Friday, August 5, 2022

#RPGaDAY2022 Day 5 - Why will they like this game?

I guess this is continuing on from Day 3's choice.

Why will they like this game? 

Well for Basic D&D you can get up and running really fast. Character creation is quick, you can be right into the action in under an hour.

I also use D&D Basic to sell people on the game by appealing to their sense of history, I talk about how many others have traveled the same paths they have. I appeal to their nostalgia.  With "Stranger Things" so prominent in the media now this is a good hook.

Gateway to Adventure

"So many heroes have walked this path, but so many more are now forgotten. Which one will you be?"


RPGaDAY2022



100 Days of Halloween: Into The Breach: The Witch

Into The Breach: The Witch
Making my way through various Pathfinder books this one caught my eye a while back. 

As always I will be following my rules for these reviews.

Into The Breach: The Witch

PDF. 32 pages. 1 cover, 1 title, 1 credits page, 1 table of contents, 1 OGL, for 27 pages of content.  $5.99.

This book has quite a bit of good content. 

There are new archetypes: Bailiwick Hermit, Bog Builder, Bulwark Theurgist, Dweomer Weaver, Foul Temptress, Gluttonous Crone, Marjara Bound, the Scorned Heart, and Voodoo Crafter.

Each archetype has a number of new associated powers. 

There is a new  Base Class related to the witch, the Sèvitè which is the worshiper of a lost creator god. Essentially this is a Voodoo practitioner in Pathfinder terms.  The interesting thing for me is their ability to Syncretize various gods. Very interesting to be sure. 

There are a couple of very interesting Prestige Classes presented as well. The Heathen and The Scarred Shaman. 

Like all good witch books for Pathfinder, this one has a number of Hexes, Major Hexes, and Grand Hexes.  There are also four new Patrons and quite a few new feats.

I rather like it to be honest. Lots of fun options here. The Voodoo-themed elements are nice and I would love to explore more with the syncretism of the gods. 

Thursday, August 4, 2022

#RPGaDAY2022 Day 4 - Where would you host a first game?

This one is easy.

If it is the first game for people I don't know well and I am teaching them the game then I usually want to do it at my Favorite Local Game Store, Games Plus in Mount Prospect, IL.  This way if they want to buy the game in question everything they need is right there.  Plus it is a nice neutral environment.

Games Plus

If it is for people I know well then I prefer my game room here at my home.  I always wanted my own game room and now I have one.

My Sanctum Sanctorum

I just need to convince my kids they need to clean up when they are done using it.


RPGaDAY2022


100 Days of Halloween: Witches and Bats

Witches and Bats
Halloween is coming...in a couple of months, but you are going to need to be ready and here is something to help with that.

Witches and Bats

These papercraft minis to print and cut out.  You get 6 wicked witches, 4 giant bats and 1 small bat swarm. There is a preview on the DriveThruRPG page.

I do not own a Silhouette/Craftrobo cutter, I just printed them out on a laser printer and made little stands for them.  I use them as part of a village of witches.  My kids have learned that "paper minis" are NPCs that don't interact much while "plastic minis" are main NPCs.  So of course they want to talk to all the paper minis!  At least these ones are interesting. 

One page at $2.95 but that is fine really, I don't think art has to follow the same rules I use for reviewing other materials.

Do I use these with my War of the Witch Queens?  Absolutely. I need a lot of witches to populate the Tredicim (the gathering of Witches) and these are great to fill out the ranks.

I mix them with Ghostly SpiritsDemonsDevils and ImpsScarecrows and Jack-O-Lanterns (a favorite), Evil Cultists, and Gothic Statues for a full-on Halloween Village feel.

The Other Side - 100 Days of Halloween

Wednesday, August 3, 2022

#RPGaDAY2022 Day 3 - When were you first introduced to RPGs?

I believe I have shared this story before, but it never hurts to re-share.

For me, it was the Winter of 1979.  It was "quiet reading" time at school and I had already read everything in our school's small library on science and my new fascination, Mythology.  So instead of picking up "D'Aulaires' Book of Greek Myths" for the 100th time, I borrowed a friend's book that also covered all the same monsters and creatures. 

The book was the AD&D Monster Manual.

D&D gateway

The rest is history.  I tried to figure out to play on my own, made up a bunch of stuff, and then finally got a copy of the Holmes Basic book. A poorly Xeroxed copy to be exact. Until I got my hands on the Moldvay Basic set this was how I tried to play D&D.  

RPGaDAY2022


100 Days of Halloween: 1,000,000 Witches

 Two different products from two different publishers that aim to do similar things. But combined?  Oh I may have found something rather amazing here.

As always I will be following my rules for these reviews.

100 Witches10,000 Witches

100 Witches

PDF. 19 pages. Color cover and pages. Black & white art.  $1.99.

This book has 100 different witches with names and a paragraph for their background.  Need a quick NPC witch? Roll a d100 and you will have one. There are no stat blocks, just the names and backgrounds.  But that is exactly what they adveritse, so we are in great shape really.

10,000 Witches

PDF, 1 page, no art. $1.50.

Another one of Lee's Lists products. This one features two d100 tables, one of names and the other of titles or honorifics.  So a roll of 23 and 85 produces "Isadora the Bald."

What it lacks in length it makes up for in versatility.  You can in fact create 10,000 different witches here. 

--

Now how can I get 1,000,000 witches? Take both products and run your generation methods; a 3d100. The first d100 gives you the name, the second d100 gives you the title honorific, and the last d100 you use to get the backstory.  100x100x100 or 1003 or 1,000,000 witches.

Combine this with a product like Build a Witch and you can create a nearly endless supply of witches.


The Other Side - 100 Days of Halloween

Tuesday, August 2, 2022

New Releases Tuesday: Witch & Warlock Bundles

It's Tuesday and that usually means new releases.  It is also Lughnasadh (well yesterday) and the first of the Pagan harvest festivals.

I thought some "new" releases were in order.  They are not new per se, but they are new bundles.

Pagan Witch Bundle
2022 Pagan Witch Bundle

This combines several "Pagan" witches into one set.  Five books for four different OSR rulesets (Old School Essentials, Labyrinth Lord, Blueholme, and Swords & Wizardry).  Plus the Witch/Warlock Character Folio. 333 pages.

It includes:

The idea is to take whichever class you want, a Pagan Witch, or a Green Witch, and use the ruleset of your choice. Use all the spells, powers, and monsters from all the books.

And not to let the witches have all the fun, I have a warlock bundle as well.

2022 Warlock Bundle
2022 Warlock Bundle

Five books for four different OSR rulesets (Old School Essentials, Labyrinth Lord, Blueholme, and Swords & Wizardry).  Plus the Witch/Warlock Character Folio. 333 pages.




#RPGaDAY2022 Day 2 - What is a great introductory RPG?

There are a lot of great choices out there, but I am still rather partial to the 1981 Moldvay Basic Set.  Starts you out simple and lets you build as you go on.  While the Mentzer Red Box Basic for the BECMI line gets a lot of kudos (and got the sales to be sure) I am still more in the camp of Moldvay.

I suppose it follows then that Old-School Essentials is also a good choice as is Basic Fantasy.

RPGaDAY2022

 

100 Days of Halloween: Advancing with Class: The Witch

Advancing with Class: The Witch
Been spending some time with various Pathfinder supplements. Tonight I want to look over the Knotty Works book Advancing the Class.

As always I will be following my rules for these reviews.

Advancing with Class: The Witch

PDF. 27 pages. 1 cover, title page, back cover, 1 ad, 2 pages of ogl. 22 pages of content.

This book has a bunch of new material for the Pathfinder 1st Ed. Witch class.

There are five new Patron themes (with patron spells listed); Arcane Patron, Courtly Fey Patron, Nature Fey Patron, Summer Patron, and Whimsy Patron.

There are 54 new hexes in four categories along with the general, major and grand hexes.

The 17 new feats are interesting since I do like to play with the idea that witches are almost a different type of human.  So there are lot of "blood" nature feats.

The witch Archetypes give you different roleplaying ideas, with some mechanical advantages. We have the Eldritch Witch, Fey Touched Witch, Harrowed Harlequin, Madness Matriarch, Mystic Astrologer, Occult Scholar, and Shadow Mistress. 

There are also three NPC witches using them material above.

There are certainly some great ideas here and some archetypes I'd love to try out.   

The layout is ok. The font is very readable, but the blue boarder seems unnecessary.  The art is a bit of a mixed bag.  But for just under $3.50 it's a good deal.


The Other Side - 100 Days of Halloween

Monday, August 1, 2022

Monstrous Mondays: The D&D 3rd Edition Monster Manual

It is the year 2000. We don't have flying cars, but I have a brand new baby, and Wizards of the Coast, the brand new owners of Dungeons &  Dragons are putting out their new 3rd Edition material.  The Monster Manual was the last of the three core rule books.

Monster Manuals for D&D 3.x

For today I am going to consider the 3.0 and the 3.5 versions of the Monster Manuals.  I am also considering the Print and PDF versions from DriveThruRPG.

Monster Manual 3.5
Monster Manual 3rd Edition

3.0 220 pages. 3.5 324 pages. 425 monsters.

More so than the AD&D 2nd Edition Monstrous Compendiums or Manual this book felt like the Monster Manual of old.

It was the start of the new millennium (almost) and we all survived Y2K.  I had been moving away from D&D for some time by this point and this was the edition that brought me back.  I do sometimes still get the urge to play 3.x and this book is one of those reasons.

The art budget for D&D (no more "Advanced") was heavily increased. Art that would have been chosen for cover art for products in the 1990s now joins several more just like for interior art. Every monster in illustrated in full color now and the book itself is a work of art.

Inside are all the favorites and many new ones to boot.  Demons and Devils are back AS Demons and Devils, although they also retain their bowdlerized names of Tanar'ri and Baatezu respectively. This works out to Wizards of the Coast's advantage since now those names can be considered Product Identity under the newly formed OGL. Sure other publishers can, and do (and boy do they!), talk about demons, but Tanar'i are off-limits.

What is special about this book, and 3.x in general, is now monsters are built using the same rules as characters. They have the same abilities, a great wyrm blue dragon has a strength of 39, and built like characters are with the same skills and the new feat system.  So that same ancient blue dragon can have a fly-by attack feat.  I can't say everything is perfect, but it is certainly better than the catch as catch can abilities of AD&D where a Will-O-the-wisp can has ridiculous stats. 

The implication is here is that some monsters could even be characters. For a crazy example take the Skum (p.229). It has 2d8+2 HD. At the bottom of the stat block is a "Level Adjustment" of +3. Skum start out at 3rd level but still 0 XP. Once they gain enough to get to 4th level they can advance. Usually, there is a preferred class listed, but almost everything can advance as a fighter. 

Creatures also get a different hit die based on their type. Faeries get a d6 while undead gets a d12. Type is very important here. 

There are also templates which is a great idea. Have a 14th-level fighter who is changed into a vampire? Well in older forms of D&D he would have gone down to the HD of a vampire.  In 3.x he is now 14th level (yeah level drain is gone, more or less) and you add vampire abilities on top. It was something hinted at with Ravenloft, now it is part of the rules.

I mentioned the art, it is great though there are some changes between the 3.0 and 3.5 versions.

Nymphs

In fact, there are some monsters not illustrated in the 3.0 version that do get illustrations in the 3.5.

It is really a great resource.  My one complaint is that the one monster per page layout is gone.  This does conserve space and makes the book smaller, I just had gotten used to the format with 2nd Ed.  4th Ed would bring it back.

I have very fond memories of this book. My oldest son as a small child would spend hours flipping through it, just like I had done with the original Monster Manual. 

I should also point out that because of this book and the Open Gaming License I was able to get my first ever professional RPG writing gig working on Eden Studios' Liber Bestarius.

Liber Bestarius

#RPGaDAY2022 Day 1 - Who would you like to introduce to RPGs?

Hmm. I have already introduced RPGs to so many people. My kids and through them more people. 

I think there are is an untapped market in appealing to other creatives I know; artists, writers, and the like. I think many of them would naturally take to RPGs.

Though it is still many, many years down the road, maybe I can introduce RPGs to my grandkids!

RPGaDAY2022

 

100 Days of Halloween: Witch Archetype Sampler

Witch Archetype Sampler
Yesterday I featured a Witch Archetype, the Charmbrewer Witch, and thought it would be fun to look at some more. Tonight's choice has a price no one can argue with. It's free!

As always I will be following my rules for these reviews.

Witch Archetype Sampler

From Knotty Works. PDF. 6 pages; 1 cover, 1 title page, 1 page OGL, 1 back cover. So two pages of content. The price is PWYW with a suggested price of $0. 

This book is essentially an ad for Advancing with Class: The Witch. This is not a bad thing.  I think I'll have a look at that one later.

This free file includes three witch archetypes; Abyssal Bound Witch, the Infernal Bound Witch and the Tribal Witch.  They all do about what they sound like. There are some new powers and suggestions for hexes the witches can take.

Seriously though while these are "easy" archetypes to do (Demon and Devil worshipers) they are still quite good and worth the minimal effort needed to take download them.


The Other Side - 100 Days of Halloween

Sunday, July 31, 2022

#RPGaDay2022

Tomorrow is the first of August and that means #RPGaDAY for 2022!

Started and maintained by Dave Chapman at AUTOCRATIK, this has been a yearly thing for the last nine years.  My first was in 2014. I took 2017 off, and didn't finish 2018s. But I am here for it all in 2022!

Here is the list of post prompts I will be doing all month.  They follow the questions of Who, What When, Where, Why, and How. With bonus questions on Sunday.

RPGaDAY2022

As well as text ones for anyone using a screen reader.

#RPGaDAY2022 Prompts:

1 - Who would you like to introduce to RPGs?

2 - What is a great introductory RPG?

3 - When were you first introduced to RPGs?

4 - Where would you host a first game?

5 - Why will they like this game?

6 - How would you get more people playing RPGs?

7 - System Sunday: Describe a cool part of a system that you love.

8 - Who introduced you to RPGs?

9 - What is the 2nd RPG you bought?

10 - When did/will you start Gamemastering?

11 - If you could live in a game setting, where would it be?

12 - Why did you start RPGing?

13 - How would you change the way you started RPGing?

14 - Suggestion Sunday: Roll 1d8+1, and tag that many friends and suggest a new RPG to try.

15 - Who would you like to Gamemaster for you?

16 - What would be your perfect game?

17 - Past, Present, or Future? When is your favorite game set?

18 - Where is your favorite place to play?

19 - Why has your favorite game stayed with you?

20 - How long do your games last?

21 - Setting Sunday: Share an intriguing detail from a game setting you enjoy.

22 - Who is your current character?

23 - What situation are they currently in?

24 - When did you start playing this character?

25 - Where has the character been?

26 - Why does your character do what they do?

27 - How has the character changed?

28 - Style Sunday: Roll 1d8+1, tag that many friends with your favorite RPG cover art.

29 - Who would you like to see take part in #RPGaDAY?

30 - What should #RPGaDAY do for its 10th anniversary next year?

31 - When did you first take part in #RPGaDAY?

--

Follow along here and on Twitter.

100 Days of Halloween: The Charmbrewer Witch Archetype (2013)

Class Expansions: The Charmbrewer Witch Archetype
I have mentioned my love of the Pathfinder system, both the 1st and 2nd editions, and their witch classes. I am obviously not the only one, as there is a lot of great Pathfinder-compatible material for witches. 

As always I will be following my rules for these reviews.

Class Expansions: The Charmbrewer Witch Archetype

This PDF is 5 pages; 1 for the cover and 1 for the OGL. $1.25.

This is a class archetype. This one mixes the witch with a bit of the alchemist. She exchanges some of her hex ability for a connection to a cauldron.  

With this cauldron, she can brew potions and elixirs. She gets two new hexes and 21 elixirs they can brew. These elixirs take the place of hexes and the witch can gain them at various levels.

The concept of a witch using a cauldron is a powerful one and this one is well executed.  

I rather like it to be honest. The price is rather nice as well.

The Other Side - 100 Days of Halloween

Saturday, July 30, 2022

100 Days of Halloween: Strange Magic

Strange Magic
I am always hesitant when I review someone else's witch classes. For starters I don't expect anyone else has put the time and frankly the ink (digital and otherwise) that I have done. I know there are others that have obsessed over their own things just a much, but I am not sure there are many that have talked about witches as much as I have.  Vince Garcia comes to mind. Malcolm Harris is another. 

This is the reason I try to follow my own rules for these reviews.  I want to be fair and I want judge on the product in front of me, not what I think should be in front of me.

This is harder when the witch class in question is designed for my favorite system B/X D&D.  But I also always hope to find something new and exciting.

Strange Magic: Character Classes

Written and art by Stuart Robertson, PDF. 6 pages, $1.  This does not included a front a cover and a back cover so it is 6 pages of content or 8 pages total.

Designed explicitly for B/X D&D and not a clone this book is designed to be printed at home.  The six classes include, Bard, Monk/Assassin, Order of Stellar Reason, Paladin/Anti-Paladin, Reverend Sisterhood, and the Witch.

Each class gets one page. The classes presented here are called "sub-classes" so the Witch is a Cleric sub-class. She would use all the same tables as the cleric does in B/X. She adds her Charisma mod to to her armor class and saving throws (so I would say an aura of protection) and can brew potions.  The other classes are similar and could be fun.

For a buck I was not expecting a lot and that is fine. There are certainly some fun ideas here and I am sure I could use them somewhere.  It certainly fits into the feel of B/X's simplicity and is similar enough to how BECMI handles "sub-classes."

No OGL, but the execution is simple enough to adapt ideas.


The Other Side - 100 Days of Halloween

Friday, July 29, 2022

100 Days of Halloween: 10 Witch Magic Items (PFRPG)

Moving on from the indie scene and into one of the big players in the RPG world. Pathfinder gave us a great witch class for their 1st Edition game (and 2nd Edition too) and there was plenty of 3rd party support for it. Here is one of many of those products.

As always I will be following my rules for these reviews.

10 Witch Magic Items

What it says on the label. 

PDF. 11 pages, $0.99. Color art throughout.

This PDF is 11 pages, but one is for the cover, one for the title, one for the OGL, and two for ads. This gives us five pages of content.  

Inside are 10 items of various levels of power.

  • Opportunistic Hex weapon special ability (inflicts an offensive hex as part of an attack of opportunity, and reminds folks why they fear witches!)
  • Amulet of the Witch (Use a hex as a swift action and take your foes by surprise without wasting an action.)
  • Boots of the Beldam (When someone looks away you disappear, maintaining your air of the mysterious mistress of the dark arts)
  • Circlet of the Crone (Gain or enhance three of the witch's most vile hexes and maintain that sinister reputation that witches possess.)
  • Familiar Figurine (Your familiar can become a figurine of wondrous power and become an animal companion for a short time, and show why a familiar is so important to a witch.)
  • Habiliment of the Harridan (Inflict a curse upon a creature that fails a save against your spells, adding an additional effect without losing an action.)
  • Patron’s Sark (Make it easier to enhance your patron spells with metamagic feats, and show off the value of your patron over other forms of spellcasting)
  • Ring of the Virago (Use your spirit to take control of any other creature with the help of your familiar, and remind folks why you have such a sinister reputation.)
  • Talon Gloves (Your nails become dangerous weapons, more so if you already possess that hex, giving you a weapon on par with the warrior’s mightiest sword).
  • "The Fragment of Witchery" Legacy Item (Let your magic item level up with you, and provide you with a reason why the world around you will suffer a witch to live!)

So it kind of packs a punch really and really keyed to the Pathfinder witch class. I would certainly try to convert any or all of these for use with other witches I have made and I think I can find a place for them in my War of the Witch Queens campaign.

I have to admit I do love seeing Waterhouse's "The Magic Circle" as the cover. I used the same one for the cover of The Witch

The Other Side - 100 Days of Halloween

Thursday, July 28, 2022

Introducing the Demon Lord Akelarre!

I was going to wait until this was painted or until I worked up some more stats for him, but the truth is I am just too excited. So here is the newest 3d print fresh off our resin printer!

Demon Lord Akelarre

When painted he will look like this: 

Demon Lord Akelarre

I made him on Hero Forge, downloaded the STL, my youngest printed him out, and with a bit of luck, I'll get my wife to paint him! 

He is based on the various Demon-Goat creatures, mostly featured in the witch sabbat paintings of Francisco Goya.

Goya

Goya

Akelarre is the Basque word (where Goya is from) for a Witches' Sabbath.  The name of both of these paintings from Goya is "Akelarre."

I wanted a new demon lord, one associated with evil witches. The role in my games in the past has largely been filled by Graz'zt. But I wanted someone I had more creative control over. I also wanted someone that was also like Éliphas Lévi's Baphomet.  He will serve as the witches' "Dark Man" as mentioned in many witchcraft trials. In Europe that was always considered to be the Devil or a at the very least a high-level demon.  Well...here he is!

Before I get too deep into his history and background I want to share this print. 

AkelarreAkelarre

Akelarre

The mini is depicted as 20 ft tall, so the Akelarre himself would be 15 ft tall. So smaller than say Demogorgon in AD&D 1st ed and about the size of Orcus.

Given the work my wife did on Gog and Magog, I am really looking forward to seeing what she does with this guy.

Now...what will be done first? My wife painting him or me getting his stats done!

100 Days of Halloween: Class Expansions: Witch Hexes [PFRPG]

Class Expansions: Witch Major Hexes

Pathfinder gave us a really fun witch class. I was very pleased with a lot of the material that came out to support it.

Hexes are to Pathfinder witches as Occult Powers are to my witches and invocations are to D&D warlocks.

As always I will be following my rules for these reviews.

Class Expansions: Witch Hexes [PFRPG]

This PDF is four pages, 1 for cover, 1 for OGL statement, 2 for content. Price is $1.00. So 25 cents per page, or 50 cents per page of content.  Still, one buck is still cheap.

Ther are 12 witch Hexes presented here. 

There are some really nice thematic hexes here like Broom-a-mancy (which is not a thing but really works well here) to "Suffer the Slings and Arrows."

They are all quite fun.

Class Expansions: Witch Major Hexes

This PDF is four pages, 1 for cover, 1 for OGL statement, 2 for content. Price is $1.00. So 25 cents per page, or 50 cents per page of content. 

Aside. When judging these prices I should include a minmum and then adjust from there. I could be $1 is the minimum.  

This file includes an appropriate 13 Major Hexes for Pathfinder 1st Edition Witches. They are of a good varieity and many very useful ones.  The various "Vision" Hexes are quite nice in fact.

--

I would add these to my arsenal of Pathfinder releated Witch materials.


The Other Side - 100 Days of Halloween


Wednesday, July 27, 2022

Mail Call: Dungeons & Dragons The Lost Wave Figures (2022 SDCC Exclusives)

Nice little treat in the mail today.  A while back I had arranged to get some of the new "Lost Wave" Dungeons & Dragons figures produced by NECA and sold exclusively at the 2022 SDCC.  The set included a full version of Skylla and a "new" version of Kelek.  So you know I could not say no.

Well, today they came!

Skylla and Kelek

Full unboxing.

Unboxing

Unboxing D&D The Lost Wave

D&D The Lost Wave all 4 figures

D&D The Lost Wave all 4 figures descriptions

D&D The Lost Wave all 4 figures descriptions

No real desire to keep Pulvereye or Valkeer, but I'll put them in with the other D&D toys for my kids to sell to pay for my medical bills in 30 years. 

I am pleased with the Skylla and Kelek figures. 

Skylla collection

Skylla new figure vs. old

Skylla new figure vs. old

Kelek also looks good. Wish I had kept my original one from the 80s.

Kelek

Right now my youngest is 3D printing my Kelek on Warg. But it was not ready at the time of this posting so maybe next time.