Wednesday, July 27, 2022

100 Days of Halloween: Dice Witchery

Dice Witchery
And now for something completely different!

A while back I decided I wanted a set of "premium dice."  I have, well, an embarrassing amount of dice. But in my defense, I have collected them from various sets over the last 42+ years, plus getting a set when I go to Gen Con and other cons.  Everyone here in my house has a set of special or premium dice.  Everyone that is but me. Until now.

So I sought some of the dice makers online. There is a whole cottage market of RPG-adjacent makers out there and I think it is all great. One, for obvious, reason caught my eye. I clicked on them for their name but bought the dice for how they looked.

Dice Witchery

I found Dice Witchery on Twitter back in June and saw they had a lot of great designs.  I figured this was a perfect place to get some "witch" dice. I had been looking for something special for my War of the Witch Queens and this looked perfect.  But which set should I get?

Check out all the choices I ended up with a  full set of the Fey Masquerade dice. This includes a d2 (coin), d4, d6, d8, d10, d%, d12, and d20.

Well. They came in the mail just the other day!

Dice Witchery Box

Dice Witchery Box
Fancy!

Dice WitcheryDice Witchery

Dice WitcheryDice Witchery

Dice Witchery
The cauldron is a bit larger than the one I had.

Sending along the candy was nice! Lemon IS my favorite flavor.


On to the Dice!

Dice Witchery Dice!

Dice Witchery Dice!Dice Witchery Dice!


I wanted something blue and purple with gold numbering. These turned out perfect.

The dice are resin and roll nice. They seem pretty sturdy too, but I am not going to test that on a hard floor.  I just love how they came out.

A while back I bought a Tarot Card box to hold various cards in, but it was never quite the right size.  But it is perfect for this.

Witchy dice boxWitchy dice box

Yeah. I am pretty happy with these dice and the dice box. 

I can't wait to roll these in my next War of the Witch Queens game!

You can find Dice Witchery here:


The Other Side - 100 Days of Halloween

Tuesday, July 26, 2022

In Search of the Unknown / Keep on the Borderlands as the 1979 Campaign

I have been going over old notes for the past few months, re-reading some monsters I created back in the day, and wondering which ones might be good for the Basic Bestiary.  One, in particular, jumped back out at me, the Schreckengeist, which lead down a rabbit hole of notes I had collected on the adventure B1 In Search of the Unknown

The 1979 Campaign

This got me thinking about an entire campaign, or even mini-campaign, that includes B1 but also B2 Keep on the Borderlands.  These two adventures are designed to work with each other.  To do a campaign though I would need a slightly larger (but not much larger) sandbox/hex crawl.

A while back Eric Fabiaschi posted an idea on using Judges Guild 'Wilderlands of High Fantasy' & Gary Gygax's B2 'Keep on the Borderlands' As Old School Campaign.  There are links to a discussion on the Piazza and a map for "The Borderlands" for the Wilderlands of High Fantasy. Additionally, Zenopus Archives (home to all things Holmes) talked about the Warlocks & Warriors wilderness map as a hex crawl.

These have a lot of merits, to be honest, and that along with my ideas of a "1979 Campaign" have morphed into something "new" and interesting. 

Looking back over my post The Enduring Appeal of Holmes Basic & B1 I can't help but think there is something here worth exploring.  

The 1979 Campaign

The idea behind this is a campaign, likely only using Holmes Basic (so levels 1 to 3), the AD&D Monster Manual, and B1 In Search of the Unknown to create a hex crawl style adventure campaign.  At least that is the start. Over time the characters (strictly Holmes Basic ones) would move on and out to the Keep and the Caves of Chaos.

D&D 1979

The idea is to be 100% old school, though I am free to grab newer materials that expand on these areas the core will be D&D circa '79.

I suppose I could be accused of trying to chase some sort of high or feeling from my youth. And that would...not be entirely wrong. But in truth, there is no way I can recapture the feeling of 1979 any easier than I can recapture the feeling of yesterday's lunch. What I can do is try to set up something that helps me recall how it all was.

This would obviously be some sort of limited-run experiment. Holmes tops out at 3rd level.  

My current debate with myself is whether or not to include module T1 The Village of Hommlet.

There are plenty of good reasons to add it.

  1. It was released in 1979 (August 16–19, 1979 at Gen Con XII)
  2. It is a great introductory module for first-level characters.
  3. It was written by Gary so there is a certain veneer of authenticity about it.

The only reason I would not use it is because it is so deeply tied to the Temple of Elemental Evil notion. It is the starting point of the TAGDQ series for AD&D.  All the other adventures I am considering are pure Basic D&D.  While I am considering other adventures, they all tie into the B1/B2 areas of exploration.  T1 is a little different.

The Adventures

Supplemental Adventure Material

I could take all of this and put into my three-ring binder format. Hell. There is even enough room for Holmes basic in this!

If, and that is a big IF, it goes well I would even consider moving on and up. Either via Blueholme rules or take the B/X - OSE route.  In truth though I would rather keep this one light and tight as it were. Levels 1 to 3 with the goal of exploring the local wilderness (hex crawl style) and clearing out the local caves.

I also can't help but think of my Traveller Envy and the three board games I have covered here also released in 1979; Wizard's QuestMagic Realm, and Demons.  While my original goal was to mine these for ideas for my War of the Witch Queens, there is no reason why I can't also use them here.  

Wizard Quest has the players explore a wilderness area until they have collected enough treasure. In Demons the players are searching for treasure with the aid of various demons while avoiding local authorities. In Magic Realm...well I have not been able to play that one.  BUT I could incorporate the background as the past for this area. A bunch of wizards had a mighty battle here and the land is full of strange creatures and even stranger treasure.  All these wizards bringing in their bound creatures would also explain why the Caves are so full of them and so much magical treasure around. Maybe even Zelligar is the last of these great wizards.  It would also allow me to bring in weaker demons and devils from the monster manual. Though not too strong, these are only 1st to 3rd level characters.

It certainly would get me into the mood for all things 1979. Plus what is more 1979/early 80s for me than Traveller Envy? 

If I was really clever I'd collect the names of characters from people playing in 1979 and have them be some of the "named NPCs" for the background.

How about it? Were you playing in 1979? If so drop your character's name and class below!

Notes / References

100 Days of Halloween: Cupcake Witches

Continuing my exploration into the Witch RPGs on Itch.io I ran across this one and had to grab it.

As always I will be following my rules for these reviews.

Cupcake Witches

This is version 2.0 of the game. The price is 3.50€ for 10 pages. Converting that over to what I spent, about $4.00 US (back in February) that comes to about ¢40 a page.  The PDF is full color and there is a print-friendly version.

The design, writing and layout is by Steffie de Vaan. The cover was edited by friend of the Other Side, Elizabeth Chaipraditkul.

The introduction from the game:

"You’re a coven of witches running a cupcake bakery together. You’re fantastic at your job and swimming in orders, so it would be really great if the local demons could cut out their bullshit.

Yes, demons—the actual, literal kind from Hell wreaking havoc upon humanity."

Ok! Many of you know I love witches and my oldest kid is a pastry chef now. So honestly this gets all sorts of immediate buy-in for me.

Requirements for the game outside of the rules? 2d6 per player and all the cupcakes. Tea or coffee too. Again. This has my attention.

The game discusses the use of the X-Card mechanic. Fine. No problem with that.  What follows is a description of the world. We have all seen this one before "it's a world like our own but magic is real..." the default supernatural world then.  Character creation as after that. You describe your witch, what power(s) they have, motivations, and so on.  There is your role in the bakery and a neat little mechanic called Approach. This is Sugar, Spice, and Sprinkles. These are, try to get things done as nicely as possible, getting things done in a forceful manner, and saying "the hell with it" and using magic. Respectively.  Every witch has a 1 in each and then 3, 2, and 1 points to put into the three categories. So scores of 4, 3, and 2.  You decide how you want to approach each problem.

There is a nice little table of relationships. You roll d6x2 (not exactly a 2d6) and get two relationships.  You work with other players and characters here. So a roll of 1 indicates you have another character who is your bestie. This one is worked out with another player.  

There are demons, hunters and other witches that can come into your lives and bakery. You must deal with them.  

The idea is to be a fun little game (it is described as a micro-RPG) to spend an afternoon with. Personally, a rainy and cold afternoon in the fall would be perfect. Bake some cupcakes or muffins, put the kettle on, and have some fun.

There is even a nice random plot generator that honestly is flexible enough to use anywhere.

This game also shares mechanics with de Vaan's other game, Wights which also looks fun.

--

I would use this as background material for figuring out some major NPCs in my War of the Witch Queens.  I can see taking my members of the Tredecim and working out "Cupcake Stats" for them all.  

Larina would be: 

Sugar: 4 Spice: 2 Sprinkles: 3
Motivation: Witchcraft
Role: Barista
Personal Power: Read emotions

I'll have to work on the relationships. 

Tea with the Witches

It is a fun little game and would be an amusing time with the right group while say making cookies or cupcakes.  I would say everyone has to decorate a cupcake to be a spell and then you get to eat it when you use it.

Monday, July 25, 2022

Monstrous Mondays: New & Old School Monster Books; Where the Basajaun lives

Basajaun
Basajaun
Today I want to talk about a few monster books coming up and their intersections and why that is all great.

I recently featured two new Kickstarters on my Kickstart Your Weekend post.  They are Twilight Fables and A Folklore Bestiary for 5E and OSE (less than 72 hours to go on this one!).  Both are for 5e with the Folklore Bestiary also for OSE.

Both of these books look fantastic and you should back them both.  

But you may ask, will there be overlap? Will I end up buying the same monster twice? And the answer to this is "Yes. Yes, you will."  This is not a bad thing.  Going through the two publicly available lists of the monsters both have the Bukavac and the Basajaun.  I'll even go a step further and point out that my own Basic Bestiary also has a Basajaun

That is three different versions of the same monster. I have seen the one from Twilight Fables and you have all seen mine.  They are very different from each other. While obviously the same creature, they do slightly different things. In truth, it is very much like how old bestiaries would describe animals. Even known animals would get slightly different treatments depending on the observer.  And these are not even the only ones. AAW Games has a monster card for the Basajaun for both 5e and Pathfinder. There very well could be a lot more.

The Basajaun here is a good example. This is a monster that exists in folklore and by all rights has a home somewhere in a fantasy game but has little coverage to date. That will change and he will get more exposure. If each monster book is like a medieval bestiary (and that is my starting point for the Basic Bestiary) then it makes sense there are differing views.  

To take it a step further, Twilight Fables uses the conceit of Rod Waibel's point of view character the sophisticated Gnoll Fleabag as the chronicler of these creatures. Likewise, I use my iconic witch Larina as viewed from notes from her Journal.  These two would obviously have different points of view on the same creature.

I have pretty much purchased every monster book I can for all versions of D&D and many for other games.  I always find more room on my shelves for more monster books.

Some monsters appear so often that I have no choice but to compare them. The Orc is a great example. Others also appear rather frequently. The Type I to VI demons from the original Monster Manual appear so often in demon books (thanks to the OGL) that I have been calling them "The Usual Suspects" as a nod to their frequency and to the 1995 film. 

For me, there is always room for more monsters and more monster books.

100 Days of Halloween: Build A Witch

If you are starting to think I went on to Itch.io and bought everything witch-related...well you would be mostly right.  I didn't buy everything...just a lot.  Today's item was from that.

Build a Witch

This product says exactly what I am planning to use it for; not as a game in and of itself, but as an aid for building witch characters for any RPG.  

As always I will be following my rules for these reviews.

Build a Witch

The PDF is 21 pages, comes with a color (ish) and a printable version.  There is also a file on just the character section.  All for $3.00.  That's about 14 cents a page, but there is a bit of blank space due to layout. One title page, one table of contents page and one font attribution page leave 18 pages of content, 8 of which are pregenerated characters.  There is no art other than the cauldron pictured above.

The file is landscape, so shows up better on your screen, but if you want to use in on an iPad you'll need to turn of rotation.  

The pdf covers various questions that can be asked or random answers used (1d8, 1d12 and 1d30 are most common). 

You start out by choosing a name and gender for the witch.  Couple of things. I often like to choose their name last, once I get a feel for who they are.  Sometime the names jump out other times they don't.  This list is nice, but hardly long enough.

Gender is next.  I like the idea that Gender could be something like "The sound of waves crashing on the beach" yeah great! I can work with that. But I am unsure how to play that. Also, there are genders listed here and there genders mentioned in the sample characters. None of these lists match.  The sample characters are the pretty traditional "male", "female", and "non-binary."  Don't dangle "Wrath and revenge" and "The void" and not follow up with it.

There are some tables. Great. Everyone loves a random table. There are Traits (1-8) *Note: at no point does the author say "roll a 1d8" that is my interpretation of the rules.  Backgrounds (1-12), Quirks and Knacks (1-12), Special Items and Trinkets (1-12), and some question prompts (30 of these).

Ok. I like all of that.  Every bit. I would scribble all of these on a character sheet whether I am playing D&D or Buffy or Mage.  A few little nitpicks though.

Layout.  I understand the desire to use landscape, but the layout used does not favor it.  Also, tables are broken by pages, which often can't be helped, but start the next table on the next page, not in the middle of the page.  I had flashbacks of trying to print papers on a dot-matrix printer and seeing a sentence print right on the tear line. 

Reading over the sample characters though is a bit confusing. Not that they confuse me, but I am not sure what they were made with.  Not following? Ok. Let's take an example.

Let's look at Hemlock.  Hemlock (he/his) is a genderfluid witch with Satyr ancestry.  Ok I already mentioned gender, so let's move past that now. Ancestry? No tables for that.  Ok. No big deal I am sure that ancestry is and has to be 100% dependent on the game you are playing. A Satyr witch would work fine in D&D, not as well in say C.J. Carella's WitchCraft or the American Witch.  But, oddly enough would be right at home in Mage.  (Someone will get that.) Moving on.

Appearance. Ok, fine no need for a table for that. Expertise.  Ah. wait. When was this discussed? Lifestyle. Again, this is brand new.  Favorite Things. I like it but not detailed above.  What isn't there are all those tables mentioned above. What are his Traits? What about his Background? His Quirks & Knacks?

I get the feeling that the author loves to make witch characters and I get that. I really, really do.  I love their obvious enthusiasm here too. It's just the product doesn't feel finished to me. 

How about this. I try this out on one of my own witches.  I'll choose a D&D 5th edition one since that has the most familiarity with readers.  So Taryn my fey-pack warlock. Look, I have the name and gender already. Taryn, she/her.  Since this is an established character I won't roll, but choose.

Traits: Calculating.  Taryn never does anything she doesn't think out a 100 different ways.
Background: You made a bargain with a fae being... Sort of. It was her mother, Larina, and Taryn was raised by her, no joking, fairy godmother, her first 13 years of life.   
Quirks and Knacks: You will only make potions that need to be stirred clockwise. Actually, this IS a habit I have for her. Her mother has the same one and it was something they noticed about each other when getting reacquainted. Though the once about crows is also cool. 
Special Items and Trinkets:  A spell bag to comfort and ease anxiety. She keeps a small black velvet bag. Among other things is a ring from her mother and a tooth of a small dragon.

The Prompts are also fun but with 30 of them no need to go into them all. A couple though.

2. She loves her witch hat. She wears it all the time to "embrace the stereotype."
5. Yes she uses a broom and loves to go fast on it. If she were a modern witch she would own a motorcycle. 
7. Her favorite season is Fall of course.
9. Her familiar is a black cat named Mojo.
22. She always has her deck of Tarot cards on her.
28. Uses tea in her craft? No self-respecting witch EVER goes without tea. 

So yeah.  The prompts are fun and should really help you get in the mindset for your witch character.  

Will I use this product? Yes. I will. In fact, I might use it to help define the more important NPCs in my War of the Witch Queens campaign.


The Other Side - 100 Days of Halloween

Sunday, July 24, 2022

100 Days of Halloween: Covens

Covens
Another Itch.io product. This one I discovered via Twitter while out plant shopping with my wife.  That means I was pushing the cart while high on antihistamines while she shopped.  I was able to buy it, download and read it on my phone so that was nice.

Covens
by Gabriel "Gabo" Kerr

This game is described as "about a coven of witches trying to survive in present-day small-town America."

As always, I will be following my rules for these reviews.

The PDF is four pages, with 1 for the cover and 2 1⁄4 for text. The price is $2.50, so we are still at that $1 per page average.

You work together to create a coven of witches. The game says "Small town America," but honestly, it could be anywhere. There are three stats (Power, Resources, and Influence) with five levels for each. You get five points to distribute.  

From here your coven is given a problem and you and the other players figure out how to solve it. You all add whatever scores you think will aid the problem. Roll the dice and add them up. A TN of 3 is a super easy task and one of 15 is near impossible.

And that is pretty much it.  

I like the idea and might adapt it for internal coven conflicts and drama, that might be fun. Especially since I have a rule in my games that witches can't actually harm each other, but something like this could bring a lot of fun to the table. 


The Other Side - 100 Days of Halloween

Saturday, July 23, 2022

100 Days of Halloween: Lady of the Soil Warlock Patron

Lady of the Soil
Kicking this off with a very summery sort of "Witch." And this one is a bit different than most of my fare here.  It is a Warlock Patron for 5e warlocks and it is on Itch.io, a platform I really don't use much.

The Lady of the Soil - a 5e Warlock Patron

This warlock Patron was written by Harlen Eherenman and based on the patron of Ginny Di's warlock character Aisling.  I like Ginny Di. She is super enthusiastic about all things D&D and she is a joy to watch.  Likewise, Aisling is also a very enjoyable character. I can see Aisling and Morelia the Wood Witch both making guest appearances in my War of the Witch Queens campaign as "celebrity NPCs." 

How is this product though?

Again it is on Itch.io and I typically see prices much higher than I see for similar content on DriveThruRPG.  If I am using a rule of thumb of 10 cents per page at DriveThru then I should likely expect 25 cents per page here.  Sill, I am going to follow my rules for these reviews. 

This is $3.50 for four pages.  One page is for the cover and the last page is a half-page, so here we are doing $1.00 per page.  The PDF is full color.

What is included here is some background on the Lady of the Soil. What spells she grants her warlocks and what powers they gain at various levels.  There are four new invocations, but no new spells.

The cover mentions that this uses the OGL, but there is no copy of the OGL included (as required) and while there is a notice of Product Identity, there is no explicit declaration of what is being claimed.  The assumption I guess is the whole document.

Ok, it is fun, but there isn't really enough here.  This really is for the Ginny Di fans out there. Without Aisling to make this interesting there is not enough here to justify the price tag.  

Sorry. I really, really wanted to like it a lot more. 

The Other Side - 100 Days of Halloween

Friday, July 22, 2022

100 Days of Halloween: Day 0

Today is my wedding anniversary! I have been married 27 years now and it has been fantastic.

But that is not why I am posting today.  

Today is DAY 0 of my "100 Days of Halloween."  Tomorrow is Day 1 and I will start it promptly at Midnight.  Every day from now until Halloween I will review witch-related RPG material.

100 Days of Halloween

I am going to lean heavily into D&D and its variants; the OSR, Pathfinder, and closely related games, but I am also giving myself the freedom to venture outside of the D&D realm.

Many of these will be DriveThruRPG products, others will be on other platforms and some will even be print only.

Some days will have one product, other days may have multiple related products. 

Given I am going to be reviewing other people's work about or around witches I need to establish some rules for myself.

The Rules

I normally feel a little bad when reviewing someone else’s witch material.  Not to be too blunt, but there is just no way they have been writing about this as long as I have. So I can’t knock them down for missing something that is obvious to me, but maybe not to someone else.

Also, I have to remember that these publications run from the professional to the amateur. I can’t expect high levels of layout, art, or design in most of these.  Yes, there are some absolutely stunning pdfs there in terms of production values and art.  But most of these are not going to be at that level; most of the books there are not at that level period.

The price point also seems to be an issue.  My mental comparison on price here is going to be about ¢10 per page. 

I want to give each product a fair shot, given that I know that many of these could be the first effort of the author/designers.

Some products I’ll be reviewing here are quite small. Others are linked to other products.  Some others still are naturally paired with other products.  In any case, I have bought and downloaded enough to cover the entire month.

I am going to leave this page like this with the rules and what I am doing so I can link back to it with each review.

With each book/pdf/product I am going to be looking for the following:

  • Is it playable/usable in my games?
  • What new things does it offer?
  • How “Witchy” is it?
  • Are there any new powers, feats, or spells?
Also, I want to consider:

  • Can I use this with my own Witch classes/material?
  • Can I make it part of my War of the Witch Queens?

These last two are obviously personal choices for me and should not detract from the product if they are not met.  They can though add to the appeal for me. 

My goal is to find something to recommend for each product and not to unfairly compare it to others.

I might also make a distinction between a "witch" and a "Witch" or class that can act like a witch vs a class named Witch.  This is a distinction that might only matter to me, but hey, this is my blog.

So come with me on this journey of 100 days.  Yes, it is summer outside right now, but let's turn our thoughts to fall and chilly nights! Halloween will be here before you know it!

Thursday, July 21, 2022

NuTSR Continues its Downward Spiral

NuTSR's Not Star Frontiers
NuTSR's Not Star Frontiers
Honestly, I have been trying to avoid the latest RPG Drama du jour.  Yeah, it gets me hits, but I'd rather get them for my game-related content and not my stance on whatever shit storm is going on.

But some things can't be left unsaid.

So last year I talked a bit about the NuTSR. I wanted to call them NotTSR or !TSR, but NuTSR won out.  

A quick recap they are suing Wizards of the Coast so they (NuTSR) can keep the name they stole, the game they stole (Star Frontiers), and get WotC to remove the content disclaimers on DrivThruRPG. All of which have a snowball's chance in Hell of getting accomplished. All of this is online in places (waves vaguely) and you should have no trouble finding it.

Frankly, I was happy just to wait around and watch WotC/Hasbro wipe them off the face of the gaming world forever. 

That was until the reported Playtest Version of their Not Star Frontiers was leaked.

And man, if you thought FATAL or MYFAROG was bad. The playtest was leaked by Tenkar at his eponymous Tavern and YouTube channel. You can see the rules in his video.

Look, I have NO IDEA if this is a legit set of rules. Many people with solid industry inside knowledge and contacts claim that it is. It is a truly horrifying document. Let's ignore the atrocious grammar and spelling. Let's move past the extremely terrible game design. I mean what I have seen so far screams "fantasy heartbreaker written by high school loner." let's get right into the racist bullshit.

Actually, no I am not going to give them the bandwidth and sully these pages with their madness.  Instead go to the "There's No Place For Hate in Gaming" website and read it all their with the rest of Dave Johnson's hate-spewing nonsense. 

Here is a bit from their Twitter feed (read the whole thread):

That's pretty damning really.

I am not going to try and insult you all by saying shit like "well this matches with things Johnson has posted in the past" or "the style here matches things Justin has written before."  No. Just read this all for yourself.  

Do I trust that Tenkar has good information? I trust that he trusts it. We don't see eye to eye on, well a whole lot really (it's a Chicago vs New York thing), but I do trust him that he is covering his bases. 

Right now Justin et al are in full DARVO mode saying that it is others attacking them and and "photoshopping" the screen-shots.

NuTSR Garbage

Seriously, all NuTSR has to do is issue a statement denying this was their writing, unequivocally denounce it as racist garbage, and pledge that nothing of this sort is in their game or ever will be.

It's what a real publisher would do. It's what a real writer would do.

But to date, they have not that. Nothing at all from Dave Johnson or Justin LaNasa on this. 

This is all developing. So far The Gamer website has picked up on the story, and rumor has it that WotC had an "emergency meeting about it." (that one has yet to be confirmed and I remain skeptical but hopeful.)

Lots of people are covering this and lots of people are talking about it. I am sure we are just at the beginning of all this. So why am I talking about here?

Simple. This sort of behavior needs to be called out.

It is not ok, funny, or edgy to print this shit in 2022. It wasn't right even in 1974, but less so now.  Nazis, racists, sexists, and any sort of bigots need to feel unwelcome in this hobby. More to the point they need feel like outsiders, like uninvited guests that are about to get the boot out the door. There is no room for them here, now, or in the future.

People will bitch and moan with "oh you are just gatekeeping!" No dumb ass. We are keeping hateful rhetoric out of our spaces. If you don't like that then you kindly fuck off and keep fucking off until you are gone.

For anyone that wants to play Star Frontiers, there is a vibrant community out there for it. You can use the original rules or the newer retro-clone.

Star Frontiers

I had this to say about the whole thing:

Links

Wednesday, July 20, 2022

DriveThruRPG Christmas in July Sales

Larina the Christmas Witch
If you are good the Christmas witch will bring you D&D books.
It's that time of year again! Christmas in July and DriveThruRPG has a bunch of great sales going on.  I am taking this time to get print versions of some games on my wish list and you can pick up some of my books on sale!

Here are items on sale from my Other Side Publishing,

And from other publishers,

Wow that is quite a bit. Grab these while you can!

Tuesday, July 19, 2022

Old School Essentials: Eddie and Chrissy

Old-School Essentials Advanced Fantasy Player's Tome
Stranger Things is still making news and dominating all sorts of geeky-related culture and I think that is great.  While I do agree that Saddie Sink, aka Max, got absolutely robbed of an Emmy nomination this year, I am enjoying all the love that Joseph Quinn and Grace Van Dien, the ill-fated Eddie Munson and Chrissy Cunningham are getting online.

Spoilers for Stranger Things Season 4 follow.

Eddie is the metal-loving, D&D playing, "super-senior" and head of the Hellfire Club.  Chrissy is the popular cheerleader who goes to Eddie to look for drugs to help stop the visions she is getting.  Their few moment of screen-time have prompted the Duffer Brothers to come out and say they regret killing both characters because their chemistry was so good. This has led to the Internet's newest "ship" of Eddie/Chrissy, known online as #eddissy or #hellcheer.

Grace Van Dien has been on her Twitter account and is a huge #eddissy fan. 

It's cute. The metal head and the cheerleader find common ground and even become close. Hell back in, oh about the exact same time, I remember talking to a classmate when we were both outside of our high school social structures and I was very surprised and very pleased that this cheerleader I barely knew had such excellent taste in music (from my point of view).  Certainly opened my young eyes.

So yeah. I am not much of a shipper these days, but this is fun.  Then I got to see this artwork.

Well. Eddie and Chrissy might have fallen to Vecna/#1/Henry in Hawkins, but that doesn't mean a D&D version of them didn't survive somewhere!  So here they are for Old School Essentials - Advanced Fantasy.  And since I just got back from the Bristol Ren Faire I have some ideas. 

Chrissy Cunningham
2nd level Human Acrobat
Chaotic Good

STR: 12
INT: 16
WIS: 12
DEX: 17
CON: 11
CHA: 16

HP: 6
AC: 7
THAC0: 19 [0]

Saving Throws
D: 13 W: 14 P: 13 B: 16: S: 15

Acrobat Skills
CS: 88 FA: 25 HS: 15 MS: 25 TW: 65

Eddie Munson
3rd level human Arcane Bard*
Chaotic Good

STR: 14
INT: 14
WIS: 13
DEX: 15
CON: 13
CHA: 17

HP: 13
AC: 7
THAC0: 19 [0]

Saving Throws
D: 13 W: 14 P: 13 B: 16: S: 15

Powers
Bard skills, Lore, Spell Casting*

*Druid spells don't really fit Eddie, so he is getting Magic-User spells instead. The Arcane Bard from Carcass Crawler 0 is a better fit.

Bard Skills
CS: 79 HN: 1-3 PP: 30 RL: 60

First Level: Charm Person, Shield

--

Based on the wonderful art from JC above, this version of Eddie and Chrissy are street performers by day and thieves by night. I imagine they come into a town Eddie plays while Chrissy dances for tips all the while scoping out the locals.  They try to steal only from the very rich and corrupt. It usually doesn't take them long to figure out who their mark will be.  

They are not evil, so they steal what they can and give most of it away to the needy, keeping a couple of choice items for themselves. They also keep enough from their take and tips to live a comfortable, if nomadic lifestyle.

Since these characters are in OSE-Advanced, I might make them "blink and you will miss them" NPCs in my War of the Witch Queens campaign. I am going to say they have a small apartment above the tavern they perform at in the town of West Haven.  Here they just perform, no theft.

Monday, July 18, 2022

Monstrous Mondays: The D&D 4e Monster Vaults

When 2010 rolled around it was becoming obvious that 4e was not going to sell as well as previous versions of D&D. It still sold well, but it was not hitting the number that WotC and Hasbro wanted.  Since the old adage was "Core Books sell better" the 4e team reintroduced the D&D 4th edition game with the 4e Essentials line.  While no a new edition really, it was designed to make the 4e game a bit easier to play and run and make it more like old editions of the game.  

It was not quite successful but it did re-interest me in the game after playing 4e for a bit and then drifting off to Pathfinder.  

One of the "interesting" changes in 4e Essentials was the shift of the "Monster Manual" to the "Monster Vault."

D&D 4e Essentials Monster Vaults

They were called these since the first Essentials Monster book was a boxed set with the digest-sized book and monster tokens for all the creatures in the book.  Nice touch for a mini-focused game.

So for today's Monstrous Mondays I am going to look at the two Monster Vault books, both PDF and physical, and talk about what they added to the game and the depiction of monsters.

Dungeons & Dragons Essentials: Monster Vault (4e)
Dungeons & Dragons Essentials: Monster Vault (4e)

PDF (and softcover). 320 pages, full color. No PoD option on DriveThruRPG at this time. $8.99 for PDF.

Released in the later part of 2010 this book was part of the Essentials transition line to help "save" D&D 4e. 

The monster book of the D&D 4e Essentials line covered a number of monsters already present in the D&D 4e Monster Manuals.  I'll get to that part in a bit.

The product came in a box, much like the Essentials DM's kit. Along with the digest-sized book, there were a bunch of tokens for all the creatures, a fold-out map of a dungeon/wilderness area (for the  "Cairn of the Winter King" included adventure), and even some NPC/PC tokens.  The tokens also featured rings to make a monster go up a size. So a large creature could be upgraded to huge for example. The PDF of this book includes the maps and tokens to print out.

The book format largely followed that of the previous monster books but presented in the Essentials style.  Of course, you could use 4e and Essentials material interchangeably and the monster books are the best example of this.  An effort was made not just to repeat monsters and stat blocks from the previous books. For example, the Monster Manual has an Orc entry and features the Orc Drudge (L4), Orc Warrior (L9), Orc Raider (L3), Orc Berserker (L4), Orc Eye of Gruumsh (L5), Orc Bloodrager (L7) and Orc Chieftan (L8). The Monster Vault has Battletest Orc (L3), Orc Savage (L4), Orc Archer (L4), Orc Reaver (L5), Orc Rampager (L6), Orc Pummeler (L6) and Orc Storm Shaman (L6).  The art in the book is replicated on the tokens. Each token is also used as an "icon" in each entry.

There are 64 major monster entries, including Animals, here with anywhere from 1 or 2 to as many as 8 sub entries under each. Orcs have 7, demons have 7 and even displacer beasts have 3.  This gives us just over 300 monsters.

I don't personally feel that the Monster Vault was designed to replace the Monster Manuals. After all the "named" demons like Orcus, Demogorgon and Lolth never appear in the Essentials Monster books. Though there is naturally some overlap, but it is nowhere near what you saw in the Monster Manuals for 3.0 to 3.5 or even the Monstrous Compendiums of 2e to the Monstrous Manual.  I felt they were designed to be more complimentary. 

Monster Vault: Threats to the Nentir Vale
Monster Vault: Threats to the Nentir Vale

PDF (and softcover). 128 pages, full color. $14.99 for PDF, $32.99 for PoD or $47.98 for both.

If the first Monster Vault was designed to replace or complement the D&D 4 Monster Manuals then a case could be made that Monster Vault: Threats to the Nentir Vale could be considered the D&D 4e Monster Manual 4.  Indeed, with the updated MV monsters in the fist book, combined with this book a hard cover Monster Manual 4 could have been created. While the cover features a cool looking black dragon, the hard cover could have been Graz'zt to continue with the demon-focused covers.

This originally came as a softcover book in a shrink-wrapped paper slip-case with card-stock tokens like that of the Monster Vault. These included all the monsters for this book.  The book though in this case is not digest-sized but letter sized. 

There are 40 grouping of monsters here, with some named unique creatures and threats to the Nentir Vale. So the book feels like a campaign-setting monster book. There are about 200 monsters here in total. Since there are unique creatures and Nentir Vale-focused ones, there are monsters here that have never appeared in any D&D monster book before or since. Some are old favorites with new ideas. For example, there are Gnolls, but they are the Black Fang Gnolls here and are a little more vicious.  There are new creatures, like the Frost Witches, that have not reappeared anywhere else as far as I know.  Others of course are new and have appeared in other books after this.

Personally, I would love to see all of these creatures, along with the rest of the Nentir Vale, translated into D&D 5th edition.

The Essentials Line

Back when it was new in 2010 I spent some time talking about the D&D Essentials line and how it was what 4e should have been from the start. 

I talked about the start of the essentials line here and here. I also discussed using the Essentials Monster Vault to make adjustments to various D&D 5e monsters

I feel there is still a good game in here. I might need to delve a bit deeper and even get an Essentials game going sometime.  There is still a lot of fun to be had here I think.

Friday, July 15, 2022

Kickstart Your Weekend: MONSTERS!

It's a monstrous weekend for Kickstarters! So let's get to it.

Twilight Fables

Twilight Fables

https://www.kickstarter.com/projects/1693797308/twilight-fables?ref=theotherside

Really looking forward to this one. It is for 5e and it looks AMAZING.  Rod was the mastermind behind Chromatic Dungeons, so you know the quality is good, but he has upped his game to the next level on this one. In addition to a Print on Demand version, there will be the ubiquitous PDF and Print friendly PDF, there will also be an accessible RTF file.  There is also an option a glossy offset print if the stretch goal is made.

Additionally you get a zip file containing tokens and markdown files of every creature, as well as dozens of printable images of the monsters. To be used at your table or virtual table. 

The book has a ton of monsters from myth and legend and more to the point the book is already done. That's correct, there might be some minor edits here and there, but the book is done, art is in place, and you will get your digital rewards (PDF, RTF, tokens) as soon as the funding is done.

That's the way to do it honestly.

It's not live just yet, but that link will get you there. 

A Folklore Bestiary for 5E and OSE

A Folklore Bestiary for 5E and OSE

This one also looks great and I love I can get it for my two current favorite systems. We are getting some folklore monsters but I am expecting them to be different than what I have seen so far. In any case, more monsters are always better. 

The value add here for me of course is getting a 5e and an OSE version of each book. One for me, one for my kids to use. Everyone is happy.


FRIGHT NIGHT CLASSICS

Fright Night Classics

https://www.kickstarter.com/projects/1866071445/fright-night-classics?ref=theotherside

And adventure module for "Percentile-based horror RPGs" or CryptWorld and Chill.  This one really captures the feel of old horror comics and Tales from the Crypt in particular. 

It looks like an absolute ton of fun and I hope it gets the backing it needs.


Exclusive Vampirella Giant 4” Enamel Pin

Exclusive Vampirella Giant 4” Enamel Pin
https://www.kickstarter.com/projects/hollyg/exclusive-vampirella-giant-4-enamel-pin?ref=theotherside

Holly G and husband Jim Balent are good friends of The Other Side and I love sharing their Kickstarters.  Today is Holly's turn with her take on her all-time favorite character, Vampirella.  

The vampy pin is fun and would look great on my gamer bag, but I am here for the add-ons and the stretch goals. If you get a chance to check out her comic VampFire then please do.  She was doing vampire slayers long before any chick named Buffy came around.


Thursday, July 14, 2022

Trailer: The Lord of the Rings: The Rings of Power

I am a huge "Lord of the Rings" fan.  

I reread the trilogy and the hobbit every couple of years, and I always find new enjoyment. I have read and re-read The Silmarillion a couple of times now and I think it gets better each and every time.  I have enjoyed his unfinished tales, I loved The Children of Húrin, and I have been dying to start The Fall of Gondolin.

Small part of my Tolkien collection

I have all the Lord of the Rings movies and yes I did rebuy them each and every time they were released on a new medium, DVD, Blu-Ray, and Ultra HD Blu-Ray.

So I am a fan.

And I am REALLY looking forward to seeing Amazon's new The Lord of the Rings: The Rings of Power.

I cannot adequately describe what it is like to see the Two Trees after only seeing them forever in my thoughts. Reminds me of the line from Stairway to Heaven. "In my thoughts, I have seen, rings of smoke through the trees, and the voices of those who stand looking."

I love the Harfoots as proto-ish-Hobbits. I think Morfydd Clark will make a FANTASTIC Galadriel.  People complaining about Galadriel wearing armor and fighting obviously know nothing of her history. Before she turns into Cate Blanchet she was a warrior, a rebel and who was the "only woman to stand tall in those days" according to the Unfinished Tales and Silmarillion. She has a dark past full of murder and war.  

We have Pharazôn, before he becomes the last King of Númenor. No word yet on whether or not Annatar will appear, but I am betting he will. In fact. I am sure of it.  No word on Fëanor though. 

Yes, there are certain liberties being taken.  But that is the nature of storytelling and I am fine with it.

But yes. I am really looking forward to this.

Wednesday, July 13, 2022

Blue Rose: Who is Admiral Celeste Vorcolio?

Admiral Celeste Vorcolio
Often, very often, the NPCs I will put into a game or adventure will be drawn from either someone I know or a previous character of mine.  St. Johan Werper in the Guidebook to the Duchy of Valnwall Special Edition is/was my first ever D&D character. Nearly every non-player character in my Night Worlds "Generation HEX" and "Ordinary World" in NIGHT SHIFT were characters in my long-running Chill/Buffy/Ghosts of Albion games.  The Editor in "Weirdly World News" in the Night Companion was based on the director for the play "The Front Page" I was in several lifetimes ago. 

But who is  Admiral Celeste Vorcolio of Six of Cups?

The folk hero of Garnet in Aldis, in the World of Aldea, is not based on any real person nor character of my past.

Since I was modeling the City of Garnet after my childhood memories of Alton, Illinois I took it a step further and thought about the stories I was reading then. While the Tall Tales of Paul Bunyan or Pecos Bill wouldn't really be appropriate for what I wanted, there was another one.  I remembered reading, the stories of a giant sailor named Stormalong

After reading mythology, I followed up with the American equivalent, the Tall Tale. While I liked the tales of Pecos Bill and Paul Bunyan it was A. B. Stormalong that would actually feel like an adventure.  Pecos Bill was essentially a drunk cowboy soon to be upstaged in his antics by his younger, dumb brother "Florida Man." Paul Bunyan was a giant, but all he ever did was cut down trees. Stormalong, well he fought the Kraken! The idea that he boarded a ship and signed his name "Stormalong, A.B.," which would go on to mean "able-bodied sailor," stuck with me decades later.

I knew I wanted an admiral in the Aldean Navy.  I knew I wanted Garnet to be the heart of that Navy. So someone from Garnet needed to be the one that made the Navy into what it is today. 

I started with the idea of Stormalong, someone young and ready for adventure, jumping onto a ship and doing whatever they needed to do to be on that ship and rise up through the ranks.  The idea jelled for me when I thought about Star Trek The Next Generation.  Gene Rodenberry had described the characters of Picard, Riker, and Wesley Crusher as all being different parts of Horatio Hornblower.  Though originally "Wesley Crusher" was going to be "Leslie Crusher." Which gave me the idea of instead of Horatio Hornblower, why not Honor Harrington

If her adult form was Honor, then who was she as a (very) precocious child?  I mean, like annoyingly precocious. I saw her jumping on the ship and announcing to the crew that she was "Vorcolio, A.B. the greatest sailor in the world! And you will all be taking orders from me soon!"  Who from my readings would fit this mold? Easy. Pipi Longstalking.  Very soon a picture began to emerge.

Celeste, at age 12 runs away from home and jumps onto a ship to be a sailor. The laws at the time said she had to be 16 to join up, but she lied (her first lesson) to get on board.  She quickly proved that while she was a lot of talk, she was also willing to work hard. She took any and every job on the ship no matter how menial or difficult. She would whistle to herself and tell the crew that she wanted to know how to do everything on a ship so she could be a good captain.  When it was discovered that she lied about her age they were already too far out at sea.  The punishment for this was 10 lashes (it was a while back) she admitted she had lied and submitted herself to her punishment. All her other crewmates moved by her work and her willingness to stick to the rules, offered themselves up instead. In the end, the Captian agreed to not give her the lashes until a later date, but she had to learn the job of every crewman on the ship and be able to do it as good as they could.  She remained on that ship for years and when the time came to give her her punishment the Captain instead made her his first officer claiming that would be punishment enough.

She would later go on to have adventures of her own, find her Rhy-fen companion Jarry the Dolphin,  enroll in the Naval Academy where she would butt heads against other officers, fight giant sea monsters and pirates, battle with other Navies, and generally lived her life on the deck of on ship or another.

I don't know how she died.  I don't know when she started a family. I am inclined to say that in her later years she adopted a child and raised them as her own. I think that like many sailors, before and after, her only true love was the sea. 

There are no character stats for Celeste. When you get to Garnet she will have been dead a hundred years, unless you believe the talk of old sailors and they say she is still on the deck of her ship, The Stormalong, sailing the clouds of the storms.  If you listen close you can hear her shouting orders to her crew and laughing at the thunder and lightning.

Welcome to Garnet

Green Ronin currently is taking pre-orders for print of Six of Cups.  Order now and get $5 off AND for just $5 more (so retail price) you also get the PDF right now!  That is a hell of a deal.

https://greenroninstore.com/collections/blue-rose/products/blue-rose-six-of-cups