The Asylum is not really known for quality productions. They are known for fun "mock busters".
Hansel & Gretel (2013) was an obvious jab at the bigger budget "Hansel & Gretel: Witch Hunters" and Hansel vs. Gretel from this year could be capitalizing on the Vin Disel "Last Witch Hunter".
Both feature brother and sister witch hunting team Hansel and Gretel Grimm and both feature a battle with the witch/demon Lilith. So really one should expect it is my cup of tea. But...this is the same group of people that gave us three "Sharknado" movies.
I have to admit I crack up every single time someone says "Hansel and Gretel" with a straight face.
Ok so, these are not great movies, but they are not supposed to be. The acting is not great, even by those that should be better. Even the actress for Gretel changed between one movie to the next.
Obviously neither is very scary. But there are some neat ideas for witches and witch hunters here. Though to be fair Hansel kills more people than the witches do.
It also proves my long held belief that being evil makes you better looking.
Stats
17 Watched / 12 New
Tuesday, October 20, 2015
Witch Families
Want to share something I have been working on here and there. Not all of it is ready for prime time yet.
In my world witchcraft tends to run in families, mostly along the female line, but not exclusively so. I also have a Tradition of witchcraft known as a Family Tradition. I thought it might be nice to detail some of the families in my games.
The hardest part about dealing with Family Tradition witches and the rest of world is alignment. By their nature they tend to be cohesive, large units that work for their own common good. So it would not be too far out to say they are "Lawful" or even "Good". But they also tend to disregard laws they feel do not apply to them, so "Chaotic" or even "Evil" would work. At best they are amoral or have a different set of morality. They are loving to their own members, but can also be cruel and even kill member that don't live up to certain standards. What I am looking for here is a set of complicated relationships that are not easily defined on an alignment axis. Groups that can be ally in one moment and an enemy later.
To start I have three major witch families with a fourth as a mystery.
Winters
The Winter family is very, very old. So old in fact that many people believe that the season was named for them. As their name implies their magic comes from the use and application of cold.
In this family only the women can become witches. Once a girl in the family turns 13 her hair will turn white and this is the sign that she must travel north to train with the ancient Grandmother Winters. The girls return to the family a year and a day later with the basic knowledge of their family witchcraft. Once returned they will continue their training with other women in their family. Each year they all congregate at a location determined by Grandmother Winters, usually one of the larger homes of the family. The family gathers to begin their celebrations on the Winter Solstice, the height of their power.
The family is common in the northern, colder climes. They own lots of land, but their homes tend to be more primitive than the local homes. Longhouses are most common. Women are almost exclusively witches, with the occasional priest or even wizard. Men tend be barbarians, warriors or occasional bard. They are masters of survival in the cold. Witches gain the Chill Touch spell for free.
Dark Secrets: The Winters Clan often are associated with darker, colder gods like Chernobog. Their men are often accused of lycanthropy, mostly as werewolves.
Clan leader: Grandmother Winters
Current PC: Tanith Winters
Mont Blanc
The Mont Blanc family is also very old. The claim is they came down from a mountain that had been blessed (or cursed) by their gods. The Mont Blanc family on the surface is a rich, philanthropic family. They have married into royal families across the lands and many heads of state can claim at least partial relationship to the Mont Blancs. Not all members have the power of witchcraft, but there is a core family of the "purest blood" that all members are powerful witches, male and female alike.
Theirs in an ancient form of witchcraft passed down through the generations.
What isn't in doubt about the family is that they are rich beyond most kings and queens and likely more powerful. The current family patriarch is Pierce Mont Blanc, an 80-year-old witch of great power and formidable personality. Though the power is shifting to the young twins Kimbra & Kelleigh. Their gathering time is Walpurgis Night, the eve of May.
Dark Secrets: The family is the center of dozens of rumors, each darker than the last. They are believed to worship, even consort with demons. It is also rumored that they also possess the largest collection of occult books and artifacts in the world. It is claimed, in more hushed tones, that the family practices selective breeding in their own ranks. Marrying young women off to older men for their fortunes if they have no ability for the craft, or inbreeding those that do show signs to concentrate the power their blood.
Clan leader: Pierce Mont Blanc
Current PCs: Kimbra & Kelleigh, and Katherine Mont Blanc
Caliban
The Caliban family is cursed, so it is said. They believe to have come from a near human monster that spawned a race of witches known as the Witchbreed. Unlike the Mont Blancs and the Winters, the Caliban have no lands and no wealth to call they're own. What they lack in wealth though they make up for in numbers.
While many of the members of the Caliban family can be monsters to look at, each is also well spoken, eloquent and highly intelligent. They are often accused of being monsters, and some have embraced that role. Some though instead prefer to remain outside of society and away from those that would do them harm.
They appear to be leaderless, but there is a rumor of an ancient hag named Sycorax that rules over them and can call them to her. It is believed they all gather together on Mid-Summer's eve.
Clan leader: Sycorax, mother of Caliban and all his offspring.
There are other, lesser families, in my world as well.
There is a rumor of a fourth large clan, the Gwyddonod, but they were destroyed by the other three.
In my world witchcraft tends to run in families, mostly along the female line, but not exclusively so. I also have a Tradition of witchcraft known as a Family Tradition. I thought it might be nice to detail some of the families in my games.
To start I have three major witch families with a fourth as a mystery.
Winters
The Winter family is very, very old. So old in fact that many people believe that the season was named for them. As their name implies their magic comes from the use and application of cold.
In this family only the women can become witches. Once a girl in the family turns 13 her hair will turn white and this is the sign that she must travel north to train with the ancient Grandmother Winters. The girls return to the family a year and a day later with the basic knowledge of their family witchcraft. Once returned they will continue their training with other women in their family. Each year they all congregate at a location determined by Grandmother Winters, usually one of the larger homes of the family. The family gathers to begin their celebrations on the Winter Solstice, the height of their power.
The family is common in the northern, colder climes. They own lots of land, but their homes tend to be more primitive than the local homes. Longhouses are most common. Women are almost exclusively witches, with the occasional priest or even wizard. Men tend be barbarians, warriors or occasional bard. They are masters of survival in the cold. Witches gain the Chill Touch spell for free.
Dark Secrets: The Winters Clan often are associated with darker, colder gods like Chernobog. Their men are often accused of lycanthropy, mostly as werewolves.
Clan leader: Grandmother Winters
Current PC: Tanith Winters
Mont Blanc
The Mont Blanc family is also very old. The claim is they came down from a mountain that had been blessed (or cursed) by their gods. The Mont Blanc family on the surface is a rich, philanthropic family. They have married into royal families across the lands and many heads of state can claim at least partial relationship to the Mont Blancs. Not all members have the power of witchcraft, but there is a core family of the "purest blood" that all members are powerful witches, male and female alike.
Theirs in an ancient form of witchcraft passed down through the generations.
What isn't in doubt about the family is that they are rich beyond most kings and queens and likely more powerful. The current family patriarch is Pierce Mont Blanc, an 80-year-old witch of great power and formidable personality. Though the power is shifting to the young twins Kimbra & Kelleigh. Their gathering time is Walpurgis Night, the eve of May.
Dark Secrets: The family is the center of dozens of rumors, each darker than the last. They are believed to worship, even consort with demons. It is also rumored that they also possess the largest collection of occult books and artifacts in the world. It is claimed, in more hushed tones, that the family practices selective breeding in their own ranks. Marrying young women off to older men for their fortunes if they have no ability for the craft, or inbreeding those that do show signs to concentrate the power their blood.
Clan leader: Pierce Mont Blanc
Current PCs: Kimbra & Kelleigh, and Katherine Mont Blanc
Caliban
The Caliban family is cursed, so it is said. They believe to have come from a near human monster that spawned a race of witches known as the Witchbreed. Unlike the Mont Blancs and the Winters, the Caliban have no lands and no wealth to call they're own. What they lack in wealth though they make up for in numbers.
While many of the members of the Caliban family can be monsters to look at, each is also well spoken, eloquent and highly intelligent. They are often accused of being monsters, and some have embraced that role. Some though instead prefer to remain outside of society and away from those that would do them harm.
They appear to be leaderless, but there is a rumor of an ancient hag named Sycorax that rules over them and can call them to her. It is believed they all gather together on Mid-Summer's eve.
Clan leader: Sycorax, mother of Caliban and all his offspring.
There are other, lesser families, in my world as well.
There is a rumor of a fourth large clan, the Gwyddonod, but they were destroyed by the other three.
Monday, October 19, 2015
October Movie Challenge: Weekend Updates
I am SOOOO far behind schedule on this challenge. But I managed to get some movies in, some I have seen before, but my kids wanted to see them.
Pacific Rim (2013)
Giant mechs vs Kaiju. What is there not to love? Caught this on FX even though I have the Blu-Ray. Still though a lot of fun and some good scary moments of giant monsters.
Status: Seen.
Beetlejuice (1988)
Ok, not really scary but also a lot of fun. Kids loved it. The start of Tim Burton's rise to stardom. Great performances by Micheal Keaton and Winona Ryder.
Status: Seen about 167 times and it keeps getting funnier every single time I see it.
Rise of the Planet of the Apes (2011) and Dawn of the Planet of the Apes (2014)
I enjoyed the old Planet of the Apes series but did not care for the 2001 reboot. These two are a better movies. While the CGI is great and convincing there is still a bit of unreality about all of this that sometimes bugs me. I find myself asking how an ape can use a gun designed for human-sized and shaped hands for example. Either way great post apoc fun.
Status: New to me.
La Fille de Dracula (1972)
Another attack of opportunity. Saw it in 2013. Was testing out a new DVD drive in my Frankencomputer and this was the one I grabbed.
Stats
15 Watched / 10 New
Pacific Rim (2013)
Giant mechs vs Kaiju. What is there not to love? Caught this on FX even though I have the Blu-Ray. Still though a lot of fun and some good scary moments of giant monsters.
Status: Seen.
Beetlejuice (1988)
Ok, not really scary but also a lot of fun. Kids loved it. The start of Tim Burton's rise to stardom. Great performances by Micheal Keaton and Winona Ryder.
Status: Seen about 167 times and it keeps getting funnier every single time I see it.
Rise of the Planet of the Apes (2011) and Dawn of the Planet of the Apes (2014)
I enjoyed the old Planet of the Apes series but did not care for the 2001 reboot. These two are a better movies. While the CGI is great and convincing there is still a bit of unreality about all of this that sometimes bugs me. I find myself asking how an ape can use a gun designed for human-sized and shaped hands for example. Either way great post apoc fun.
Status: New to me.
La Fille de Dracula (1972)
Another attack of opportunity. Saw it in 2013. Was testing out a new DVD drive in my Frankencomputer and this was the one I grabbed.
Stats
15 Watched / 10 New
Friday, October 16, 2015
Friday Night Videos: Thomas Dolby
October 14th was Thomas Morgan Dolby Robertson's birthday. Known in other circles as Thomas Dolby.
Why should that concern you? Well Dolby and I go WAY back.
I got his first album "The Golden Age of Wireless" when it first came out. It was the album that introduce America to TMDR's breakout hit "She Blinded Me With Science". It was something of my "theme song" back in the day.
I also picked up all his albums that followed including the rare European version of "Golden Age" that did not have "SBMWS".
But what strikes me now, 33 years later, is that Dolby was so far ahead of his time. He had one of the first websites on the internet and one of the first virtual reality websites. He help design the software used in cellphone ringtones and tons of other geeky things.
But how does that relate to gaming? Well Dolby was also pretty much the first cyber-punk musical artist and one of the first steampunk looking ones. I have been inspired by many of his songs in may games.
"She Blinded Me With Science" is the theme song to every mad-scientist everywhere. This is the 12" single version that also appeared on the first recordings of Golden Age of Wireless (there are five versions of that album, I own them all, I won't get into which version of "Radio Silence" is better). This is the 7-minute long version. I also feel cheated when I hear the short American-radio edit cut. Growing up I thought I would become the scientist like Dolby was playing here, but instead I became the psychologist.
Another song from Golden Age, "One of Our Submarines" sounds steam-punky, but is filled with Cold-War agnst. Today it is easy to forget that for a time in the 80s the Russians were going to nuke us while we played D&D in our basements.
The Flat Earth is a totally underrated album in every sense of the word. It is softer, but darker and far more mature. "Mulu The Rainforest" mixed with some articles I was reading in Dragon and this old horror story I read from India of all places about a small, furry vampire. Rainforests can be scary ass places.
Also from The Flat Earth, "I Scare Myself". No reason. I just really like this song and this album.
Aliens Ate My Buick came out when I was in college and endless opportunities were open to me. I really loved this album, but it lacked the punch of Flat Earth. "Budapest by Blimp" was featured here during my vampire songs marathon back in April. It's eerie and haunting. You could almost think of it as a requiem for the Cold War.
The fact that more people don't know about Astronauts & Heretics is criminal. Actually I get it, it was very experimental even for Dolby. The world wanted Grunge in 1992 not experimental electronica. We had to wait almost 10 more years for that from Moby. "I Love You Goodbye" is one of the best songs on the album really. The cajun vibe of the song inspired two different adventures during my long Buffy campaign; The Enemy Within and Under a Cajun Moon.
Why should that concern you? Well Dolby and I go WAY back.
I got his first album "The Golden Age of Wireless" when it first came out. It was the album that introduce America to TMDR's breakout hit "She Blinded Me With Science". It was something of my "theme song" back in the day.
I also picked up all his albums that followed including the rare European version of "Golden Age" that did not have "SBMWS".
But what strikes me now, 33 years later, is that Dolby was so far ahead of his time. He had one of the first websites on the internet and one of the first virtual reality websites. He help design the software used in cellphone ringtones and tons of other geeky things.
But how does that relate to gaming? Well Dolby was also pretty much the first cyber-punk musical artist and one of the first steampunk looking ones. I have been inspired by many of his songs in may games.
"She Blinded Me With Science" is the theme song to every mad-scientist everywhere. This is the 12" single version that also appeared on the first recordings of Golden Age of Wireless (there are five versions of that album, I own them all, I won't get into which version of "Radio Silence" is better). This is the 7-minute long version. I also feel cheated when I hear the short American-radio edit cut. Growing up I thought I would become the scientist like Dolby was playing here, but instead I became the psychologist.
Another song from Golden Age, "One of Our Submarines" sounds steam-punky, but is filled with Cold-War agnst. Today it is easy to forget that for a time in the 80s the Russians were going to nuke us while we played D&D in our basements.
The Flat Earth is a totally underrated album in every sense of the word. It is softer, but darker and far more mature. "Mulu The Rainforest" mixed with some articles I was reading in Dragon and this old horror story I read from India of all places about a small, furry vampire. Rainforests can be scary ass places.
Also from The Flat Earth, "I Scare Myself". No reason. I just really like this song and this album.
Aliens Ate My Buick came out when I was in college and endless opportunities were open to me. I really loved this album, but it lacked the punch of Flat Earth. "Budapest by Blimp" was featured here during my vampire songs marathon back in April. It's eerie and haunting. You could almost think of it as a requiem for the Cold War.
The fact that more people don't know about Astronauts & Heretics is criminal. Actually I get it, it was very experimental even for Dolby. The world wanted Grunge in 1992 not experimental electronica. We had to wait almost 10 more years for that from Moby. "I Love You Goodbye" is one of the best songs on the album really. The cajun vibe of the song inspired two different adventures during my long Buffy campaign; The Enemy Within and Under a Cajun Moon.
Review: How to Game Master like a Fxxxing Boss
I try to keep it at least PG-13 around here.
Anyway, I picked up +Venger Satanis' latest book, How to Game Master like a Fucking Boss, not because I think I need help running my games (I have been running games for 35+ years now) but because I Was very, very curious about what he had to say. Besides, I am sure there had to be some tips worth reading. In any case, I am certain it was going to be a fun read.
I also wanted to read this because I was curious about his "O5R" philosophy. I have been doing something similar in my games with my kids, and I wanted to see his views.
To begin VS talks about what Role-Playing and Game-Mastering is. Ok, I expect this. He made a point about how he used to run games to where he is now.
• Do I have all my stuff (books, notes, dice, etc.)?
• Do I have a general idea of what’s going to happen?
• Am I ready to crank this bitch up to 11?
I understand this. I have a game I am running at a convention in 24 hours or so. Right now the only thing I would add to that list is "Do I have my Pre-gens?"
The book itself is largely divided up into various short essays that talk about what to do in any broadly defined situation. A lot of it is common sense, but there are few gems in there as well. I like the bits on handling NPCs and especially the NPC villains. In truth, his "Seinfeld" advice was about the last thing I expected to read here but I enjoyed it.
Other treats include the "Who to Blame" random table. Most of the tables are pretty fun and many are very useful. I loved the whole section of tables about Cults.
There is a section on the magical language he created for his games that add a nice bit of flavor, but I am wondering if would not have been better in The Islands of Purple-Haunted Putrescence book.
It ends with three sample maps and an afterward.
While I certainly thought of this as a fun read I am not sure I got that much out of it. Granted I also don't think I am the target audience. I will certainly use the tables and his magical words are kind of neat. I think what I really need to do is give this one to my son and have him read it. He is a longtime player, but has only run a few games. He certainly has anxiety about running (as well all did the first few times) and I know there are some things in here that would help him out.
I think I will certainly use his cult tables to see what I can come up with.
Anyway, I picked up +Venger Satanis' latest book, How to Game Master like a Fucking Boss, not because I think I need help running my games (I have been running games for 35+ years now) but because I Was very, very curious about what he had to say. Besides, I am sure there had to be some tips worth reading. In any case, I am certain it was going to be a fun read.
I also wanted to read this because I was curious about his "O5R" philosophy. I have been doing something similar in my games with my kids, and I wanted to see his views.
To begin VS talks about what Role-Playing and Game-Mastering is. Ok, I expect this. He made a point about how he used to run games to where he is now.
• Do I have all my stuff (books, notes, dice, etc.)?
• Do I have a general idea of what’s going to happen?
• Am I ready to crank this bitch up to 11?
I understand this. I have a game I am running at a convention in 24 hours or so. Right now the only thing I would add to that list is "Do I have my Pre-gens?"
The book itself is largely divided up into various short essays that talk about what to do in any broadly defined situation. A lot of it is common sense, but there are few gems in there as well. I like the bits on handling NPCs and especially the NPC villains. In truth, his "Seinfeld" advice was about the last thing I expected to read here but I enjoyed it.
Other treats include the "Who to Blame" random table. Most of the tables are pretty fun and many are very useful. I loved the whole section of tables about Cults.
There is a section on the magical language he created for his games that add a nice bit of flavor, but I am wondering if would not have been better in The Islands of Purple-Haunted Putrescence book.
It ends with three sample maps and an afterward.
While I certainly thought of this as a fun read I am not sure I got that much out of it. Granted I also don't think I am the target audience. I will certainly use the tables and his magical words are kind of neat. I think what I really need to do is give this one to my son and have him read it. He is a longtime player, but has only run a few games. He certainly has anxiety about running (as well all did the first few times) and I know there are some things in here that would help him out.
I think I will certainly use his cult tables to see what I can come up with.
Kickstart Your Weekend: Alpha Blue
+Venger Satanis is at it again, this time with a sci-fi-ish setting that frankly I am bit excited about.
https://www.kickstarter.com/projects/1575519826/alpha-blue
You can go to the Kickstarter page to read about it. He has less than a week left.
The premise reminds me of the +Shon Richards' story Pleasure Station Sigma. Which is a good thing in my mind. And, yes growing up in the 70s and 80s I was a fan of adult feature "The Satisfiers of Alpha Blue".
Actually I could go on about Satisfiers. It has some interesting social commentary and Sharon Mitchell has always been a favorite of mine.
I am hopping this will be more like The Islands of Purple-Haunted Putrescence.
It could be fun or it could be completely puerile. I am willing to gamble to check it out.
https://www.kickstarter.com/projects/1575519826/alpha-blue
You can go to the Kickstarter page to read about it. He has less than a week left.
The premise reminds me of the +Shon Richards' story Pleasure Station Sigma. Which is a good thing in my mind. And, yes growing up in the 70s and 80s I was a fan of adult feature "The Satisfiers of Alpha Blue".
Actually I could go on about Satisfiers. It has some interesting social commentary and Sharon Mitchell has always been a favorite of mine.
I am hopping this will be more like The Islands of Purple-Haunted Putrescence.
It could be fun or it could be completely puerile. I am willing to gamble to check it out.
Thursday, October 15, 2015
Review: Crimson Dragon Slayer
Purple, now Crimson. +Venger Satanis could have had a whole color theme going here.
Continuing with my reviews of the products of Kortthalis Publishing. Today I want to look at Crimson Dragon Slayer.
I had pretty high hopes for this one. I am part of his target audience, I enjoyed the 80s, enjoy a gonzo edge to my games, and I don't mind mixing my genres a bit. I also don't mind doses of humor in my games. But....well maybe I just didn't "get it" in this one.
I want to start off with the things I liked. The book is gorgeous and I am happy to see that VS is spending his money on art than say orgies dedicated to Cthulhu. No idea though he might be doing both. But the art is great looking in this book. It is basically three varieties, the "Lovecraftian" art found in earlier products (ex. on p. 23), the sword & sorcery (p. 11) and the humorous (p. 14). My favorite though is on page 4. The layout is fantastic and the character sheet on page 41 is a gem. Plus that cover art. Really, really excellent. If the arrt was a problem for you in his other products then take heart here. There is nothing here that isn't PG, and dare I even say it, G rated. Even the scantily clad barbarian and maiden on page 11 are still covered more than a swimsuit issue.
While reading this I am struck with how this is the RPG version of the Heavy Metal story "Den". In the movie a kid from earth is transported to a sci-fi/S&S world where he become a might thewed (and bald) barbarian. Not a bad idea really, and something I could do more with than say Carcossa. But it is also riff on the Dungeons & Dragons cartoon.
The book itself is a bunch of house rules. Again, this is what was advertised. Many were hinted at in previous books. Some are good, many I have seen in one form or another elsewhere over the last 35 years. A couple things jump out at me.
Infernal Elf: I have to admit I rather like this idea and it is something I have been toying with myself since listening to Kim Harrison's Hallows series. In that book Elves and Demons are ancient enemies, but are a little closer than they would like. This works right in with that.
Robots: Hmm. No. Not really my thing, but I get why it is here.
The chapter on magic is interesting and something I might adopt. At this point I am imagining Thule as not some distant planet, but as a mystical island just south of Hyperborea.
There are some magic items, some notes on converting monsters and even a small cavern crawl.
All in all the book is fine, but nothing really extra special. Maybe I was expecting more or something different. I don't know. I am not quite sure it lived up to my expectations of it.
Continuing with my reviews of the products of Kortthalis Publishing. Today I want to look at Crimson Dragon Slayer.
I had pretty high hopes for this one. I am part of his target audience, I enjoyed the 80s, enjoy a gonzo edge to my games, and I don't mind mixing my genres a bit. I also don't mind doses of humor in my games. But....well maybe I just didn't "get it" in this one.
I want to start off with the things I liked. The book is gorgeous and I am happy to see that VS is spending his money on art than say orgies dedicated to Cthulhu. No idea though he might be doing both. But the art is great looking in this book. It is basically three varieties, the "Lovecraftian" art found in earlier products (ex. on p. 23), the sword & sorcery (p. 11) and the humorous (p. 14). My favorite though is on page 4. The layout is fantastic and the character sheet on page 41 is a gem. Plus that cover art. Really, really excellent. If the arrt was a problem for you in his other products then take heart here. There is nothing here that isn't PG, and dare I even say it, G rated. Even the scantily clad barbarian and maiden on page 11 are still covered more than a swimsuit issue.
While reading this I am struck with how this is the RPG version of the Heavy Metal story "Den". In the movie a kid from earth is transported to a sci-fi/S&S world where he become a might thewed (and bald) barbarian. Not a bad idea really, and something I could do more with than say Carcossa. But it is also riff on the Dungeons & Dragons cartoon.
The book itself is a bunch of house rules. Again, this is what was advertised. Many were hinted at in previous books. Some are good, many I have seen in one form or another elsewhere over the last 35 years. A couple things jump out at me.
Infernal Elf: I have to admit I rather like this idea and it is something I have been toying with myself since listening to Kim Harrison's Hallows series. In that book Elves and Demons are ancient enemies, but are a little closer than they would like. This works right in with that.
Robots: Hmm. No. Not really my thing, but I get why it is here.
The chapter on magic is interesting and something I might adopt. At this point I am imagining Thule as not some distant planet, but as a mystical island just south of Hyperborea.
There are some magic items, some notes on converting monsters and even a small cavern crawl.
All in all the book is fine, but nothing really extra special. Maybe I was expecting more or something different. I don't know. I am not quite sure it lived up to my expectations of it.
Ghosts of Albion at ValorCon 2015
I am going to running a game of Ghosts of Albion: Dinosauria! at ValorCon this Saturday at 10:00am.
http://sched.co/4V0h
Here is the blurb from the program.
http://sched.co/4V0h
Here is the blurb from the program.
New Year's Eve, 1853.So if you are in Chicago come on by and sit in on a game of Ghosts of Albion!
You are cordially invited to a special and most unique diner party. You will be the guests of Richard Owen as he unveils the most exciting scientific discovery of our time. You will behold Owen's incredible Dinosauria!
Dinosauria is an introductory adventure for the Ghosts of Albion Role-Playing Game. Take on the role of power mages, ghosts, vampires or humans that hunt the darkness to protect the shores of England in the early Victorian Age. Ghosts of Albion is powered by the fast and easy to learn Cinematic Unisystem game engine. The same system found in Buffy the Vampire Slayer, Angel and Army of Darkness. No knowledge of the game needed. Game Master provides character sheets, dice and rule book.
Wednesday, October 14, 2015
Class Struggles: The Necromancer
Very, very few classes or class concepts have been gone over more than the Necromancer. For a class that was never part of the original game, and never actually a proper class in it's own right, a lot of ink and pixels have been spent on this class. So much that I am sure to miss things and might even need a part 2. Where do we start?
Well to begin with what exactly is a necromancer and what is it that appears in so many games?
Taken from the Greek a necromancer is someone that communes with the dead. So spells like Speak to Dead are a good example. Historical necromancers, like for example John Dee, spoke to the dead to get advice. or foretell the future. In modern parlance and certainly in games (maybe one caused the other) necromancy has come to mean a wizard that controls or manipulates the forces of death and unlife.
The easiest Necromancer is simple. Play a Wizard/Magic-User and then only choose necromancy spells. Wear a lot of black and hang out with undead. This is also a very satisfying necromancer since all the trappings have to be role-played. Alternately one could play a cleric of a god of death, take only reversed necromancy spells and command instead of turn undead.
I think though as time wore on people wanted something that wa little bit of both.
The first, or at least one of the first was from White Dwarf Magazine #22 from December 1980/January 1981. Lew Pulsipher gives us an article about evil priests, the "Black Priests". While these are more cultist, there is a lot of necromancy being thrown around. This is followed by a true necromancer class also by Pulsipher in issue #35 from November 1982. Either of these classes is fine and represent the design philosophy of the times. Namely take and rearrange already familiar elements. The Black Priest and this Necromancer have the same shortcomings though; a reliance of human sacrifice.
The Necromancer is turned up to 11 with the publication of Dragon #76 in August 1983 and Len Lakofka's death master class. Designed to be an "NPC Class only" I remember seeing it first in the pages of Best of Dragon Magazine Vol. 3. I admit, I rolled up a death master right away. He became a major antagonist in my games for many years to come.
In AD&D1 the example of the Illusionist gave birth to the speciality wizards of 2nd Ed. One of those speciality wizards was the Necromancer. This continues in practice to the most current version. Though unlike the Illusionist, the Transmuter or even the Evoker, the Necromancer got it's own book. The Complete Book of Necromancers was one of those books that everyone seemed to want. I remember picking it up back when it was first published. I paid $15 for it. Later the cover price jumped to $18 and soon it became very rare. No idea why. The aftermarket price jumped considerably and I ended up selling mine on eBay back in 2000 for $81. Not a bad deal really. I recently picked up a copy at Half-Price Books for $9. The PDF just about the same price. Though the book is crammed full of necromancer goodies. Spells, magic items, undead familiars.
Moving out into the world of Fantasy Heartbreakers there is the near-compatible Quest of the Ancients. This necromancer reads like the Death Master, but has some interesting spells and some powers. The Arcanum/Bard Games also has a necromancer class.
3.x had, at the last time I looked, at least 3 different kinds of official Necromancer classes. The two best are from Libris Mortis: The Book of Undead and Heroes of Horror. Heroes of Horror featured the rather popular Dread Necromancer class. There is also the Death Master class from Dragon updated to 3.0e. The Crypt Lord from the aptly named Necromancer Games. Not to mention dozens of others from other third party publishers. Most take the same elements and reorganize them, but every so often something new is produced.
4e had necromancers as well. It was a type of wizard (much like the witch was) and was introduced in the Player's Option: Heroes of Shadow book. It had some rather neat features to it as well.
For the OSR things are really no different, dozens of different types and sorts of necromancers. I am only going to talk about a few.
One of the simplest also belongs to one of the simplest OSR games. Basic Fantasy has a necromancer class on their downloads page for free. It has a lot of spells and weighs in at an appropriate 13 pages.
I would have to say one of my favorites, at least in terms of style, is the one from Astonishing Swordsmen & Sorcerers of Hyperborea. The necromancer here is cut from the "evil cultist" mold like their warlock and has a lot of great spells and powers.
Magical Theorems & Dark Pacts also has a great necromancer and the big feature of this class (and this book) is the number of spells. While this book as more spells, the AS&SH class is slightly better in terms of what I want. Right along with that is the necromancer from the great Theorems & Thaumaturgy. A basic class, but some really nice spells.
Another really cool one in terms of how the necromancer is presented is the one from Adventures Dark & Deep. Darker Paths 1: The Necromancer is certainly in the vein of the "this is an evil class" but +Joseph Bloch makes no bones about the fact that players will be playing these as evil characters. It's sort of the point of his "Darker Paths" series. In that respect this is a good one to pick up just to get some ideas on how to play an evil character. Plus it has some unique spells.
Back at home I have most of these printed out and put into a folder. I also have a number of character sheets of all the different types of necromancers. Basically I have six characters with two sheets each; a 3.x sheet and an OSR compatible one (the five above and an old fashioned MU with necromancy spells). This gives me 12 different sorts of necromancers for 6 characters. I call them the Order of Six based on a group I introduced in my Buffy games. I am planning on using them as my bad guys in my games, but right now I am only playing 5e! So I can't really judge how well they all work. Similar to what I did with the Witch's Nest. Sounds like a plan to me.
By the way. My son has a 5e game he is in charge of. He has a 15th level necromancer in that game and it is wicked.
I feel like there is alot more to say but I have only scratched the surface.
What is your favorite necromancer class?
Well to begin with what exactly is a necromancer and what is it that appears in so many games?
Taken from the Greek a necromancer is someone that communes with the dead. So spells like Speak to Dead are a good example. Historical necromancers, like for example John Dee, spoke to the dead to get advice. or foretell the future. In modern parlance and certainly in games (maybe one caused the other) necromancy has come to mean a wizard that controls or manipulates the forces of death and unlife.
The easiest Necromancer is simple. Play a Wizard/Magic-User and then only choose necromancy spells. Wear a lot of black and hang out with undead. This is also a very satisfying necromancer since all the trappings have to be role-played. Alternately one could play a cleric of a god of death, take only reversed necromancy spells and command instead of turn undead.
I think though as time wore on people wanted something that wa little bit of both.
The first, or at least one of the first was from White Dwarf Magazine #22 from December 1980/January 1981. Lew Pulsipher gives us an article about evil priests, the "Black Priests". While these are more cultist, there is a lot of necromancy being thrown around. This is followed by a true necromancer class also by Pulsipher in issue #35 from November 1982. Either of these classes is fine and represent the design philosophy of the times. Namely take and rearrange already familiar elements. The Black Priest and this Necromancer have the same shortcomings though; a reliance of human sacrifice.
The Necromancer is turned up to 11 with the publication of Dragon #76 in August 1983 and Len Lakofka's death master class. Designed to be an "NPC Class only" I remember seeing it first in the pages of Best of Dragon Magazine Vol. 3. I admit, I rolled up a death master right away. He became a major antagonist in my games for many years to come.
In AD&D1 the example of the Illusionist gave birth to the speciality wizards of 2nd Ed. One of those speciality wizards was the Necromancer. This continues in practice to the most current version. Though unlike the Illusionist, the Transmuter or even the Evoker, the Necromancer got it's own book. The Complete Book of Necromancers was one of those books that everyone seemed to want. I remember picking it up back when it was first published. I paid $15 for it. Later the cover price jumped to $18 and soon it became very rare. No idea why. The aftermarket price jumped considerably and I ended up selling mine on eBay back in 2000 for $81. Not a bad deal really. I recently picked up a copy at Half-Price Books for $9. The PDF just about the same price. Though the book is crammed full of necromancer goodies. Spells, magic items, undead familiars.
Moving out into the world of Fantasy Heartbreakers there is the near-compatible Quest of the Ancients. This necromancer reads like the Death Master, but has some interesting spells and some powers. The Arcanum/Bard Games also has a necromancer class.
3.x had, at the last time I looked, at least 3 different kinds of official Necromancer classes. The two best are from Libris Mortis: The Book of Undead and Heroes of Horror. Heroes of Horror featured the rather popular Dread Necromancer class. There is also the Death Master class from Dragon updated to 3.0e. The Crypt Lord from the aptly named Necromancer Games. Not to mention dozens of others from other third party publishers. Most take the same elements and reorganize them, but every so often something new is produced.
4e had necromancers as well. It was a type of wizard (much like the witch was) and was introduced in the Player's Option: Heroes of Shadow book. It had some rather neat features to it as well.
For the OSR things are really no different, dozens of different types and sorts of necromancers. I am only going to talk about a few.
One of the simplest also belongs to one of the simplest OSR games. Basic Fantasy has a necromancer class on their downloads page for free. It has a lot of spells and weighs in at an appropriate 13 pages.
I would have to say one of my favorites, at least in terms of style, is the one from Astonishing Swordsmen & Sorcerers of Hyperborea. The necromancer here is cut from the "evil cultist" mold like their warlock and has a lot of great spells and powers.
Magical Theorems & Dark Pacts also has a great necromancer and the big feature of this class (and this book) is the number of spells. While this book as more spells, the AS&SH class is slightly better in terms of what I want. Right along with that is the necromancer from the great Theorems & Thaumaturgy. A basic class, but some really nice spells.
Another really cool one in terms of how the necromancer is presented is the one from Adventures Dark & Deep. Darker Paths 1: The Necromancer is certainly in the vein of the "this is an evil class" but +Joseph Bloch makes no bones about the fact that players will be playing these as evil characters. It's sort of the point of his "Darker Paths" series. In that respect this is a good one to pick up just to get some ideas on how to play an evil character. Plus it has some unique spells.
Back at home I have most of these printed out and put into a folder. I also have a number of character sheets of all the different types of necromancers. Basically I have six characters with two sheets each; a 3.x sheet and an OSR compatible one (the five above and an old fashioned MU with necromancy spells). This gives me 12 different sorts of necromancers for 6 characters. I call them the Order of Six based on a group I introduced in my Buffy games. I am planning on using them as my bad guys in my games, but right now I am only playing 5e! So I can't really judge how well they all work. Similar to what I did with the Witch's Nest. Sounds like a plan to me.
By the way. My son has a 5e game he is in charge of. He has a 15th level necromancer in that game and it is wicked.
I feel like there is alot more to say but I have only scratched the surface.
What is your favorite necromancer class?
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October Movie Challenge: Witchhouse (1999)
Ah well. It couldn't last. Witchhouse from the turn of the century (that sounds odd while still being correct...) is neither interesting nor a lot of fun. At least with Full Moon Features (the production company) I'll get a little fun.
Ok. Lilith Le Fay (I am not joking here) invites all her college age friends over to her ancestor's house one May Day eve (Wallpurgis Night) to have a party. In truth she is a witch and she wishes to raise her ancestor Elizabeth Le Fay back from the dead. All her friends are the descendants of the witch hunters who killed Elizabeth.
This could have worked, but honestly the acting was terrible and the plot...well here is an indication of what we are dealing with here. The castle that Lilith stays in is now located in Dunwich, MA but was brought over brick by brick from Scotland.
Including the dungeon.
So lets throw everything we have ever heard of against the wall and see what sticks.
In a note of true tragedy to the movie one of the stars, Dave Oren Ward who played the stoner Tony, was murdered right after the film was done and in post production.
Stats
10 Watched / 8 New
Ok. Lilith Le Fay (I am not joking here) invites all her college age friends over to her ancestor's house one May Day eve (Wallpurgis Night) to have a party. In truth she is a witch and she wishes to raise her ancestor Elizabeth Le Fay back from the dead. All her friends are the descendants of the witch hunters who killed Elizabeth.
This could have worked, but honestly the acting was terrible and the plot...well here is an indication of what we are dealing with here. The castle that Lilith stays in is now located in Dunwich, MA but was brought over brick by brick from Scotland.
Including the dungeon.
So lets throw everything we have ever heard of against the wall and see what sticks.
In a note of true tragedy to the movie one of the stars, Dave Oren Ward who played the stoner Tony, was murdered right after the film was done and in post production.
Stats
10 Watched / 8 New
Tuesday, October 13, 2015
Review: The Islands of Purple-Haunted Putrescence
Continuing my week of +Venger Satanis posts here is his next big one.
The Islands of Purple-Haunted Putrescence
Described as weird fantasy/sci-fi/gonzo, I also wondered if it was a subtle jab at "The Big Purple".
Let's start of with the easy stuff. Yeah, some people are likely to get offended by this adventure. That's not a bug, but a feature, as we say. Typically anything done either to purely offend or go out of it's way to push an agenda is going to suck. I get the feeling here that this is the sort of game he plays all the time. The art is still more "Heavy Metal" than it is "Hustler" and there is a solid 80s vibe to reading it all. Please keep in mind this aesthetic when reading; it is a guiding principle that fits the art and the game design. I think in someone else's hand it would have come off as crass or even as complete shit, but VS owns this. There is an honesty here that can be respected.
This book is a campaign book/hexcrawl/sandbox. The PDF is 110 pages and packed. It would make for a gorgeous looking book and it would sit nicely on my shelf with my other books circa 1983.
VSd6: This is a new mechanic introduced for skill checks/ability checks. He mentioned it has been influenced by 100s of other d6 based mechanics and you can see that here. It is an interesting system and provides some nice dramatic elements to the game, but not something I am planning on using myself.
Darker Secrets: This book also brings over the "Dark Secrets" idea/tables from Demon Slayer. So in some respects you can use this book as a means to "beef up" the Demon Slayer adventure, although you don't really need too. Though adding in the changes to magic that this book does might be fun.
The Monk: This campaign guide also features a Monk class. It is not too far from the AD&D1 standard, though not as much detail is given.
We get into the islands proper and are given some background; 20,000 years of background to be precise, but only in a couple of pages. The interesting bits happened in the more recent past including turning the "Purple Islands" into a penal colony. Yeah, no jabs here at all...
There is a lot going on with these islands and the worship of the Great Old ones is just a small part of it. The wording of the monsters, settings and even location is basic or even vague enough to allow you to put this anywhere. It feels kitchen-sinky enough to fit into places like Mystara (which has a little bit of everything anyway) but focused enough to give you hints that is part of a much larger world. Though I do like the appearance of the Shiny Demon and a preview of "Alpha Blue".
There are pop-culture references galore here, and it is very obvious that VS pulled out every bit of fantasy, sci-fi, euro-sleaze horror and 70s metal he had at his disposal and threw it into a blender with plenty of purple dye. It could have turned out to be a horrible mess, but it doesn't. Instead we get a ton of options spread over three islands.
I have to point out, don't play this as a single adventure. The purpose here really is not to clean out the island, but to explore it. It's a great place to strand some PCs after an ocean-going adventure.
At the end of the book we are given new spells and new magic items.
In the Afterword VS mentions that this product should not be used in isolation. I agree, again I think that this would make for a great semi-tropical island in Astonishing Swordsmen & Sorcerers of Hyperborea. The mythos are similar enough, or at least enough to fit together. The only thing that would make it more perfect is if this book could be printed in 7.0" x 8.5" format to fit in my AS&SH box.
Not sure where or how I want to use this yet, but I know I really want to.
The Islands of Purple-Haunted Putrescence
Described as weird fantasy/sci-fi/gonzo, I also wondered if it was a subtle jab at "The Big Purple".
Let's start of with the easy stuff. Yeah, some people are likely to get offended by this adventure. That's not a bug, but a feature, as we say. Typically anything done either to purely offend or go out of it's way to push an agenda is going to suck. I get the feeling here that this is the sort of game he plays all the time. The art is still more "Heavy Metal" than it is "Hustler" and there is a solid 80s vibe to reading it all. Please keep in mind this aesthetic when reading; it is a guiding principle that fits the art and the game design. I think in someone else's hand it would have come off as crass or even as complete shit, but VS owns this. There is an honesty here that can be respected.
This book is a campaign book/hexcrawl/sandbox. The PDF is 110 pages and packed. It would make for a gorgeous looking book and it would sit nicely on my shelf with my other books circa 1983.
VSd6: This is a new mechanic introduced for skill checks/ability checks. He mentioned it has been influenced by 100s of other d6 based mechanics and you can see that here. It is an interesting system and provides some nice dramatic elements to the game, but not something I am planning on using myself.
Darker Secrets: This book also brings over the "Dark Secrets" idea/tables from Demon Slayer. So in some respects you can use this book as a means to "beef up" the Demon Slayer adventure, although you don't really need too. Though adding in the changes to magic that this book does might be fun.
The Monk: This campaign guide also features a Monk class. It is not too far from the AD&D1 standard, though not as much detail is given.
We get into the islands proper and are given some background; 20,000 years of background to be precise, but only in a couple of pages. The interesting bits happened in the more recent past including turning the "Purple Islands" into a penal colony. Yeah, no jabs here at all...
There is a lot going on with these islands and the worship of the Great Old ones is just a small part of it. The wording of the monsters, settings and even location is basic or even vague enough to allow you to put this anywhere. It feels kitchen-sinky enough to fit into places like Mystara (which has a little bit of everything anyway) but focused enough to give you hints that is part of a much larger world. Though I do like the appearance of the Shiny Demon and a preview of "Alpha Blue".
There are pop-culture references galore here, and it is very obvious that VS pulled out every bit of fantasy, sci-fi, euro-sleaze horror and 70s metal he had at his disposal and threw it into a blender with plenty of purple dye. It could have turned out to be a horrible mess, but it doesn't. Instead we get a ton of options spread over three islands.
I have to point out, don't play this as a single adventure. The purpose here really is not to clean out the island, but to explore it. It's a great place to strand some PCs after an ocean-going adventure.
At the end of the book we are given new spells and new magic items.
In the Afterword VS mentions that this product should not be used in isolation. I agree, again I think that this would make for a great semi-tropical island in Astonishing Swordsmen & Sorcerers of Hyperborea. The mythos are similar enough, or at least enough to fit together. The only thing that would make it more perfect is if this book could be printed in 7.0" x 8.5" format to fit in my AS&SH box.
Not sure where or how I want to use this yet, but I know I really want to.
October Movie Challenge: Horns (2013)
Ig Parish is having a terrible day. His girlfriend was raped and murdered and now he has these two horns growing from his head. Now everyone wants to tell him their deepest, darkest secrets.
Horns (2013) marks the return of both Daniel Radcliffe and Juno Temple to my horror reviews. I have made a couple of decisions here. First, Daniel Radcliffe is a phenomenal actor. Second, Juno Temple is not. Sorry. I really wanted to like her but she just was not that good in this.
The story here is interesting and Daniel Radcliffe makes Ig as about as distant from Harry Potter as you can make it. No reason is given as to why he grows these horns and gains his powers, but none it really needed.
Game wise I think I want to redouble my reclassification of fiends and only have devils as fallen angels. Everything else is a demon or something like that.
Stats
9 Watched / 7 New
Horns (2013) marks the return of both Daniel Radcliffe and Juno Temple to my horror reviews. I have made a couple of decisions here. First, Daniel Radcliffe is a phenomenal actor. Second, Juno Temple is not. Sorry. I really wanted to like her but she just was not that good in this.
The story here is interesting and Daniel Radcliffe makes Ig as about as distant from Harry Potter as you can make it. No reason is given as to why he grows these horns and gains his powers, but none it really needed.
Game wise I think I want to redouble my reclassification of fiends and only have devils as fallen angels. Everything else is a demon or something like that.
Stats
9 Watched / 7 New
Monday, October 12, 2015
A Week with Venger Satanis: Liberation of the Demon Slayer
It's the month of Halloween! Though I understand many people still call it "October". Fine. Whatever.
I thought this month I would spend some quality time with products that fit the theme of Halloween. While putting together my list I realized I had a bunch of products from Kortthalis Publishing and +Venger Satanis. I thought, what the hell, lets make a week of it.
Venger has had an interesting time in the RPG biz. I remember talking to him shortly after he was banned from RPG.net and we discussed our respective horror games. He has had a nice rise recently as an OSR publisher and has a few nice titles under his belt.
Lately he has been promoting something he calls O5R, which I have to admit it very clever, or products that can be played with either old-school games and their clones or with the newest 5th edition game. It is a solid strategy really. I have demonstrated time and again to myself at least that you can freely mix the two in terms of adventures. I would imagine that goes even further.
Today though I want to start with one of his first OSR books.
Liberation of the Demon Slayer
I first picked this up near when it was released. Since then I have considered it a potential entry in my War of the Witch Queens adventure path.
The adventure is six levels and 70 pages. VS suggests using 3 0-level characters per player and let everything work out, or a large party of 1st level characters. Nothing is mentioned on how many players, but I am guessing 6 to 8.
There is some background given about the world this adventure lives in. They are all optional, but it does set the mood for the rest of the book. I found the bits about Snake-men and elves to be interesting. The adventure is steeped in a lot of Lovecraftian tropes and we are introduced to some of the "Old Ones" here, albeit with different names.
If you, like me, love eldritch abominations and dark magic then this the adventure for you. The adventure itself "sounds" simple enough. Retrieve a demon killing sword from the caves to stop the demons attack your village. Easy peasy. Trouble is that the author grew up when dungeons-as-meat-grinders were a thing and everyone was afraid the big bad devil was going to get you. This adventure though is closer in tone and danger to the Hanging Coffins of the Vampire Queen than it is to most Lamentations of the Flame Princess products. With the right DM this could be a great and dangerous adventure where the party could live. Sure they could all easily die too. One can read this and imagine that all of the author's games are a bit like it.
Actually I have known the author for a number of years and yeah this is exactly the kind of things I expect in his games. I think the difference here with this adventure and some of his earlier material is there is a maturity here to accept the absurd. This adventure can be played straight or with a dash of dark humor. Think of it as a horror movie, even the scariest have a touch of humor to them; it sets you up for the bigger punch later down the road.
The adventure proper gets going about page 17. We are treated to rumors, some background, wandering monsters and some maps of the first level. The maps have been drawn by +Dyson Logos , so you know that these will be interesting. The feel of the first 4-5 pages of the adventure is really one of pure old-school nostalgia. The first level is a bit of meat grinder, by design, and there are a lot things going on here that would make the hard-core Gygazian adventure fan happy. Going back a bit it becomes obvious that the "optional" information above is still rather important since it colors the actions of many of the inhabitants in this dungeon.
As you descend into the dungeon things get weirder and more deadly. I mean really, really deadly. Devil lords, liches, vampires, freaking lasers and a nuclear warhead. Yeah, VS really cut his teeth on the 70s and 80s era gaming.
I want to take a moment to talk about the art. Yes there is a lot gore, nudity and phantasmagorical horror here. It comes off though more as "Heavy Metal" than say "Hustler". All I can really say is that it fits the aesthetic of the book. In truth I had more of an issue with the sci-fi elements (even though there were very good reasons for them to be there) than I had with the nudity.
The demon-slaying sword Kalthalax is an interesting weapon. One that would have a good home in my regular games to be honest and one that is enough of a hook to make me want to find a way to work this adventure in. Maybe I can make Clavenus a witch instead of a wizard.
In any case there is a lot of fun to be had with this adventure; if you don't mind the occasional casualty. I think what helps here is while the adventure is a meat grinder, it is done just to rid the party of the weak. They are expected to survive and tell people the tales of their great adventure.
While VS takes the care to make sure this works with nearly any old-school game (and in the future he fits 5e into that as well), I can't help but think how well this would work with Astonishing Swordsmen & Sorcerers of Hyperborea. The background is similar and the elves in Demon Slayer would be a nice addition to AS&SH, which does not have any elves. Indeed, elves would seem like souless, demon-like monsters compared to humans. At least to humans that have never seen an elf before. There is a mix of demons, devils and Lovecraftian beasts/gods that somehow feels right for that world. Mixing in AS&SH to this would give you something very, very close to playing akin to Michael Moorcock's world.
Curiously enough in my own games I do have an epic weapon for killing demons. In my current world state this sword is lost and a quest is needed to recover it. Maybe this is what I need. If so then the value of this adventure just increased ten-fold for me. I am going to have to spend some quality time with it and a pencil to see if it can be recrafted into something that fits my world a little better.
However YOU decided to use this adventure I am sure it will be fun. Maybe deadly fun, but certainly fun.
I thought this month I would spend some quality time with products that fit the theme of Halloween. While putting together my list I realized I had a bunch of products from Kortthalis Publishing and +Venger Satanis. I thought, what the hell, lets make a week of it.
Venger has had an interesting time in the RPG biz. I remember talking to him shortly after he was banned from RPG.net and we discussed our respective horror games. He has had a nice rise recently as an OSR publisher and has a few nice titles under his belt.
Lately he has been promoting something he calls O5R, which I have to admit it very clever, or products that can be played with either old-school games and their clones or with the newest 5th edition game. It is a solid strategy really. I have demonstrated time and again to myself at least that you can freely mix the two in terms of adventures. I would imagine that goes even further.
Today though I want to start with one of his first OSR books.
Liberation of the Demon Slayer
I first picked this up near when it was released. Since then I have considered it a potential entry in my War of the Witch Queens adventure path.
The adventure is six levels and 70 pages. VS suggests using 3 0-level characters per player and let everything work out, or a large party of 1st level characters. Nothing is mentioned on how many players, but I am guessing 6 to 8.
There is some background given about the world this adventure lives in. They are all optional, but it does set the mood for the rest of the book. I found the bits about Snake-men and elves to be interesting. The adventure is steeped in a lot of Lovecraftian tropes and we are introduced to some of the "Old Ones" here, albeit with different names.
If you, like me, love eldritch abominations and dark magic then this the adventure for you. The adventure itself "sounds" simple enough. Retrieve a demon killing sword from the caves to stop the demons attack your village. Easy peasy. Trouble is that the author grew up when dungeons-as-meat-grinders were a thing and everyone was afraid the big bad devil was going to get you. This adventure though is closer in tone and danger to the Hanging Coffins of the Vampire Queen than it is to most Lamentations of the Flame Princess products. With the right DM this could be a great and dangerous adventure where the party could live. Sure they could all easily die too. One can read this and imagine that all of the author's games are a bit like it.
Actually I have known the author for a number of years and yeah this is exactly the kind of things I expect in his games. I think the difference here with this adventure and some of his earlier material is there is a maturity here to accept the absurd. This adventure can be played straight or with a dash of dark humor. Think of it as a horror movie, even the scariest have a touch of humor to them; it sets you up for the bigger punch later down the road.
The adventure proper gets going about page 17. We are treated to rumors, some background, wandering monsters and some maps of the first level. The maps have been drawn by +Dyson Logos , so you know that these will be interesting. The feel of the first 4-5 pages of the adventure is really one of pure old-school nostalgia. The first level is a bit of meat grinder, by design, and there are a lot things going on here that would make the hard-core Gygazian adventure fan happy. Going back a bit it becomes obvious that the "optional" information above is still rather important since it colors the actions of many of the inhabitants in this dungeon.
As you descend into the dungeon things get weirder and more deadly. I mean really, really deadly. Devil lords, liches, vampires, freaking lasers and a nuclear warhead. Yeah, VS really cut his teeth on the 70s and 80s era gaming.
I want to take a moment to talk about the art. Yes there is a lot gore, nudity and phantasmagorical horror here. It comes off though more as "Heavy Metal" than say "Hustler". All I can really say is that it fits the aesthetic of the book. In truth I had more of an issue with the sci-fi elements (even though there were very good reasons for them to be there) than I had with the nudity.
The demon-slaying sword Kalthalax is an interesting weapon. One that would have a good home in my regular games to be honest and one that is enough of a hook to make me want to find a way to work this adventure in. Maybe I can make Clavenus a witch instead of a wizard.
In any case there is a lot of fun to be had with this adventure; if you don't mind the occasional casualty. I think what helps here is while the adventure is a meat grinder, it is done just to rid the party of the weak. They are expected to survive and tell people the tales of their great adventure.
While VS takes the care to make sure this works with nearly any old-school game (and in the future he fits 5e into that as well), I can't help but think how well this would work with Astonishing Swordsmen & Sorcerers of Hyperborea. The background is similar and the elves in Demon Slayer would be a nice addition to AS&SH, which does not have any elves. Indeed, elves would seem like souless, demon-like monsters compared to humans. At least to humans that have never seen an elf before. There is a mix of demons, devils and Lovecraftian beasts/gods that somehow feels right for that world. Mixing in AS&SH to this would give you something very, very close to playing akin to Michael Moorcock's world.
Curiously enough in my own games I do have an epic weapon for killing demons. In my current world state this sword is lost and a quest is needed to recover it. Maybe this is what I need. If so then the value of this adventure just increased ten-fold for me. I am going to have to spend some quality time with it and a pencil to see if it can be recrafted into something that fits my world a little better.
However YOU decided to use this adventure I am sure it will be fun. Maybe deadly fun, but certainly fun.
Saturday, October 10, 2015
Zatannurday: Spider-Gwen Movie Trailer
I make no excuses for my love of Spider-Gwen. In fact she really is one of the very few Marvel characters I like these days enough to talk about here. Yeah, I like the movies and REALLY looking forward to Doctor Strange, but I would really love an Emma Stone starring Spider-Gwen movie.
Apparently I am not alone.
No chance in hell we will ever see this. But fans can always hope right?
Apparently I am not alone.
No chance in hell we will ever see this. But fans can always hope right?
Friday, October 9, 2015
Friday Night Videos: The Pale Emperor
ITS OCTOBER! THE MONTH OF HALLOWEEN IS HERE!!!
Can you tell I am excited? Something about a crisp chill in the air makes me want to pull out the World of Darkness books and play Vampire or Mage.
(BTW have you seen the Mage 20th Anniversary edition? I looks insane!)
Fall make me think of World of Darkness and WoD makes me think of Marilyn Manson!
There is just something about Manson singing "This is Halloween" from the Nightmare Before Christmas. It seems so perfect.
From Smells Like Children. I always loved this cover.
The World of Darkness is all about drugs. Blood. Magic or what have you these are the drugs of the game and that is what the games are all about.
Another great cover, but also a pretty cool video. Reminds me a bit of Cult of Personality. Well if "Living Colour" was a heavy goth band. Course the original by Depeche Mode works just as well.
I have featured this one before. Likely will again.
There are more. But this is good for now.
Can you tell I am excited? Something about a crisp chill in the air makes me want to pull out the World of Darkness books and play Vampire or Mage.
(BTW have you seen the Mage 20th Anniversary edition? I looks insane!)
Fall make me think of World of Darkness and WoD makes me think of Marilyn Manson!
There is just something about Manson singing "This is Halloween" from the Nightmare Before Christmas. It seems so perfect.
From Smells Like Children. I always loved this cover.
The World of Darkness is all about drugs. Blood. Magic or what have you these are the drugs of the game and that is what the games are all about.
Another great cover, but also a pretty cool video. Reminds me a bit of Cult of Personality. Well if "Living Colour" was a heavy goth band. Course the original by Depeche Mode works just as well.
I have featured this one before. Likely will again.
There are more. But this is good for now.
Kickstart Your Weekend: Spellbook Gaming Boxes
I love seeing things on Kickstarter that I have never seen before. Today's feature certainly qualifies.
Spellbook Gaming Boxes
https://www.kickstarter.com/projects/1584169644/spellbook-gaming-boxes/
I mean seriously. These look so cool.
I particularly love the one that can hold the four minis and the dice. My first though went right to my iconic witch character Larina. I have four different minis to represent her at different power levels, and I always have some nice dice.
Now if they only had a pentagram for the cover!
Spellbook Gaming Boxes
https://www.kickstarter.com/projects/1584169644/spellbook-gaming-boxes/
I mean seriously. These look so cool.
I particularly love the one that can hold the four minis and the dice. My first though went right to my iconic witch character Larina. I have four different minis to represent her at different power levels, and I always have some nice dice.
Now if they only had a pentagram for the cover!
Thursday, October 8, 2015
October Movie Challenge: Nocturna: Granddaughter of Dracula (1979)
I do feel the need to point out that just because a movie is from the 70s that's doesn't mean I am going to like it. Case in point this cinematic turd known as Nocturna: Granddaughter of Dracula.
On paper it has a lot going for it.
John Carradine turning in his last role as Dracula.
Yvonne De Carlo, though given the really unfortunate name of Jugulia Vein. What is this a Scooby-Doo movie?
Brother Theodore in a Reinfield like role. Brother Theodore was just an odd dude. He has never really ceased to entertain me. ....Till now.
Even Nai Bonet, whom I was sure couldn't act, at least would look good in the part.
It has some things that gave me pause, Like renaming Dracula's Castle as Hotel Transylvania 33+ years before Adam Sandler did.
But when I realized this was going to be a disco-dance movie I should have ran. But dear readers I am committed.
Lets be honest. This is a terrible movie. I wasn't expecting much, but I was hoping for more than this. Carradine's talents are wasted on this, even more so that "Billy the Kid vs. Dracula". Nai Bonet is just bad. She is a great dancer to be sure, but her acting is so bad.
It also strikes me that there are a lot of similarities between this movie and "Love At First Bite".
In the end nothing really can save this movie. I can't even find something small in it for a game.
Stats
8 Watched / 6 New
On paper it has a lot going for it.
John Carradine turning in his last role as Dracula.
Yvonne De Carlo, though given the really unfortunate name of Jugulia Vein. What is this a Scooby-Doo movie?
Brother Theodore in a Reinfield like role. Brother Theodore was just an odd dude. He has never really ceased to entertain me. ....Till now.
Even Nai Bonet, whom I was sure couldn't act, at least would look good in the part.
It has some things that gave me pause, Like renaming Dracula's Castle as Hotel Transylvania 33+ years before Adam Sandler did.
But when I realized this was going to be a disco-dance movie I should have ran. But dear readers I am committed.
Lets be honest. This is a terrible movie. I wasn't expecting much, but I was hoping for more than this. Carradine's talents are wasted on this, even more so that "Billy the Kid vs. Dracula". Nai Bonet is just bad. She is a great dancer to be sure, but her acting is so bad.
It also strikes me that there are a lot of similarities between this movie and "Love At First Bite".
In the end nothing really can save this movie. I can't even find something small in it for a game.
Stats
8 Watched / 6 New
October Movie Challenge: Simon King of Witches (1971)
There is something about the 70s Occult Revival that keeps me coming back for more. This movie has been in my queue since the summer so I was really looking forward to it.
It starts kind of slow and you are never really sure at the start if "Simon Sinestrari" is a real witch or just a con man. But as the movie goes on the magic is played as being very, very real.
I have to admit I was surprised by the performance of Andrew Prine. Not that I didn't think he was a good actor, but because he played the role of Simon with such earnestness.
The horror elements are few, but many of the occult trappings are good. There is a camp to it that doesn't quite allow the movie to be fully comedy, satire or even supernatural horror. Though there are some good scenes. I liked his whole astral-projection bit, more late 60s than 70s. I also liked the part when he is about to make a sacrifice for his big spell and he ponders how he must not be done with violence yet in this life. A wholly cheesy line but Prine pulls it off with earnestness and even conviction.
Brenda Scott on the other hand was sleep-walking through her role as Linda, the love interest. I found her neither convincing nor interesting. Heck, Simon had better on screen chemistry with Turk the young male prostitute he befriends. In fact there was more emotion in the scene where Simon removes Turk's memory of him so he would not get caught up in his magical doings than any scene with Linda.
I ended up liking it more than I anticipated, but not as much as I wanted to like it.
It was a good one to watch along with The Devil Rides Out. Two differing views of occult ceremonial magic.
Simon of course would make for a great NPC in a modern horror game. Something about the setting and how he was portrayed makes me think Chill more than say Buffy or World of Darkness.
He is not entirely evil, but he is also not entirely good either. He would play like a bargain basement Aleister Crowley; a human with some magical power that now thinks he is akin to the gods. This can be threatening or comical depending on how you want to play it.
Stats
7 Watched / 5 New
It starts kind of slow and you are never really sure at the start if "Simon Sinestrari" is a real witch or just a con man. But as the movie goes on the magic is played as being very, very real.
I have to admit I was surprised by the performance of Andrew Prine. Not that I didn't think he was a good actor, but because he played the role of Simon with such earnestness.
The horror elements are few, but many of the occult trappings are good. There is a camp to it that doesn't quite allow the movie to be fully comedy, satire or even supernatural horror. Though there are some good scenes. I liked his whole astral-projection bit, more late 60s than 70s. I also liked the part when he is about to make a sacrifice for his big spell and he ponders how he must not be done with violence yet in this life. A wholly cheesy line but Prine pulls it off with earnestness and even conviction.
Brenda Scott on the other hand was sleep-walking through her role as Linda, the love interest. I found her neither convincing nor interesting. Heck, Simon had better on screen chemistry with Turk the young male prostitute he befriends. In fact there was more emotion in the scene where Simon removes Turk's memory of him so he would not get caught up in his magical doings than any scene with Linda.
I ended up liking it more than I anticipated, but not as much as I wanted to like it.
It was a good one to watch along with The Devil Rides Out. Two differing views of occult ceremonial magic.
Simon of course would make for a great NPC in a modern horror game. Something about the setting and how he was portrayed makes me think Chill more than say Buffy or World of Darkness.
He is not entirely evil, but he is also not entirely good either. He would play like a bargain basement Aleister Crowley; a human with some magical power that now thinks he is akin to the gods. This can be threatening or comical depending on how you want to play it.
Stats
7 Watched / 5 New
Wednesday, October 7, 2015
Class Struggles: The Anti-Paladin
For the month of October I want to focus on classes that have a certain amount of evil or horror associated with them. So first up is a class that may have been one of the classes that got me thinking about doing a witch in the first place. The Anti-Paladin.
The Anti-Paladin
Really, if you think about it the Anti-Paladin was a no brainer. If there is a hero in white or shinning armor, then there is a dastardly foe in black, twirling his moustache and laughing evilly. My first experience with the Anti-Paladin was finding him in the pages of The Best of Dragon Magazine Vol. 2. It would have been somewhere in the summer of 1982. I remember laying on the floor of my parents van reading while we drove to some family function in Southern Illinois. I had that and the Expedition to the Barrier Peaks. The Anti-Paladin fascinated me because he was so evil and the class was so detailed. Several pages in fact. This issue also had other classes; the healer, the ninja (2 versions), the samurai and the berserker. But this was the one that captured my attention the most.
I could tell even then the class was way over-powered for normal play. Basically he was a paladin AND an assassin all in one. I did have an anti-paladin character for a while. I would use him as an NPC at times too. I played him more or less like I imagined then how Gilles de Rais was; aristocratic, maybe a bit of a fop, and evil to the freaking core.
I still liked the idea of the anti-paladin. Something so antithetical to good as to be it's own dark reflection. Something who's mere existence should cause the paladin to either quake in his shiny metal boots or fill him with enough steely resolve to destroy the beast.
Unlike some classes that get reimaged or redone every so often (the witch, necromancer and ninja are prime examples) the Dragon article pretty much became the definitive word on the anti-paladin for many, many years. Even (maybe especially) during the 2e years that avoided any sign of "evil".
There was a follow-up, the very popular "Plethora of Paladins" article in Dragon #106, over five and half years after the anti-paladin appeared. Even the Complete Paladin's Handbook for 2e claimed there was no such thing as an anti-paladin. In fact we would not see an official anti-paladin till the WotC years.
The release of the D&D 3.0 Dungeon Master's Guide saw the return of the "evil" classes the Assassin and the anti-paladin in the form of the Blackguard. Both were now "Prestige Classes". The Blackguard was something akin to anti-paladin if he had begun as a paladin and then fell. As an experiment with the new D&D 3.0 conversion guide I tried to rebuild my old anti-paladin as a new blackguard. Of course my character never began as a paladin, so a multiclassed fighter/cleric/blackguard was the way to go. Nice, but not really who that character was.
But the OGL meant the flood gates were now open and we got a number of paladins, alt-paladins and anti-paladins. The Pathfinder rules might have one of the best "Antipaladins" since it is an "alternate" class of the Paladin.
In the OSR world one of the better Anti-Paladins comes from the ACKS Player's Companion book. It captures the feel of the Dragon article quite well I think. It is also given enough reason to exist without being grossly overpowered. There is also the Barrel Rider Games Player's Companion that presents a number of new class features and, appropriately enough on page 13, the Anti-Paladin.
This class is not as detailed as the Dragon article (but to be fair, little is) but it covers all the basics.
In my mind the idea of the Anti-Paladin was an obvious one, but it seems to me that Baron Meliadus, the Wolf-helmeted villain of the Hawkmoon series by Micheal Moorcock was a good archetypical anti-paladin. He was part of the nobility, but amoral and debase (some would say those are not as mutually exclusive as we are led to believe). But he shared a number of qualities with the the hero of our tale, Dorian Hawkmoon. Hawkmoon was the closest thing Moorcock ever wrote to a paladin in my mind.
How about you all?
Ever play one of these?
The Anti-Paladin
Really, if you think about it the Anti-Paladin was a no brainer. If there is a hero in white or shinning armor, then there is a dastardly foe in black, twirling his moustache and laughing evilly. My first experience with the Anti-Paladin was finding him in the pages of The Best of Dragon Magazine Vol. 2. It would have been somewhere in the summer of 1982. I remember laying on the floor of my parents van reading while we drove to some family function in Southern Illinois. I had that and the Expedition to the Barrier Peaks. The Anti-Paladin fascinated me because he was so evil and the class was so detailed. Several pages in fact. This issue also had other classes; the healer, the ninja (2 versions), the samurai and the berserker. But this was the one that captured my attention the most.
I could tell even then the class was way over-powered for normal play. Basically he was a paladin AND an assassin all in one. I did have an anti-paladin character for a while. I would use him as an NPC at times too. I played him more or less like I imagined then how Gilles de Rais was; aristocratic, maybe a bit of a fop, and evil to the freaking core.
I still liked the idea of the anti-paladin. Something so antithetical to good as to be it's own dark reflection. Something who's mere existence should cause the paladin to either quake in his shiny metal boots or fill him with enough steely resolve to destroy the beast.
Unlike some classes that get reimaged or redone every so often (the witch, necromancer and ninja are prime examples) the Dragon article pretty much became the definitive word on the anti-paladin for many, many years. Even (maybe especially) during the 2e years that avoided any sign of "evil".
There was a follow-up, the very popular "Plethora of Paladins" article in Dragon #106, over five and half years after the anti-paladin appeared. Even the Complete Paladin's Handbook for 2e claimed there was no such thing as an anti-paladin. In fact we would not see an official anti-paladin till the WotC years.
The release of the D&D 3.0 Dungeon Master's Guide saw the return of the "evil" classes the Assassin and the anti-paladin in the form of the Blackguard. Both were now "Prestige Classes". The Blackguard was something akin to anti-paladin if he had begun as a paladin and then fell. As an experiment with the new D&D 3.0 conversion guide I tried to rebuild my old anti-paladin as a new blackguard. Of course my character never began as a paladin, so a multiclassed fighter/cleric/blackguard was the way to go. Nice, but not really who that character was.
But the OGL meant the flood gates were now open and we got a number of paladins, alt-paladins and anti-paladins. The Pathfinder rules might have one of the best "Antipaladins" since it is an "alternate" class of the Paladin.
In the OSR world one of the better Anti-Paladins comes from the ACKS Player's Companion book. It captures the feel of the Dragon article quite well I think. It is also given enough reason to exist without being grossly overpowered. There is also the Barrel Rider Games Player's Companion that presents a number of new class features and, appropriately enough on page 13, the Anti-Paladin.
This class is not as detailed as the Dragon article (but to be fair, little is) but it covers all the basics.
In my mind the idea of the Anti-Paladin was an obvious one, but it seems to me that Baron Meliadus, the Wolf-helmeted villain of the Hawkmoon series by Micheal Moorcock was a good archetypical anti-paladin. He was part of the nobility, but amoral and debase (some would say those are not as mutually exclusive as we are led to believe). But he shared a number of qualities with the the hero of our tale, Dorian Hawkmoon. Hawkmoon was the closest thing Moorcock ever wrote to a paladin in my mind.
How about you all?
Ever play one of these?
October Movie Challenge: The Devil Rides Out (1968)
I swear I had seen this movie. I knew the story, I knew about the stellar performance of Christopher Lee in one of his few turns as a good guy. An intense good guy, but a good guy all the same. So when I sat down to watch it last night imagine my surprise when I realized I had not seen it at all.
I think I was confusing it with another Christopher Lee movie.
In any case The Devil Rides out is fantastic. A nice little battle with the forces of evil.
Hammer based on the book by occult writer Dennis Wheatley. It would not be the last time that Hammer and Christopher Lee would collaborate on a Dennis Wheatley tale, this time putting Lee back in the role of bad guy for To The Devil A Daughter.
The feel to this movie is very much like the book Tanith. In fact the book of The Devil Rides Out was one of the influences on Tanith. Each features a central character named Tanith and also deals with rural England paganism and/or satanism.
There is so much here for a game. Occult secrets, cultists, magical battles. You can also do worse than model your clerics after Lee. Plus I am dying to role up a new witch named Tanith that may or may not be involved in devil worship.
This reminds me how much I love Hammer Films.
Stats
6 Watched / 4 New
I think I was confusing it with another Christopher Lee movie.
In any case The Devil Rides out is fantastic. A nice little battle with the forces of evil.
Hammer based on the book by occult writer Dennis Wheatley. It would not be the last time that Hammer and Christopher Lee would collaborate on a Dennis Wheatley tale, this time putting Lee back in the role of bad guy for To The Devil A Daughter.
The feel to this movie is very much like the book Tanith. In fact the book of The Devil Rides Out was one of the influences on Tanith. Each features a central character named Tanith and also deals with rural England paganism and/or satanism.
There is so much here for a game. Occult secrets, cultists, magical battles. You can also do worse than model your clerics after Lee. Plus I am dying to role up a new witch named Tanith that may or may not be involved in devil worship.
This reminds me how much I love Hammer Films.
Stats
6 Watched / 4 New
Tuesday, October 6, 2015
What Will the Great Pumpkin Bring You?
Still buried in projects include my day job.
But I always get myself something gaming related for Halloween. Not sure what I am getting myself this year, I got a lot of really cool books at Gen Con that I have barely cracked open.
One thing that has me interested in The Demonolater from +Joseph Bloch.
http://greyhawkgrognard.blogspot.com/2015/10/31-days-of-halloween-dark-offering.html
His Darker Paths books for the Witch and the Necromancer were a lot of fun and I expect this to be the same.
What are you looking forward to?
But I always get myself something gaming related for Halloween. Not sure what I am getting myself this year, I got a lot of really cool books at Gen Con that I have barely cracked open.
One thing that has me interested in The Demonolater from +Joseph Bloch.
http://greyhawkgrognard.blogspot.com/2015/10/31-days-of-halloween-dark-offering.html
His Darker Paths books for the Witch and the Necromancer were a lot of fun and I expect this to be the same.
What are you looking forward to?
Monday, October 5, 2015
October Movie Challenge: The Babadook (2014)
"If it's in a word or it's in a look, you can't get rid of
The Babadook."
Now this is more like it!
A creepy movie monster that remembers that often less is more. From newcomer Jennifer Kent this is a tale of a widow (played wonderfully by Essie Davis) and her son (Noah Wiseman). In some ways this is the "Sixth Sense" except instead of dead people the little boy sees monsters. Trouble is the monsters are not at all real and the little kid is a handful.
One day a mysterious book shows up in their home and the mother reads it. It is the story of Mister Babadook who knocks on your door three times, then bangs on it three times wanting to be let in, "ba ba ba DOOK DOOK DOOK"!
We then follow the mother's descent into madness as she acts out the book. It is quite effective and at points quite scary. For example I was pretty sure I knew what was going to happen to X character only have something else happen entirely. It was a nice change of pace.
I watched this with my youngest son who loved it, but hated the ending. I loved the ending myself because I understood the metaphor. But it is not a movie I would let my youngest or wife watch since I know a few of the scenes would really bother them.
If things that go bump in the night scary you easy then this not the movie for you.
The Babadook himself would be great for any modern supernatural horror game. Not so much D&D since the monster is more of a psychological one. But say for Buffy or Ghosts of Albion he would be great.
If you get the chance see this one. It's not just a great horror movie it is a great movie.
Stats
5 Watched / 3 New
The Babadook."
Now this is more like it!
A creepy movie monster that remembers that often less is more. From newcomer Jennifer Kent this is a tale of a widow (played wonderfully by Essie Davis) and her son (Noah Wiseman). In some ways this is the "Sixth Sense" except instead of dead people the little boy sees monsters. Trouble is the monsters are not at all real and the little kid is a handful.
One day a mysterious book shows up in their home and the mother reads it. It is the story of Mister Babadook who knocks on your door three times, then bangs on it three times wanting to be let in, "ba ba ba DOOK DOOK DOOK"!
We then follow the mother's descent into madness as she acts out the book. It is quite effective and at points quite scary. For example I was pretty sure I knew what was going to happen to X character only have something else happen entirely. It was a nice change of pace.
I watched this with my youngest son who loved it, but hated the ending. I loved the ending myself because I understood the metaphor. But it is not a movie I would let my youngest or wife watch since I know a few of the scenes would really bother them.
If things that go bump in the night scary you easy then this not the movie for you.
The Babadook himself would be great for any modern supernatural horror game. Not so much D&D since the monster is more of a psychological one. But say for Buffy or Ghosts of Albion he would be great.
If you get the chance see this one. It's not just a great horror movie it is a great movie.
Stats
5 Watched / 3 New
Sunday, October 4, 2015
October Movie Challenge: Carrie (2013)
I have had the new Carrie Blu-Ray since it came out but only watched it last night. I enjoyed it, Chloë Grace Moretz and Julianne Moore are pretty much fantastic in everything they do, this was no exception. Julianne Moore gave a stellar performance as Carrie's mother Margaret White, much better than Piper Laurie was in fact.
Chloë Grace Moretz was fantastic of course, but the trouble I have with her in this movie is she is just too good looking. Sure Carrie is supposed to be an outcast, but she is no Sissy Spacek.
The story is what we all know at this point; enjoyable yes but not really needed.
Stats
4 Watched / 2 New
Chloë Grace Moretz was fantastic of course, but the trouble I have with her in this movie is she is just too good looking. Sure Carrie is supposed to be an outcast, but she is no Sissy Spacek.
The story is what we all know at this point; enjoyable yes but not really needed.
Stats
4 Watched / 2 New
Saturday, October 3, 2015
October Movie Challenge: The Sixth Sense (1999)
1999's The Sixth Sense was a huge surprise hit. The writer and director, M. Night Shyamalan was all but an unknown at the time. This movie is also the first and best use of what is now known as the "Shyamalan twist". Ignore some of his latter movies (though I will admit to enjoying "The Happening") and enjoy this one for what it is.
I have been wanting to rewatch this one for years. Knowing "the twist" is one thing, seeing the movie in light of that is another. One thing is sure, Shyamalan is a damn fine director. Course the cinematography from the legendary Tak Fujimoto (of Silence of the Lambs fame) so the movie looks good.
Haley Joel Osment is praised for his acting, and it is justified, but let's not forget the stunning performance from Bruce Willis. Casting mega action and comedy star Willis as a ghost who never touches anyone throughout most of the movie was genius. I have liked Bruce Willis since "Moonlighting" and he did not disappoint here. The surprise of the night though came from a young Mischa Barton as the girl killed by her Munchausen syndrome by proxy mother.
I watched this one with my youngest son, who had never seen it. It was great to see his reaction to everything and then the final twist. He loved it.
Almost immediately after seeing this for the first time I wanted to use an adult Cole Sear (Seer, get it! It's a twist name!) in a Cinematic Unisystem game. Make him older and more jaded like Micheal J. Fox's character in the Frighteners.
Still might do that.
Stats
3 Watched / 1 New
I have been wanting to rewatch this one for years. Knowing "the twist" is one thing, seeing the movie in light of that is another. One thing is sure, Shyamalan is a damn fine director. Course the cinematography from the legendary Tak Fujimoto (of Silence of the Lambs fame) so the movie looks good.
Haley Joel Osment is praised for his acting, and it is justified, but let's not forget the stunning performance from Bruce Willis. Casting mega action and comedy star Willis as a ghost who never touches anyone throughout most of the movie was genius. I have liked Bruce Willis since "Moonlighting" and he did not disappoint here. The surprise of the night though came from a young Mischa Barton as the girl killed by her Munchausen syndrome by proxy mother.
I watched this one with my youngest son, who had never seen it. It was great to see his reaction to everything and then the final twist. He loved it.
Almost immediately after seeing this for the first time I wanted to use an adult Cole Sear (Seer, get it! It's a twist name!) in a Cinematic Unisystem game. Make him older and more jaded like Micheal J. Fox's character in the Frighteners.
Still might do that.
Stats
3 Watched / 1 New
Friday, October 2, 2015
Friday Night Videos: Happy Birthday Gordon Matthew Thomas Sumner
Today marks the 64th birthday of Gordon Matthew Thomas Sumner, better known to the world as Sting.
Growing up (and still now) I was a HUGE fan of the Police. In fact my first folder I kept my character sheets in had the symbols from Ghost in the Machine scribbled on them.
When Synchronicity came out it was such a shift in my thinking that I can barley quantify it. From this I read Jung, which would lead to degrees in psychology (undergrad and graduate). I read Lolita (thanks to "Don't Stand So Close to Me") which lead me to read other literary greats.
(Seriously. Read Lolita. It's dark, messed up, and brilliant.)
When I got married the song playing "for me" was Sting's "Fields of Gold".
So yeah. I am a fan.
Plus he went to St Cuthbert's Grammar School, so how could I *not* associate him with D&D?
But there are a lot of good songs I associate with gaming.
Back when I was working on the Buffy RPG we were working on a series of linked adventures about a Djinn. The first few appeared the core books and my adventure "The Dark Druid" was supposed to be Episode 1. It never quite came together for the reasons these things don't but I wrote a lot for it. Some of those adventures later became part of "The Dragon and the Phoenix" and "Season of the Witch".
"Desert Rose" from Mercury Falling was one of many songs I listened to then to get me in the mood. This video represents that crossover. In both the Djinn arc and Season of the Witch the characters have to find their answers in the desert in the adventure Desert Rose. Plus I love the bits from Algerian Raï singer Cheb Mami. Sounds so cool. Plus is that the same driver from the Duran Duran video "The Chauffeur"? (no I know it's not...but I imprinted in the 80s).
Often with me music will inspire some idea, plot or character. Sting's "Shape of my Heart" from Ten Summoner's Tales is not his most upbeat song. I remember listening to it and thinking of a man who was a gambler decided to deal with fate. He became the instrument of fate, loosing his eyes in the process and everyone he loved. He knows that the fortunes he deals for others are just as much about him and one day he will find what he lost. That character became The Dealer and he can be found in Halfway.
The Soul Cages might be Stings best sounding album from a audiophile perspective, though I also like the vinyl version of Dream of the Blue Turtles. It is also (naturally) a dark album. Lots to do with death and transitions and how fathers die and sons become fathers in turn. Nothing lays the pathos bare better than the song of the same name, "The Soul Cages". I always considered this a "Ravenloft" album.
What do Zenyatta Mondatta, Dream of the Blue Turtles and Bring on the Night all have in common? All have a slightly different version of Sting's own "Shadows in the Rain". The later, jazzy versions don't share the darker edge of the 1980 Police version, but all are still good. This song also was the inspiration for a rather pivotal episode in both the Buffy Djinn arc and later in the Dragon and the Phoenix.
Anytime I want to get in the mood for some Celtic-themed gaming you can do worse than listening to the Chieftains. The Chieftains and Sting together is something rather special. Having them sing "Mo Ghile Mear" is fantastic. I swear I can hear Éire herself singing.
Speaking of hearing Éire. Going back to Ghost in the Machine for a bit, the Police's "Invisible Sun" has haunted me for years. I have wanted to use the imagery from this song for years. It was one of the many influences on my Ghosts of Albion adventure Blight. It is a main part of my current D&D 5 game, Come Endless Darkness. I like the Ghost version best, but here is an extremely gratuitous version with Sting and Bono. No one chews up a stage like Bono.
Happy Birthday Sting!
Growing up (and still now) I was a HUGE fan of the Police. In fact my first folder I kept my character sheets in had the symbols from Ghost in the Machine scribbled on them.
When Synchronicity came out it was such a shift in my thinking that I can barley quantify it. From this I read Jung, which would lead to degrees in psychology (undergrad and graduate). I read Lolita (thanks to "Don't Stand So Close to Me") which lead me to read other literary greats.
(Seriously. Read Lolita. It's dark, messed up, and brilliant.)
When I got married the song playing "for me" was Sting's "Fields of Gold".
So yeah. I am a fan.
Plus he went to St Cuthbert's Grammar School, so how could I *not* associate him with D&D?
But there are a lot of good songs I associate with gaming.
Back when I was working on the Buffy RPG we were working on a series of linked adventures about a Djinn. The first few appeared the core books and my adventure "The Dark Druid" was supposed to be Episode 1. It never quite came together for the reasons these things don't but I wrote a lot for it. Some of those adventures later became part of "The Dragon and the Phoenix" and "Season of the Witch".
"Desert Rose" from Mercury Falling was one of many songs I listened to then to get me in the mood. This video represents that crossover. In both the Djinn arc and Season of the Witch the characters have to find their answers in the desert in the adventure Desert Rose. Plus I love the bits from Algerian Raï singer Cheb Mami. Sounds so cool. Plus is that the same driver from the Duran Duran video "The Chauffeur"? (no I know it's not...but I imprinted in the 80s).
Often with me music will inspire some idea, plot or character. Sting's "Shape of my Heart" from Ten Summoner's Tales is not his most upbeat song. I remember listening to it and thinking of a man who was a gambler decided to deal with fate. He became the instrument of fate, loosing his eyes in the process and everyone he loved. He knows that the fortunes he deals for others are just as much about him and one day he will find what he lost. That character became The Dealer and he can be found in Halfway.
The Soul Cages might be Stings best sounding album from a audiophile perspective, though I also like the vinyl version of Dream of the Blue Turtles. It is also (naturally) a dark album. Lots to do with death and transitions and how fathers die and sons become fathers in turn. Nothing lays the pathos bare better than the song of the same name, "The Soul Cages". I always considered this a "Ravenloft" album.
What do Zenyatta Mondatta, Dream of the Blue Turtles and Bring on the Night all have in common? All have a slightly different version of Sting's own "Shadows in the Rain". The later, jazzy versions don't share the darker edge of the 1980 Police version, but all are still good. This song also was the inspiration for a rather pivotal episode in both the Buffy Djinn arc and later in the Dragon and the Phoenix.
Anytime I want to get in the mood for some Celtic-themed gaming you can do worse than listening to the Chieftains. The Chieftains and Sting together is something rather special. Having them sing "Mo Ghile Mear" is fantastic. I swear I can hear Éire herself singing.
Speaking of hearing Éire. Going back to Ghost in the Machine for a bit, the Police's "Invisible Sun" has haunted me for years. I have wanted to use the imagery from this song for years. It was one of the many influences on my Ghosts of Albion adventure Blight. It is a main part of my current D&D 5 game, Come Endless Darkness. I like the Ghost version best, but here is an extremely gratuitous version with Sting and Bono. No one chews up a stage like Bono.
Happy Birthday Sting!
October Movie Challenge: War of the Gargantuas (1966)
Going back a bit to movie I first saw years and years (at least 30) ago on KPLR TV out of St. Louis. War of the Gargantuas was a sequel to Frankenstein Conquers the World, though I didn't know that at the time.
All I knew is it freaked the heck out of me. Those giant monsters eating people and spitting out their clothes recall bugged me when I was 10-11. It was one of the sources of the the Gargantua monster I would later create.
The movie this time around was not scary but still fun to watch. It was shorter than I remember and I am sure there were more scenes of Gaira eating people.
Interestingly it stars Russ Tamblyn looking almost exactly like his daughter does now. She is now the same age he was in this movie.
I always wonder when one actor is speaking English and the rest Japanese are we supposed to assume they are all speaking the same language?
In any case I now need to see Frankenstein Conquers the World.
Stats
2 Watched / 1 New
All I knew is it freaked the heck out of me. Those giant monsters eating people and spitting out their clothes recall bugged me when I was 10-11. It was one of the sources of the the Gargantua monster I would later create.
The movie this time around was not scary but still fun to watch. It was shorter than I remember and I am sure there were more scenes of Gaira eating people.
Interestingly it stars Russ Tamblyn looking almost exactly like his daughter does now. She is now the same age he was in this movie.
I always wonder when one actor is speaking English and the rest Japanese are we supposed to assume they are all speaking the same language?
In any case I now need to see Frankenstein Conquers the World.
Stats
2 Watched / 1 New
Thursday, October 1, 2015
October Movie Challenge: Spell (2014)
Spell (2014) aka "Nam Man Prai".
A monk/sorcerer is caught in customs with a strange vial, a love potion he claims. It gets into the wrong hands and soon poor Prae (played by Wanida Termthanaporn) is infected. She goes from sweet, shy office girl to a sex fiend. Somewhat literally since during sex she transforms into this monster (a "ghost" in the translation) that looks like a cross between a hag and a lamia.
The movie is a bit confusing in places, mostly because it is from Thailand and I think the translation was a bit off. Also I am not 100% that some scenes were cut out.
The monster in this was a nice little shock the first time since I was not expecting it. The story is your basic morality play of "don't have sex, sex is bad, mkay?"
Though there is a neat little twist at the end.
Nam Man Prai I guess means "love potion" or "love spell" in Thai.
For games I guess a cursed love potion could turn whomever drinks it into a homicidal hag.
All in all not a bad flick to start out October!
Stats
1 Watched / 1 New
A monk/sorcerer is caught in customs with a strange vial, a love potion he claims. It gets into the wrong hands and soon poor Prae (played by Wanida Termthanaporn) is infected. She goes from sweet, shy office girl to a sex fiend. Somewhat literally since during sex she transforms into this monster (a "ghost" in the translation) that looks like a cross between a hag and a lamia.
The movie is a bit confusing in places, mostly because it is from Thailand and I think the translation was a bit off. Also I am not 100% that some scenes were cut out.
The monster in this was a nice little shock the first time since I was not expecting it. The story is your basic morality play of "don't have sex, sex is bad, mkay?"
Though there is a neat little twist at the end.
Nam Man Prai I guess means "love potion" or "love spell" in Thai.
For games I guess a cursed love potion could turn whomever drinks it into a homicidal hag.
All in all not a bad flick to start out October!
Stats
1 Watched / 1 New
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