the first movie.

The twist of the Government to create the Blob is a nice but utterly expected twist. 

Del Close, who portrays Reverend Meeker, also had a small part in the 1972 Beware! The Blob movie, so that is the sort of thing I enjoy.

The Blob (1988)

Featured Monsters: Black Pudding, Gray Ooze, Green Slime, and Ochre Jelly

The Blob must have left a serious mark on the creators of D&D. We have four monsters that can fit the bill. And this doesn't even cover the Gelantinous Cube‎. Of these four, the Black Pudding and Gray ooze might be the closest in how the movie Blob acts. The Green Slime doesn't really move (and the blob is fast) and the Ochre Jelly is slow(er) moving. 

Monster Manual Blobs

A "Blood Ooze" would be good, one that starts out gray or even pale and getts redder and redder as it eats people.

October Horror Movie Challenge 2024
Viewed: 11
First Time Views: 4

Monster Movie Marathon


Review: House of Strahd

RM4 House of Strahd
 How many times will the makers of D&D re-do I6 Ravenloft? Well, they show no signs of stopping. House of Strahd brings Ravenloft to, well, Ravenloft.

RM4 House of Strahd

by Tracy and Laura Hickman, with additional material by  Bruce Nesmith.  Art by Dana Andrews, Clyde Caldwell, James Crabtree, and David C. Sutherland III.

PDF and Print. 64 pages.

For this I am considering the PDF from DriveThruRPG and my original print copy from the 1990s.

This is the original I6 Ravenloft Adventure from 10 years prior. This time the action has moved to the Demi-plane of Dread.

Bruce Nesmith does the "Demi-plane" conversions here which include AD&D 2nd edition conversions, using the fear and horror rules from the Ravenloft boxed set AND the updated Strahd stat block.

Strahd, in I6, was a 10th-level necromancer vampire. Now, he is a 16th-level one.

The text is largely the same as the original I6 but yet it somehow feels like it is "less." I have run Ravenloft many times, and while I have run it using the AD&D 2nd ed rules, I have never used to book save for the updated stat block and some monsters.  For lack of anything I can put my finger on, the I6 presentation is vastly superior.

All versions of Castle Ravenloft

Still, though, I am happy to have it. If I were to run AD&D 2nd Ed Ravenloft I would certainly use this adventure. I'd just use the maps from the I6 version and maybe some ideas from the 3e or 5e versions as well.


Advent-ure Dice: Day 8

  Day 8

Advent-ure Dice Day 8

A purple witch hat d6!



Monday, October 7, 2024

October Horror Movie Challenge: Night of the Demon (1957)

Night of the Demon (1957)
Another crossover of movies from The Classics of the Horror Film and the Monster Manual. Again, I have no proof other than supposition, but I am sure this movie had some influence on the demons of the Monster Manual. 

Night of the Demon (1957)

There is something quintessentially British about this one. Black magic, witchcraft, even a meddling American.

Despite being almost 70 years old this movie is still rather effective. The special effects, ie the demon, are a bit dated, but still looked good and great for the time. Heck, they are not really terrible for now.

It mixes up a lot of demonology and witchcraft myths, but that is also fine really. 

We get demon summoning, spells, storm-raising, a seance, and even an Indian spirit guide. A little bit of everything here.

It would have been interesting if they had embraced some of the new ideas from Gerald Gardner and the growing Wicca movement, but that connection would not be featured in movies until the 1970s.

Oh. The plot. The scientific community denounces witchcraft and black magic, so a pissed off occultist demonstrates his power by summoning a giant demon to kill key members. I suppose if it were redone today there would have been more deaths, but it still works.

Featured Monster: Demon

Again, while I can't say for certain this movie had any effect what so ever on the demons (and devils) in the Monster Manual, they are drawing from all the same sources.  The demon here looks a bit like the Nalfeshnee or Type IV demon. The demon in this movie is much larger than I expected, making close to the same size as the Nalfeshnee.  

When I was reading The Classics of the Horror Film, I saw this picture and thought it would make a great "Cat Demon." It was the ears and the nose. There was a cat demon in this movie, but it looked like a regular cat.

The movie is also a good example of a wizard in his castle with his magic books and our virtuous rogue (or, in this case, psychologist) investigating. 

Night of the Nalfeshnee

Night of the Nalfeshnee

The more I think about it, the more and more I think that this movie demon was the inspiration for the Nalfeshnee's look.


October Horror Movie Challenge 2024
Viewed: 10
First Time Views: 3

Monster Movie Marathon


Secret Journey: Walking the Witches' Road

Woman wearing black dress
I am finally caught up on the new Disney+ series "Agatha All Along," and frankly, I love it.  Kathryn Hahn and Aubrey Plaza are so great in this, and Aubrey Plaza already has "witch cred" with her books "The Legend of the Christmas Witch" and "The Return of the Christmas Witch." It is a lot fun and I am enjoying watching Agatha Harkness come to life after reading her exploits for so long. 

I have a lot of people asking me how I would implement the "Witches' Road" in my games. Well, obviously, I can't use the Witches' Road as it appears here, Disney being so understanding and forgiving. BUT thankfully, I do have something, and the advantage here is that it shares a genesis with my first witch class.

Upon a Secret Journey

Back in the early 80s I was building a bunch of new classes. I have talked about them here before, but briefly there was the Witch, the Sun Priest, the Healer and the Necromancer. The witch you have seen, the Sun Priest, though has yet to see a lot of text here. You can find the complete AD&D 2nd Edition kit here and on my downloads section

There was a notion that the Sun Priest would need to complete a pilgrimage ever so many levels to prove their faith. While it was based on the pilgrimages made by Medieval faithful, the idea here was one of greater spiritual understanding. It was inspired by the Police song "Secret Journey." For me it added a bit more mysticism to the idea. 

Here is what I said back then.  

At 3rd level and every three level thereafter (6, 9, 12,...), the Sun Priest must go on a "secret journey." This journey is one of faith and must be accomplished alone, in secret. It might be nothing more than a dedicated study of church tomes (a journey of understanding), of deep contemplation (a journey of enlightenment), of destroying some foe (a journey of vengeance), or anything else the player and DM agree upon. The journey will last as long as necessary, and during this time, the Sun Priest will receive no experience points, nor can he partake in an ongoing adventure. The journey can be played out, or the priest may simply rejoin the adventures at a later date. The journey must be performed, or the Priest can not advance to the next level.

Again, remember this was for AD&D 2nd Edition. And while it is certainly geared towards a clerical class, there is no reason I can't adopt it, and adapt it, to the Witch.

In fact, I kinda have been doing that now anyway. When I was moving out of 3e over to 4e I was trying to decide if I was going to continue Larina under the new rules. I go my answer when I saw the Feywild get more emphasis. Very long story short, Larina went to the feywild, had a daughter with Fey Lord, but had to leave her behind to complete a quest at the behest of Baba Yaga. When she returned 13 years had passed. This quest was a Secret Journey in all but name.

You Will See Light In The Darkness

The Secret Journey for witches (The Witches' Journey maybe) is one a witch must complete at some point in her life before she can receive greater understanding about her magic, her craft and her place in it. For many it is an essential part of their lives as a witch. 

Given this I am tempted to have it related to the steps of the Hero's Journey and include some of the elements of modern witch traditions of a symbolic Life-Death-Rebirth. The Witches' Journey is a symbolic death and rebirth.

In AAA, the "Witches' Road" is taken on by a coven, but a Secret Journey is a solo affair; a witch must complete it on her own. Since it is a symbolic death and rebirth, this is not supposed to be easy. The witch will emerge from this fundamentally changed.

The Witches' Journey
The Witches' Journey (Rough Draft)

It is now a few hours later.

I pulled up a copy of the Hero's Journey, Buckland's Complete Book of Witchcraft, and of course, Jung's Man and his Symbols. I like the idea of witches having to embrace their own shadow-self in their journey of self-realization. I also added in some ideas from my NIGHT SHIFT notes. 

Part 1: The Call to the Journey (Life)

    1. Ordinary World: The witch lives in a mundane environment, feeling a sense of disconnection from nature and the spiritual world, unaware of their inner potential.

    2. Call to Adventure: The witch experiences an awakening—perhaps through a sign, dream, or encounter—that ignites their curiosity about magic and the self.

    3. Refusal of the Call: Doubts and fears surface as the witch grapples with societal expectations, personal insecurities, and the weight of tradition, resisting the call to explore their true nature.

    4. Meeting the Mentor: An experienced witch or wise figure appears, offering guidance, wisdom, and tools to navigate the inner and outer worlds, encouraging exploration of the self.

Part 2: The Descent into the Underworld (Death)

    5. Crossing the Threshold: The witch consciously steps into the realm of magic and the unknown, leaving behind their old life and beginning to confront their inner landscape.

    6. Trials and Allies: The witch faces external challenges and meets allies, but also begins to encounter aspects of their Shadow Self—unacknowledged fears, desires, and insecurities that surface during their journey.

    7. The Abyss: A significant challenge forces the witch to confront their Shadow Self directly, facing their deepest fears, regrets, and repressed emotions. This moment represents a metaphorical death, where the old self must be faced.

    8. Rebirth through Initiation: The witch undergoes a transformative ritual or initiation, symbolizing acceptance of their Shadow Self. They emerge with greater self-awareness and empowerment, integrating both light and shadow aspects of their identity.

Part 3: The Return with Wisdom (Rebirth)

    9. The Road Back: With newfound knowledge and power, the witch begins the journey back to their ordinary world, now equipped with a deeper understanding of their whole self.

    10. Resurrection: The witch faces a final test or confrontation that challenges their integration of the Shadow Self, solidifying their transformation and understanding of the life-death-rebirth cycle.

    11. Return with Wisdom: The witch returns to their community, sharing the wisdom gained from their journey, including insights on the importance of acknowledging and embracing one’s own shadow.

    12. The New Ordinary World: The witch finds a place in their community, living in harmony with both the magical and mundane worlds, embodying a balance of light and shadow, contributing to a holistic understanding of existence.

Last Step: The Eternal Cycle

    13. The Wheel of the Year: The witch embraces the cyclical nature of existence, celebrating seasonal festivals and the ongoing journey of life, death, and rebirth. They recognize that integrating the Shadow Self is an ongoing process, each cycle presenting new opportunities for growth and transformation.

Again, this is a draft, and I need to find some solid game applications for this. I want to add up the horror elements a bit. This journey needs to be a terrifying experience for the witch, but ultimately, a rewarding one where the witch emerges reborn.

I like what I have here, to be honest. 

RPG Blog Carnival

This post is for my October RPG Blog Carnival: Horror and Fantasy.

RPG Blog Carnival


Review: Van Richten's Guide to Vampires

Van Richten's Guide to Vampires
 The 1990s brought something of an existential crisis to AD&D and TSR. For the first time ever, there was a real competitor for RPG sales, and that was White Wolf's Vampire The Masquerade.  I know a lot of AD&D gamers dismissed WW and Vampire at the time, but we all know that was a mistake. Vampire:TM was a phenomenon that still has an impact today. It was felt in the halls of TSR as well. Granted, doing a book on Vampires for Ravenloft was a no-brainer; their premier inhabitant was a vampire. But there is a little more going on here. 

Van Richten's Guide to Vampires

Nigel D. Findley, 1992
PDF. 96 pages, color cover by Den Beauvais, Black & White interior art by Stephen Fabian.

For this I am considering the PDF and Print on Demand versions.

One of the best Vampire supplements ever for a game was the Chill 1st Edition Vampires book. This book is for the AD&D 2nd Edition game, and it has the same utility to me.

First, a bit about these Van Richten's Guides. Rudolph Van Richten is Ravenloft's resident Vampire hunter and expert on the supernatural. He was Ravenloft's answer to Van Helsing, and he was not really all that different. If you read about him and picture Peter Cushing, you will be excused.  The conceit is that they were all written by Van Righten himself and left for other hunters to find. There were several of these Guides, and all had quite a lot of utility for me. They were a good mix of "crunch" (game mechanics) and "fluff" (narrative material). I would LOVE to say I used them outside of Ravenloft when I was playing AD&D 2nd Ed, but in truth my AD&D 2nd experience was all about Ravenloft. I will point out that a lot of the "innovations" of these books would later find a home in D&D proper post AD&D 2nd Ed. But I am getting ahead of myself.

Chapter 1 is the Introduction and sets the tone for the book. This is all from the point of view of Van Richten himself. Game applications appear in text boxes throughout.

Chapter 2 covers the background of vampirism, including how it is spread and how vampires think. Here we learn that a vampire's blood can cause damage to the living much like holy water does to the undead. 

Chapter 3. Here, I want to point out that none of the chapters use "1, 2, 3," but rather just the titles. The feel is that of a journal or a quasi-academic treatise.  Chapter 3, Vampiric Powers, is a good one. It covers all the powers normally associated with the AD&D 2nd Edition Vampire and adds more.  Most importantly is the idea that vampires get more powerful as they age. This was not a new idea; it was sort of implicit in all the retellings of Dracula and other popular media. It had also made it's way into other games before this, but for AD&D this was new stuff. Less revolutionary and more evolutionary; that is, it was going to happen sooner or later. It is an idea that has been adopted for D&D ever since for all vampires, in one form or another. I certainly used it in all my AD&D games going forward, even applying it to my 1st Ed and Basic-era games. Vampires also gain control over lesser undead.

Vampire Powers by Age

Chapter 4. Covers the way new vampires can be created. Here, Van Richten moves away from Van Helsing and more into Professor Hieronymus Grost from "Captain Kronos - Vampire Hunter." Detailing all the then known ways the vampiric curse can be passed on. Throughout the book, this information is presented as Van Richten's personal experiences and those of trusted colleagues, with the caveat that there may be other means and ways they do not know yet.

Chapter 5. This covers the various weaknesses of the Vampire. This includes all the classic ones and how they are altered by Ravenloft's unique environment.  

Chapter 6. This covers all the means to destroy a vampire, including the classics: Stakes, running water, blessed items, and sunlight.

Chapter 7. Magic and Vampires is the most "D&D" of all the chapters really. It not only covers how vampires are affected by magic but also how they can use magic items. Want to polymorph a vampire? Great, if it gets past their magic resistance, and they fail their saving throw, they will be come what ever it was you wanted. For one round. Then, they can shift to one of their alternate forms. 

Chapter 8. This chapter is called "Life-Blood: Vampiric Feeding Habits" and is the one that takes the vampire further away from the AD&D model of the vampire. In particular the vampires of Ravenloft drain blood, not really levels, though there is an option for that. This was great because frankly I never liked level drain as a mechanic. We have seen blood drain in the Core Rules and Feast of Goblyns introduced us to a vampire that drains spinal fluid. Again the parallels to "Captain Kronos - Vampire Hunter" are there. 

Chapter 9. Covers the "Sleep of the Dead" and how vampires sleep. We learn through other sources (and put into game terms here) that Strahd sleeps the sleep of the dead during the daylight hours and can't be woken. Other vampires like Jander Sunstar are very light sleepers. Note: Neither of these vampires are mentioned here as examples. They are detailed in other contemporaneous products. 

Chapter 10. Akin to sleep in Hibernation, something all vampires do after a certain number of years. Hibernation is an extended sleep all vampires go through and as a means to keep 1,000+ year old vampires out of the game. OR at least out of Ravenloft.  The previously mentioned Jander Sunstar is thought to be 700+ years old (as a vampire) and Cazador Szarr is also believed to be very old. Both are elves. I bring these two up in particular because rules laid down in this book continue to effect their 5th Edition versions.

Chapter 11. Relationships between vampires is our next chapter. As (mostly) Chaotic-evil creatures vampires rarely work together, save for a master-thrall relationship. There are also vampire "brides" and "grooms" (see Dracula) and they are little more than elevated thralls, albeit ones with more free-will. One wonders how this book might have been different if a movie like "The Only Lovers Left Alive" had been out then.  

Chapter 12. This covers vampire psychology. How a vampire thinks and how they deal (or not) with immortality.

Chapter 13. Related to the previous chapter is this chapter on "The Facade." As the most human and living looking of all the undead (odd exceptions aside) the vampire has the best chance of blending in. But their immortality and their altered psychology often prevent a full integration into any society. 

Chapter 14. In a largely mechanical chapter, this deals with the vampires of certain classes and the powers and skills they can retain. Honestly, I think this one would have been a better Appendix since this chapter lacks a lot of the Van Richten notes and would have given us a nice 13 chapters. 

At 96 pages this is a wealth of information about vampires. Just as I extended it from Ravenloft to all my AD&D 2nd Edition games, you can also use ideas (and even some mechanics) to extend this form AD&D 2nd edition to other editions of D&D. Indeed, some of that was already getting baked into post AD&D rules. I have also used ideas from this in other games outside of D&D.

The interior art is all by Stephen Fabian and gives us a great visual connection to the core rules. There is some repeated art here from the core and other products, but only someone who has all the books and read them all over and over would notice.

A word about the PDF and PoD

I had this book when it was first published, but I unloaded it from the time I was in grad school to when I bought my first house. I kinda regret that. The PDF, though is easy to read and bookmarked. 

The POD version is also nice, but the interior text is a bit faded, and the red text is more pinkish. It is 100% serviceable for gameplay and reading. It just reminds me I wish I still had all my originals. 

Van Richten's Guide to Vampires POD


Advent-ure Dice: Day 7

  Day 7

Advent-ure Dice Day 7

Nice a witch's brew d12. It looks rather cool too. 



Sunday, October 6, 2024

October Horror Movie Challenge: Mummy Marathon

The Mummy (1932)
Pretty much any Hammer Horror movie has a Universal Horror predecessor.  Dracula, Frankenstein, Werewolves, and of course, the Mummy.  And all of these movies have led us to the mummy as we encounter them in fantasy RPGs.

I lined a bunch of these up so I figure tonight is as good of a night as any!

The Mummy (1932)

I have often said that I knew the names Boris Karloff, Bela Lugosi, and Lon Chaney long before I knew who the president was (Ford at the time). This movie is one of those reasons. 

Boris Karloff gave us some fantastic performances during the era of the Universal Monsters, but few were as good as his turn as Ardath Bey / Imhotep the Mummy. So good that this movie was the blueprint for every Mummy movie to follow.

It falls under the horror sub-trope of "The Immortal Beloved." Something they are always trying to shoehorn Dracula into (see "Bram Stoker's Dracula" as a prime example) but actually works best here. In this case Imhotep finds the reincarnated Ankh-es-en-Amon and tries to make her into his immortal bride. It's a formula that is repeated in the 1959 version and the 1999 versions. 

The Mummy (1959)

Not to be outdone, Hammer did their own version. Like the Universal 1932 version, this one also has a former Van Helsing in the cast. Edward van Sloan in 1932 and  Peter Cushing for the 1959 version.

This one follows the Universal one in general plot, it is actually much closer to the Universal The Mummy's Hand, The Mummy's Tomb, and The Mummy's Ghost.  The notion of the resurrected love is still there. 

In this movie the Mummy, aka Kharis, played by Christopher Lee is in love with Princess Ananka. Lee is always great, and his Dracula is still one of horror's best, but he is under-utilized here as a mummy.

The Curse of the Mummy's Tomb (1964)

Here is good drinking game. Every time someone tells Annette Dubois (Jeanne Roland) to "stay put" or keep her from seeing something take a drink. You'll be dead by the end of the movie. 

The plot here is familiar. British Egyptologists dig up a mummy against the protests of the locals. There is a curse, and the mummy walks again. 

While my love for Hammer is never-ending, this one is rather predictable, to be honest.

The Mummy 1959The Curse of the Mummy's Tomb (1964)

Featured Monster: Mummy

The mummy of the Monster Manual is beyond a doubt influenced by these movies. Granted, the pulpy fantasy the creators of D&D were fond of and had plenty of tombs and dungeons to rob, so a mummy seems like a no-brainer.

Couple this with the Ravenloft: Masque of the Red Death which actually has Imhotep as a mummy, then the influences are are even more apparent.

Are You my Mummy?

Are You my Mummy?

There are a few items in these movies that resemble the AD&D Lich phylactery. The Scroll of Thoth/Life, the amulet of life. These are central to these movies, but not so much the AD&D monster mummy. They are central to the Lich though. 

I had considered doing the 1999 Brendan Fraser Mummy, but I am getting tired. 

Monster Movie Marathon

October Horror Movie Challenge 2024
Viewed: 9
First Time Views: 3

Dracula, The Hunters' Journals: 06 October; Jonathan Harker’s Journal.

Mina rebounds some more and has a plan.

Dracula - The Hunters' Journals

Jonathan Harker’s Journal.


6 October, morning.—Another surprise. Mina woke me early, about the same time as yesterday, and asked me to bring Dr. Van Helsing. I thought that it was another occasion for hypnotism, and without question went for the Professor. He had evidently expected some such call, for I found him dressed in his room. His door was ajar, so that he could hear the opening of the door of our room. He came at once; as he passed into the room, he asked Mina if the others might come, too.

“No,” she said quite simply, “it will not be necessary. You can tell them just as well. I must go with you on your journey.”

Dr. Van Helsing was as startled as I was. After a moment’s pause he asked:—

“But why?”

“You must take me with you. I am safer with you, and you shall be safer, too.”

“But why, dear Madam Mina? You know that your safety is our solemnest duty. We go into danger, to which you are, or may be, more liable than any of us from—from circumstances—things that have been.” He paused, embarrassed.

As she replied, she raised her finger and pointed to her forehead:—

“I know. That is why I must go. I can tell you now, whilst the sun is coming up; I may not be able again. I know that when the Count wills me I must go. I know that if he tells me to come in secret, I must come by wile; by any device to hoodwink—even Jonathan.” God saw the look that she turned on me as she spoke, and if there be indeed a Recording Angel that look is noted to her everlasting honour. I could only clasp her hand. I could not speak; my emotion was too great for even the relief of tears. She went on:—

“You men are brave and strong. You are strong in your numbers, for you can defy that which would break down the human endurance of one who had to guard alone. Besides, I may be of service, since you can hypnotise me and so learn that which even I myself do not know.” Dr. Van Helsing said very gravely:—

“Madam Mina, you are, as always, most wise. You shall with us come; and together we shall do that which we go forth to achieve.” When he had spoken, Mina’s long spell of silence made me look at her. She had fallen back on her pillow asleep; she did not even wake when I had pulled up the blind and let in the sunlight which flooded the room. Van Helsing motioned to me to come with him quietly. We went to his room, and within a minute Lord Godalming, Dr. Seward, and Mr. Morris were with us also. He told them what Mina had said, and went on:—

“In the morning we shall leave for Varna. We have now to deal with a new factor: Madam Mina. Oh, but her soul is true. It is to her an agony to tell us so much as she has done; but it is most right, and we are warned in time. There must be no chance lost, and in Varna we must be ready to act the instant when that ship arrives.”

“What shall we do exactly?” asked Mr. Morris laconically. The Professor paused before replying:—

“We shall at the first board that ship; then, when we have identified the box, we shall place a branch of the wild rose on it. This we shall fasten, for when it is there none can emerge; so at least says the superstition. And to superstition must we trust at the first; it was man’s faith in the early, and it have its root in faith still. Then, when we get the opportunity that we seek, when none are near to see, we shall open the box, and—and all will be well.”

“I shall not wait for any opportunity,” said Morris. “When I see the box I shall open it and destroy the monster, though there were a thousand men looking on, and if I am to be wiped out for it the next moment!” I grasped his hand instinctively and found it as firm as a piece of steel. I think he understood my look; I hope he did.

“Good boy,” said Dr. Van Helsing. “Brave boy. Quincey is all man. God bless him for it. My child, believe me none of us shall lag behind or pause from any fear. I do but say what we may do—what we must do. But, indeed, indeed we cannot say what we shall do. There are so many things which may happen, and their ways and their ends are so various that until the moment we may not say. We shall all be armed, in all ways; and when the time for the end has come, our effort shall not be lack. Now let us to-day put all our affairs in order. Let all things which touch on others dear to us, and who on us depend, be complete; for none of us can tell what, or when, or how, the end may be. As for me, my own affairs are regulate; and as I have nothing else to do, I shall go make arrangements for the travel. I shall have all tickets and so forth for our journey.”

There was nothing further to be said, and we parted. I shall now settle up all my affairs of earth, and be ready for whatever may come....

 

Later.—It is all done; my will is made, and all complete. Mina if she survive is my sole heir. If it should not be so, then the others who have been so good to us shall have remainder.

It is now drawing towards the sunset; Mina’s uneasiness calls my attention to it. I am sure that there is something on her mind which the time of exact sunset will reveal. These occasions are becoming harrowing times for us all, for each sunrise and sunset opens up some new danger—some new pain, which, however, may in God’s will be means to a good end. I write all these things in the diary since my darling must not hear them now; but if it may be that she can see them again, they shall be ready.

She is calling to me.

Notes: Moon Phase: Waxing Gibbous

Quick entry before a very long break as our hunters travel to Central and Eastern Europe. This is our last entry for a week or so (October 11).

There is a bit of confusion on the dates here. Mina's hypnotic session was Oct 4, but here on Oct 6, Jonathan says "yesterday." Granted, there is a lot going on. 

In fact Jonathan is preparing for his, and everyone's, deaths.


Review: Ship of Horror

RA2 Ship of Horror
I have rather fond memories of this adventure as well. Again, I can recall sitting in my old apartment and reading this one over and over in preparation for playing. It also is one that fit into my particular campaign rather well.

Now, I often call this adventure "Ship of Fools" because of the Robert Plant song of the same name from his "Now and Zen" album, which was released just a couple of years before (1988). 

RA2 Ship of Horror

by Anne Brown.  Art by Clyde Caldwell (cover) and Stephen Fabian (interior). 70 pages.

Ok. What does this adventure have going for it? Well, lots. First off, it is our first and only domain (if I remember correctly) and characters from Mystara. Though this was retconned in a little later. 

The ship is supposed to evoke the ship-based adventures of the Isle of Dread. This is one of the reasons I think it was added to (or from) Mystara after the fact. 

 But that is not the only reason why I liked it and took to it so quickly.

There was the idea of this taking place on a ship, something I was still keen on doing despite the fact that my first ship-based/themed campaign never took off.  This seemed like a way to revive some of those ideas.  The Endurance was a great little ship, and having stats for it was great.

There was more DM advice on running Ravenloft, something I was very interested in doing since I was going to be a DM for all my Ravenloft adventures for the next 7-8 years. Though I do have some nitpicks. For example, no one in the Mists would ever refer to their land as "Ravenloft."

There are new monsters, new spells, and more ideas of ways to use well-known creatures in new ways.

Meredoth, our cover Necromancer, was also a huge draw for me. He reminded me so much of my my own Necromancer Magnus that I just used him with some of Meredoth's backstory.  When I later read the Meredoth had been retconned to Mystara, home of Uslime and Magnus, it seemed like serendipity. 

Meredoth/Magnus was the big draw for me here not just for the connections, but because he was a 2nd Edition Necromancer IN Ravenloft. It seemed like such a perfect fit for me. 

Speaking of retcons, this adventure would also be retconned into the "Grand Conjunction." I have no issues with that really. Again, there is no reason why anyone in the adventure, including the PCs, would know any of this. Though the inclusion is awkward at times. Running it again today, I have to weigh in on whether or not the Grand Conjunction is even needed. I think I might have this one as the first adventure and then move to Feast of Goblyns. I would also emphasize the Mystara/Known World connections more. 

The adventure is fine in and of itself and shows how to take a simple premise and adventure hook and turn it on's head, Ravenloft style.

My nostalgia for this one is rather high and I am very likely glossing over bits that should be read with a critical eye and not "Nostalgia Goggles" but hey, nostalgia is also part of the enjoyment here. 


Advent-ure Dice: Day 6

  Day 6

Advent-ure Dice Day 6

Advent-ure Dice Day 6

Another witch's brew!