Tuesday, August 22, 2023

#RPGaDay2023 Best SECONDHAND RPG purchase

 This one I had to think about this one for a bit. I have found so many great deals over the years that it was hard to choose just one really.  But in the end I think I figured it out. 

The Dark Eye

I have known about this game for a while, both The Dark Eye and the original German Das Schwarze Auge. I always wanted to own the original German, having taken German in both high school and college, but not using a language for, well, longer than I care to admit, you lose it. Das tut mir leid.

The Dark Eye always attracted me as a sort of darker fantasy RPG.  A game where Mirkwood is replaced by the Black Forest.  

I picked the 2nd Printing of the English edition at my local game auction.  I grabbed the core rules and a bunch of add-ons that I suspect came from Kickstarter. There is a lot, and it all looks so good. There is even a basic QuickStart.

The Dark Eye RPG

I played around with it for a bit, did some characters, and did a review. I enjoyed it so much I picked the special edition leather cover as well.

But it is a really great game, and I really enjoy it. I also wish I could play more of it than I do.


RPGaDay2023

#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 22

 A secret door in Room 21 leads to Room 22.  This room opens to a small circular area where a luminescent pool of water has collected in the lower part of the room.

Room 22

The water is fresh and clear. Drinking it removed your thirst for a day (the water can be bottled and taken with without loss of properties).

Bathing in the water removes diseases and heals 4d6 hp of damage. For the next hour anyone that does this also has 1d6 + their CON bonus of additional hp.


Monday, August 21, 2023

Monstrous Monday: The Demon Prince Akelarre

 Akelarre is a demon that has kinda always been with me in one form or another. He has had a variety of names over the years, but in all cases, he has been a large goat-headed demon whose main reason for being is to corrupt witches.  He is based on the various Demon-Goat creatures, mostly featured in the witch sabbat paintings of Francisco Goya.

Goya

Goya

Akelarre is the Basque word (where Goya is from) for a Witches' Sabbath.  The name of both of these paintings from Goya is "Akelarre."

I wanted a new demon lord, one associated with evil witches. The role in my games in the past has largely been filled by Graz'zt and others. But I wanted someone I had more creative control over. I also wanted someone that was also like Éliphas Lévi's Baphomet.  He will serve as the witches' "Dark Man" as mentioned in many witchcraft trials. In Europe that was always considered to be the Devil or a at the very least a high-level demon.  

Demon Lord Akelarre
My print of Alelarre with Larina for scale

Akelarre, Demon Prince
Huge Demon (Evil, demon)

Frequency: Unique
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 120' (40') [12"]
  Fly 120' (40') [12"]
Armor Class: -2 [21]
Hit Dice: 20d8+80******** (170 hp)
 Huge: 20d12+80******** (210 hp)
To Hit AC 0: 6 (+13)
Attacks: 1 bite (1d6+3), 2 claws (1d6+3 x2), or by weapon or breath weapon or by spell
Special: Breath weapons, capsize, digestive acid, swallow whole, dominate and summon water-borne creatures,+3 or better weapon to hit, immunity to fire, electricity, and poison, magic resistance (100%), telepathy 100 ft.
Saves:  D2 W2 P2 B3 S4 SS3 (20)
Morale: 12 (NA)
Treasure Hoard Class: W, Y, Z
XP: 16,003 (OSE) 11,450 (LL) 6,800 (S&W)

Str: 18 (+3) Dex: 16 (+2) Con:  22 (+4) Int: 20 (+4) Wis: 15 (+1) Cha: 20 (+4)

Akelarre appears as a large goat-headed humanoid. On his brow is a burning crown. His heavily muscled form is covered in dark gray fur. His hands end in vicious-looking claws, and his feet are cloven hooves made of gold. He smells of animals and brimstone. His voice is high but melodious and comforting.

This demon avoids interactions with other demons and instead focuses on growing his cult on the Material Plane. He is known as the Demon of the Witches' Sabbat and he eitehr attends himself or via proxy when he can. Here, once per year, he gathers his witches for revels of feasting, sacrifices, and all sorts of debaucheries. He flies to these via magic once the sun has set. It is claimed that it is impossible to know if it is genuinely Akelarre at a sabbat, a high priest, or even a goat he has possessed for the night, save for when the sun rises. The true Akelarre will flee before the sun, a possessed man or goat will revert in the morning light. 

Akelarre can fight, though he prefers not to do so. He can attack with bite and claw or a weapon. Most often, he prefers to cast spells. He can cast any Magic-User spell and has the casting ability of an 18th-level caster. He can also breathe fire 3 times per night, doing 6d8 hp of damage, save vs. Breath Weapons for half.  He has a Charm gaze that can Charm Person at will, save vs. spells to negate. He can also use this power to charm animals with no save granted. Magic is needed to hit Akelarre, whether by spell or by weapons. A +2 weapon is needed. Like many demons, he is immune to mundane fire and mind-affecting magic. He takes half damage from magic or dragon fire, cold, electricity, or gas-based attacks. 

As the Demon Prince of Witches, Akelarre teaches witches of the demonic traditions of their craft. He sends out demon familiars in the form of normal but evil and lascivious in nature.  Offspring of these familiars and normal animals tend to be more wild and prone to attacking humans. His court comprises satyrs of the more feral natures, succubi, warlocks, and witches. He has no dealings with the undead.

Akelarre is a highly charismatic demon, and his honeyed words sound like the voice of a friend or lover promising you everything you desire and more.  There is a great rivalry between the demon Akelarre and the devil Abraxas.  Each seeks to find more magical tomes than the other, and they instruct their respective warlocks to do the same.  

Akelarre as a Patron: Akelarre believes that the pleasures of the world are the best reward and the pleasures of the flesh most of all. He typically grants his witches and warlocks the ability to summon demonic spirits for their pleasures, the ability to conjure up feasts as needed, and of course, grants them gold on signing their pact. Witches and Warlocks of Akelarre gain a Charm Person and Glamour-like powers they can use once per day. 

The Demon Prince Akelarre


#RPGaDay2023 Favourite LICENSED RPG

 Licensed RPGs can either be really great or less so. 

One of my favorites might sound self-serving, but it is my favorite.

Ghosts of Albion

Ghosts of Albion

I have to admit it is my favorite because everything I wanted is there somewhere. A system I love, in a time period I love and I got to work with some really great people too.


RPGaDay2023

#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 21

 Going back to Room 19 and then to the central passageway takes the party up to a room similar to Room 20.

Room 21

Inside this wet room is what appears to be a gargantuan frog. Its evil eyes though, betray its true origins.

Dæmon, Hydrodæmon

Armor Class: 2 [17]
Hit Dice: 9+36**** (76 hp)
Attacks: 2 fore claws (1d8 x2), 2 hind claws (1d4), 1 bite (1d10)
Special: Spittle, spells, only harmed by silver weapons, immunity to acid and poison, magic resistance (35%), telepathy 100 ft.
THAC0: 11 [+8]
Movement: 30' (10')
  Swim: 240' (80')
Saving Throws: D8 W9 P10 B11 S12 SS 7 (9)
Morale: 10
Alignment: Neutral evil
XP: 3,607 (OSE) 2,300 (S&W) 3,800 (LL)
Number Appearing: 1d3 (1d6)
Treasure Type: I, Y

Hydrodæmon are frog-like daemons that swim the River Styx. They are the only known creatures in existence that can touch the waters of the Styx without suffering any ill effects.

Hydrodæmon are 10 feet tall and weight about 4,000 pounds. Large flaps of skin under their arms allow them to glide when leaping. The flesh of a hydrodæmon is warty and green. Its eyes are a sickly yellow in color.

Up to five times per day a hydrodæmon can expel a 20-foot long line of sputum that causes those hit to save vs. sleep (as the spell) for 6 rounds. Hydrodaemons can, at will, cast cause fear, darkness, detect magic, and dimension door. Once per day, they can summon an 8 HD water elemental.

They can communicate telepathically but have low intelligence. 

--

This hydrodæmon is awkward on land, and there is not enough room for it to glide.  It has been trapped here since the necromancers controlled this place, and it is pissed off. 

Sunday, August 20, 2023

#RPGaDay2023 Will still play in TWENTY years time

 I would like to say yes to this. I'm in my 50s now. But my dad is going strong at 93 and his dad lives to his 90s. So in my 70s? Yeah. Let's do this!

Old Tim
By the way, my wife hates this picture.



I kinda have a Larry Elmore thing going there! Besides that is about how long this will take me to get through all my games.


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 20

 Taking the first exit on the left the corridor begins to rise up and out of the water.  This leads to a circular room covered in slime (the ordinary kind).

Room 20

There are several evil looking, but normal-sized toads in this room but nothing else.


Saturday, August 19, 2023

#RPGaDay2023 Favourite PUBLISHED adventure

 I have a few, to be honest. Sometimes I run them as is, other times I alter them. But one of my all-time favorites has to be the original I6 Ravenloft.

Ravenloft

I grew up on a steady stream of Universal Monsters, Hammer Horror, and Dark Shadows. That's my Appendix N. So an adventure set in pretty much the Hammer Hamlet where I get strange locals and have to fight a vampire? Yeah, that is what D&D was to me.

Ravenloft was TSR's great experiment.  Take the central monster and make him a fully realized character.  Seems odd to ask to do this now, but back then, that was crazy talk.  Gothic Horror in Heroic Fantasy?  Crazy! But it worked.   Sure, Strahd can be thought of as a poor man's Dracula, but he has since become his own monster.

I know some old gamers bemoan "The Hickman Revolution," as it it called, but I loved it. Ravenloft was a literal game-changer for me. Finally, an adversary worth fighting and a REAL vampire too, not the D&D one. 

Ravenloft three different printings
Original, 25th Anniversary Edition, Print on Demand


I even got my original module from 1983 signed by Tracy Hickman.


I have run this one a lot and even in other game systems. It is a lot of fun.

RPGaDay2023

#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 19

 The corridor continues on and opens up into a larger cave that is filled with water.  Some areas are 3' deep and smaller characters need to be careful.

Room 19

 This room has seven Lacedons hidden under the water. These creatures are aquatic ghouls and use the same stats save that they swim instead of walking on land.

Ghoul

There are three exits from this room.

Friday, August 18, 2023

#RPGaDay2023 Favourite game SYSTEM

 Favorite game system? Well, I have two, but they are related.

NIGHT SHIFT and WitchCraft

NIGHT SHIFT with O.G.R.E.S. and WitchCraft with Unisystem are not just my two favorite games but also my favorite game systems to use.

Both let me play my favorite sort of game; a modern urban supernatural horror one, but they are both systems I like and have written for professionally.

NIGHT SHIFT is largely a love letter to both Old-school D&D and to WitchCraft. 

I love them both.

RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 18

 Room 18 is a corridor leading down and away from Room 17.  As the party walks down and on the corridor is filled with dark stagnant water.

Room 18

The water reaches about 2 to 2½ feet deep. 

Creatures can be felt brushing up against the legs of the party, but none are easily seen, and none can be caught.

The corridor is about 25 feet long and opens up into Room 19.

Thursday, August 17, 2023

Aventuras en la Marca del Este

Aventuras en la Marca del Este
I have been learning Spanish all year and discovered how wonderful the RPG "Aventuras en la Marca del Este" is. I spent the earlier part of this year reading over the rules (the best I could) and then sorta forgot about them.

Well, I want to give a shout-out to the Italian blog Castelli & Chimere (Castles & Chimeras) for reminding me about it today and that the Basic Set (Caja Roja, "Red Box") was free.

You can get yours free here as well

This game is a Spanish language version/edition of the great BECMI Red Box Basic using Labyrinth Lord as a base. Though it has far more style than just a simple clone.

It was translated back into English as Adventures in the East Mark - Basic Rule Set (Red Box), and it is also great, but the original has such a cool vibe and feel to it.

The site that supports the game, Codex de la Marca, has an absolute ton of free material. Enough to keep me busy reading for months on end. 

The official site even has some material, including a Castles & Crusades SIEGE Engine version of the same rules. 

In addition to the Red Box, there is a Blue Box (Expert), Green Box ("Advanced" or Companion/Masters), and a Black Box (Masters/Immortals).  Each also includes a campaign guide for the East March campaign setting.  I really wish I could find physical copies of all these sets, they would be a lot of fun. 

Libro de Brujas?

Does this mean I'll do a "Libro de brujas" (Book of Witches) sometime in the future? I am going to have to say yes. It would make for a great "final project" for a Spanish class and really test me on what I think I know. I have also been reading a lot about Basque and other Iberian peninsula area witches of late so it would be fun to try,

To keep with the same spirit of all the Aventuras en la Marca del Este releases, I would have to make it free. Maybe keep it to a tight 32 or fewer pages.

This idea is still very far away. I need to survive verb conjugation first!

In the mean time I'll keep brushing up on my skills (such as they are) and having some fun and joy of learning something new.

RPG libros en Español


#RPGaDay2023 FUNNIEST game you've played

 Part two of Favourite Con MODULE / ONE-SHOT is also my FUNNIEST game you've played.

Supernatural-Buffy-Charmed

This one I was at Gen Con a few years back. The adventure was a Buffy/Charmed/Supernatural crossover using the Buffy RPG rules. So naturally, I had to play. Sam and Dean were grabbed quickly, and there was no way in hell I was playing Xander. But that was all fine, the character I really wanted was Piper from Charmed.

I had an absolute blast. Piper was, at the time, the snarkiest of all the sisters. So playing her was great. Ended up with the most Drama Points at the end of the game.  In the course of the game, I burned through about 5 drama points, but I also had earned 6 for role-playing. Of course, having seen every Charmed episode gave me an advantage.  I wish I had remembered the GMs/Director's name because I would have easily gone to one of her other games.

I still have my Piper character sheet here somewhere, and it was really fun. The GM even had taken out the Buffy logo and put the Charmed one in its place.

We all spent our whole time laughing.


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 17

 Beyond the secret door in room 14 takes the party to room 17.  A small passage leads to a large open chamber. A loud droning sound can be heard from all over.

Room 17

Inside this room are two large Fly Demons.

Fly Demon

Armor Class: 1 [18]
Hit Dice: 8+8**** (44 hp)
Attacks: 4 claws (1d4+1x2), 1 bite (1d8) + disease
Special: Diseased bite, demonic abilities, fear, detect invisible, darkness, drone
THAC0: 12 [+7]
Movement: 90' (30')
  Fly: 240' (80')
Saving Throws: D8 W9 P10 B11 S12 SS 8 (8)
Morale: 8
Alignment: Chaotic evil
XP: 2,608 (OSE) 2,000 (S&W) 3,040 (LL)
Number Appearing: 1d3 (1d6)
Treasure Type: B

Fly demons are known by a variety of names, and they may all be different species or sub-species of demons, but they all have similar characteristics if different overall appearances. All fly demons appear to be a horrid combination of humanoid and fly.  Some smaller species are only 4' long, while larger ones are up to 7'. They have large insect-like wings, humanoid heads, and faces, with large multi-faceted eyes. Their bodies are like that of an insect with six limbs. Each limb ends in a horrid-looking claw.

These demons attack with their four forelimbs. Their back limbs are often used as humanoid legs. Each claw can do 1d4+1 hp of damage. Their bite, though, causes 1d8 points of damage and transmits a horrible wasting disease where the wound continues to eat away at the body converting it to dead flesh. A saving throw vs. Paralysis must be made. If successful, the victim takes an additional 1d8 of acid damage. On a fail, the disease progresses and does 1d8 hp of damage per hour until removed by a Cure Disease or Heal spell. When is victim reaches 0 hp, they will be eaten by any fly demon remaining. 

Fly demons also have the following powers, usable once per day. They can cast an aura of fear in a 30' radius, detect invisible, and cast a sphere of darkness 10' radius. Their favorite tactic is to cast their fear aura and, when a victim gets closer, invoke their sphere of darkness.  The fly demon can also cast the Drone spell three times per day.  These demons take only half damage from electricity, cold, fire, and poison gas. Holy water will do 1d8 hp of damage to them.

All fly demons, regardless of their origin, sub-species, or even alignment, are controlled by the devil Beelzebub, the "Lord of the Flies."  They will instantly obey his summons and will carry his orders even unto their own deaths. When Beelzebub is present, their morale is effectively 12. 

Fly demons can speak telepathically but also do so with their insect-like mouths. Their voices drone and buzz like that of an insect. Warlocks of Beelzebub are often visited by flies of all sorts, including fly demons. The demons are instructed not to harm the warlocks in Beelzebub's pact, but they see all humanoids as nothing more than potential meat.

Wednesday, August 16, 2023

#RPGaDay2023 Game you WISH you owned

I have been pretty lucky, I lived in an area where my access to RPGs was rather fantastic. Even when I moved my access really only got better. So there are not a lot of RPGs I actually need anymore. Sure some I want, others I might like to have, but for the most part I am good.  But there is one I would really love to have.

UK Holmes Edition

The UK printing of the Holmes Edition of D&D Basic. 

I was such an Anglophile that I always felt that anything British made it better. Sure I since matured a bit in my thoughts, but I still love a British print. 

Of course, I am not the only one here. This set has been discussed at Zenopus Archives, the Acaeum, and Dragonsfoot. I know I'll have to get in line behind a lot of people for one of these. 

Still. It would be a nice piece for my collection.


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 16

Beyond the webbing leads to another small room.

Room 16

This room is small. There is some evidence that this could have been a treasure room, with a handful of coins here and there.

There is a large puddle of green slime in the middle of the room and dripping from the ceiling. 

This slime is larger and has 6 HD (27 hp), THAC0 13 [+6].  It is also quite hungry.

There are no other monsters or treasures here. The room is also a dead end.

Tuesday, August 15, 2023

#RPGaDay2023 Favourite Con MODULE / ONE-SHOT

 My favorite Con Module or One Shot? Well, there are two, but that one I'll save for later this week.

The first one was when I ran Ghosts of Albion: Blight at ENWorld's Chicago Game Day at Games Plus a few years ago. I had a player who was WAY into his role-playing the ghost of Lord Byron. He really made the adventure come alive for everyone.

Game Day
I am a lot grayer but also a LOT thinner now.

We all really had a great time, and I loved how well the adventure came together and how much fun everyone seemed to have had. 

Thinking about this makes me realize how much I miss playing Ghosts of Albion and Victorian Era games. 


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 15

Going back to Room 2 and taking the las passage the party reaches a shorter but wider chamber. This room is also covered in spider webs.

 (skipping the secret door for now)

Room 15

There is a pit trap in the center of the room, 5 ft in. It can be detected. The first characters stepping into will be affected. The fall is 10 ft causing 1d6 hp of damage.

Characters trapped in the pit will need aid getting out. There are two bodies down here that have decayed to skeletons. They have a total of 45 gp on them, a sword, a mace, crumpled armor, and a dagger.

There are no other treasures of creatures here.


Monday, August 14, 2023

Monstrous Monday: Leviathan, updated

I thought today's post would be an excellent follow-up to this morning's RPGaDay post and last week's Gargantua post. 

Leviathan
Leviathan, ready to consume a world.

I have been thinking a lot about demons and how I want to use them in my various old-school games, which at the moment are OSE-B/X and NIGHT SHIFT.  So naturally, I was going to get to one of my biggest big bads, Leviathan, since he has a history in my D&D games and my modern supernatural horror games. 

It began really around 1986-1987 when my high school DM and I were gearing up for our world ending campaign we were calling "The War of Dragons" and sometimes just "The Dragon Wars."  For this I did a lot of research, or what I could do in the various books on mythology at our local library, on the end of the world myths. So I read a lot about Ragnarök, Revelations, and other myths. Many had a common theme or thread of a great monster coming to Earth to destroy it only to be stopped by the forces of good. I also thought this was a good thing to do with our game. Tiamat was the obvious choice, so in my youthful hubris, I rejected that. 

Later on, as things in the real world changed (most obviously, I could still get some games in over college breaks), we expanded some ideas.  My "big bad" became more demonic/hellish as I began to "incorporate" (aka steal) ideas from the Hellraiser movies. This is where Leviathan enters into the picture. While up to this point, the big bad was only known as "the Beast of the Apocalypse," Leviathan gave me a name.

Years later, I would revisit the Dragon Wars and make it a bit of history for my WitchCraft/Buffy RPG epic "The Dragon and the Phoenix."  One of my AD&D characters, Raven Ebonflame (named for Raven Swordmistress of Chaos, whose books I had not read yet.) Raven (my Raven) was, for practical purposes, a Vampire Slayer. I would make here one in name for my Buffy RPG and have her final battle with Yoln (the Hand of Leviathan) and Leviathan, the catalyst for this new game. 

It worked wonderfully

While I was more than happy to let Raven and Yoln rest. Leviathan kept coming back to me. Demanding something be done.  I re-introduced him as an Eodemon and later put up some stats for him that I was never 100% happy with.  Today is my day to revisit these.

Leviathan
Gargantuan Dragon (Evil, Eodemon)

Frequency: Unique
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 90' (30') [9"]
  Fly 240' (80') [24"]
  Swim 300' (100') [30"]
Armor Class: -6 [25]
Hit Dice: 25d8+125********* (238 hp)
 Gargantuan: 30d20+125********* (388 hp)
To Hit AC 0: 5 (+14)
Attacks: 5 bites or breath weapons
Damage: 3d8+7 x5 or Breath Weapon
Special: Breath weapons, capsize, digestive acid, swallow whole, dominate and summon water-borne creatures,+3 or better weapon to hit, immunity to fire, electricity, and poison, magic resistance (100%), telepathy 100 ft.
Save: Monster 25
Morale: 12 (NA)
Treasure Hoard Class: None
XP: 31,503 (OSE) 30,500 (LL) 8,600 (S&W, CL 34) 11385 (BF)

Str: 23 (+5) Dex: 18 (+3) Con:  23 (+5) Int: 20 (+4) Wis: 18 (+4) Cha: 18 (+3)

Tiâmat and Leviathan
Tiâmat and Leviathan

This demonic monster appears to have the worst features of hydras, dragons, and sea monsters, all with demonic qualities mixed in. Leviathan often appears to have the body of a giant sea creature with webbed limbs ending in wicked-looking claws. A long tail is used for swimming, and anywhere between five and seven heads (accounts differ). Each head has a mouth filled with razor-sharp teeth and appears to be some combination of dragons but no particular dragon (i.e. there is not a "red dragon" head). 

This monster is believed to be the oldest of all the Eodemons.  Leviathan is so ancient that even other demons seem in awe of “his” age and power.  It is assumed that it is a "he," though there is no evidence to suggest either way. Leviathan exists only for one purpose; to feed.  Leviathan is drawn to worlds with strong magic and powerful magic users. Here he spends his time in the deepest parts of the oceans of these worlds, where he begins to feed. After devouring 800,000 levels/hd of magical life, Leviathan will be strong enough to destroy the entire world.  From there, he moves to a new world where he rests before starting the cycle anew.

In physical form, which many believe is only a material projection of Leviathan's true form in the Astral plane, attacks with its five heads. The heads vary in color and shape from encounter to encounter due to the chaos this monster is birthed from.  The heads have the following powers. Charm: The first head's breath weapon is one of charm and domination. All creatures within a 120' long cone (60' wide at the end of the range) are Dominated. Creatures below 6 HD/Level have no save. Creatures from 6 HD/levels to 9 HD /Levels save at -2. A failed save means the affected creatures follow Levithan even to their deaths. Only a Wish or similar magic can reverse this.  Plague: This head belches forth a gout of flying insects that consume as per the Creeping Doom spell.  The cloud is 50' in radius. Leviathan is immune to these attacks. Famine: This cone-shaped breath weapon causes hunger and thirst among any who fail their save. Victims permanently lose 2d8 hp and 2 points of Constitution. Only a Wish can reverse these effects. War: This head belches forth a gout of burning blood that sticks to skin and burns. It does 6d8 hp of damage (save for half) to everyone in the affected area, a line 120' long and 5' wide. Death: The last head always appears to be a rotting, corpse-like head of a dragon. The head's breath weapon is a cloud 60' in radius where victims have to save vs. Death or die.   Two other heads are rumored to appear when Leviathan is at his greatest power, but their powers are unknown, save they can speak in melodious voices.  Regardless of function, each head can bite for 3d8 hp of damage.

Additionally, Leviathan has the following powers. Capsize: Due to his large size, he can capsize any water-based craft on a successful roll to hit. Swallow whole: Any critical hit roll of a natural 20 by a head will result in a swallow whole.  Digestive acid: The acid in Leviath's many stomachs is so strong that once swallowed whole, the victim will take 4d8 hp of damage per round. Dominate and summon water-borne creatures: While in an ocean or sea, Leviathan can summon and control any water-based creature. Intelligent humanoid creatures like sea elves or tritons are allowed a saving throw. Leviathan's hide is so thick that +3 or better weapon to hit. He also has immunity to fire, electricity, and poison, magic resistance (100%), and telepathy 100 ft.  He speaks the languages of demons, devils, and of the primordial gods.  

Leviathan is an Eodemon, the oldest of all demonic beings. Some occult scholars claim he is the first consort to Tiamat but has since left her due to how envious he was of her power.  Despite his appearance, he is not worshiped or honored by dragons. 

Leviathan as a Patron: Powerful Warlocks that share Leviathan's desire for the destruction of magic and the world can become his Exarchs. The Hand of Leviathan and the Voice of Leviathan are his heralds. The Hand appears first to destroy and sacrifice powerful spell casters. The Voice proclaims the return of their lord and opens the gate to allow Leviathan to swallow the world whole. Killing these heralds does not stop the coming of Leviathan, but it does slow him down. When Leviathan destroys a world, these exarchs and his warlocks are destroyed with it.

--

I am pretty happy with this. I might need to tweak the bite damage a bit. 

Links


#RPGaDay2023 Favourite CONVENTION purchase

 There have been a few to be honest. But my most memorable was the purchase of the Mage Knight Apocalypse Dragon back at Gen Con 2011.


Shown here after I got it home with the Aspect of Tiamat and Orcus.  AoT takes up 3x3 squares, Orcus 4x4. The Apocalypse Dragon takes up 7x7.

This beast was originally going to be Tiamat in my games.  But later on WotC would release their own monstrous Tiamat. 

Tiâmat and Leviathan
Tiâmat and Leviathan

What about that Apocalypse Dragon?  I still want to get my money's worth out of him.  So he has been redubbed as Leviathan.  Fitting, given the history my games have had with him.  I will need to revisit my stats for him, though. 

This gives me a chance to use both dragons.

Gen Con 2011 was also the same year I picked up all of the Mayfair Demons sets for AD&D 2nd Edition. I might need to go back to those and see if they had a Leviathan write-up. Might be fun.

I also should adopt as much as possible from the Mage Knight rules.


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 14

 The room beyond is dark and filled with spiderwebs.

Room 14

There is no treasure or monsters in this room. There is, however, a secret door to Room 17.


Sunday, August 13, 2023

#RPGaDay2023 Most memorable character DEMISE

I tell this story a lot, but it is a great story.

I have played exactly 1 ninja my entire gaming life.  His name was (horrible I know) Oko-nishi.  My lame attempts at a Japanese-sounding name.  In my defense at what I knew was bad I made him a half-orc.  It must have been around this time I made him using the AD&D 1st Ed Oriental Adventure rules.  

My then DM and I had worked up a D&D combat simulator (we called it BARD), and we plugged him in with 9 other characters.  He was attacked by a Black Dragon (or Red, I can't recall) and killed. The dragon kept attacking him and only him.  We had not worked out all the errors. In the end, he had been reduced to something like -70 hp.  My DM offered to let him be ok or keep him dead. 

We enjoyed watching it so much and getting the mental image of this stupid dragon jumping up and down on my dead ninja that I felt it was a waste to say it never happened.

Floppies

I never played a ninja or a half-orc again.


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 13

 Beyond the spider webs, there is a hidden but not difficult to find. Especially considering this series of rooms is much like the previous three.

Room 13

Inside this room sitting on a pile of rocks and surrounded by spiders is the rare and ancient Aš ("Ash") demon.

Aš Demon

Armor Class: 3 [16]
Hit Dice: 8+8 (44 hp)
Attacks: 2 claws (1d6+4x2), 1 bite (1d8+4) + poison
Special: Poison, immune to fire, webs, gate demon, petrify gaze
THAC0: 12 [+7]
Movement: 150' (50')
Saving Throws: D8 W9 P10 B11 S12 SS 8 (8)
Morale: 11
Alignment: Chaotic evil
XP: 3,258
Number Appearing: 1 (1d3)
Treasure Type: B

Poison: Any creature that is bitten by the Aš must make a successful saving throw versus poison or be poisoned for 2d4+2 turns. The poison causes the victim's blood to burn from the inside. During the duration, the victim suffers from burning pain to the point where they cannot perform any actions. A remove poison counteracts this. 

Immunity to Fire: The Aš is immune to fire.

Gate Demon: The Aš can gate (25% probability of success) another Aš or 1d6 fiendish spiders.

Petrify Gaze: The Aš has the ability to petrify any creature that meets its gaze. Any creature that looks directly into the Aš's eyes must make a successful saving throw versus petrification or be paralyzed until a remove paralysis spell can be used.


Saturday, August 12, 2023

#RPGaDay2023 Old game you STILL play

 Many of my games are old. Most of them really.  But the one I keep going back to time and time again is the B/X version of Dungeons & Dragons.

Basic and Expert D&D

Both the Basic Set and the Expert Set were my literal Gateways to Adventure.

Basic and Expert D&D

Basic and Expert D&D

Basic and Expert D&D

Basic and Expert D&D

I also have a few different copies of remixes I have done. Various combinations and redits.

Basic and Expert D&D

It is still one of my favorite games.


RPGaDay2023

#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 12

Again, going back to room 2 and moving to the next hallway.

This room is similar to the other three rooms off of this central chamber. It is long and a little wide. 

Room 12

Coming down from the top of this room are five large Fiendish Spiders.  

Armor Class: 3 [16]
Hit Dice: 6* (27hp)
Attacks: 2 claws (1d4 x2), 1 bite (1d8 + poison)
Special: Poison, immune to fire
THAC0: 14 [+5]
Movement: 120’ (40’)
   Web: 180' (60)
Saving Throws: D10 W11 P12 B13 S14 SS 11 (6)
Morale: 8
Alignment: Chaos
XP: 561
Number Appearing 1d4 (1d6)
Treasure Type U

Poison: Save vs poison or dance for or suffer "demon fever" for 2d4+2 turns. Fever, unable to focus (attack or cast spells)

Immune to fire: Fiendish spiders are immune to fire.

They drop down to attack. Their treasure can be found bound up in their webs.