Friday, April 26, 2019

Kickstart Your Weekend: Maximum Mayhem Dungeons #6

Mark Taormino is a hell of a guy. For the last few years he has been out there on his own delivering some of the coolest, most Gonzo adventures the New Old School has seen. Crazy adventures with Vampire Queens, Dragon Princesses and a laser-rifle wielding heroine name Chocolate Thunder.
These are not Gary's modules...but I somehow think he would approve all the same.

So it was with much rejoicing (yay!) that he announced his sixth adventure module.

Maximum Mayhem Dungeons #6: Moving Maze of the Mad Master


https://www.kickstarter.com/projects/marktaormino/maximum-mayhem-dungeons-6-moving-maze-of-the-mad-m?ref=theotherside

From the Kickstarter:
Hordes of metal monsters are ransacking small towns and villages and it's up to you to track down and put an end to the terror. The quest will take you to an ancient ruins where you must face off against the diabolical designs of the Mad Master and traverse the mind-bending dungeon of his grand maze. Devilish inventions, clockwork horrors and insidious traps will test your party's mettle as to the unravel the mysteries, solve the puzzles and escape from the Moving Maze of the Mad Master!

It wouldn’t be a Mayhem Adventure if it wasn’t packed with that little something extra. It’s not called “Moving Maze” for nothing! In addition to the regular cover and stationary blue map, there is a 11”x17” game board with two rotating maze wheel components. 

The game board is a 4/c, fully rendered version of the blue map with a maze that literally rotates in game; opening and closing doors, revealing wonders and horrors alike. Flip the wheels for a dynamic final encounter your players will never forget. The maze is designed to be engaging, complex and dangerous without being a confusing, infinite slog.
It looks insane, deadly and a lot of fun!
Exactly what I expect from Mark.

Lots of great add-ons and stretch goals in this too, so please check it out

April TTRPG Maker, Day 26

Day 26: Favorite Online Community

So many really. I love all my online communities.

I guess my greatest love is still blogs.  Best signal to noise ratio, best content on the games I enjoy and a chance to interact with other creators.

Facebook is still a great place to find a wide variety of opinions and games but that also means there is a large collection of "noise".

This is one I will really enjoy seeing what others are going to post.  I am always in the market for more places to learn about games.

Thursday, April 25, 2019

Busy Day: Edits, Module Prep and oh yeah, the Day Job

I am trying to wrap up some edits now on Daughters of Darkness.  Some monsters and some spells did not make the cut.

Also, I am deep in helping launch a new graduate program in Social Work, so that has me REALLY busy.

But I also thought I'd share these.  Printed them out last night.




I like to print out my classic modules when running 5e so I can write notes on the adventure. Both in-game ones and conversion notes. 

I do have some notes from the Classic Modules Today team.


REALLY looking forward to running all of these as my huge "Deserts of Desolation and Death" campaign.  It should be epic.

April TTRPG Maker, Day 25

Day 25: A rad diversity consultant?

Ah...I am not sure what this is asking.

Am I one?  I am sure there are others more qualified than me.

Do I need one?  I don't know.

Have to see what others are saying for this one.

Wednesday, April 24, 2019

April TTRPG Maker, Day 24

Day 24:  Favorite RPG thing to Create?

Hmm.

That's a toss-up.  I love making monsters.  Monsters are what got me interested in RPGs to start with.

I also love to make classes.  My witch is my foremost example, but I have many more.

But in the end, I would have to say spells.

According to my spreadsheet, I have written over 800 unique spells for various games.

Spells and magic are my favorites.

Tuesday, April 23, 2019

Daughters of Darkness: Lilith and the Mara Witch Tradition

This year marks my 40th year of playing D&D.  I started with Holmes Basic and quickly moved to Moldvay Basic when it was released.  It is also the 20th anniversary of my "Netbook of Witches & Warlocks".  So fairly auspicious anniversaries.

Since this year has been about "Back to Basics" for me I have some books ready to celebrate.

I am pleased to announce the first of three new Witch books for Basic Era Gameplay.

Daughters of Darkness: Lilith and the Mara Witch Tradition



Of Adam’s first wife, Lilith, it is told
(The witch he loved before the gift of Eve,)
That, ere the snake’s, her sweet tongue could deceive,
And her enchanted hair was the first gold.
And still she sits, young while the earth is old,
And, subtly of herself contemplative,
Draws men to watch the bright web she can weave,
Till heart and body and life are in its hold.
 - Dante Gabriel Rossetti, “Lady Lilith” 1873

"The world has forgotten their dark mother.  
WE will remind them why they should fear the dark."
- Traditional Mara oath.

Presented here are:

The Mara Witchcraft Tradition, an evil tradition for Basic Witches.


To be released next week on Walpurgis Night or Beltane Eve, or April 30th.  Print version to follow.

April TTRPG Maker, Day 23

Day 23: Mentoring/Being Mentored By?

I suppose you could say I am mentoring my sons.  They have both been playing a very long time and now they have the bug to write their own material too.

I have always told them that if there is something they want and they can't find it then maybe they need to make it themselves.

My oldest son writes about dragons and my youngest has created a Bitcoin farm in his room.  He took my advice right to heart.

Now if you are new here and ask "what about your daughters?" Well. sadly I don't have any.  But they would be getting the same advice from me.

Monday, April 22, 2019

Monstrous Monday: Killer Rabbits & Blink Bunnies

It's Easter Monday.  Not that this means much to me, but it is an excuse to talk about rabbits and bunnies!  There is the Ostara connections too, but I'll delve into those at some point.

In the meantime, here are some rabbits to add to your Basic Era D&D games.

Killer Rabbits
Armor Class:  8
Hit Dice (HD): 2d8 (9 hp)
No. of Attacks: bite or by weapon type
Damage: 1d4 or 1d6
Special Attacks & Defenses: Surprise
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Fighter 2
Morale: 6
Treasure Type:  Nil
Alignment: Chaotic (Neutral)
Killer rabbits are huge, 7' tall when standing upright, rabbits.  They are intelligent creatures and have none of the timidness associated with the much smaller normal rabbits.  These creatures often wait by roads in out of the way areas where they will surprise a lone traveler.  They will beat the traveler with clubs or maces or sometimes bite.  Despite their name, they do not often kill their victims.  Instead, they will beat them and then rob them.  They don't seem to have use for the gold they steal and often unload it a little more down the road, but they are fond of wine, spirits, and pipeweed.  They enjoy attacking traveling clerics since friars, brothers and other holy men often travel with wine.
Killer rabbits will only attack if they feel the odds are in their favor.



Blink Bunnies
Armor Class:  9
Hit Dice (HD): 1d8 (4 hp)
No. of Attacks: bite
Damage: 1d2
Special Attacks & Defenses: Teleport ability, speech.
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Normal Human
Morale: 4
Treasure Type:  Nil
Alignment: Neutral
Blink Bunnies are small rabbits, most often white, that are used as messengers between Magic-Users.  They are often confused with the magic-user' familiar,  but they are more akin to the messenger birds used by some kingdoms.
The bunny can remember a message of up to 12 words.  If more information is needed then most bunnies should be sent.  They can teleport to any location they have been before with no error.
Otherwise, their ability is exactly like the Magic-user spell teleport.
Blink Bunnies expect to be fed once they arrive to deliver their message.



New Spell

Summon Blink Bunny
Level: Magic-User1, Witch 1
Range: Special
Duration: Special
This spell summons a Blink Bunny, a type of faerie creature that looks like a small white rabbit.  The rabbit can be given a small message, no more than 12 words, and then sent to someone the caster knows.  If the location is well known to the caster then the teleportation is done without error.   If the location is unknown then the caster uses the same table for the magic-user spell teleport.
If the cast has an object belonging to the place to blink bunny is to visit or something from the person the bunny needs to communicate the message too then the teleport is improved by one step.
Material Components: A bit of carrot and some lettuce.


April TTRPG Maker, Day 22

Day 22: How are you working to improve the ttrpg community?

I hope I lead by example.

I would like to be the example that not all "old guys" are stuck in the 80s (although my wife would question my tastes in music) and we are not all a bunch of grumpy assholes.

I also try to call out bad behavior when I see it and correct my own when it happens.

My reach is not very far, but I am hoping that things like this will help.

I like to be an RPG evangelist.  Show everyone what is good about RPGs and the joy of sitting around the table with family and friends and rolling dice.

Sunday, April 21, 2019

April TTRPG Maker, Day 21

Day 21: What external factors do you struggle with to create?

Another easy one.

Time.

There is not enough time in my day to work full time, be a husband and father and then still find time to write.

I spend my day job writing. I spend blog time writing.  Then to sit in front of a computer and do more?

Sometimes it is hard.  Often times it is hard.

Saturday, April 20, 2019

April TTRPG Maker, Day 20

Day 20: A Game You Want to Make You Think No One Will Play?

Oh, that's easy.

I want to make an officially licensed Charmed RPG.

I am not ashamed of this, but all things considered I vastly prefer Charmed to Buffy. I don't even consider myself a Buffy fan, to be honest, more of a Willow & Tara fan. But I am an unapologetic Charmed fan.

There is the whole witch thing to be sure.  And the Charmed Ones are rather easy on the eyes.  But I think my friend and former TV writer Robert Black said it best,  Charmed never forgot who their audience was and never forgot they were a TV show.

While I know the demographics of the show and your average gamer are not exactly the same, I think with the amount of "modern supernatural" fiction being published today that a Charmed game would be fantastic.  Buffy sold well, Dresden Files is doing nicely.  Granted those are properties with significant geek/gamer buy-in and at the time of their games the properties are still active.

I would like to point out that with all the stuff I have written about witches and magic in the things I have published that this game would be a natural for me. ;)


Friday, April 19, 2019

April TTRPG Maker, Day 19

Day 19: Favorite Themes to Explore

When I write games it is magic and the nature of belief.

My favorite characters tend to be clerics, paladins, and witches.  All characters that are defined by their relationship to divine forces.

Maybe it has something to do with me being an atheist in real life. I don't know.  I suspect it is.

I just find them rather interesting.



Thursday, April 18, 2019

April TTRPG Maker, Day 18

Day 18: What are some underlying messages in your work?

Witches are cool. Haunted houses are awful places in my world.

I suppose the underlying message I want to convey is that as long as everyone is having fun (and no one feels hurt or left out) then it's all good fun.

There is no wrong way to play.

Also, let people enjoy the things they love.

Wednesday, April 17, 2019

Magic School: Idle Thoughts

Been busy this week.  I am part of a team that is building a new Masters of Social Work program.  It is great because this time I am NOT in charge of it, one of my really qualified co-workers is heading it up and I am really looking forward to working with him in his "Senior" role.  We are the same level so this is a nice switch and will give me some freedom to work creatively at a more "on the ground" level.  Last time our roles were reversed and he got to do the cool fun stuff while I had to mind all the details!
Remember, the reward for hard work is more hard work.

I was in my home office yesterday and two minutes before our video conference meeting started I noticed that my notebook was still out in my car.  So I grabbed the closest thing, my son's D&D notebook.  While sitting through the meeting I keep a set of parallel notes on D&D-ish social work program.  If is SOOO half baked right now and may never, ever see the light of day. But I was amused.

But it got me thinking on larger Magic School ideas and how they tie into my desire of "Back to Basics" this year.

Bruce Heard is over at his blog and online quietly building all sorts of great stuff for his Calidar world. Recently his big project is one I am REALLY dying for; Calidar On the Wings of Darkness. This product will include his magic school for his country of wizards.  Bruce gave us much of what we know about the Great School of Magic located in Glantri City.  If that work is any clue, add 32 more years of game development and writing and that gives me a hint of what we might see in On the Wings of Darkness.

His latest post also helps me figure out which flavor of Basic I am planning to use.  While my great love is B/X Molday/Cook/Marsh D&D, a strong  case has been made for BECMI flavor of Basic.  Plus I have my snazzy new Rules Cyclopedia thanks to POD so this is a good thing for me.
I just like the idea of crazy Magic School hijinks using the Basic rules.

Speaking of the Great School of Magic.  A new-to-me blog, the Breath of Mystara, pointed out a great resource to me, a 555 page PDF on the Great School of Magic.

Seriously that is a lot of material.

Another interesting bit that came up for me yesterday was this fun little character creator for making your own Hogwarts student.
https://www.deviantart.com/hapuriainen/art/Hogwarts-student-maker-302435099

For fun, I did one of me and my iconic witch Larina.  This would have been back when she had brown eyes and her hair was a bit darker.



For my magic school, I have not thought of "houses" really. but think about how important they are to the Harry Potter world and fandom.  EVERYONE has a house they think they belong to.   In my mind, I was more focused on the "Colleges" which is what we did in actual college/university and grad school.

I have also been following Dave Chapman's discussions on a Harry Potter RPG (hypothetical RPG that is) and taking a lot of his advice to heart.

Now I need to work more on my idea of "High Witchcraft", but more on that later.

April TTRPG Maker, Day 17

Day 17: How Does Your Identity Influence Your Work?

This is related to yesterday's post.  But let's break it down into how I see myself.

I am an aging Gen Xer
Not a Baby Boomer (thank you!) and not a Millenial.  I grew up on a diet of MTV, horror movies on basic cable and later on VHS.  I learned to program a computer to get the software I needed (no aps or stores yet).  So I have learned to make do with what I had available and then create the rest.
My books are often the games or supplements I wanted to play in the 80s but no one had written.
So I also have a preference for some older games. I am not saying they are better (and if you spend anytime here you will know I play and love a lot of new games) I just find them fun. I like them.

I am a Midwesterner
I grew up in the mid-West.  My high school was in the middle of two corn fields. We lived through the Satanic Panic of the 80s so "of course" everyone knew of someone that knew someone that saw a Satanic altar.   I got the see the power behind a social movement early on and in your face full color.
This also affects my next bit of identity.

I am an Atheist and Skeptic
I grew up as an Atheist in a town whose claim to fame is the number of churches they have.  Look I love writing about ghosts, witches, magic, and gods. I just don't believe in any of it in real life.  None. In a very significant way, my early explorations into RPGs (D&D in particular) and mythology was a way of dealing with being the only kid in school* who didn't believe in fairy tales.  * I have since learned through the wonder of social media that I was not the only one they were just as afraid as I was to say anything.

I am a Father
Becoming a husband and father is one of my greatest achievements in life.   Yes, I have had plenty of other really great achievements; my education, my degrees, my books.  But being a dad.  Nothing ever comes close to that.  I write games I want my kids to also enjoy.  I want worlds that they would want to play in.

I am sure there is more.  I used to have a professor that said culture is like a tackle box that someone shook up.  It is very difficult to pull out one thing or separate one from the other.  I think that is true here.

Tuesday, April 16, 2019

April TTRPG Maker, Day 16

Day 16: How does your environment inform your work?

I have talked about this one before.

I grew up in the midwest in the 70s and 80s.  My "adventures" were often road trips. My backgrounds included a love of horror movies, a mother who knew some of the most blood-chilling stories I have ever heard, and a fascination for mythology and the occult.

It was a heady brew that only the alchemy of the 70s and 80s could produce. 

In my books, I want to recapture the feel of finding some lost occult tome of the 70s.  Something a little subversive, a little dangerous and a little outside of the reach of the normal people out there.

Hammer Horror + Occult 70s + NWoBHM from the 80s gives you the environment I grew up in and what informs all my RPG creations.