Tuesday, October 22, 2013

October Movie: Hansel & Gretel: Witch Hunters (2013)

Of course I had to see this one.

Hansel & Gretel: Witch Hunters is a problematic movie.  For starters it really can't make up it's mind on what kind of movie it wants to be. Horror, action, comedy, camp.  It has it all, but unlike say Army of Darkness the mix here isn't quite right.
Hansel & Gretel are brother and sister like the Grimm Fairy tale, but they are now all grown up and hunting witches.  The seem to be immune to powers of witches, but not the power of candy.  Hansel is diabetic.

The film mixes a historical setting (never quite sure when it is supposed to be taking place) and modern sensibilities. The guns seem bigger for the time for example.

The story though itself is kind of neat.  A gathering of witches of various types is cool.  Two former victims immune to witch magic has a TON of potential.  Even mixing a couple of good witches and troll for good measure is nice.  So all the elements are there, but they never quite jell for me.  Though I won't lie, I had a lot of fun with this one.



Tally: Watched 25,  New 21

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The Art of Eldritch Witchery

One of the things that I love about working on RPG books is looking for art.  Sure there are other aspects I enjoy, but once I am done I love looking for art. It's like a treasure hunt for me.  But for Eldritch Witchery I knew EXACTLY what I wanted before I began.


Back when I was younger and wrote what would become by first ever witch I loved books on witchcraft, demonology and the occult.  I still do in fact. I love all the great artwork from these books, whether medieval woodcuts, drawings on pamphlets denouncing witchcraft on up to the art of the Pre-Raphaelite Brotherhood.

One of the more influential books on my writing was Rossell Hope Robbins's "Encyclopedia of Witchcraft of Demonology".


For me it was not just a great book of ideas for my class in particular and D&D in general, it was also a manual of style.

It features fantastic works of art that I just knew I wanted to include in a book of my own.
Since Eldritch Witchery is my ode to Original D&D, I didn't want to include anything really new.






I also enjoyed adding art about fairy tale witches; an equally important aspect of my witch as the mytho-historical one.





While some of these (or similar ones) appeared in The Witch, for Eldritch Witchery I wanted just these sort of images.

I hope you enjoy this art as much as I do.  For me it really is like picking up a copy of The Encyclopedia of Witchcraft and Demonology or even a copy of Eldritch Wizardry.

Eldritch Witchery is available now at DriveThruRPG!

Monday, October 21, 2013

October Movie: Les deux orphelines vampires (1997)

You would think I had nothing left to say about Jean Rollin or he would have nothing left to say about vampires.
You would be wrong on both counts!

Les deux orphelines vampires or The Two Orphan Vampires surprised me on a number of levels.

For starters it was much newer that I thought it was.  It was also bigger budget, though not by much.  It also gave us another twist on the vampire story.
In this one two girls, Henriette and Louise, are blind orphans living in a Catholic orphanage.  But these girls have a secret, they are only blind during the day.  But at night they can see and they hunt for food.

The girls seem to recall past lives, of being in New York and other places, and they are the same; blind vampires.

They get adopted. They meet what we suppose is a werewolf woman and later another, but different sort of vampire.  The girls imply, but never really confirm, that they are Aztec Goddess that remember great blood sacrifice.

I like the link to the Aztecs and being blind during the day, really neat touch.

Rollin regular Brigette Lahaie makes a cameo appearance which is cool.
All in all I rather liked this one.




Tally: Watched 24,  New 20

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Eldritch Witchery is LIVE!

Eldritch Witchery is now live!



Here is the official press release:

ELF LAIR GAMES PRESS RELEASE 10/21/2013

Elf Lair Games is pleased to announce that our long-awaited second sourcebook for Spellcraft & Swordplay, entitled Eldritch Witchery, is now available for purchase as an ebook! The print edition will follow soon.

A Return to the New Class of Old School!

Witches & Warlocks.
Monsters, demons and devils. What horrors await you in dark caves and passages forgotten by mortal-kind? What eldritch secrets await in the dark? Will they be yours to claim or will you be claimed by them?

Eldritch Witchery takes you back to the roots of fantasy role playing, back to a time when witches cast mighty spells and demons were new to the lands. Inside this book you will find:

- Two new elite paths, the Witch and the Warlock
- Hundreds of new spells
- New monsters, such as the vile Hags
- Demons, including the vile Calabim, the rageful Shedim, the seductive Lilim, and the Baalseraph, the rulers of the Nine Hells, amongst others.
- New magic items and treasure
- Complete guidelines for running witch-centric adventures or incorporating these spellcasters into your existing game
- And more!

Everything you need to add witches, warlocks, and demons to your Spellcraft & Swordplay game is here...what are you waiting for? Eldritch Witchery awaits...

Due to the nature and content of this book, as well as to some of the artwork involved, we are marking it as an adult product. User discretion is advised.

Get your eBook/PDF copy now.  Print book on the way.

Sunday, October 20, 2013

October Movie: Requiem pour un Vampire (1971)

Still on my Jean Rollin kick.  I have one more after this.  Requiem pour un Vampire or
Requiem for a Vampire is an interesting flick.  It features Marie-Pierre Castel without her sister as a thief that hides out in an old castle with her accomplice  Mireille Dargent.  Her they discover a bunch of degenerate men, a couple of vampire women and an old vampire.
The vampires try to bring them into their vampire cult saying that the old vampire is the last true vampire and he is changing the women.
Lots of scenes of near pornographic content makes this one of the more hard core of Rollin's movies I have seen so far (though I do know there are others that cross that line).

The idea of the last vampire in interesting and I'll give Rollin credit, he goes down this vampire road many times, but it is always a little different each time.

Again, not a particularly scary movie but it does have a cool art-house vibe to it.




Tally: Watched 23,  New 19

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Friday, October 18, 2013

October Movie: Lèvres de Sang (1975)

Lèvres de Sang or Lips of Blood is another Jean Rollin Vampire movie.  Like his previous works this one features a lot vampires, lots of nudity, the Castel twins and like La Vampire Nue, a story that doesn't get interesting till the end.

The story focuses on Frédéric. He is at a party for a photographer and notices a castle in one of the photos. He flashes back to a time when he was 12 and was lost. He found this castle and a girl, Jennifer, helped him.   He complains to his mother that he can't remember anything from his childhood since his father died.
He seeks out the photographer (ie more excuses for Rollin to film young women nude. Mind you, I approve) and she says she can't tell him the castle, but if he comes to the aquarium she will tell him.
Meanwhile four mostly naked female vampires are roving about town and killing people.

Frédéric goes at the Aquarium, which turns out to be a movie theater; (bad translation maybe?) We do get a nice little 1975 version of the Easter Egg.


He sees what he thinks is Jennifer but he doesn't catch her.  Later he finds out she isn't Jennifer, only pretending to be (she is later killed by the vampires).  He is then chased by a man with a gun (whom the vampire girls kill), he finds the dead photographer and is even put into a psych ward by his own mother.  The Castel Twins (Vampires, nach) kill the psychiatrist and Frédéric gets away.  During all this time he sees visions of the real Jennifer.

We find out that Jennifer is a vampire and the other four are her vampire minions.   Frédéric's mother and father tried to kill them but only managed to seal them up. Fred's father is killed by Jennifer.

For what ever reason the villagers are now not afraid of the vampires and hunt down and kill the four girls.  Frédéric is the one that must kill Jennifer.  They throw the bodies in a fire and Frédéric tosses in Jennifer's head.   We soon discover the the head was from a statue and Jennifer is still in her coffin.  Many scenes of Jennifer telling Frédéric that they belong to each other now which I guess must be done while both of them are standing on a beach naked.

They climb into Jennifer's coffin and let the tide take them out to sea where they will live on an island and feed on rich sailors.

I thought the bit where Jennifer was trapped but projecting her astral self out to lead Fred to her was kind of cool.

Special shout out to Fascination: The Jean Rollin Experience for providing me a list of "must see" for this year.



Tally: Watched 22,  New 18

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Review: Adventures Dark & Deep The Darker Paths

Nearing the end of my delve into Adventures Dark and Deep so here are two older products. In fact I picked them up about a two years ago and reviewed them then.

These two classes appeared under the subtitle "Darker Paths" and they are two favorite classes of mine.

Darker Paths 1: The Necromancer
The Necromancer is the first in a set of alternate classes for the Adventures Dark and Deep RPG.
The Necromancer is one of the more popular "alternate classes" developed for any fantasy RPG.  Almost always an alternate class and never a core one, the necromancer is the ultimate foe in many games or the ultimate PC in others.  But as long as horror and undead are popular in game, then the necromancer is right there with them.
Darker Paths 1: The Necromancer packs a lot of  punch in a small book. At only 24 pages, we get a new class, a "new" race and 75 new spells.  No small feat really. The material is for the Adventures Dark and Deep game, but it certainly can be used with any retro-clone, near-clone or any other game that emulate AD&D 1st ed or Basic D&D.  The art is mixed, but very evocative of the era.  Some new pieces and some public domain works (and it looks like the editor did his research too).
If you like Necromancers and play an older edition of the game, whether an honest older edition or a newer clone, then this is a good choice.

Darker Paths 2: The Witch
I am always a bit hesitant to review other peoples work on witch-related classes since I have products of my own out there. I fear of being too critical or too lax, each to out weigh the other.  In the end I think I just need to review the product as is.  Like DP1: The Necromancer this product is for the "Adventures Dark and Deep" RPG, OR any other near-clone of AD&D.  Also like the first Darker Path book this presents the witch as an evil character class; not the Earth loving priestess of old faiths or even the spiritual seeking witches of modern tales.  This must be recalled when reading the rest of this book.  These witches are more Baba Yaga and not Circe for example.  There is the obligatory disclaimer on Contemporary Witches and how this game is not that. (As an aside, as someone that has written these myself this one does seem more of a disclaimer of "don't email me" rather than a "I am not trying to offend", but that could just be me. EDITED: I did get an email clarification on this and the author was very much in the "I am not trying to offend, but these are different things" camp, which is cool by me.)
Witches in this game are all evil and their main ability is Wisdom.  Their Charisma must start high, but it degrades as the witch rises in level.  Interesting.  I am not sure I like that since it seems here that Charisma is used as an "Appearance" proxy and not as a "Force of Personality" one.  It would make it hard to make a character like Circe, who was evil, attractive and had a lot of force of personality, as a witch in these rules. That is fine, she would have to be something else, but I do want to point it out.
Witches advance to 13th level; so reminiscent of the druid.  She has a nice variety of spells to choose from (more on this) and there are rules for her brewing potions and poisons.   Like other witches of folklore, this witch can also have multiple familiars.  A nice touch in my mind.
The spells are the real gem of this book.  Nearly 50 new spells there are a lot of classics here.  There are spells on Candle Magic (and done differently than my own) and nearly every base is covered (curses, storm summoning, afflicting others).

Like with DP1, the art is a mix of new and public domain art, but all of it is appropriate to the feel of the book.  In the end this is a very good evil witch class.

One thing that is nice about these classes is  they are sub-classes of the Mage and Cleric respectively.  So you multi-class them.  Well...it's not in the rules per se but you should be able to.   Of course I have teh perfect test character for this.  My latest acquisition, Light Core Hex!

Hex
CE Female Dark Elf
Witch 5 / Necromancer 5

Abilities
STR: 10
INT: 15
WIS: 18
DEX: 9
CON: 10
CHA: 13

Saving Throws
Paralyzation, Poison, Death: 9
Petrification, Polymorph: 12
Rod, Staff, Wand: 11
Breath Weapon: 15
Spells: 12

Special Abilities (class)
Magic bonus: +6 to magical saves
Spell casting
Create Magic Items
Affect Undead
Bell, Book & Candle
Brew Poison
Call Familiar
Limited to 13th level in Witch
Charisma degradation

Special Abilities (race)
Infravision 120'
Speed 150'
Bonus Spells
Sunlight Vulnerability

HP: 13
AC: 6 (Bracers)

Experience: 38,050 (19,025 each)

Spells
Witch
Blue Flame, Ghostly Hands, Witch's Mark, Blight Field, Fascinate, Magic Broom, Fear, Hand of Glory, Spit Poison

Necromancer
Chattering Skull, Death Mask, Detect Bones, Ectenic Blast, Eyes of the Dead, Animate Dead

Bonus (race)
Faerie Fire, Dancing Lights, Darkness 5' radius, Detect Magic, Know Alignment, Levitation, Clairvoyance, Detect Lie, Suggestion, Dispel Magic

Bonus (wisdom)
Detect Good, Ears of a Bat, Charm Monster, Misfortune, Magic Missile, Sleep

That's a lot of magic!

I have done Skylander's Hex before for other systems:
This one is by far one of the more powerful!  To get an idea of the rule differences between the systems, have a look at all these versions.

So +Joseph Bloch, if I ever play Adventures Dark & Deep with you at a convention can I use this character?!

Review: Adventures Dark and Deep Bestiary

If you ever only buy ONE product from BRW and the Adventures Dark & Deep line then make sure it is this one.

I love monster books. I have said so many, many times. But I also hold them to a high standard.  While I Will gladly buy any monster book, few get my high praise.  Adventures Dark and Deep Bestiary is one of those few.

Let be honest up front.  We have seen most if not all the monsters somewhere else before.
Most are in the SRD or from other Open sources. The new ones are great, but they are ideas we have seen.

And none of that matters.  This is still a great book.
At 457 pages (pdf) it is a beast. Monsters are alphabetically listed by areas you would find them in.  So Wilderness and Dungeon is by far the bulk of them, but there are also Waterborne (fitting in with the rules) and "Outsiders" or monsters from the other planes.  But I am getting ahead of myself.

The book begins with two monster spell casters, the Shaman and the Witch Doctor.  Shades of similar classes from the BECMI RC to be sure. But they work here great and frankly I know someone will want to use these rules to play a Shaman one day.  Heck I once tried a Wemic Shaman in early 2e days myself.  Maybe I'll see if I can do that here.  The classes are not detailed and they don't need to be. The do what they need to do.

The Monster descriptions are a bit like those found in OSRIC though there are some interesting additions.
Each Monster has a Morale, like that found in Basic and 2nd ed, though it is not score but an adjustment.  Attacks are listed in the stat block, though they are the attack types. This is most similar to "Special Attacks" in other rules.  Also wholly new are "Weaknesses" which is an interesting idea and one I think other OSR publishers should adopt.  Each monster then gets a couple of paragraphs of text.  Many are illustrated thanks to the highly successful kickstarter for this (more on that later).  The illustrations are great too as you can see here and here.

All the monsters have General, Combat and Appearance sections in their write-ups.

Unlike 2e (and 4e) monsters are not confined to one-page entries.  Some have paragraphs, others just a few lines.  This is good since I think we would have something like 1000+ pages.  I think I read there are 1100 monsters in this book. Maybe 900.  Anyway it's a lot.  I spot checked a few monsters I thought might not be there, but sure enough they were.  Ok so the ones that are Closed via the OGL are not here, but I was not expecting those.  There are some alternates and stand ins if you really, really need them though.

The book sections are:
Wilderness and Dungeon, aka Most of the Monsters
Underwater and Waterborne, larger than expected, but not surprised given the material in the core books.
Prehistoric Monsters, always nice to have; Dinosaurs and Ice Age mammals.
Extra Planar Monsters, your Outsiders.

Appendix A details creating your own monsters.
Appendix B has something I didn't even realize was missing till I started reading the stats; a basic psionic system for psychic strikes.
Appendix C covers random creatures from the Lower Planes.  This is the first "Gygaxian" touch I have noticed in this book.  Reminds me of a really old Dragon magazine article from years ago..
Appendix D is magic resistance table
and Appendix E covers the abilities of Gods.

All of this in a PDF for just under $15.

I have mentioned before that Joe gets his work done and gets it done fast. Well this is not only no exception but it is the new benchmark.  Joe ended his kickstarter and then got printed books out to people 6 months early.  Let that sink in for a moment.  In a hobby where we tolerate (although not quietly) Kickstarters with delays of 18 months, Joe and BRW are out there, turning out product and getting it to people early.
You should buy a copy of this book on that principle alone.

So should you get this book?

If you like monsters then yes.  If you need monsters for your oldschool game then yes.  If you want to support Joe and the Adventures Dark & Deep system then yes. If you want to reward good Kickstarter behavior then absolutely yes.

Lots of good reasons to get in my book.  It is also the best book in his line. Kudos to +Joseph Bloch .

Thursday, October 17, 2013

October Movie: La Vampire Nue (1969)

An odd French movie.  Men is weird masks hunt down a nearly naked girl and shoot her.
We see another girl kill herself in front of the supposed dead girl who now gets up to drink her blood.

This movie has all the trappings of a horror film but I thin it might actually be more Sci-Fi.  The girl is believed to be a vampire (the "Nude Vampire" of the title) and is kept a prisoner by these scientists (the men in masks) who experiment on her and feed her blood from a suicide cult.

The lead scientist's son discovers all of this and falls in love with the girl.

For me the movie did not get interesting till the very end.  Turns out the girl, the son and some others (including Jean Rollin staples the Castel twins) are mutants and represent the next stage of human evolution.  They are immortal and time travelers it seems.   I liked the bit about the older couple sitting out in front welcoming Georges (the son), it was like they had seen this same exchange 1,000 of times.  Maybe the exact same exchange.

So as a vampire movie it was weak and I was ready to write it off.  It was slow, but the end redeemed it and made it far more enjoyable.




Tally: Watched 21,  New 17

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Review: Adventures Dark and Deep Game Masters Toolkit

One of the greatest books ever produced for any game is the 1st Edition Dungeon Master's Guide.  One of the most disappointing books ever made was the 2nd Edition Dungeon Master's Guide.

The logic for this was good.  All the information that all players need should be in the Player's Handbook.  The rest goes into the DMG.  The result should be a larger Player's Book than a Game Master's book. That is what we got for 2nd ed.  Somehow it didn't quite work as well.

Adventures Dark & Deep follows the same logic but gain a different result.
The Adventures Dark and Deep Game Masters Toolkit is the book that BRW and Joseph Bloch didn't have to do a Kickstarter for.   The statement that Joe put out at the time was Kickstarters are for projects he needed to finish the funding for.  The Game Masters Toolkit did not need it.

The GMTK is smaller than the Player's Book at 174 pages.  Not as small as the 2nd ed DMG, but the comparison is there.  The GMTK also includes some information from A Curious Volume of Forgotten Lore but it also has a lot more.

The GMTK also follows an example from 2nd ed and it largely mirrors the layout and placement of sections form the Players Book.  Something that the 1st ed DMG could have done better.
We start with a discussion on "alternate" races like the Dark Elf or Deep Gnome.
Various NPC types are discussed including class distribution and some non-classes like noble and hirelings.
There are tables to generate personalities and physical traits for random NPCs, as well as alignment and possessions.

We get into the Game Environment that is a hold over from A Curious Volume.
Swimming, Underwater travel and Flying are also discussed along with various terrains and hazards.  A little bit down we have a section on ships that is greatly expanded.  Again, could have used this when I was wrapping up my 1st Ed AD&D game.
The feel of these is similar to the classic DMG, but better organized.

Social Encounters come from A Curious Volume, but having them here in context with the other rules is much nicer.

Treasure types are discussed and magic item distribution.

The most interesting bits to me are coming up.   To me this shows the influence of the 3e DMG or just a natural progression.  Bloch covers not just the campaign world, the campaign mythos as well.  So whether you like playing in a Classical world, a Lost Golden Age, Underground or even in a Lovecraftian-inspired world is up to you. You are given the tools to build what you need, but not the worlds themselves (this is Feature, not a Bug!).

Religion and Gods are covered next.  Various reasons to have a god or a patron deity are covered and what sorts of powers they all have.  The list of powers and abilities is more 1st Ed than 2nd Ed.  I will also admit I don't know much off the top of my head about what Gygax said about gods and religions.  I know he said some things.  On a personal note I had conversations with  Mr. Gygax himself on the topic of religion and I know he was no great fan despite his own history.
Bloch though moves on and gives us a sample Pantheon to use in our game, the Norse gods.  Again from personal knowledge I know that Joseph Bloch is a fan of the Norse mythology and gods, so this is a good fit really.   Though I do wonder at the utility of listing the XP for permanently slaying Odin (1,022,000 XP btw).

The Planes of Existence is up next and it is cut from the Gygaxian cloth.  Wholly compatible to what we have seen in 1st and 2nd ed, there are some nice twists.  I like the art depicting the planes in relationship to each other.

Next we get into a section on Designing Adventures.  Covered are Dungeons, Wilderness and Urban.  The section is not long, but very useful.

Magic Items are next.  Personally I would have liked the charts for the Magic Items and the descriptions to all be in one place.  This takes up quite a bit of the book at 70 pages.

Appendix A is last and it collects and reprints all the useful tables.
Correction: Appendix A is a whole new set of random tables.  Sorry for the oversight on that!

With the GMTK you can really see the utility of Adventures Dark & Deep over a reference guide like OSRIC.  Not a slight at OSRIC at all, but this book has a slight edge in just by being a seperate Game Masters book.

To me the advantages of this book, all this information is one place, is better than say OSRIC or Labyrinth Lord + what is missing.

That being said, there are still some things I would have done differently. Most involve the placement of various section. Others I know are "locked" into the Gygazian visions or at least how Joseph Bloch interprets them. For me, I think I would have expanded the sections on adventuring in Dungeons, Wilderness and Urban settings more.  I would have expanded the section on how to create magic items and even changed somethings.  But that is me.

All in all this is a good addition to the game line.  I felt less of the Gygax connection here. Hard to say if that is me not knowing what he said on these subjects OR these are things that need to be here logically to make the rest of the game work.  In any case I am happy with what I got.

Coming Soon! Eldritch Witchery

Files have been sent off to the publisher and very, very soon Eldritch Witchery will be up on DriveThruRPG/RPGNow for sale.


Eldritch Witchery is my "love letter" to OD&D.

Designed for Spellcraft & Swordplay it could be used with just about any old-school game you like.  The older the better.

In its 206 pages you will find rules for witches, warlocks, new traditions (for witches) and new lodges (for warlocks).  Plus rules for all sorts of demons like the Calabim, the Shedim, Lilim and the Baalseraph.

Makes a good companion to The Witch, though there is some overlap.

The cover art is by Isra2007.

October Movie: Feast of Satan (1971)

Feast of Satan or Las amantes del diablo.  Not a lot of feasting or Satan really in this one.
The story starts out interestingly enough, a woman comes to search for her younger sister.  There is a lot of talking, some time on the boat and an appropriately creepy bad guy in Dr. Nescue.

The nugget I am taking away from this is the idea that there is a female version of Satan; Sheba.
I think I would have enjoyed this more if it were more about say Lilith. But I can't be too choosy I guess.



Tally: Watched 20,  New 16

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Wednesday, October 16, 2013

Review: Adventures Dark and Deep Players Manual

Adventures Dark and Deep Players Manual is the first major release from BRW Games and the first major release of what is the Adventures Dark & Deep game.  Again, a lot of what I have said about
A Curious Volume of Forgotten Lore is true here.  Including how this was the result of a particularly successful Kickstarter that shipped early.

The book works under the premise of what would 2nd Edition have looked like if Gary Gygax had stayed at TSR.  Joe has taken articles, interviews and discussions and something like an anthropologist pieced it all together to get something new and yet familiar.   Unlike the previous book, the Player Manual makes no assumptions that you have AD&D1 or OSRIC.  There are some obvious roots in those games, but this is now it's own thing.

Like most Player's books this one concentrates much of it's text on creating characters.
There is the obligatory sections on how to use the dice and then how to generate ability scores.  In a difference from this game and it's spiritual cousin AD&D 2nd ed, we still have exceptional strength.  Also all the ability score tables go to 25.  Humans (and most PCs) still rank 3-18.
The same six ability scores are here.  Interestingly enough, not Comeliness.  I thought that would have made the cut.

Races are covered.  Again the same ones we have seen before.  But thats the point isn't it? This a AD&D2 as if Gary had created it.  So there are a lot of elements in common here with AD&D 1 and 2 plus older versions.  We do get a Dark Elf (not a Drow) and Half-Orc.  It would take a critical eye to see the differences here between Adventures Dark & Deep and say OSRIC.

Classes include the new and the old.
From A Curious Volume we have: the Bard, Jester, Mystic, Savant, Thief-Acrobat, Mountebank
From the classic sources we have: the Paladin, Cleric, Druid (topping out at 15th level), Fighter, Barbarian, Ranger, Mage, Illusionist, Thief
And new to this volume we have: the Cavalier, Vates (Druids of 15th level and higher).
The Assassin is listed in the Appendix.
Classes are grouped into Class and Sub-class like AD&D1/2 but not like OSRIC.  So all in all 17 (18) classes.  Not bad really.

The Alignment system is the same as *D&D.

Secondary Skills is pretty much the same as what is found in A Curious Volume of Forgotten Lore. Same with the Monthly Expenses which is now part of Social Class.

The next big section is Combat which includes the standard D&D style combat we all know and the additional material from A Curious Volume of Forgotten Lore.  Morale is back in this edition, sort of like it was in Basic and AD&D2.   There is a nice section on item saving throws. I have seen similar ones over the years, but this one seems fairly complete.

The next section is Magic.
It includes the making of magic items, learning spells and even an optional rule on sacrifice.  The bulk though is devoted to spells.
The Spells are listed by class and level, but all the spells are alphabetical.  There are 118 pages of spells, so roughly what you would expect from OSRIC and A Curious Volume. I see about 6-7 spells per page, so maybe close to 650 spells. There could also be more, but I did not check every single one.  The spells are are written in a way that makes them compatible with pretty much every other OSR-style book out there.

Appendix A covers the Assassin class.
Appendix B covers weapons vs. various Armor types. A very Gygaxian holdover. As opposed to vs. AC, this is actually the type of armor. I like it and it makes sense.  I am thinking of using this in my own old school game to be honest.
Appendix C covers combat tables.

The book does capture the feel of old D&D with some interesting twists. None that would trip you up, but still enough to make you go "huh, that is kind of neat".

The art is nice and still invokes that Old-School feel without looking dated.

The PDF is copy/paste restricted, but not print restricted. Which is good because I want to print that Appendix B.  The physical book is nice and sturdy and at 257 pages it is a decent sized book. It compares well to the AD&D 2nd Ed Player's Handbook to be honest.


It is a nice book.

So who should get this book?
Well if you like the OSR or enjoy AD&D then this is a good choice.  It is a better "game" than OSRIC is.  I say "game" because OSRIC isn't a game as much as a reference to a game you already know how to play.

If you have A Curious Volume of Forgotten Lore and OSRIC then yes you could re-create this book on your own.  But part of the utility of this book is that all of that information is in one volume. 

It is worth it for the new classes and spells too.

I like it because it is a well researched "What If" experiment, much like Spellcraft & Swordplay (what if D&D continued using the default combat roll) and B/X Companion (what if the Companion rules had come out for B/X and not BECMI).  We will never know what Gygax's 2nd Ed would have been like. In a way, really we don't need to know. 2e was fine and Adventures Dark & Deep is here now.
It is perfectly playable and fun.

More tomorrow!

White Dwarf Wednesday #83

White Dwarf #83 comes to us from November 1986.  Just to put things into my gaming perspective we were running our final end-game game.  The war that would change our game forever. Why? Well we were all going to college and though we didn't know it at the time 2nd Edition was on the way.
The cover art to me always looked like a painting of miniature figure than the typical fantasy painting. Not sure why.
Paul Cockburn discusses how hard at work the WD staff have been and how next month will be bigger magazine, 8 more pages, with no extra ads and no extra charge.

Open box kicks off with the D&D Immortals set. Graeme Davis calls it an interesting and well thought out addition to the D&D rules, but not an indispensable one.  The infamous Warlock of Firetop Mountain Boardgame is reviewed. Infamous at least to me since I have always wanted to try it out but can never get my hands on one and they go for big bucks at my local auction.  Spawn of Azathoth for Call of Cthulhu is next. Peter Green says it has some nice ideas but lacks the "Oommph" that would make it a classic.  The 2nd Edition of ICEs Middle Earth Role-Playing is also covered.  Graham Stapplehurst calls it a better introduction to new players.  I will admit to not knowing very much about the 2nd edition.  Continuing on the 3rd page we get a new idea, GURPS Basic Set from Steve Jackson games.  Marcus Rowland calls it ambitious but can't recommend it.   We also get a number Open Box "Quickies": Cities by Chaosium, Teenage Mutant Ninja Turtles Adventures, Revised Recon, Talisman the Adventure and Introduction to Star Fleet Battles.

Big two page ad for Warhammer Fantasy.

Critical Mass covers the Postman before Kevin Costner got a hold of it.  More interesting to me is the review of William Gibson's Burning Chrome. Funny how Gibson's work is looked at these days.  28 years ago it was science fiction, today the review sounds more like the review of a modern day spy novel.

A Day in the Life Sector 255 is a Judge Dredd "Patrol Adventure".  Reading this over I get a much better idea of how the game should work.  I have no idea if this is a good adventure or not, but it is unique and it tracks with what little I know about Judge Dredd. Followed by a strategically placed ad. I might need to give this game a try one day.

20/20 Vision covers some movies.  In particular is a favorite of mine, Big Trouble in Little China.  This would make for a great game and I have though so for years.  Of course the best system to use for this is the Army of Darkness RPG with Jack Burton taking the "Schmuck" Quality.  Aliens is also reviewed. Saw that movie a hundred times at least.  Vasquez and Hudson would late make appearances in my big end-game mentioned above as Katrine and Kiev, two fighters that hated each other in the roster of NPCs I created for the war.  They died fighting side by side and were recorded as having loved each other.  The idea was I'd use them to haunt other characters as ghosts until their bodies were separated in their shared tomb.

Up next is a Paranoia adventure.  Paranoia is a game I can only take in small doses.  After a while the jokes get really thin with me.

Carl Sargent goes over the costs and the role-playing of training between levels. The central thesis here is that with the advent of the "new" proficiency system that training between levels is more important than ever before.  I get what he is saying here and it was certainly something "in the water" back then.  I remember our group suddenly becoming very aware of training and no longer leveling up midst-game, but only after games.  We did spend some time seeking out trainers, which became interesting when our characters were in the 30th level range (it was the 80s) and we did not know anyone higher level.  Sargent's system is very detailed but for me these days I prefer something a little simpler.

The Crude, The Bad and The Rusty is a Warhammer Battle and it is up next.  I have no experience to judge this one by.  It has a set up and a map.  Maybe that is all you need?  I think it is.  I do *GET* why games like Warhammer are popular and by that extension any war game with minis.  Then I never had the money to put into these games properly and now I don't have the time or the skills at painting to do it right.

Everything Went Black has some rule options for Call of Cthulhu.  House rules mostly.

Up next our Warhammer Fantasy/AD&D adventure. The Black Knight is an interesting beast. As a Warhammer Fantasy adventure it seems to have more dungeon delving than I normally associate with WF.  As an AD&D adventure, more fighting.  I guess that is fitting when you think about it.  Course it has me wondering was a Warhammer/Tunnels & Trolls adventure might be like.

Psionic Combat expands on the Psionic articles from WD #79. I have always wanted a good psionic or even magical battle system.  This one is good, but no where near simple.  D&D combat is simple really, even AD&D. Roll your d20 and see what happens.  That is a feature of the game. Psionic/magical combat should be the same.  This one isn't but it certainly works with the bolted on psionics system in AD&D1.  I will admit I am not a fan of mixing my psionics and magic.

Ads...Thrud...'Eavy Metal. The pages for Eavy Metal are not in color which strikes me as odd.  Granted nothing is painted in this one so maybe they were saving the color pages...for the Wilderness Survival Guide ad.

More ads.  The letters page has a splash of color. Odd.
Fracas covers Games Day 86.

We end with ads.

Again, not a terrible issue, and actually a good one.  We are getting into the age where the complexity of AD&D is beginning to weigh it down.  More books, more optional rules more opinions.
Not a mention of Traveller or Runequest really.  Though AD&D and Call of Cthulhu rule the roost still, other games like Judge Dredd and Warhammer are seeing more and more space.  While I knew players trying out Warhammer and Paranoia at this time, not really anyone one in my little corner of the world was playing Judge Dredd.

October Movie: Blood and Roses (1960)

One of my goals this October Horror Movie Challenge was to get to some of the movies I have been wanting to see for years.  Blood and Roses was one of the ones high on my list.

I have always been a fan of the Carmilla story from  Joseph Sheridan le Fanu and Vampire Lovers is one of my favorite movie remakes of his book. Naturally then I have heard about Blood and Roses.

This movie is not as faithful to the story as say Vampire Lovers, but certainly more so than Twins of Evil. The relationship between Carmilla and Georgia is less overt and less explicit than in either telling (short story or movies) but that could also be the time it was made.

As far as horror films go, there are movies with more blood and more outright horrors. But this is a beautifully crafted movie with great acting.  You could almost see it as a tamer sequel of The Vampire Lovers.




Tally: Watched 19,  New 15

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Tuesday, October 15, 2013

Review: Adventures Dark & Deep A Curious Volume of Forgotten Lore

A Curious Volume of Forgotten Lore is the first of Joseph Bloch's Adventures Dark & Deep books.  It is presented as an add-on or supplement to OSRIC, Labyrinth Lord or any other "Old School" game.  But its roots are obviously in AD&D 1st edition.

The book works under the premise of what would 2nd Edition have looked like if Gary Gygax had stayed at TSR.  Joe has taken articles, interviews and discussions and something like an anthropologist pieced it all together to get something new and yet familiar.
At a modest 140 or so pages, this book packs in a lot.

We begin with some level limits of some newer races. By newer I mean ones that did not appear in the Player's Handbook/OSRIC.

We quickly move into classes.  First up it should be noted is a usable Bard class.  No more advancing as a thief, fighter and then druid to get to the bard, this is a straight out bard class.  Already makes it worth it.  The bard also has some nice powers too.  I will be honest, when playing in my "old school" games this is the Bard I look to the most often now.
We also get a Jester class, which is nice because it is one of those classes I remember Gygax talking about wanting to use all the time.  Same with the Mountebank.
The mystic class seems closer to the BECMI/RC version than it does to the monk.  Which is fine by me really.
The last class is a savant, another one I recall reading about back in the day.  This one is more of your occult investigator/sage with some magic type.

So far as a "class book" it is shaping up real nice. Lots of ones I'd like to try out and they fill niches that /could/ be filled by other classes, but they make it their own.

The next section is on Secondary Skills, which seems to refine the system in AD&D, but not quite a full blown skill system.  Very much in the vein of "your class is what you do, but you have this extra thing" philosophy.
We end up the characters section with monthly expenses and starting ages.

The next section is on combat with an alternate combat system.  Again I seem to recall talk of such a thing, but it is more vague in my memory that the classes.
The system is detailed and should appeal to anyone that like more flavor to their AD&D combat.

We get a page on Social Encounters.
Next is an expanded Treasure listing and a section on ships and waterborne adventures.  Something I could have used at the close of my AF&F 1st ed games to be honest.

The next 25 pages are dedicated to magic including a number of new spells for the new spell casting classes.

The Game Master's section is next, though it is not specifically called that.
New dungeon hazards are covered and then we get to magic item descriptions.

We end with some new monsters which include various Angels, Demons and some dragons.

All in all this is a good addition to the AD&D/OSRIC/LL-Advanced game.  Even if you don't use everything here there is enough to make it worth your while.


October Movie: I Spit On Your Grave (2010)

Remake of the cult "classic".

I Spit on Your Grave is part of what is commonly known as a Rape and Revenge film.  Someone is wronged, tortured or raped and in the next act rain down unholy vengeance on the perpetrators. It is a voyeuristic exercise.

This is new version is better acted and for a bit seemed to be shooting from the same script.  The acting is much better and that only makes the scenes seem worse.  The violence is more than recall from the original as well, though I think there were actually more scenes of brutality in the original.

I would have liked to have contrasted it more with the original, but stayed up too late watching this one.



Tally: Watched 18,  New 14

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Monday, October 14, 2013

Adventures Dark & Deep Week

Joseph Bloch is one of those rarities in the OSR side of the RPG biz.
He has a blog (nothing new there), has a retro clone (also nothing new) and he runs some Kickstarters to get his product to the presses.  Also nothing new.

What Joseph and BRW games DOES do that is noteworthy is how quickly he gets his Kickstarters done.
The rewards for the Adventures Dark and Deep Players Manual shipped more than a month early.
And now the rewards for Adventures Dark and Deep Bestiary are shipping now, about 6 months early.

That is great, then add in the fact that Adventures Dark & Deep is also a fun game and worth the money then you have the recipe for a very happy fan base.

I want to spend some time this week talking about all the products Joe and BRW has to offer.

A Curious Volume of Forgotten Lore
Adventures Dark and Deep Players Manual
Adventures Dark and Deep Game Masters Toolkit
Adventures Dark and Deep Bestiary
Darker Paths 1: The Necromancer
Darker Paths 2: The Witch

Adventures Dark & Deep is built on the premise of "What If".  In this case, "What if Gary Gygax had still been with TSR and produced 2nd Edition AD&D?"

Joe has spent a lot of time coming through Dragon magazine articles, interviews and then taking all of that and making some logical assumptions about the game.  You get something that might have been the 2nd Edition game of a parallel universe.

So join me this week as we go over this game.

October Movie: Subspecies (1991 - 1998)

I remember seeing the first Subspecies movie while in grad school.  It was great fun even if it wasn't very good.  What set it apart from other Dracula-related vampire movies was this one actually was shot in Romania, which I felt gave it an air of authenticity. Or at least atmosphere.  While no big now, back then the Iron Curtain was still recently fallen and growing up in the midst of the 80s and nuclear war fear it was a big deal.

The other interesting twist to this movie is the stop-motion animation of Radu's minions.  I always felt I Was watching two different movies with this.  One was a vampire movie about a family of vampires and the other was a movie about these puppets from the same folks that gave us Puppet Master.  I liked the little dudes, but they seemed under used or at best ill used.

Subspecies 2 came along and there were some cast changes, but we still got Anders Hove as the evil Radu. The myths are turned up a bit, but I always felt it was half the movie it should have been. By the end I found out why. Subspecies 3 continued the story of Michelle, Radu and the Bloodstone.  Except I never got to see the third movie till just this past weekend.

Subspecies 3 continues right where #2 left of.  All three movies when watched as the proper trilogy are more enjoyable.  I did rewatch #1 and #2 since they came on the same DVD set with #3.  There are a lot of call backs to the old Nosferatu movie and Radu and Michelle are no Edward and Bella. Michelle even kills a few people even though she obviously doesn't want too.  Radu is just evil through out the whole thing and it is nice to know that someone out there still remembers that vampires are supposed to be monsters.

Taken as a Trilogy, Subspecies is not a bad time.
There is a Subspecies 4 as well.  This one ties in with another movie from Full Moon, Vampire Journals, not to be confused with The Vampire Diaries.  As myth building it is fun, but there is precious little of Michelle in this one.  There are interesting twists on the nature of Michelle's and Radu's love/hate relationship.  Michelle does hate Radu, but she needs him and she is becoming more like him.  Radu on the other hand loves Michelle. So much so that he kills his entire family to have her.  Vampire love is fucked up.

Vampire Journals is not a sequel to Subspecies, but it is a spin off.  I didn't enjoy it as much, and you don't need to watch it to enjoy Subspecies 4, but it helps.

The first two movies had an undue influence on my then Gothic Earth game.  I included both Radu and Stephan as sons of Dracula in my game.  I also had a few Daughters thrown in for good measure.

So for this weekend that in 5 with 3 new.

My wife wants to know if I am vampired out yet.



Tally: Watched 17,  New 13

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Sunday, October 13, 2013

Virus

Really late on postings for today.

I am cleaning up the kids homework computer from some really nasty malware they picked up on a Minecraft site.

Hope to have something for you all soon!

Friday, October 11, 2013

October Movie: Virgin Witch (1971)

So this movie begins by going through the cast in the nude scenes. Interestingly enough sisters Vicki and Ann Michelle (playing sisters) never mention this movie on their own websites. Well Ann does, but only as an "experience she doesn't want to remember".
The girls play aspiring models in 70s London and they get caught up in a coven of witches.
Pretty much all the tropes and stereotypes are here. Copious amounts of nudity. Bizzare ritual sex scenes, predatory older lesbian/high priestess.  Virgin sacrifice.  Just a trippy sort of movie

For me it really captures my memories of  what the 70s occult craze was about. Mind you that is my memories, not how it actually was (to my knowledge  anyway).
Movies like this really formed some of the ideas that still live on in my witch game books today.
It's not a great movie, but it is a fun one.





Tally: Watched 12,  New 10

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What is 'Eldritch Witchery'?

I rather enjoy writing about Witches.

You might have noticed that.

After all the books and blog posts I have written over the last few years, this should be obvious.  What isn’t obvious is how much more I learn and enjoy with each book.

Eldritch Witchery is something of a homecoming for me.  Like many, I started out playing the “Basic” set of the late 70s-early 80’s and then moved on to the “Advanced” version of the world’s most popular role-playing game.  At some point I learned of this “other” version, an original version.  It came in little brown books with names like Men and Magic.  One day, I was going through the mail-order hobby catalog I used to get and saw a copy of this game.  It was, of course, beyond my means to get at the time, but there was a supplement called Eldritch Wizardry and I knew I had to get it.

Eldritch Wizardry introduced demons, the druids and psionics to the Original game, and to my 12-13 year old self heavily into all things paranormal this sounded like a treasure trove.  Well the book I got was not what I expected, but I was still so glad to have it.

Eldritch Witchery, then, is my chance to write the book that my 13 year old self wanted to buy.  There are some obvious parallels with that original book; this book features Witches naturally, but also some demons and things that I think made the late 70s and early 80s an interesting time in gaming.

To fully capture what I want, I am writing this for the Spellcraft & Swordplay rules.  S&S is a great little game that is a prime example of economy of rules, just like I pictured the Original Rules were.  Plus it has given me the chance to work with Jason Vey, creator of the game.

Eldritch Witchery is written to help recapture that sense of wonder of the unknown.  Designed to be both familiar and yet brand new at the same time.

While the book covers a lot of the same ground as does The Witch, there are some new traditions, a handful of new spells, and of course a bunch of new demons, devils and the like.  Plus there is an entire Warlock class and the warlock lodges.  Some of what was going to go into some other books I had planned and have shelved for now also made it in.  

It should be out here in the next few days (maybe Halloween!) depending on how long it takes me to build the files.

I hope you all enjoy it.

Thursday, October 10, 2013

October Movie: Black Magic Rites (1973)

The early 70s is a sweet spot of horror for me of late.
This is a bit of Italian sleeze about a dead witch and the cult trying to bring her back to life.  I am not sure how they are going to do that, but it involves a lot of blood and sex.

The Blu-Ray I have looks great, even if the story is so simple that there is really isn't much to say about it.  Really it is just a thin excuse to show a bunch of naked women.

Though it does give me some ideas for an evil cult and the mummy of their dead high priestess.



Tally: Watched 11,  New 9

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Draggin...

Yeah I am behind on posts.

Watching horror movies at night and doing the layout on Eldritch Witchery is killin me. I am not as young as I was.

More soon.

Wednesday, October 9, 2013

October Movie: Tales That Witness Madness (1973)

Tales that Witness Madness made it on to my list for one very, very easy reason.  The Pre-Doctor Who appearance of Mary Tamm aka Romana I.

Here is a very interesting story.  I almost caught this one on TV back in the mid 90s when I was working the night shift at a mental health care facility.  I had 8 schizophrenic patients that I was watching over.  That night I ended up with someone in the "Suicide" bed, so I ended having to watch them all night instead.

Tales is about 4 related tales of people going mad and the how they got there.  Or is it?  (cheesy I know).
The movie is much slower than I remember in the 30 seconds or saw I TV before I had to deal with real madness.  But finally seeing it was a real treat. I had wanted to see it for years and it never seemed to be on when I could watch it.

There are some really fun performances from the actors. Donald Pleasence, Joan Collins, Kim Novak and yes Mary Tamm were all great.  The stories have a real Tales from the Crypt or Creepshow feel to them.

Worth the wait.





Tally: Watched 10,  New 8

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This is Getting Stupid

The Deletionists at Wikipedia are going through and deleting all the RPG articles again.  There is a crew of them and they are pushing some sort of agenda, but there are not enough people to source the articles to save them.

So I am again asking for help.  I need third party sources. Tons of them.
Magazine reviews, newspapers, nothing is too small.

Here are the articles in danger:
https://en.wikipedia.org/wiki/Flying_Buffalo
https://en.wikipedia.org/wiki/Rick_Loomis
https://en.wikipedia.org/wiki/Lord_Soth
https://en.wikipedia.org/wiki/Vecna

Give me hand with these please!

Tuesday, October 8, 2013

October Movie: Bride of the Monster (1955)

Sometimes you just need a little Ed Wood.  I had been going through all the movies on my list and noticed that I didn't have any Ed Wood. Mostly because I had watched them all years ago.
This one is one of my favorites.
It's insane. Full of great 50 schlock like Atomic Supermen, rampant sexism and weird monsters.  Plus it has Bela Lugosi in it.

I had seen this one years back and then again for the MST3k version.  This makes a 3rd viewing.  I don't think I need a fourth.

My favorite scene though is still where Lugosi and the Monster battle in the end and they both blow up in an atomic explosion....right next to onlookers.  Oh Ed. I can't tell if you didn't have a clue or just didn't have a care.



Tally: Watched 9,  New 7

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Colorado Flood Relief Bundle from DriveThruRPG

DriveThruRPG/RPGNow does some pretty amazing charity releases.  Here is another good one.

The Colorado Flood Relief Bundle.

For $20 you get over $200 worth of PDFs.

There are a lot of great games in this bundle too.  Capes, Cowls and Villains Foul, Slasher Flick, Icons, Mutants & Masterminds, material for Deadlands, Savage Worlds and more.

A lot of great stuff.  You really should pick this up.

Layout

No post today.  Sorry.

Doing Eldritch Witchery layout.  Going a lot better than expected.  But I'll know more once I get more art in place.


October Movie: Jesús Franco's Count Dracula (1970)

After my most recent delve into Dracula I figure I should go with the master.

So we have Christopher Lee (natch) playing the Count as if he were Vlad Dracula and he cuts a pretty imposing figure too.  The movie is mostly the same sort of fare. But there are a lot of treats in this. Not only is Jesús Franco directing it but we also get Klaus Kinski as Renfield and Soledad Miranda as Lucy.  Both would later go on to star in other vampire movies; Nosferatu the Vampyre (1979) and Vampyros Lesbos (1971) respectively.

What this movie lacks in budget and gore it more than makes up for in atmosphere. This movie just oozes it. It is not a great film, but it is more faithful to the original story than Argento's. Plus there is no suggestion that Mina is nothing more to Dracula than a tasty snack.

In the end though I could not help but really enjoy this one.  Plus I love the huge Dracula 'stash on Christopher Lee.  I had this old copy of Dracula that had a picture of the Count when Harker first meets him, he had a long white moustache and the image stuck with me.





Tally: Watched 8,  New 7

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