This one might seem something like a cheat or a dodge. I mean the idea behind Featured Artist is to share with you artists I enjoy and want you to know more about. Let's be honest EVERYONE knows who Larry Elmore is.
But in truth, there might not be my witch class and thus not this blog had it not been for Larry Elmore. Well. That might be overstating it since I was working on my witch rather early. But it was his art that gave me inspiration. I do know I would never have published my first "netbook" of witches had it not been for his art.
This week is my "anniversary week" and Elmore has had an inordinate influence on my writings. It seems only fair to give him his due here.
I have to be 100% honest.
I love his witches.
This witch appeared in the famous Dragon #114 version of the witch class and she was the "face" of my witch character ever since. My goal is to get this as a print to put up in my game room.
Equally as influential was the Dragonlance character Laurana, which is not a great mental leap to my own Larina. Though really only in name. Laurana went from spoiled princess to warrior to one of the main heroes of the Dragonlance saga.
Though this next one was more influential.
"Early Snow" was one of my favorites. So much so that at Gen Con 2010 I bought the mini from Dark Sword and a signed print from Larry himself.
Larry admitted he loves drawing women and witches in particular.
He is pretty famous for his clerics too.
Aleena should have been working with Avalyne! She might still be alive.
And of course, there is this one, maybe his most famous painting ever.
But on Earth-2 they got this one as the cover.
I have to say, I like this one better. Maybe not as epic as "one man vs. dragon" but it is more "D&D" with a fighter, magic-user and what could be an elf or halfling. I am going with halfling.
There is so much art out there that I could spend days talking about it and him.
You can find Larry on the internet at:
Thursday, December 6, 2018
Wednesday, December 5, 2018
This is How I Die. New feature for Winter Witches
I often joke with my wife that I know exactly how I am going to die. It's going to be an M.I. while shoveling snow one winter. Statistically speaking given my age, health, previous heart issues and where I live this is a pretty safe bet. So if I do, you heard it here first.
The trouble is shoveling snow gives me great ideas. Pretty much the entire Winter Witch book came to me while digging out of one Chicago winter.
Foresee Death
The witches of the Winter Witch Tradition have a secret they almost never share with others, not even their sister witches. Everyone knows of course and the secret is still kept.
Each Winter Witch knows exactly how she will die.
She may not know the details, and certainly not where or when but she knows as sure as she knows her own date of birth how she will meet her end. Many know it will be via fire or violence. Rare is the witch that sees herself lying in a bed as a great crone surrounded by loved ones. No. The witch knows her end and she knows it will not be pleasant.
Some occult scholars believe that this is because the Winter Witch, like the Mara Witch, deals with aspects of the divine closer to death. Winter is the month of death, but also of rebirth, the witch then learns how she will die so she may prepare for her own eventual reincarnation and rebirth.
Using Foresee Death in Your Games
For PC Winter Witches the player must jot down how she sees her witch character dying. Emphasis on the dramatic or even maudlin is preferred. The details can and should be light and simple. "I will die in a fire" or "I will die surrounded by my fallen enemies". Something that makes a mental picture. A single scene of death; not a movie.
The Player and the Game Master then should agree on this with the assumption that the character very likely will have a long life ahead of them. Each then takes on certain responsibilities to the character.
The GM agrees NOT to create scenes purposefully to kill the witch character. The GM can have fires and enemies and everything that are in the Forsending of Death, but to let the dice fall where they may.
The Player agrees to play her character as normal knowing full well that the GM knows the situations of death and could use them.
Both agree to the following depending on the system used.
If your game does not have Winter Witches then this can extend to other witches or to warlocks as the case merits itself.
The idea here is not to give the character a way to cheat death. Quite the opposite really. It is designed to let the character (and the player) know that death is always there, waiting, like a wolf in the winter. If given the chance it will pounce on you. Knowing this doesn't change it.
There will be more in my upcoming book, The Winter Witch Tradition.
Coming December 20th.
The trouble is shoveling snow gives me great ideas. Pretty much the entire Winter Witch book came to me while digging out of one Chicago winter.
Foresee Death
The witches of the Winter Witch Tradition have a secret they almost never share with others, not even their sister witches. Everyone knows of course and the secret is still kept.
Each Winter Witch knows exactly how she will die.
She may not know the details, and certainly not where or when but she knows as sure as she knows her own date of birth how she will meet her end. Many know it will be via fire or violence. Rare is the witch that sees herself lying in a bed as a great crone surrounded by loved ones. No. The witch knows her end and she knows it will not be pleasant.
Some occult scholars believe that this is because the Winter Witch, like the Mara Witch, deals with aspects of the divine closer to death. Winter is the month of death, but also of rebirth, the witch then learns how she will die so she may prepare for her own eventual reincarnation and rebirth.
Using Foresee Death in Your Games
For PC Winter Witches the player must jot down how she sees her witch character dying. Emphasis on the dramatic or even maudlin is preferred. The details can and should be light and simple. "I will die in a fire" or "I will die surrounded by my fallen enemies". Something that makes a mental picture. A single scene of death; not a movie.
The Player and the Game Master then should agree on this with the assumption that the character very likely will have a long life ahead of them. Each then takes on certain responsibilities to the character.
The GM agrees NOT to create scenes purposefully to kill the witch character. The GM can have fires and enemies and everything that are in the Forsending of Death, but to let the dice fall where they may.
The Player agrees to play her character as normal knowing full well that the GM knows the situations of death and could use them.
Both agree to the following depending on the system used.
- Old School D&D/OSR: The character is given a +3 bonus to any saving throw that might result in death that is NOT of the situation described. If the situation is as described then the character gets a saving throw penalty of -7.
- 3rd/Pathfinder or 4th Editions: The save mods are the same +3 or -7, but apply to Fortitude saves/defense and Death saves.
- 5th Edition: The witch or warlock character has Advantage on all Death saves that do not fit the situation described or Disadvantage on all Death saves in situations that do.
If your game does not have Winter Witches then this can extend to other witches or to warlocks as the case merits itself.
The idea here is not to give the character a way to cheat death. Quite the opposite really. It is designed to let the character (and the player) know that death is always there, waiting, like a wolf in the winter. If given the chance it will pounce on you. Knowing this doesn't change it.
There will be more in my upcoming book, The Winter Witch Tradition.
Coming December 20th.
Tuesday, December 4, 2018
10 Years (sorta) of The Other Side!
It's December and I am celebrating 10 years here at the Other Side.
Sort of...
My first post called intelligently enough First Post, was made on April 27, 2007. But I didn't do much with my blog at all in 2007. My next real post of substance was not till December 23, 2008. In that post, I talked about some projects I was working on at the time.
Project #1 never came to pass, the IP owners pulled out. BUT I am happy to say that the adventure I wrote for it then is now in the hands of a new editor and I hope to say something more about that soon. Project #2 of became Eldritch Witchery. Since that time I have gotten 25 or so books out and appeared in a few others.
In any case, I figure December should be the 10 year anniversary of this blog. It has been a crazy ten years too. Yesterday was my 10 year anniversary on Facebook too, so I hit Social Media big in 2008.
This blog started out as an extension of my then website, also called The Other Side. But the site got hacked so many times I dropped it. I was growing tired of Message Boards where I could talk about Game A, but not Game B or I could talk about Games A and B but not Topic X. I wanted more freedom to talk about the games I loved and the topics I cared about. That site and this blog gave me that freedom.
What has the Other Side seen in 10 years? Well as of right now, I have had 3,744,607 visitors which averages out to about 1,024 hits/visits a day. I have made 3,848 posts and only 663 have overtly been about witches.
I have spilled a lot of digital ink (electrons? photons? photons) on witches, vampires, witches, Willow & Tara, Zatanna, the OSR, superheroes, my favorite games, witches, games I have written, sometimes about my hardcore left-leaning liberal politics, witches and games I played with my kids.
With this blog, I have participated in blogathons, blog carnivals, and blogfests. Reading challenges, post-a-day challenges and theme posts. I have seen a lot of great blogs come and go and a lot of my contemporaries still posting right along beside me. I have made some good friends and some people I love to work with.
To memorialize this anniversary Jacob Blackmon (my first Featured Artist) created what might be the ultimate "Other Side" image: Willow and Tara being welcomed into the Justice League Dark by Constantine and Zatanna. Pretty much captures everything this blog has done in 10 years!
What next? More Featured Artists, more Black Star, the return of This Old Dragon and One Man's God (OMG). I hope to bring even more. So let's get on that next 10 years, shall we?
Thanks, everyone! You are what makes posting here worthwhile and I hope to keep being a place you can come too for your RPG and pop culture entertainment.
![]() |
Willow & Tara join the Justice League Dark by Jacob Blackmon |
My first post called intelligently enough First Post, was made on April 27, 2007. But I didn't do much with my blog at all in 2007. My next real post of substance was not till December 23, 2008. In that post, I talked about some projects I was working on at the time.
Project #1 never came to pass, the IP owners pulled out. BUT I am happy to say that the adventure I wrote for it then is now in the hands of a new editor and I hope to say something more about that soon. Project #2 of became Eldritch Witchery. Since that time I have gotten 25 or so books out and appeared in a few others.
In any case, I figure December should be the 10 year anniversary of this blog. It has been a crazy ten years too. Yesterday was my 10 year anniversary on Facebook too, so I hit Social Media big in 2008.
This blog started out as an extension of my then website, also called The Other Side. But the site got hacked so many times I dropped it. I was growing tired of Message Boards where I could talk about Game A, but not Game B or I could talk about Games A and B but not Topic X. I wanted more freedom to talk about the games I loved and the topics I cared about. That site and this blog gave me that freedom.
What has the Other Side seen in 10 years? Well as of right now, I have had 3,744,607 visitors which averages out to about 1,024 hits/visits a day. I have made 3,848 posts and only 663 have overtly been about witches.
I have spilled a lot of digital ink (electrons? photons? photons) on witches, vampires, witches, Willow & Tara, Zatanna, the OSR, superheroes, my favorite games, witches, games I have written, sometimes about my hardcore left-leaning liberal politics, witches and games I played with my kids.
With this blog, I have participated in blogathons, blog carnivals, and blogfests. Reading challenges, post-a-day challenges and theme posts. I have seen a lot of great blogs come and go and a lot of my contemporaries still posting right along beside me. I have made some good friends and some people I love to work with.
To memorialize this anniversary Jacob Blackmon (my first Featured Artist) created what might be the ultimate "Other Side" image: Willow and Tara being welcomed into the Justice League Dark by Constantine and Zatanna. Pretty much captures everything this blog has done in 10 years!
What next? More Featured Artists, more Black Star, the return of This Old Dragon and One Man's God (OMG). I hope to bring even more. So let's get on that next 10 years, shall we?
Thanks, everyone! You are what makes posting here worthwhile and I hope to keep being a place you can come too for your RPG and pop culture entertainment.
Monday, December 3, 2018
Monstrous Mondays: Blood Trees of Yule
Honestly. I couldn't resist.
Blood Trees of Yule
Hit Die: 3
AC: 8 [11] (hardness)
Attack: 1 branch (1d6), blood drain 1d6 hp
Saving Throw: 14
Special: Cold resistance, fire vulnerability, Grab on natural 20 of 1d4 Con loss in blood
Move: 0 (see below)
Alignment: Chaotic
Number Encountered: 1d3 or 2d6
Challenge Level/XP: 4/120
The Winter Solstice, also known as Yuletide, is a time of rebirth amidst the surrounding chill of night, winter and death. Witches of all traditions celebrate the return of the sun and rebirth of the Summer Lord who will reign until Midsummer. People of all sorts stop and turn to each other and say "Well done. You made, half-way through the dark."
But not all Yuletide is celebrations. There are reminders that death still walks the lands. Such are the Blood Trees of Yule. Created by a powerful but evil and jealous witch these trees lure revelers to their death. Once a creature, medium-sized or smaller is within a foot of these trees they will lash out with a branch to impale the unsuspecting victim. Impalement happens on a critical roll of a natural 20. Once so impaled they pull the victim into their branches where they are drained of all blood, 1d4 Con points per round. The victim can be freed only on a successful Save modified by Strength.
These trees possess a rudimentary intelligence. They cannot move but they can bend and sway as much as 5 feet from their stationary position. The redder the tree the more evil and dangerous they are.
Encountering one such tree is usually the sign of some nearby corruption, the use of dark magics. Encountering three or more is the sign malign witchcraft. Encountering up to a dozen is a sign of the darkest, most evil form of witchcraft known. The foulness of such trees is eclipsed only by the foulness of the witch that created them.
--
Speaking of blood.
This happened over the weekend:
I have not always been a fan of Lamentation of the Flame Princess, but James Raggi does do good work and I AM a fan of Elizabeth Chaipradikul. She did the fantastic WITCH Fated Souls and the forward to my Green Witch book.
The book in questions above is She Bleeds.
James mentions that the warehouse in question could have destroyed copies they paid for, so he is looking into it now. But the destruction of a book, any book, is anathema to me.
So show Liz your support. Pick up a copy of one of her books. I can only imagine how this must feel to her.
Blood Trees of Yule
Hit Die: 3
AC: 8 [11] (hardness)
Attack: 1 branch (1d6), blood drain 1d6 hp
Saving Throw: 14
Special: Cold resistance, fire vulnerability, Grab on natural 20 of 1d4 Con loss in blood
Move: 0 (see below)
Alignment: Chaotic
Number Encountered: 1d3 or 2d6
Challenge Level/XP: 4/120
The Winter Solstice, also known as Yuletide, is a time of rebirth amidst the surrounding chill of night, winter and death. Witches of all traditions celebrate the return of the sun and rebirth of the Summer Lord who will reign until Midsummer. People of all sorts stop and turn to each other and say "Well done. You made, half-way through the dark."
But not all Yuletide is celebrations. There are reminders that death still walks the lands. Such are the Blood Trees of Yule. Created by a powerful but evil and jealous witch these trees lure revelers to their death. Once a creature, medium-sized or smaller is within a foot of these trees they will lash out with a branch to impale the unsuspecting victim. Impalement happens on a critical roll of a natural 20. Once so impaled they pull the victim into their branches where they are drained of all blood, 1d4 Con points per round. The victim can be freed only on a successful Save modified by Strength.
These trees possess a rudimentary intelligence. They cannot move but they can bend and sway as much as 5 feet from their stationary position. The redder the tree the more evil and dangerous they are.
Encountering one such tree is usually the sign of some nearby corruption, the use of dark magics. Encountering three or more is the sign malign witchcraft. Encountering up to a dozen is a sign of the darkest, most evil form of witchcraft known. The foulness of such trees is eclipsed only by the foulness of the witch that created them.
--
Speaking of blood.
This happened over the weekend:
I have not always been a fan of Lamentation of the Flame Princess, but James Raggi does do good work and I AM a fan of Elizabeth Chaipradikul. She did the fantastic WITCH Fated Souls and the forward to my Green Witch book.
The book in questions above is She Bleeds.
James mentions that the warehouse in question could have destroyed copies they paid for, so he is looking into it now. But the destruction of a book, any book, is anathema to me.
So show Liz your support. Pick up a copy of one of her books. I can only imagine how this must feel to her.
Friday, November 30, 2018
Kickstart Your Weekend: Final Call!
I have a bunch of Kickstarters making their ways in the RPG/Geeky world and a lot of them are ending soon. So here's your chance to get a last look in.
HYPERBOREA: Players' Manual, Referee's Screen, and more!
I love AS&SH. It's a great game. But look at this beast:
That is a lot of book. And not all of it is good for the players to have (or need). This Kickstarter gets you a slimmer version of just information for the player. You can also get a GM's screen and Players folder.
Never Going Home: World War Occult Role Playing
Described as "Eldritch Horror Role Playing in the Trenches of World War One" it looks like a great game.
I also have a couple from the comics world.
Legend of the Shaders - Harp Twins Comic!
Nordic harp-bard twins and their enigmatic cat discover that the Shader creatures of legend might not be myth after all.
Created by local girls Camille and Kennerly Kitt, aka the Harp Twins. Normally known for their harp versions of Heavy Metal songs the girls are in their own comic adventure. I have to admit, I am curious to see what this is all about.
And of course my most recent Featured Artist,
WILLOWBROOK #1
I think this one will be great too!
HYPERBOREA: Players' Manual, Referee's Screen, and more!
I love AS&SH. It's a great game. But look at this beast:
That is a lot of book. And not all of it is good for the players to have (or need). This Kickstarter gets you a slimmer version of just information for the player. You can also get a GM's screen and Players folder.
Never Going Home: World War Occult Role Playing
Described as "Eldritch Horror Role Playing in the Trenches of World War One" it looks like a great game.
I also have a couple from the comics world.
Legend of the Shaders - Harp Twins Comic!
Nordic harp-bard twins and their enigmatic cat discover that the Shader creatures of legend might not be myth after all.
Created by local girls Camille and Kennerly Kitt, aka the Harp Twins. Normally known for their harp versions of Heavy Metal songs the girls are in their own comic adventure. I have to admit, I am curious to see what this is all about.
And of course my most recent Featured Artist,
WILLOWBROOK #1
I think this one will be great too!
Labels:
as&sh,
comics,
kickstarter,
rpg
Thursday, November 29, 2018
Featured Artist: Emma Kubert
Something a little different today. I have been talking with Emma Kubert about her Kickstarter for Willowbrook and in the process found some really fun and wonderful art!
So for today's Featured Artist, I will give you some art and an interview with Emma about her Kickstarter and art.
The Other Side: Tell everyone who you are and a bit about your art.
Emma Kubert: I am Emma Kubert, I recently graduated from the Kubert School! I have been drawing ever since I could hold a pencil, but I didn’t seriously get into comic art until I started at the Kubert School. From this educational experience, I found that I don’t just have a love for traditional superhero comics. I can create any kind of story I want with any kind of medium, which is really quite exciting!
TOS: Kubert School of Art. That can't be a coincidence, right? ;)
EK: It is no coincidence! :) I am the daughter of Andy Kubert, niece of Adam Kubert and granddaughter of Joe Kubert.
TOS: So this gives you a bit of solid art history. Is everyone in your family artistic?
EK: Not everyone in my family is artistic. I think what sets us Kubert’s apart from other families isn’t being artistic, but having a relentless determination, pursuing what we want to do with our lives and doing it well. Some of us just happened to fall in love with art and others are successful in other ways.
TOS: Now tell us about Willowbrook. I love the idea and the art grabbed me right away.
EK: Willowbrook is about a small fictional town in upstate New York, where magical creatures run amuck, and the main character is now on a track to go and find them to protect the people of the town. It is a young adult fantasy comic, but fun for all ages!
TOS: Tell me more about Eliza Anderson. What little I have read and seen of here she sounds like a great character.
EK: Eliza Anderson is a teenager who grew up away from regular social norms and studied magic. She is very positive, goofy, wacky, and incredibly curious about normal teen stuff, but doesn’t quite understand it, so this is where her ignorance for regular human interaction can be humorous!
TOS: And Willbrook, the town itself? Looks like a fun place if you like weirdness (and I do!)
EK: Willowbrook has that backwoods, small town, you only stumble upon it if you are lost, kind of feel to it. The place is scattered with magical creatures that have escaped from an unfound portal that leads to other worlds. Eliza’s job is to rid this town of said creatures :)
TOS: What is the future for Willowbrook?
EK: Right now, we are about to end our Kickstarter for the first issue. My hope is to send it to publishers and hopefully make it into a long ongoing series, but for now, we focus on the first introduction issue, so people get a good feel for the project.
TOS: Finally, a question I always ask here at the Other Side. Who is your favorite witch/wizard and why?
EK: Oh wow that is a tough question! There are so many to choose from! I obviously love Willow from Buffy the Vampire Slayer (if you couldn’t tell) but I am a huge fan of Melissa Joan Hart’s Sabrina in Sabrina the Teenage Witch. I also love Ginny Weasley and Lily Potter from the Harry Potter books. Sorry, couldn’t just choose one! :)
You can find Emma's Willowbrook #1 Kickstarter here: https://www.kickstarter.com/projects/emmakubert/willowbrook-1
It looks like a lot of fun and I can't wait to see it out.
And elsewhere on the net:
So for today's Featured Artist, I will give you some art and an interview with Emma about her Kickstarter and art.
The Other Side: Tell everyone who you are and a bit about your art.
Emma Kubert: I am Emma Kubert, I recently graduated from the Kubert School! I have been drawing ever since I could hold a pencil, but I didn’t seriously get into comic art until I started at the Kubert School. From this educational experience, I found that I don’t just have a love for traditional superhero comics. I can create any kind of story I want with any kind of medium, which is really quite exciting!
TOS: Kubert School of Art. That can't be a coincidence, right? ;)
EK: It is no coincidence! :) I am the daughter of Andy Kubert, niece of Adam Kubert and granddaughter of Joe Kubert.
TOS: So this gives you a bit of solid art history. Is everyone in your family artistic?
EK: Not everyone in my family is artistic. I think what sets us Kubert’s apart from other families isn’t being artistic, but having a relentless determination, pursuing what we want to do with our lives and doing it well. Some of us just happened to fall in love with art and others are successful in other ways.
TOS: Now tell us about Willowbrook. I love the idea and the art grabbed me right away.
EK: Willowbrook is about a small fictional town in upstate New York, where magical creatures run amuck, and the main character is now on a track to go and find them to protect the people of the town. It is a young adult fantasy comic, but fun for all ages!
TOS: Tell me more about Eliza Anderson. What little I have read and seen of here she sounds like a great character.
EK: Eliza Anderson is a teenager who grew up away from regular social norms and studied magic. She is very positive, goofy, wacky, and incredibly curious about normal teen stuff, but doesn’t quite understand it, so this is where her ignorance for regular human interaction can be humorous!
TOS: And Willbrook, the town itself? Looks like a fun place if you like weirdness (and I do!)
EK: Willowbrook has that backwoods, small town, you only stumble upon it if you are lost, kind of feel to it. The place is scattered with magical creatures that have escaped from an unfound portal that leads to other worlds. Eliza’s job is to rid this town of said creatures :)
TOS: What is the future for Willowbrook?
EK: Right now, we are about to end our Kickstarter for the first issue. My hope is to send it to publishers and hopefully make it into a long ongoing series, but for now, we focus on the first introduction issue, so people get a good feel for the project.
TOS: Finally, a question I always ask here at the Other Side. Who is your favorite witch/wizard and why?
EK: Oh wow that is a tough question! There are so many to choose from! I obviously love Willow from Buffy the Vampire Slayer (if you couldn’t tell) but I am a huge fan of Melissa Joan Hart’s Sabrina in Sabrina the Teenage Witch. I also love Ginny Weasley and Lily Potter from the Harry Potter books. Sorry, couldn’t just choose one! :)
You can find Emma's Willowbrook #1 Kickstarter here: https://www.kickstarter.com/projects/emmakubert/willowbrook-1
It looks like a lot of fun and I can't wait to see it out.
And elsewhere on the net:
- https://www.behance.net/emmakubert
- https://www.instagram.com/emmakubert
- https://twitter.com/emmakubert
- https://www.artstation.com/emmakubert
Wednesday, November 28, 2018
Black Star: The Conqueror Worm
"There is no evidence of avifaunal or crawling vermicular lifeforms on Jouret Four."
- Data, Star Trek the Next Generation, Best of Both Worlds, Part 1
I had a Black Star post ready to go today, but this one grabbed my imagination a lot more. I am currently reading "The Door to Saturn: Collected Fantasies of Clark Ashton Smith, Book 2" in it is a story, “The Kingdom of the Worm”, about an ancient evil kingdom of the dead and the giant charnel worm that rules there. This reminded me of another one of my favorite Clark Ashton Smith tales, "The Coming of the White Worm", which I need to re-read soon.
While reading I could not help but think of all sorts of worms and how they have been used to terrify us. Edgar Allen Poe's "The Conqueror Worm" comes to mind, which also leads me to the Stephen R. Donaldson short story (from "Daughter of Regals and Other Tales") of the same name, though that one is about a centipede. Which of course made me think of the Sand Worms of Dune and then the Sand Worms of Saturn from Beetlejuice and of course the Sathar of Star Frontiers.
It is that last one that gave me the idea explosion that this post is.
Black Star is if nothing else, about exploring the horror that is space. Space is dark, I am just adding Eldritch Dark to it.
It got me thinking that a great adventure would be to have our crew check in on a planet, much like TNGs Jouret 4, that the entire population is gone. They discover that they have all been eaten by worm-like creatures, maybe even the Sathar. Of course they are nothing compared to the towering monstrosity that is Mordiggian, the Charnel God. I had used Mordiggian and his ghouls once before in a Buffy/WitchCraft/Willow & Tara game which also gave me the spell "Lend Me Your Fire" (to appear in a witch book someday!)
In this adventure, the colony (shades of LV-426 to be sure) is wiped out by the millions and Starfleet is sent to investigate. There is evidence that everyone died pretty close to each other in time and there is a lack of bodies. The Sathar have been consuming the dead, which is not typical behavior, and they are worshipping Mordiggian as their God of Death. The real big bad here is Mordiggian.
The horror aspects here are of course the death of millions and the natural squeamishness many people seem to have about worms, maggots, and other eaters of the dead. "Wormfood" is an evocative image for a reason. Also, there is the notion that Mordiggian is here and maybe he is a god maybe he is not, but did he come to our notice now because of the use of the new Triberyllium Warp-13 drive has opened our dimension to that of the Cthulhoid mythos creatures.
For sci-fi this is my chance to square the circle of merging Star Frontiers' United Planetary Federation and Star Trek's United Federation of Planets.
SATHAR (for WhiteStar)
ARMOR CLASS: 6 [13]
HIT DICE: 2
HDE/XP: 3/75
SAVING THROW: 16
TOTAL HIT BONUS: +1
MOVEMENT: 12
SPECIAL: Keen Senses (vision, smell)
ATTACK: by weapon
Sathars are long, worm-like creatures. Their bodies are divided into segments, like an earthworm's. They do not have a skeleton. Instead, they support their bodies hydrostatically, by pumping liquid into the segments so they become hard. A shiny, clear slime coats their skin. Federation scientists believe they are warm-blooded, but no live specimen has ever been studied. Their eyes are placed near the sides of their heads and contain double pupils giving them extraordinary vision. They smell through two pits in front of their eyes.
A Sathar moves by slithering across the ground with the first meter of its body raised. They also can coil like a snake, raising 1.5 meters of their bodies from the ground.
The color of Sathar skin varies from yellow to brown. The tentacles are the same as the body, but with a slight greenish tint. The underbelly is pale pink. A pattern of dots, speckles, and stripes decorates the back of the head. These patterns are natural on some Sathar, but are tattooed on others.
Some survivors of Sathar attacks have reported that Sathars are not effected by electrical shocks, phasers set to stun or stun grenades, but these reports have never been confirmed.
Sathars are highly intelligent and have a space-faring culture found on the Frontiers of Federation Space. They are considered dangerous even if very little else is known about them
Source: http://starfrontiers.wikia.com/wiki/Sathar
So, Black Star: The Conqueror Worm (Star Trek + Star Frontiers + The Kingdom of the Worm + Aliens + Tremors + The Charnel God).
- Data, Star Trek the Next Generation, Best of Both Worlds, Part 1
I had a Black Star post ready to go today, but this one grabbed my imagination a lot more. I am currently reading "The Door to Saturn: Collected Fantasies of Clark Ashton Smith, Book 2" in it is a story, “The Kingdom of the Worm”, about an ancient evil kingdom of the dead and the giant charnel worm that rules there. This reminded me of another one of my favorite Clark Ashton Smith tales, "The Coming of the White Worm", which I need to re-read soon.
While reading I could not help but think of all sorts of worms and how they have been used to terrify us. Edgar Allen Poe's "The Conqueror Worm" comes to mind, which also leads me to the Stephen R. Donaldson short story (from "Daughter of Regals and Other Tales") of the same name, though that one is about a centipede. Which of course made me think of the Sand Worms of Dune and then the Sand Worms of Saturn from Beetlejuice and of course the Sathar of Star Frontiers.
It is that last one that gave me the idea explosion that this post is.
Black Star is if nothing else, about exploring the horror that is space. Space is dark, I am just adding Eldritch Dark to it.
It got me thinking that a great adventure would be to have our crew check in on a planet, much like TNGs Jouret 4, that the entire population is gone. They discover that they have all been eaten by worm-like creatures, maybe even the Sathar. Of course they are nothing compared to the towering monstrosity that is Mordiggian, the Charnel God. I had used Mordiggian and his ghouls once before in a Buffy/WitchCraft/Willow & Tara game which also gave me the spell "Lend Me Your Fire" (to appear in a witch book someday!)
In this adventure, the colony (shades of LV-426 to be sure) is wiped out by the millions and Starfleet is sent to investigate. There is evidence that everyone died pretty close to each other in time and there is a lack of bodies. The Sathar have been consuming the dead, which is not typical behavior, and they are worshipping Mordiggian as their God of Death. The real big bad here is Mordiggian.
The horror aspects here are of course the death of millions and the natural squeamishness many people seem to have about worms, maggots, and other eaters of the dead. "Wormfood" is an evocative image for a reason. Also, there is the notion that Mordiggian is here and maybe he is a god maybe he is not, but did he come to our notice now because of the use of the new Triberyllium Warp-13 drive has opened our dimension to that of the Cthulhoid mythos creatures.
For sci-fi this is my chance to square the circle of merging Star Frontiers' United Planetary Federation and Star Trek's United Federation of Planets.
SATHAR (for WhiteStar)
ARMOR CLASS: 6 [13]
HIT DICE: 2
HDE/XP: 3/75
SAVING THROW: 16
TOTAL HIT BONUS: +1
MOVEMENT: 12
SPECIAL: Keen Senses (vision, smell)
ATTACK: by weapon
Sathars are long, worm-like creatures. Their bodies are divided into segments, like an earthworm's. They do not have a skeleton. Instead, they support their bodies hydrostatically, by pumping liquid into the segments so they become hard. A shiny, clear slime coats their skin. Federation scientists believe they are warm-blooded, but no live specimen has ever been studied. Their eyes are placed near the sides of their heads and contain double pupils giving them extraordinary vision. They smell through two pits in front of their eyes.
A Sathar moves by slithering across the ground with the first meter of its body raised. They also can coil like a snake, raising 1.5 meters of their bodies from the ground.
The color of Sathar skin varies from yellow to brown. The tentacles are the same as the body, but with a slight greenish tint. The underbelly is pale pink. A pattern of dots, speckles, and stripes decorates the back of the head. These patterns are natural on some Sathar, but are tattooed on others.
Some survivors of Sathar attacks have reported that Sathars are not effected by electrical shocks, phasers set to stun or stun grenades, but these reports have never been confirmed.
Sathars are highly intelligent and have a space-faring culture found on the Frontiers of Federation Space. They are considered dangerous even if very little else is known about them
Source: http://starfrontiers.wikia.com/wiki/Sathar
So, Black Star: The Conqueror Worm (Star Trek + Star Frontiers + The Kingdom of the Worm + Aliens + Tremors + The Charnel God).
Monday, November 26, 2018
Monstrous Mondays: The Almas
I am back from Thanksgiving break only to have the worst blizzard in two-three years hit the Mid-West. My kids schools are closed and my office is even closed! With all that snow outside it is a PERFECT day to do some more work on my Winter Witch book.
--
Today I want to feature a monster that has some significance to me. The Almas is a cryptid that dates back at least to the 15th century. I featured the almas as suspected antagonists, but later turned allies in the Ghosts of Albion adventure "Almasti". Here a tribe of Almas has come to London to stop the plans of the evil god Chernbog.
For the Winter Witch I wanted something a little different, but close enough that it was obviously the same creature.
Almas
Hit Dice: 3 (4 for Shaman)
Armor Class: 7 [12]
Attacks: 2 fists (1d6) or by weapon type
Saving Throw: 13
Special: Fly, immune to cold, spells
Move: 12 / 24 fly
Alignment: Neutral
Number Encountered: 1d8
Challenge Level/XP: 6/400
Almas are the smaller, more intelligent cousins of the Yeti. Due to their smaller size, they do not have the yeti’s hug attack. For every group of six almas, one will be a shaman who has the spellcasting ability of a 2nd level winter witch. With the aid of the shaman, an Almas can fly on the boreal winds, but only after the sun has gone down.
They are immune to normal and magical cold. Almas speak their own language and that of giants.
--
Working hard to get the Winter Witch to you in time for the holidays.
Until then check out the Cyber Monday sales at DriveThruRPG. All my Swords & Wizardry witch books are on sale.
Tuesday, November 20, 2018
Monday, November 19, 2018
Monstrous Mondays: Wind Wraith
Interestingly enough this monster came up while playing Pokémon GO with my wife and kids at Gen Con this past summer. Also based on some other ideas I have had over the years.
Wind Wraith
Hit Die: 5
AC: 1 [18]
Attack: 1 touch (1d6 + con drain)
Movement: - (Fly 24)
Save: 12
Alignment: Chaotic
Challenge Level/XP 9/1,100
Special: drain 1 point of Constitution with hit, magic or silver weapon to hit, ignores non-magical AC.
Wind wraiths are the spirits of mortals that die in one of the elemental planes and become hopelessly lost and can't move over to the other side. They return to the Mortal Plane to haunt others and steal their lifeforce (as represented by constitution points).
The successful touch of a wind wraith will cause 1d6 points of damage and drain 1 point of Constitution. A saving throw is allowed to prevent this drain, but the damage is always taken.
More horribly the wind wraith ignores all but magical armor. The foul creature's clawed hand will pass through the hardiest plate mail as it does through leather or cloth. All are treated as having an AC of 9.
If the armor is magical then the magical enchantment can be added to the character's AC, but not the armor itself. So +1 Plate mail would confer an AC of 8 while +3 leather armor would be treated as an AC of 6.
Wind Wraiths appear as they did in life from the torso up. Their lower halves fade into mist and vapor. They typically haunt areas of strong magic in hopes to find a way to a permanent death. They are also found in the elemental planes.
They can be turned as Spectres.
Wind Wraith
Hit Die: 5
AC: 1 [18]
Attack: 1 touch (1d6 + con drain)
Movement: - (Fly 24)
Save: 12
Alignment: Chaotic
Challenge Level/XP 9/1,100
Special: drain 1 point of Constitution with hit, magic or silver weapon to hit, ignores non-magical AC.
Wind wraiths are the spirits of mortals that die in one of the elemental planes and become hopelessly lost and can't move over to the other side. They return to the Mortal Plane to haunt others and steal their lifeforce (as represented by constitution points).
The successful touch of a wind wraith will cause 1d6 points of damage and drain 1 point of Constitution. A saving throw is allowed to prevent this drain, but the damage is always taken.
More horribly the wind wraith ignores all but magical armor. The foul creature's clawed hand will pass through the hardiest plate mail as it does through leather or cloth. All are treated as having an AC of 9.
If the armor is magical then the magical enchantment can be added to the character's AC, but not the armor itself. So +1 Plate mail would confer an AC of 8 while +3 leather armor would be treated as an AC of 6.
Wind Wraiths appear as they did in life from the torso up. Their lower halves fade into mist and vapor. They typically haunt areas of strong magic in hopes to find a way to a permanent death. They are also found in the elemental planes.
They can be turned as Spectres.
Friday, November 16, 2018
Kickstart Your Weekend: Willowbrook #1
One of my absolute favorite things about today's connected world is the ability to find new and great things and people. Emma Kubert and Willowbrook are both of those.
https://www.kickstarter.com/projects/emmakubert/willowbrook-1
According to Emma herself:
What grabbed was the idea of Willowbrook but what kept me reading more was her art. Check out the Kickstarted page to see what I mean. Emma Kubert has a solid pedigree when it comes to art, but ignoring that for a bit just look at what she can do. The emotions of her characters can be felt through the screen. Plus there is something here that reminds me of reading "A Wrinkle In Time" for the first time again. Magical and weird among the ordinary and mundane.
It's great stuff really.
So check it out and toss her some money. I like to see new up and coming comic artists succeed when they have talent and Emma certainly has that. Plus the story sounds fantastic and I could easily grow to like these characters.
https://www.kickstarter.com/projects/emmakubert/willowbrook-1
According to Emma herself:
Willowbrook is a fictional town that is set in the woodsy areas of upstate New York. Eliza Anderson (our protagonist) and her black cat Willow arrive in Willowbrook to find her grandmother, Minerva Proctor. Eliza finds out soon that the entire town is riddled with creatures from different worlds, so she stays to help her grandmother, while unraveling the mystery behind her purpose there.What grabbed me though was her reasons for creating it.
I watched all my favorite tv shows and movies, including Harry Potter, Sabrina the Teenage Witch, Buffy the Vampire Slayer, Gravity Falls, Stranger Things, etc. I love young adult fantasy genres (especially the good ones) because throughout all the adventure and excitement, there are characters that resemble ourselves and the changes that we go through too. So, every time I finished one of these shows or movies, I had that lost feeling of “WHAT AM I GOING TO DO NOW THAT HARRY HAS FINISHED VOLDEMORT?!?!”I can totally relate.
What grabbed was the idea of Willowbrook but what kept me reading more was her art. Check out the Kickstarted page to see what I mean. Emma Kubert has a solid pedigree when it comes to art, but ignoring that for a bit just look at what she can do. The emotions of her characters can be felt through the screen. Plus there is something here that reminds me of reading "A Wrinkle In Time" for the first time again. Magical and weird among the ordinary and mundane.
It's great stuff really.
So check it out and toss her some money. I like to see new up and coming comic artists succeed when they have talent and Emma certainly has that. Plus the story sounds fantastic and I could easily grow to like these characters.
Thursday, November 15, 2018
Featured Artist: Eugene Jaworski
Welcome back to my Featured Artist series. Today I want to share with you someone I have been following a while, Eugene Jaworski.
I have seen his art in a lot of D&D related groups and in particular in D&D Fantasy Art on Facebook. He has a style that recalls the old days of the D&D game and he is certainly a fan of that era. In fact, it was his version of the classic D&D character Skylla that first got my attention.
I loved it so much I bought a print of it for my game room.
He has also done Kelek the evil Wizard.
Love the giant wolf he is on.
And Red Sonja,
But the ones I really love are his series of painting of his original goddess Numora.
According to Eugene,
You can find him here:
I have seen his art in a lot of D&D related groups and in particular in D&D Fantasy Art on Facebook. He has a style that recalls the old days of the D&D game and he is certainly a fan of that era. In fact, it was his version of the classic D&D character Skylla that first got my attention.
I loved it so much I bought a print of it for my game room.
He has also done Kelek the evil Wizard.
Love the giant wolf he is on.
And Red Sonja,
But the ones I really love are his series of painting of his original goddess Numora.
According to Eugene,
She was a goddess from a home brew campaign that I ran a couple years ago. Numora the Whisperer of Secrets. Very enigmatic.She reminds me a little of my own Nox, Goddess of the Near Dark. Even down to the shadow cats (Gloamings in my world) and walking around barefoot. 100% coincidence, of course, we have read a lot of the same books.
You can find him here:
- The Art of Eugene Jaworski (Facebook)
- Neothera | Eugene Jaworski (DeviantArt) Where you can buy prints like mine!
- The Art of Eugene Jaworski (Patreon)
- The Art of Eugene Jaworski (Website Gallery)
- Eugene Jaworski (Instagram)
Wednesday, November 14, 2018
At the Planets of Madness
Throughout October and November, I have been rereading everything from H.P. Lovecraft and Clark Ashton Smith. In particular, I have been focusing my attention on their "Cosmotism" and sci-fi stories. All the while thinking about how I want to approach my own "Star Trek meets Cthulhu horror is Space" game, something I have been working on under the title of "Black Star".
Of course looking at Lovecraft through the lens of Sci-fi rather than horror gives the stories an extra dimension. Once I got back to the "Dream of the Witch House" and the equations of Walter Gilman I knew there was something there. I figured what if we took the Gilman equations and used those to power Warp drive? It seemed like a great fit! Really, really great. Too great. I had to go back to my shelves and sure enough, the idea is not my original one.
Eldritch Skies was published by Battlefield Press a few years back does exactly this. I was a consultant on the original Cinematic Unisystem version, but now you can only get the Savage Worlds version.
Still, I am pressing on to use the Gilman drive in my own games. The Gilman equations are added to normal warp drive to produce the Gilman-Cochrane drives. I'll adapt Eldritch Skies as needed with plenty of Lovecraftian beasties to fill my CAS-style planets. Hey, it makes as much sense as the Spore Drive.
Converting the stories to Sci-Fi/Horror adventures is easy.
After the first adventure which is Star Tre + Galaxy Quest + Alien + Lovecraft + Event Horizon I figure I can do these:
At the Planets of Madness. The PCs find a planet that is older than the known Universe! To make matters worse there is evidence of an ancient civilization. (At the Mountains of Madness + the Image of Fendahl)
Ghost Ship. The PCs find a derelict adrift in space and it is full of the ghosts of the dead crew. Originally this was going to be the Enterprise B when I ran it as a pure Trek game. (The Haunting of Hill House, Dreams of the Witch House, the Flying Dutchman)
The Color out of Hyperspace. A slow moving wave is "eating" up parts of space and everything in its wake. (Color out of Space)
Starcrash on Hyperborea. A shuttlecraft with the PCs crashes on a primitive frozen planet. (Astonishing Swordsmen & Sorcerers of Hyperborea + The Galileo Seven + All Our Yesterdays)
At least that is what I have so far. I want to use more of Clark Ashton Smith's planets, in particular, his planets around Polaris. It is also giving me a chance to adapt some Tékumel material to White Star. This page on Wikipedia, Stars and planetary systems in fiction, has been invaluable for finding planets and star systems I can use.
Much like Lovecraft, I started out in life as an astronomer. Also, like Lovecraft, I discovered I lack the skills in math to ever get very far. Though in my defense my wall comes up around Calculus 2. I did go on to get a degree in Statistics and Measurement. But the idea of using some long unused parts of my brain are appealing to me.
I have posted a lot in the past about various worlds. All of these can be used too.
Time to boldly go where no one can hear you scream!
This post is part of my contribution to the RPG Blog Carnival for November 2018.
This month's topic is "All these Worlds..."
Looking forward to what my fellow RPG bloggers are doing this month and how many ideas I can use from them!
Of course looking at Lovecraft through the lens of Sci-fi rather than horror gives the stories an extra dimension. Once I got back to the "Dream of the Witch House" and the equations of Walter Gilman I knew there was something there. I figured what if we took the Gilman equations and used those to power Warp drive? It seemed like a great fit! Really, really great. Too great. I had to go back to my shelves and sure enough, the idea is not my original one.
Eldritch Skies was published by Battlefield Press a few years back does exactly this. I was a consultant on the original Cinematic Unisystem version, but now you can only get the Savage Worlds version.
Still, I am pressing on to use the Gilman drive in my own games. The Gilman equations are added to normal warp drive to produce the Gilman-Cochrane drives. I'll adapt Eldritch Skies as needed with plenty of Lovecraftian beasties to fill my CAS-style planets. Hey, it makes as much sense as the Spore Drive.
Converting the stories to Sci-Fi/Horror adventures is easy.
After the first adventure which is Star Tre + Galaxy Quest + Alien + Lovecraft + Event Horizon I figure I can do these:
At the Planets of Madness. The PCs find a planet that is older than the known Universe! To make matters worse there is evidence of an ancient civilization. (At the Mountains of Madness + the Image of Fendahl)
Ghost Ship. The PCs find a derelict adrift in space and it is full of the ghosts of the dead crew. Originally this was going to be the Enterprise B when I ran it as a pure Trek game. (The Haunting of Hill House, Dreams of the Witch House, the Flying Dutchman)
The Color out of Hyperspace. A slow moving wave is "eating" up parts of space and everything in its wake. (Color out of Space)
Starcrash on Hyperborea. A shuttlecraft with the PCs crashes on a primitive frozen planet. (Astonishing Swordsmen & Sorcerers of Hyperborea + The Galileo Seven + All Our Yesterdays)
At least that is what I have so far. I want to use more of Clark Ashton Smith's planets, in particular, his planets around Polaris. It is also giving me a chance to adapt some Tékumel material to White Star. This page on Wikipedia, Stars and planetary systems in fiction, has been invaluable for finding planets and star systems I can use.
Much like Lovecraft, I started out in life as an astronomer. Also, like Lovecraft, I discovered I lack the skills in math to ever get very far. Though in my defense my wall comes up around Calculus 2. I did go on to get a degree in Statistics and Measurement. But the idea of using some long unused parts of my brain are appealing to me.
I have posted a lot in the past about various worlds. All of these can be used too.
- I Dream of Worlds
- The Return of Nibiru
- Playing with Earth
- Oh the Places You'll Go!
- Yamil Zacra: The Infernal Star
Time to boldly go where no one can hear you scream!
This post is part of my contribution to the RPG Blog Carnival for November 2018.
This month's topic is "All these Worlds..."
Looking forward to what my fellow RPG bloggers are doing this month and how many ideas I can use from them!
Tuesday, November 13, 2018
In Remembrance: Stan Lee
Stanley Martin Lieber, known to us mere mortals as Stan Lee died yesterday at the age of 95.
I have often said that my own "Appendix N" would consist of 70s rock, Hammer Horror films, and comics. Marvel Comics was a huge part of how my D&D world was shaping up.
I grew up being a DC fan, and I still consider myself to this very day a true DC fan. But in the 70s and the 80s in what was coexistent with my formative D&D years. I dropped DC in favor of Marvel's Spider-Man, X-Men and of course their Horror and Mystic-themed comics like "Tomb of Dracula", Dr. Strange, Blade, and Ghost Rider. Much of what went on in my D&D worlds was very Marvel influenced.
I had a character named "Rogue" after my favorite bad-girl (at the time she was not in the X-Men yet), and nearly all my character had an illustration that I cut or copied from the pages of Marvel. While over in DC my first magical-love was still for Zatanna, I also loved reading about the exploits of Dr. Strange and Clea. I read with a voracious appetite every Tomb of Dracula I could my hands on to. I read Red Sonja, X-Men, hell...every X-everything in the Mutant 80s. This leads me to read other comics.
Stan gave us great characters and stories. I LOVED Black Panther. Here was a guy who was brilliant, a physicist, a king, he all sorts of superpowers, and yet he still fretted over his people, his lands and doing the right thing. Peter Parker was so neurotic he could have been a Woody Allen character. Stephen Strange was an arrogant prick, Stark was an alcoholic arrogant prick. The X-Men had so much pathos it was almost Shakespearian. These were relatable characters or at least approachable ones. Jim Croce once sang "You don't tug on Superman's cape" and it is true. Superman, for everything he stands for, is still a god, unapproachable. Even Batman for that matter. But Stan's characters and the ones he influenced were still more like us.
My introduction to Stan Lee, the man or rather his persona, was via the "Spider-man and his Amazing Friends" cartoons where Stan would narrate the intros. I first heard his "True Believers" here as I suspect most of us did. (Though the FIRST time I heard "True Believers" was on the Electric Company's "Spidey" on PBS in the 70s.) A generation later he would be known to a new audience via his Marvel Cinematic Universe cameos. But I always felt it was us, the old fans, the ones that remember them smell of comics back in the 70s and 80s (and for others the 60s), that he was there for.
Stan Lee was a flawed, imperfect man. Just like his characters. He didn't always say the right thing or maybe he took credit for some ideas that were not his. At some future date, we can go back and debate the issues of the Stan Lee/Jack Kirby split. But not today.
Today I want to remember the man that gave us all so much. A man that took his own words "with great power comes great responsibility" to heart. Stan knew the power he wielded and he used it to create worlds for us to enjoy.
Several years ago, when Stan Lee was in his late 80s I asked a question on Facebook, "Who has had a larger impact on our culture, (Playboy founder) Hugh Hefner or Stan Lee?" The results were fairly predictable, with Stan beating Hugh by nearly a 2 to 1 margin.
We will miss Stanley Lieber, the man. But Stan Lee, the icon and the personality will live on forever. Excelsior!
I have often said that my own "Appendix N" would consist of 70s rock, Hammer Horror films, and comics. Marvel Comics was a huge part of how my D&D world was shaping up.
I grew up being a DC fan, and I still consider myself to this very day a true DC fan. But in the 70s and the 80s in what was coexistent with my formative D&D years. I dropped DC in favor of Marvel's Spider-Man, X-Men and of course their Horror and Mystic-themed comics like "Tomb of Dracula", Dr. Strange, Blade, and Ghost Rider. Much of what went on in my D&D worlds was very Marvel influenced.
I had a character named "Rogue" after my favorite bad-girl (at the time she was not in the X-Men yet), and nearly all my character had an illustration that I cut or copied from the pages of Marvel. While over in DC my first magical-love was still for Zatanna, I also loved reading about the exploits of Dr. Strange and Clea. I read with a voracious appetite every Tomb of Dracula I could my hands on to. I read Red Sonja, X-Men, hell...every X-everything in the Mutant 80s. This leads me to read other comics.
Stan gave us great characters and stories. I LOVED Black Panther. Here was a guy who was brilliant, a physicist, a king, he all sorts of superpowers, and yet he still fretted over his people, his lands and doing the right thing. Peter Parker was so neurotic he could have been a Woody Allen character. Stephen Strange was an arrogant prick, Stark was an alcoholic arrogant prick. The X-Men had so much pathos it was almost Shakespearian. These were relatable characters or at least approachable ones. Jim Croce once sang "You don't tug on Superman's cape" and it is true. Superman, for everything he stands for, is still a god, unapproachable. Even Batman for that matter. But Stan's characters and the ones he influenced were still more like us.
My introduction to Stan Lee, the man or rather his persona, was via the "Spider-man and his Amazing Friends" cartoons where Stan would narrate the intros. I first heard his "True Believers" here as I suspect most of us did. (Though the FIRST time I heard "True Believers" was on the Electric Company's "Spidey" on PBS in the 70s.) A generation later he would be known to a new audience via his Marvel Cinematic Universe cameos. But I always felt it was us, the old fans, the ones that remember them smell of comics back in the 70s and 80s (and for others the 60s), that he was there for.
Stan Lee was a flawed, imperfect man. Just like his characters. He didn't always say the right thing or maybe he took credit for some ideas that were not his. At some future date, we can go back and debate the issues of the Stan Lee/Jack Kirby split. But not today.
Today I want to remember the man that gave us all so much. A man that took his own words "with great power comes great responsibility" to heart. Stan knew the power he wielded and he used it to create worlds for us to enjoy.
Several years ago, when Stan Lee was in his late 80s I asked a question on Facebook, "Who has had a larger impact on our culture, (Playboy founder) Hugh Hefner or Stan Lee?" The results were fairly predictable, with Stan beating Hugh by nearly a 2 to 1 margin.
We will miss Stanley Lieber, the man. But Stan Lee, the icon and the personality will live on forever. Excelsior!
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