Showing posts sorted by date for query adventures dark and deep. Sort by relevance Show all posts
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Wednesday, November 12, 2025

Plays Well With Others: Witchcraft Wednesday Edition, Part 1 Old-School

So when I was working on The Left Hand Path - The Diabolic & Demonic Witchcraft Traditions there were some other OSR books I thought would be fun to suggest. Not for compatibility, or even "must buys" but for their general coolness and because I often used their material alongside my own when playing my Old-School games. 

In the end, I decided not to put them in the book in Appendix N style because I didn't want customers to think they need to buy these other books (though many should buy them and most of you likely already have). Also, I didn't want a book excluded because of time, space, or my forgetfulness.

So instead, I am going to post them here. The reviews are below, but like I said, I think you all know these. 

Some Old-School Books

This is not an exhaustive list. Nor is it just a list of favorites. I have plenty of favorites. These are a subset of products that work great with my various witch books or ones I like to use with them. The key here is that they work well with my various witch books. None are needed to play with my witches, but all have something about them I really enjoy. Often compatible classes, spells or something else I enjoyed. 

I am not including complete rule sets or adventures in this post. Just extra material I use alongside my witch material in my Old School games. 

These are in no particular order, save how I remembered to add them. 

The Basic Illusionist
The Basic Illusionist

The one thing you can say about the entire OSR Gestalt that despite it all there is still a sense of community and of giving back. Case in point, The Basic Illusionist.

The Basic Illusionist is the brain-child of Nathan Irving and was first seen during the S&W Appreciation Day Blog Hop.

Before I delve into the book itself. Let's take a moment to look at this cover. Seriously. That is a cool cover. I am not sure what made Nathan Irving choose this piece ("Beauty and the Beast" by Edmund Dulac), but I love it. The title works seamlessly, like they were meant for each other. The woman in the foreground is no longer the "beauty" but she is now an Illusionist.

Ok. So the book is overtly for Swords & Wizardry, but there isn't anything here that keeps you from using any Original or Basic-inspired system. I know it works out well in Labyrinth Lord and Basic D&D and it really should work well in ACKS, Spellcraft & Swordplay or any other system. Astonishing Swordsmen & Sorcerers of Hyperborea might be a trick, but they have an Illusionist class already.

Getting into the book now, we have 34 pages (with cover) on the Illusionist class. The book starts off with a helpful FAQ. Personally, I think Nathan should also put that FAQ on his blog as a page so everyone knows why they should get this. The Illusionist class itself is in S&W format, but the only thing keeping you from using this in any other Basic or Advanced Era game is a table of Saving Throws. Copy over whatever the Wizard or Magic-user is using in your game of choice, and give them -1 bonus to saves when it comes to illusions. The Illusionist gets a power or feature every odd level, but nothing that is game-breaking when compared to the wizard. The Illusionist trades flexibility for focus in their magical arsenal. There is even an Illusionist variant class called the Mountebank. Which is more of a con artist. How does it compare to other classes of the same name?

One of the best features of the book is a guideline on illusionist magic and how to play with illusions. Great, even if you never play the class.

What follows next is over 150 Illusionist spells. Many we have seen before and come from the SRD. That is not a bad thing. Having all these spells in one place and edited to work with the class is a major undertaking. I, for one, am glad to see them here. Spells are alphabetical instead of sorted by level. A list of conditions ported over from the SRD is also included. I like that personally. We all love how the older games and the clones play, but in our zeal, we tend to forget that 3.x and later games did, in fact, have some good innovations and ideas; this is one of them.

We end with a couple of monsters and a two-page OGL statement.

Really, this is a fantastic piece of work and really should be the "go to" document if you ever want to play an illusionist.

Since this book was released I have had a chance to try it with various systems. I can say it works great with S&W, Basic D&D, AS&SH (when used with their own illusionist class) and even AD&D.

B/X Companion
B/X Companion

The Game We Never Got.

One of the things I like most about the OSR are the products that don't give me things I already have, but things I have always wanted or never knew I needed. B/X Companion is one of those products.

The product I think I have been waiting for for close to 30 years. Sure, I have had books that have covered the same ground, and books that made this book obsolete, but somewhere, deep in my psyche, there is still that 12-year-old version of me wishing he could take his cleric to 15th level.

The B/X Companion does not disappoint. If this isn't exactly how it was going to be, then I'd be hard-pressed to know what it would have been. I am reading through it all now, and I am purposefully NOT comparing it to the BECMI version of the Companion rules.

The cover, of course, is very much part of the original scheme. The three principle characters, the fighter and the two wizards (or maybe she is a cleric, that could be a "light" spell, though she has a torch too) stand in front of their followers. They braved the dungeon, the wilderness, and now they are ready for the next adventure. So are we.

For those of us who grew up with the Moldvay/Cook Basic and Expert sets, the Companion book feels very familiar. The layout is similar, the flow is similar, and even the art has a familiar feel. If you own the Basic or Expert books, then finding something in the Companion book is trivial. I turned right to the character rules and took a glance at all the tables. Yes, sir, they run from 15 to 36, just like promised. Clerics still top out at 7th-level spells, but eventually they get 9 of them. Wizards still go to 9th level, and get 9 of those too. Fighters get more attacks per round (as they should), and thieves get more abilities.

There are plenty of new spells here. Many look like they take their inspiration from the products that came after, the Player's Handbook or the D&D Rules Cyclopedia, but nothing is an outright copy. It does have the feel like Becker sat around one day and thought, "What are some good spells, and what level should they be.

There are new monsters and advanced versions of some others. The Greater Vampire nearly made me laugh out loud as I had done the exact same thing after reading and playing the Expert book for so long. My Greater Vampire was a photocopy of Ptah from Deities and Demigods with some fangs drawn in. I never claimed to be an artist. The monsters all are appropriate for the levels, though a few more in the 30 HD range might have been nice, but not really needed.

The BIG additions here, though, are the ones that were most "advertised" back in the day. “Running a High Level Game” is great advice for ANY edition of the game. 

Related is running a domain and running large armies. Battlesystem would later give us these rules for AD&D, but here they are much simpler to use. Again, this is something to consider for porting to other versions of the game.

I loved the new magic items and can never get enough of them. I also liked the part on the planes and how it is totally left up to the design of the DM. How many people out there will re-invent the Gygaxian Great Wheel for their B/X/C games?

Companion to Basic/Expert Rules. Obviously, this is where it works the best. But there is something here that I don't think others have tapped into just yet. Companion makes the Moldvay/Cook rules a complete game. With these three books, you now have a complete D&D game. The only thing really missing is a "C1" module or maybe a BXC one.

Companion to Labyrinth Lord/Basic Fantasy. The new Becker Companion owes a lot to Labyrinth Lord (LL) and Basic Fantasy (BFRPG). While not directly, these two games showed that there is a market for "Basic" styles of play. Both LL and BFRPG take the modern 1-20 level limit for human classes. Companion is 15 to 36. So some adjustments need to be made. There are a few differences in how each of these books calculates XP per level, and how they do spells. But nothing so complicated that a good DM couldn't figure out.

If I were playing a LL/BFRPG game, I'd go to 15th level and then switch over to B/X Companion for the next levels to 36. OR even go to 20 and use B/X Companion as a guide to levels 30 or even 36.

Frankly, the homebrewiness of it all has me very excited for anyone who has decided to throw their lot in with "Basic" D&D.

Final Tally, I like this book. A lot. It makes me want to pull out my ratty Basic and Expert books and play Moldvay/Cook era Basic D&D again. In the mean time, I think I'll just have to satisfy myself with converting some D&D 3.0 or 4e characters over to Companion, just for the fun of it.

One of the best of the OSR ethos; to give us something we never got but really wanted. Likewise, The Complete B/X Adventurer is also great.

Theorems & Thaumaturgy
Theorems & Thaumaturgy Revised Edition

Theorems & Thaumaturgy is a Free product. The book itself is 66 pages (standard letter) with text and art that immediately remind you of the old Moldvay Basic books.  If you have The Complete Vivimancer, then you have an idea of how the text and art look.   To me, the art is like psychedelic art-nouveau meets Elric.  In other words, perfect for a magic book in my mind.

There are three large sections (Classes, Variant Classes, and Magical Tomes) and an Appendix with nine sub-sections. Like old-school Basic the new spells are all listed with the classes.  The book is designed for use with Labyrinth Lord Advanced Edition Characters, but really it can be used with any sort of "old-school" game.

The new Classes are the Elementalist, Necromancer, and Vivimancer.  The Vivimancer is, of course, detailed in a later book, but he gets his start here.  The classes do pretty much what you would suspect they would do.  The Elementalist uses elemental forces, the Necromancer deals with the dead and undead and the Vivimancer.  Each class has a good number of new spells (250 in all!) to make using them feel different than your normal "magic-user". Each has spells from 1st to 9th level.  All the classes use the Magic-User XP, to hit and saving throw tables, so whatever system you use, you can just use that to put them on the same footing as the Magic-User.  While I like the simplicity of this and it helps make the "subclasses" feel like a part of the same Magic-user family. I would have liked to have seen some powers or something for each class.  After-all they are sacrificing spell flexibility for what?  Power? More variety of spells in their chosen field?  I think I would have given them a couple of bonuses at least.  But that is fine, these rules are flexible enough to allow all sorts of edits.

For the variant classes there is the new Fey Elf race.  This elf is closer to the faerie origins of the elf.  The class taken by these elves is the Sorcerer.  This class is similar in idea to the D&D 3.0 version; a spontaneous spell caster with magic in their blood.  The sorcerer has a couple of new spells and a modified list of spells they can cast.  There is an alternate version of the Illusionist as well. This version has a few more spells and has 8th and 9th level spells.

The final section is all about magical tomes.  It includes a bunch of unique magical tomes with new spells. The books' histories are also told and which classes are most likely to get use out of it.

The vivimancer gets expanded in its own book, too

Magical Theorems & Dark Pacts
Magical Theorems & Dark Pacts

Magical Theorems & Dark Pacts (MT&DP) is an Old-school reference for all things Magic-user. The book is designed with what I call "Basic Era" in mind, so the rules from right around 1979-1981, where "elf" is a class, not just a race. Overtly, it is designed for Labyrinth Lord. That being said, it is still compatible in spirit with 99% of all the OSR and books from that time.

The book itself is 6"x9", black and white interior, and 161 pages. So, for a "Class" book, there is a lot here. There are 5 Chapters covering Classes, Spells, Magic Items, Monsters, and a section on using this book with the "Advanced Era" books (and their clones), along with an Introduction and OGL page.

The introduction covers the basics. What this book is, what it is for, and its very, very open OGL declaration.

Chapter 1 is the heart of this book, really. It details 13 magic-using classes. The two core classes, Cleric and Magic-User (Wizard), and 11 new classes.

From the product page: Cleric (warrior-priests) Wizard (classic magic-users with 10 levels of spells) Elven Swordmage (elves from the core rules – arcane warriors) Elven Warder (wilderness elves, guardians of their kin) Enchanter (artists, con-men, and masters of… duh… enchantments) Fleshcrafter (twisted magic-users that work with flesh) Healer (compassionate and tough hearth-healers) Inquisitor (ecclesiastic investigators and master intimidators) Merchant Prince (elite merchants with spellcasting support) Necromancer (you know exactly what these guys do) Pact-Bound (magic-users who sell their souls for power) Theurge (divine casters who learn from liturgical texts) Unseen (thieves with an innate knack for magic)

Clerics are as you know them, but Magic-Users are now Wizards (since everyone here is a magic user) and they get 10 levels of spells. The "Elven" classes replace the "Elf" class in the book. The others are as they are described, but there is more (much more) to them than re-skinned Magic-Users (not that there is anything wrong with wrong that). The classes are re-cast with many new spells, some powers (but nothing out of whack with Basic Era) and often different hit-dice and altered saving throws.

Nearly a third of the book is made up in these new classes.

Chapter 2 covers all the spells. Spells are listed alphabetically with class and level for each spell noted (like newer 3.x Era products). There are a lot of spells here, too. Many have been seen in other products, but some are new. In any cas,e they are a welcome addition. This section makes up more than a third of the book.

The last three chapters take up the last third or so of the book. Chapter 3 covers Magic items. There are 28 new magic items with these spellcasters in mind. Chapter 4 covers some magical creatures. These are monsters listed in many of the new spells for summoning. There aren't many, but they are needed. Chapter 5 is the Advanced Edition conversion materials. It covers HD changes, racial limits, and multi-class options.

So what are my thoughts? Well, you get a lot of material in 160+ pages to be honest. At 10 bucks, it is a good price. For me, it is worth it for the classes. Sure, we have seen variations of these over the years, but it is all here in one place, and they all work well together. The spells are good. At first, I balked at 10th-level spells, but really, they are, for the most part, other people's 9th-level spells, so they work for me.

The magic items are nice, but for me the value is in the classes and the spells.

Who should buy this? If you play old-school games and enjoy playing different sorts of Magic-Users, then this is a must-have book. If you are looking to expand your class offerings or even add a few new spells then this is also a good choice. Personall,y I think it is a great book and I am glad I picked it up.

So many classes and spells here, including another necromancer and a healer. One of the main reasons I have never felt the need to complete my necromancer and healer.

PX1 Basic Psionics Handbook
PX1 Basic Psionics Handbook

I love Basic-era gaming. Basic/Expert D&D was the first D&D I ever played. Even when I had moved on to Advanced D&D, it still had a strong Basic feel to it. So I was very, very pleased to hear about +Richard LeBlanc's new psionics book, Basic Psionics Handbook. If you have been reading his blog, Save vs Dragon, a lot of what is in the book won't be a surprise, but it is all great stuff. Even then there are things in the book that are still a treat and a surprise.

The book itself is 58 pages (PDF), with a full-color cover and a black/white interior.

The book covers two basic (and Basic) classes, the Mystic and the Monk. Both use the new psionic system presented in the book. The system bears looking at and really is a treat.

Overview. This covers the basics, including how psionics is not magic and how attributes are used. It's a page of rules that slot in nicely with the normal Basic rules. The basics of psychic power, including Psionic Level and Psionic Strength Points (PSP), are introduced.

Mystics are next. Mystics in this case are more molded on the Eastern philosophy of mystics, not the clerical sub-class-like mystics I have detailed in the past. Though through the lens of Western thought. That's fine this is not a religious analysis, this is a game book. This class helps builds the psionic system used in this book based on the seven chakras. Chakras divide the psionic powers into broad groups; something like the schools of magic for spells. As the mystic progresses in level, they open up more and more chakras. Each chakra has seven Major Sciences and twelve Minor Devotions, similar to the old AD&D rules (but not exactly the same, so read carefully). This gives us 72 devotions and 42 sciences. That's quite a lot really. As the mystic progresses they also earn more PSPs and more attack and defense modes. They are the heavy hitters of the psionic game.

Monks are the next class. Monks really are more of psionic using class in my mind and to have them here next to the mystic is a nice treat for a change. Everything you expect from the monk is here. Unarmed attacks, no need for armor and lots of fun psionic based combat powers. The monk does not have the psionic power the mystic does, but that is fine it is not supposed to. It does have a some neat powers from the mystic's list. One can easily see a monastery where both mystics and monks train together, one more mental and the other more physical. The monk has plenty of customization options in terms of choice of powers. In truth it is a very elegant system that shows it's strength with the mystic and it's flexibility with the example of the monk.

This is very likely my favorite monk class.

Psionic Disciplines detail all the powers of the chakras. It is a good bulk of the book as to be expected. There are not as many psionic powers as you might see spells in other books, but this is a feature, not a bug. Powers can be used many times as long as the psychic still has PSP. Also many do more things as the character goes up in level.

Psionic Combat is next and deals with the five attack modes and five defense modes of psychic combat. The ten powers are detailed, and an attack vs. defense matrix is also provided. The combat is simple and much improved over it's ancestors.

The next large section details all the Psionic Monsters. Some of these are right out of the SRD but others are new. Personally, I am rather happy to see a Psychic Vampire. Though it is not listed, I assume that these creatures are also undead and are turned as if they were vampires.

Appendix A deals with something we abused the hell out of, Wild Psionics. At two pages it is the simplest set of rules I have seen for this sort of thing. Also it looks like something that could be ported into ANY version of D&D including and especially D&D 5.

Get out your crystals, Appendix B details Psionic Items. Again, short, sweet and to the point.

Appendix C: Psionics and Magic is a must read chapter for anyone wanting to use both in their games.

Appendix D: Phrenic Creatures turns normal creatures into psionic ones.

Appendix E covers Conversions for Monsters from LeBlanc's own CC1: Creature Compendium.

Appendix F details how to convert any monster into a psionic one.

We end with a a couple pages of collected tables and the OGL.

Bottom line here is this is a great book. Everything you need to play psionic characters and add psionics to your game. Personally I am going to use this to beef up The Secret Machines of the Star Spawn which I also picked up today.

I have played around a lot with various forms of Psionics. For now, this is the one I use most often.

Carcass Crawler: Issue Two

I am a fan of anything B/X and OSE in particular. This zine for Old-School Essentials gives me two elves and some new snake-cult monsters.

Carcass Crawler: Issue Three

I have lots of variations on Dragonborn and Tieflings, but these are good. 

Old School Magic

This is an update to The Alchemist also by Vigilance Press. For another buck, you get more classes, another 23 pages, and a better-looking layout. A good deal if you ask me. The alchemist is very much like the one from the previous product. Like the alchemist supplement, I might do a multi-class with this alchemist, either as an alchemist-artificer or an alchemist-sage.

The other classes include the artificer, conjurer, elementalist, hermit, holy man, naturalist, sage and seer. Plus, there are some new spells that I rather like.

Old-School Psionics

Designed to be a new psionics system for OSRIC this book introduces the Mentalist class. Powers are divided out among disciplines going to 7th level. Powers are treated mostly like spells, but that works well for adding into OSRIC. Also some psionic monsters are detailed including my favorite (and worth the price of the book) the Doppleganger as a proper psionic monster. 22 pages including cover and OGL. Very nicely done.

Another great set of psionic rules.

-

I have some other posts with adventures and monster books coming up for the future.

Friday, October 17, 2025

Urban Fantasy Fridays: Chill

The depth of my love for Chill knows no bounds.  

I am continuing to focus my Fantasy Fridays on Urban Fantasy and Horror. These will be more about accenting and supplementing your games with horror, and less on these games being a “D&D Replacement.”

And for me, no game sits more firmly in that sweet spot of horror and urban fantasy than Chill.

Chill was my first RPG after D&D, and it has stayed with me ever since. I still remember flipping through the Pacesetter box and realizing this game wasn’t about dungeons or dragons, it was about the dark places just outside your door. It’s a game about the things you whisper about, the shadows you hope never notice you, and the brave (or foolish) people who stand up to fight them.

The Core of Chill

Across its three editions, the spirit of the game has remained intact. The secret society of SAVE, the Societas Argenti Viae Eternitata, provides players with an immediate reason to join the fight against the supernatural. The Unknown itself is the real adversary, a collection of folklore and fear that resists easy definition. Unlike Call of Cthulhu, Chill does not end with despair. Unlike World of Darkness, it does not try to make the monsters alluring. Most importantly, it doesn’t require the “epic heroics” of D&D or Pathfinder. The Unknown is terrifying and often lethal, but it can be fought.

The tone of play always reminded me more of Kolchak: The Night Stalker than Lovecraft. Later, when shows like X-Files, Buffy the Vampire Slayer, and Supernatural came along, they felt like they could have been written as Chill campaigns. It is a game about mysteries and folklore, about investigating hauntings and cryptids, and about facing the terrors that slip into our world when no one else will. The monsters are not just stat blocks to be defeated; they are creatures that feel like they have stepped out of legend and into your story. More importantly, each monster was special. Even when it was just a "monster of the week" it still meant something. From vampires and Wendigos to Elizabeth Bathory herself, the creatures of Chill are more than just stat blocks. They feel like they crawled out of real-world legends and onto your gaming table. 

Chill 2nd Edition
What You Can Do With Chill

Chill is wonderfully adaptable. I have used it to run Buffy-style adventures before there was a Buffy RPG, Kolchak investigations, and even material that began in Ghosts of Albion. It thrives in the modern day, but it also works in Victorian gaslight, or the occult revival of the 1970s with its bell-bottoms and Ouija boards. The mechanics are approachable and lean toward story, so it is a natural fit for short Halloween one-shots as well as longer campaigns.

One of the joys of Chill for me has been bringing recurring characters into it. I have created versions of many of my characters for many systems, but Chill has always felt like one of the most natural homes for them. Characters in Chill are ordinary people thrust into extraordinary danger, and that is exactly the kind of story I have always enjoyed doing.

Why Chill Stands Out

What makes Chill endure is the way it carves out its own place among horror RPGs. Call of Cthulhu leans into inevitability and madness. World of Darkness often leans into seduction and corruption. Dungeons & Dragons calls for epic heroics and high fantasy. Chill stands apart. It is a game about people who could be your neighbors, co-workers, or friends, suddenly forced to confront the shadows that lurk behind familiar walls. Victories are rare, but when they come, they feel earned. That balance of fear and fight is what keeps me coming back. 

It gives you ordinary people with extraordinary courage, standing in the dark with nothing but a flashlight, some folklore, and the hope they can survive until dawn.

Chill is available in both the 2nd Edition and 3rd Edition rules.  The mechanical differences are minor. Chill 3rd Edition is a bit better organized and presented. 

Chil 1st, 2nd and 3rd Editions

The Early-Middle Years Campaign

If Little Fears is a childhood belief made into rules, then Chill feels like the story of what happens when those childhood terrors never really go away. It is a game for the middle years of life, when you are old enough to understand that monsters should not be real, yet still young enough to feel the raw shock when you discover they are.

In this sense, Chill is the perfect start to a “middle chapter” of a larger horror Lifespan Campaign. Dark Places & Demogorgons can cover the later childhood and early teen years. Monsterhearts or Buffy can cover the chaos of all the teenage years, but Chill is where the players step into early adulthood. Bills need paying, jobs need doing, but there are still nights when something crawls out of the dark, and it is up to you to stop it. Adulthood in Chill is defined not by power or responsibility, but by resilience.

Characters are rarely specialists or superheroes; they are people in over their heads who choose to fight back anyway. That resilience is what makes victories against the Unknown so satisfying. Chill is about holding on to courage, even when everything around you insists you should not. 

A starting Chill character is a fragile thing, but it is assumed they have what it takes to survive. 

Larina Macalister, nee Nichols, for Chill

So we have been moving through the years. In this, I am opting for the Chill 2nd Edition timeline, circa 1992. Larina is 22 years old. She has been living in Scotland for a couple of years now. She was an exchange student from the University of Chicago to St. Andrews University. She graduated with a degree in library sciences and early medieval history. She is currently a GA at St. Andrews. While here, she met, fell in love with, and married Eric Macalister. An Irish ex-pat living in Scotland. She later learns he is on the run because he is a former IRA sharphooter. I had watched Patriot Games when I came up with all of this in the late 1990s. In fact, this setup is all based on a WitchCraftRPG game I played with her. At the time, I worked out conversions in Excel for Chill, WitchCraft, and AD&D. These Chill stats are some of the oldest I have shared.

Larina for Chill over the ages

While I am basing all this background on Chill 2nd Ed, I am going to present her newer Chill 3rd Edition stats below. 

This Larina is fresh out of her undergrad days and working on her MA. She married, but life is not all marital bliss (she will be divorced and back in America by the time she is 25). She works with her friend Prof. Scot Elders and his wife, and her best friend Heather.  At some point, Larina learns that Elders worked for S.A.V.E. She is brought in, but she isn't trusted since her training in "The Art" has been haphazard and largely self-taught since she was 13. 

S.A.V.E. wants to evaluate her, but they had their own troubles in the early 1990s. 

Larina Macalister
22 years old, American citizen (married to an Irish citizen) living in Scotland on a student visa.

Larina Macalister, nee Nichols for Chill 2nd Edition
Larina in 1992.

Attributes

Agility AGL: 60
Strength STR: 50  (Injury: __)
Stamina STA: 55

Focus FOC: 80
Personality PSY: 70
Willpower WRP: 75   (Trauma: __)

Dexterity DEX:  60
Perception PCN: 80
Reflexes REF: 70

Sensing the Unknown STU: 40

Skills (Specializations)

Movement 30
Prowess 25
Close Quarters Combat 25

Research 40, Academics (E+30), Occult (E+30)
Communication Empathy (E+30), Deception (B+15)
Interview 38 Academic (E+30), Counselor (B+15)

Fieldcraft 30
Investigation 40 Relics (B+15)
Ranged Weapons 35

The Art

Communicative (PSY)
  Attunement: Follow the Strings
  - Telepathic Empathy (B)

Incorporeal
  Attunement: Eyes of the Dead

Kinetic (DEX)
  Attunement: Schematic
  - Hidden Hand (E)

Protective (FOC)
  Attunement: Disrupt
  - Blessing (B)
  - Line of Defense (B)

Sensing
  Attunement: Third Eye
  - Clairvoyant (B)

Edges and Drawbacks

Attractive 1, Highly Attuned 1, Pet (cat) 2
Hunted (Shadow Girl) -2, Marked -1, Reluctant to Harm -2

Drive To understand The Art and The Unknown

History

1975: Visited by ghosts and other spirits (gains Incorporeal ART)
1983: Develops Kinetic and Sensing Arts
1989: Travels to Scotland
1990: Recruited by S.A.V.E., same year married Eric Macalister
1991: Begins MA program at St. Andrews.

--

New to 3rd Edition are Focus and Reflexes. Also, Luck is now gone.

Her stats are pretty high for a starting character, but not high if you consider the Lifespan Campaign. She was seeing ghosts at 5 or 6, had control of various Arts by age 13. Because of this, she is largely self-taught. Her magical aptitude is a mile wide, but only inches deep at this point. 

I am bringing back the Shadow Girl, who, she had forgotten, from Little Fears. Maybe this creature is Larina's Never Was? And something happened in either DP&D or Monsterhearts that has caused her to decide she can use her Art to harm anyone. She hurt someone and has not gotten over it. 

Herein lies the most significant issue surrounding the Lifespan Campaign: moving characters and their abilities/powers from one game to the next. It can be done, but it is a challenge. Or, more to the point, a challenge to do it and not break some of the fundamental tenets of the game. Larina above should almost be a threat to S.A.V.E., not a consultant. Part of this balance also influences the narrative structure. What is real for that game world? You have to strip all that out and build your own world where the games fit.

Final Thoughts

Chill is not just another horror RPG for me. It was my first real step beyond D&D, my second RPG ever, and the one that showed me roleplaying games could be more than fantasy adventures. They could be mysteries, ghost stories, and urban legends made real.

Whether I’m reading the battered Pacesetter books, the sleek Mayfair volumes, or the modern 3rd edition, the heart of Chill never changes: ordinary people, extraordinary courage, and the eternal struggle against the Unknown.

For all the years and all the editions, that is why Chill remains one of my all-time favorites.

Links

Friday, September 26, 2025

Urban Fantasy Fridays: Supernatural (Special Edition)

Supernatural RPG

 This year I have been celebrating various Fantasy RPGs and judging them on their ability to replace D&D. For October I am going to focus instead on Urban Fantasy games with Horror elements to them; something I rather love. 

This past week, instead of gaming, my son and I worked on characters. I was working on characters for my Urban Fantasy Fridays and he was doing Call of Cthulhu 7th ed. We got to talking while listening to his "D&D Classic Rock mix" when the subject came around to the Supernatural series. We both commented on how this September was the 20th anniversary of the show's premiere (September 13, 2005). We all agreed we had a lot of fun watching it. It was the last show we all watched together as a family, you know, before the kids got their own lives. Liam lamented that there was no Supernatural RPG. To which I corrected him and pulled it out.  He was pretty excited about it, to be honest. 

So we dropped the games we were working on (him CoC7, me Chill 3rd Edition) to recreate the same characters in Supernatural.

Supernatural RPG

2009. by Jamie Chambers. Published by Margaret Weiss Productions.

Supernatural: The Role Playing Game came out in 2009 from Margaret Weis Productions, back when they were adapting a lot of TV properties into RPG form. Like Smallville and Battlestar Galactica, this one used the Cortex System (the pre-Cortex Plus version). That alone puts it in a particular place in RPG history, when licensed games were less about “crunch” and more about catching the mood of the show.

I am somewhat hesitant to review this one. The big reason is that it is long out of print. You can find it on eBay for some really insane prices. The other reason is it only covers Supernatural up to Season 3; so about 20% of the show. There is a lot in the show that is not covered by these rules. Lastly, and this one is hard, it doesn't really *do* anything that other games can also do. The system itself, Cortex, is like a bastard child of Unisystem and Savage Worlds. 

The book is great looking and there is a lot here in terms of use and layout that will later be seen in the Dresden Files RPG. 

So I am taking this one out of my "Urban Fantasy Fridays" proper, but still giving it its own due by placing it in Supernatural's premiere month. 

As you’d expect, this game built for monster hunting, salt, shotguns, and a healthy dose of bad family drama. The book does a good job of introducing newcomers to the Supernatural world, but if you were watching the show back then, it was a nice way to immerse yourself in that universe at home. Characters are hunters, of course, though not necessarily Sam and Dean. You can make your own, or play with archetypes drawn right from the show. Sam, Dean, John (their dad), and Bobby (their other dad) are the only featured NPCs.

Mechanically, it’s pure Cortex: roll a couple of dice based on your traits and hope for the best, with plot points to keep the action flowing. It’s not a heavy system and fits the episodic structure of Supernatural really well, you can knock out a “case of the week” in a session or two. The downside is that it doesn’t dig too deep into campaign longevity; it’s really tuned for one-shots and short arcs rather than sprawling epics. Which is ironic given the show's eventual 15-year-long life

Looking back, the game is a time capsule. The series was still early in its run (season three), so it reflects Supernatural before it got truly cosmic. So no Crowley, no Castiel, and sadly no Rowena. That makes it more urban horror and road-trip mystery than angels, Leviathans, and end-of-the-world plots. In a way, that’s a strength, it captures the weird Americana vibe that made those early seasons fun.

It’s out of print now, and not easy to find at a reasonable price. Still, as a piece of the Cortex lineage and a reflection of Supernatural’s monster-of-the-week roots, it’s worth a look for fans. For me, it sits on the shelf next to Chill, NIGHT SHIFT, and Buffy the Vampire Slayer RPGa reminder of when urban horror TV and RPGs crossed streams in fun and exciting ways.

Supernatural RPGs


Expanding the Supernatural RPG Universe

I mentioned above Cortex in this version feels like the bastard child of Unisystem (Buffy, WitchCraft) and Savage Worlds (Rippers, etc.) so expanding the RPG options of Supernatural are fairly easy.

I even have a few posts about it already, back when this game first came out.

I have used these ideas at varying degrees to make some new characters, espeically expanding the Supernatural universe to include witches and even succubi

Each one uses a slightly different type of witchcraft/magic system, and that works fine with me. None is "perfect" as far as I am concerned, but I am sure I could craft one.

In truth if I was going to play Supernatural these days, I would just use NIGHT SHIFT

But, I'll give magic/witchcraft one last try for Supernatural/Cotrtex.

Larina "Nix" Nichols for Supernatural

Would my witch be in the Supernatural universe? I have to say honestly, not likely. Witches are generally evil or at least up to no good in Supernatural. And anything she would do in the game can already be done by the witch and future Queen of Hell, Rowena MacLeod. But hey, this is my universe.

Larina Nichols for Supernatural
Larina Nichols

Concept: Witch (Seasoned)

Attributes
Agility: d6
Strength: d4
Vitality: d6
Alertness: d12
Intelligence: d12
Willpower: d12+d2

Derived Attributes
Initiative: d6+d12
Endurance: d6+d12+d2
Life Points: 20
Resistance: d6+d6

Weapons
Knife d2
Arcane Blast d8, Range: 40 Ammo 6 (Vitality)

Skills
Animals d6, Artistry d4, Craft d6, Discipline d4 (Concentration d6), Influence d10, Knowledge d8 (Linguistics d10, Occult d10), Lore d6 (Demons d8), Perception d6 (Empathy d8, Intuition d8), Performance d4, Ranged Weapons d4, Science d6 (Social Sciences d8), Unarmed Combat d4

Traits
Allure d6
Witch d8 (Telekinesis, Arcane Blast, ESP)
Obsessed (Magic) -d2
Dark Secret (Witch) -d4

Honestly, I like this build. I need to refine the magic system further, but this will certainly suffice. I don't think she would show up on the main Supernatural series. Witches end up in a bad way when Sam and Dead are around. No, if she is going to be a "guest star," then it has to be on Wayward Sisters. Avoids her and Rowena from sharing the same scenes. The group would seek her out for occult advice, not knowing she is a witch. And in proper Supernatural fashion, she even has her own soundtrack to choose from!

I should post Rowena, but she is basically similar to this, only more powerful (as she should be). 

Doing this does make me nostalgic for the show. 

Friday, September 19, 2025

Fantasy Fridays: King Arthur Pendragon

King Arthur Pendragon (5.2)
When it comes to legendary role-playing games, few carry the mythic weight of King Arthur Pendragon. Originally created by Greg Stafford in 1985 and in 2016 published in its 5.2 edition. Chaosium owns it again and there is a new (2024) edition out.  I have not picked that one up, so I am sticking with 5.2 for now. Pendragon has always stood apart from its fantasy cousins. Where Dungeons & Dragons gave us dungeons, monsters, and treasure, Pendragon asks us to sit at the Round Table, wrestle with honor and passion, and live out the great romances and tragedies of Arthurian legend. Still, it is an epic RPG and one worth looking into.

King Arthur Pendragon (5.2)

2016. Greg Stafford.

Greg Stafford often called Pendragon his “masterpiece,” and for good reason. He poured decades of study into Arthurian myth, Malory, Chretien, the Welsh triads and built a system designed not just to simulate combat but to embody the ideals and contradictions of chivalry. Over the years, the rules have been polished but never really overhauled. The 5.2 edition (2016) is a refinement of the earlier 5th, cleaning up layout, clarifying rules, and giving new players the most accessible entry point into the game’s deep traditions. I picked up my old 2nd Edition version and it is remarkable how compatible they are with each other. 

The system is similar to Chaosium's Basic Role-playing system. So it has always been sorta-kinda compatible with Call of Cthulhu and RuneQuest, though the years and system assumptions have pushed them all away from the BRP standard. You won't be seeing Yog-Sothoth showing up in Wales anytime soon with this game. No Pendragon is for people who want to play an Arthurian game and respect the scholarship that went into this game. That is not to say there isn't magic in this game; Morgan le Fey is here after all as is Merlin, but it is not a central theme. 

The game itself is a fantasy realized epic Britain of the 5th and 6th centuries, with the style of the High Medieval Periods of the 10th to 15th centuries. You can play it as a strict Dark Ages game or a high-fantastical one, as seen in the popular King Arthur culture. You can do "Excalibur" or even the TV show "Merlin."

I am using the 5.2 version of the rules, which if you asked me, I could not tell you the difference between it and the 5.1 version save for new color art in 5.2, some reorganization, and different cover art. While I think the 5.1 art is more evocative of the game, I can't deny that the 5.2 version is extremely attractive. I have not updated to the full 2024 edition at all, but it looks attractive as well. I do have the Starter Set in PDF, though. Maybe I'll pick it up someday.

Character Creation

Instead of rolling up wandering adventurers, you take up the mantle of knights (and occasionally others) tied to lineage, land, and loyalty. The core stats are familiar, Strength, Constitution, Dexterity, Size, but where Pendragon shines are the Traits and Passions. Traits are moral-ethical pairs (Chaste/Lustful, Merciful/Cruel, etc.) that don’t just describe your knight, they drive play. Roll Merciful in the wrong moment, and your knight may act against your intentions, because that’s what stories do. Passions, like Loyalty (Lord) or Love (Family), give bonuses when invoked, but can also shatter a knight’s will if betrayed.

Character creation is as much about heritage as numbers. You’re asked: Who was your father? What did he earn? What land do you hold? Your knight isn’t a blank slate, but part of a saga. And unlike most RPGs, Pendragon expects you to play not just one knight, but their descendants across generations, carrying your family name into the twilight of Camelot. Something that obviously appeals to me.

It is assumed that players will be creating characters together to form some sort of cohesive narrative. There is a lot of freedom here and role-playing is stressed over "roll-playing."

The chapter assumes you are going to be a starting Knight, well, Squire. I am taking a different approach for my characters. 

Pendragon 5.2 and Character Sheets

Chapter Three: Family and Fatherland is notable since it details the experiences of your father and grandfather. If you are so inclined, it can be adapted to any Feudal Fantasy RPG. Just change the years to whatever makes sense in your game. 

The Pendragon Campaign

No review of Pendragon is complete without mentioning The Pendragon Campaign. First published in 1985, and then later as The Great Pendragon Campaign in 2006, this massive tome lays out a year-by-year chronicle of Arthur’s Britain, from the final days of Uther through the rise, glory, and eventual fall of Camelot. That’s over 80 years of history, adventures, and story hooks, meticulously tied to the mechanics of the game.

The brilliance of the Pendragon Campaign isn’t just its scope, but its structure. Each year has events, rumors, and opportunities for your knights (or their descendants) to shape the story. Early sessions might be about Saxon raids and border skirmishes, while later ones touch on the Grail Quest, courtly romance, and the heartbreaking dissolution of the Round Table. Players get to live through the entire legend, sometimes gloriously, sometimes tragically, but always with a sense of being part of something larger than their character sheet.

For Pendragon, the Pendragon Campaign is more than a campaign guide or adventure path, it’s the framework that shows the system’s true purpose. This isn’t a game about “beating the dungeon” or “killing the dragon.” It’s about legacy, dynasties, and the arc of myth. And its influence has quietly rippled into other games. Long campaigns like The Enemy Within for Warhammer Fantasy Roleplay (1986) or Masks of Nyarlathotep for Call of Cthulhu (1984) were the rage at this time and the Pendragon Campaign shines even among these other memorable campaigns.  Even modern campaign design in games like Pathfinder’s Adventure Paths or D&D’s hardcover campaigns can be seen as walking in the shadow of what Pendragon pioneered.

For me, the Pendragon Campaign is a reminder of what tabletop RPGs can do at their very best: give us not just a night of fun, but a saga, a shared legend that lingers long after the dice are put away.

Johan Werper and Larina Nix for Pendragon

The best way to explore a game is through the characters. Thankfully, I have two that are ready to go! Typically, Johan and Larina were never in the same games. I'd play one or the other. I mixed this up a bit with Pathfinder and had them known to each other. I figured it was an alternate universe.  

I am going to do the same here, but with the intrigue of courtly politics I might consider them as clandestine lovers. Honestly I am basing it on Liam Neeson's and Helen Mirren's roles in Excalibur. 

How does a Roman Catholic Knight from the Continent meet up with a Pagan Welsh girl? Easy, I'll just adapt their meeting in Pathfinder where Larina found the wounded Johan and healed him. He feels indebted to her, he gives her access to a world she would not have normally been allowed in. Everyone thinks she has bewitched him. 

Larina and Johan from Baldur's Gate 3

Johan Werper

I can't pick up a game like this and NOT wonder how my Knight-in-Shining-Armor Johan would work out. I had decided way back in High School that if Johan had a culture from Medieval Europe, it would be French, but living in England. Pendragon makes this easy for me since the language of the High Court would be French. I will say that he is from Brittany and traces his lineage back to Saxon invaders. 

Johan Werper II

Age: 22
Son Number: 1
Homeland: Brittany
Religion: Roman Catholic
Lord: Johan I

SIZ: 11
DEX: 14
STR: 16
CON: 11
APP: 12

Damage: 4d6
Healing Rate: 2.7
Movement: 3
Total Hit Points: 27
Unconscious: 7

Personality Traits
Chivalry Bonus: 0
Religious Bonus: 0

Chase/Lustful: 13/7
Energetic/Lazy: 12/8
Forgiving/Vengeful: 13/7
Generous/Selfish: 10/10
Honest/Deceitful: 12/8
Just/Arbitrary: 11/9
Merciful/Cruel: 13/7
Modest/Proud: 13/7
Prudent/Reckless: 10/10
Spiritual/Worldly: 10/10
Temperate/Indulgent: 13/7
Trusting/Suspicious: 10/10
Valorous/Cowardly: 15/5

Passions
Loyalty (Lord): 16
Love (Family): 17
Hospitality: 15
Honor: 15
Hate (Saxons): 10

Skills
Awareness: 5
Boating: 1
Compose: 1 
Courtesy: 4 
Dancing: 2
Faerie Lore: 1
Falconry: 3
First Aid: 10
Flirting: 3
Folklore: 3
Gaming: 3
Heraldry: 4
Hunting: 10
Intrigue: 3
Orate: 3
Play (Lute): 3
Read (Latin): 10
Recognize: 3
Religion (Roman Catholic): 10
Romance: 3
Singing: 2
Stewardship: 2
Swimming: 2
Tourney: 2

Combat Skills
Battle: 10
Horsemanship: 10

Sword: 17
Lance: 10
Spear: 6
Dagger: 5
Bow: 5

Distinctive Features
Long Blonde Hair

Glory: 1,500

Chainmail and shield
Silver arm band

Johan is a good fit for this game. I would do him as an alternate reality version and really dig deep into family events to help define who he is in this game. It would really be a lot of fun to be honest. I could even explore the family's past as part of Pagan Europe. That would have been 350+ years before this game though. Still something to think about.

Larina Nix

Of course, I had to try translating Larina into this framework. She doesn’t sit easily in Arthur’s world, but that’s half the fun. Larina as a mystical advisor? A Welsh witch standing at the edge of history? She’d never pass as a proper knight, but as an enchantress, wise woman, or secret Pagan counselor to Arthur’s court, she fits perfectly into the tension between the Christian and Pagan worlds that Pendragon thrives on. Plus, it is a theme I love to come back to time and time again: Pagans vs the rising tide of Christian conquest.

When working on Larina one of the first things I run into is how women characters are treated differently than men. Now is 100% it is emulating Arthurian legends and tales, so just like Call of Cthulhu has a Sanity system, this has different rules more men and women characters. Grated you can grab something like Pagan Shore for older versions to even things out, but I want to try this with the version in front of me. Now there is nothing in the rules saying I can't female knight, and there are examples given, but they are exceptional examples. Fine, Larina is a Pagan anyway and wouldn't be a knight. There is a "witch" detailed (such as it is) on page 179. "Witch" is only mentioned four times in the whole book. I mean I know I can grab something from say Basic Roleplaying or Advanced Sorcery, but that is not the point of Pendragon is it? Plus there is no POW score for these characters. 

Larina ferch Lars

Age: 19
Daughter Number: 1
Father: Lars Nicholson 
Homeland: Cymru
Religion: Pagan
Lord: Johan I

SIZ: 9
DEX: 10
STR: 10
CON: 16
APP: 18

Damage: 3d6
Healing Rate: 2.5
Movement: 2.5
Total Hit Points: 19
Unconscious: 4

Personality Traits
Chivalry Bonus: 0
Religious Bonus: 0

Chase/Lustful: 5/15
Energetic/Lazy: 13/7
Forgiving/Vengeful: 10/10
Generous/Selfish: 13/10
Honest/Deceitful: 13/7
Just/Arbitrary: 10/10
Merciful/Cruel: 10/10
Modest/Proud: 7/13
Prudent/Reckless: 10/10
Spiritual/Worldly: 12/8
Temperate/Indulgent: 10/10
Trusting/Suspicious: 10/10
Valorous/Cowardly: 10/10

Passions
Loyalty (Lord): 15
Love (Family): 16
Hospitality: 15
Honor: 15
Loyalty (Old Faith): 13

Skills
Awareness: 3
Chirurgery: 10
Compose: 1 
Courtesy: 5 
Dancing: 3
Faerie Lore: 10
Falconry: 2
Fashion: 2
First Aid: 15
Flirting: 11
Folklore: 4
Gaming: 3
Heraldry: 1
Industry: 5
Intrigue: 2
Orate: 3
Play (Flute): 3
Read (Ogham): 10
Recognize: 2
Religion (Pagan): 10
Romance: 2
Singing: 3
Stewardship: 5
Swimming: 1
Tourney: 1

Combat Skills
Battle: 1
Horsemanship: 3

Dagger: 5
Staff: 5

Woman's Gift
Natural Healer

Enchantments
Enchantment
Magical Healing
Glamour

Distinctive Features
Long red hair
Bright, piercing blue eyes
Larger than average nose

Glory: 1,140

There is no INT or POW stat in this flavor of BRP. So there are not really any rules to cover her proficiency with languages. Plus as Welsh pagan girl she would not really have much of chance to learn languages save via exposure. But I did roll Natural Healer for her gift, so that is her "in" to the courts, or at least how she gets noticed.

For magic, the rules are thin. I mean, with a game that has Merlin as a character an appendix on magic would be nice. I gave her "subtle" magic. So, an enchantment here, magical healing, and glamour. All things that can be explained away with deft skill. She has a knack for healing, so she augments it every now and then with some pagan magic, OR is it just her knowledge of herbs and plants? Hard to say. Likely to get her burned at the stake if it were about 1000 years later. 

I love the idea that these versions of Johan and Larina are clandestine lovers. It would add the proper tragedy to the narrative and game. Plus, it is that nice push and pull between the Pagans and Christians I love to explore.

Larina and Johan


Why Play This Instead of D&D 5e?

D&D 5e is about heroes exploring dungeons, defeating monsters, and gaining power. Pendragon is about knights struggling with ideals, navigating dynastic politics, and finding their place in the grand sweep of legend. It’s a game of story rather than loot.

  • If you want to explore chivalry, honor, and tragedy rather than XP and levels, this is your game.

  • If you’re drawn to the romantic, mythic sweep of Arthurian legend, no other RPG captures it as faithfully.

  • If you want to play not just a character, but a family across generations, Pendragon offers something unique.

In short: D&D tells us what it’s like to be an adventurer. Pendragon tells us what it’s like to live and die as part of the great legend of Arthur. 

That is not to say one game doesn't have something to offer the other. As D&D has grown, it has left its feudal medieval roots behind, if it really had any to start with. Yeah, Greyhawk cosplays as feudal lands, but really the place where D&D was always the best is in its name: Dungeons. 

The game is great. It's attention to historical detail is its strongest feature, but also its weakest one for me since I do like to have a bit of magic in my fantasy. No worries, I have a LOT of FRPGs with magic. 

Thursday, May 22, 2025

Review: FOR2 Drow of the Underdark

FOR2: The Drow of the Underdark (2e)
Drow have had a LONG history in D&D.  

This is a good one for me to review now. In my Forgotten Realms (even if AD&D 1st Ed) campaign has a Drow priestess of Eilistraee. I know a bit about her, but this is a good book for me now.

While I know a lot of Realms lore Drow, I would never say I am an expert. Admittedly I learned of Drow via Greyhawk lore and the Epic GDQ series from Gygax. So my first experiences with Drow were in Erelhei-Cinlu and not Menzoberranzan.

It is time I changed that. 

FOR2: The Drow of the Underdark (2e)

1991. Ed Greenwood. Artists: Jeff Easley (cover), Tim Bradstreet, Rick Harris (interiors). 96 pages. Color cover, gold, black & white interiors. Some full-color plates.

For this review, I am considering my PDF and Print on Demand versions from DriveThruRPG.

There’s a certain mystique that comes with any Ed Greenwood-penned Forgotten Realms book, but The Drow of the Underdark lands in that very specific early-'90s TSR sweet spot: prestige-format, Realms-focused, lore-dense, and just weird enough to feel like it snuck out of Elminster’s bottom drawer. 

I read Greenwood's articles fondly in Dragon Magazine, even if I was not interested in the Realms at the time. These days, not with more years of appreciation for Ed, the Realms, and these products I feel like I get a lot more out of these books than I would have say back in 91. 

This was the second entry in the "FOR" series, following Draconomicon, and it leans hard into that same idea: go deep on a singular part of the Realms and pull no punches. Where Draconomicon scattered its gaze across multiple dragon types, this one drills straight down into drow culture, religion, and society—and stays there.

And yes, this is very much a Greenwood book. That means: flavor over stats, dense Realmslore, and the occasional asides from Elminster. Honestly, I would not want it any other way. 

Note, the table of contents does not have the Chapter numbers, but the Chapters do as do the bookmarks in the PDF. 

The book feels like the AD&D 2nd Ed splat books of the time. 

Overview

This isn't just "Vault of the Drow in the Forgotten Realms." It's a deliberate reimagining of the drow as a functioning, if cruel and fractured, civilization with its own logic and diversity. Greenwood expands far beyond the Lolth-worshipping archetype that had become the default by 1991 and proposes alternative drow following other deities, traditions, and magical philosophies.

It's still evil, make no mistake. But this book provides a scaffold for playing, plotting, or writing about drow from the inside out. It dares to humanize them, not to redeem them, but to make them usable. And it succeeds.

Introduction

Classic Greenwood here. An interview between him and Elminster and a naked drow woman named Susprina Arkhenneld. She is finally detailed in one of Ed's more famous videos. In my head-canon, Simon Aumar is the distant offspring of Elminster and Suprina. Great, great grand-son according to the Realms wiki. Not sure how that works in "real" Realms lore, but it works fine for me. 

Susprina Arkhenneld and Elminster

Chapter 1: The Nature of Dark Elves

The opening sections dive into drow history, physiology, life cycle, customs, language, and, most of all, their society.  We start with how Drow are similar and different from standard elves. This includes their intelligence and magic. 

We also get a bit on driders, which are different in later versions of the game. Here, in their original form, they are the misfits and rejects of the Drow society. 

Chapter 2: Dark Elven Society

Covers a lot of what we know about Drow.

The "House" system is here in all its backstabbing glory, with clear inspiration from both earlier Gygaxian sources and Greenwood's own campaigns. You get descriptions of how drow children are raised (answer: with cruelty and indoctrination), gender roles (strictly matriarchal), and the political maneuverings that dominate their lives.

We are introduced to Menzoberranzan, but many details are left out. Of course, I only know this because of future knowledge. Still, what is here is tantalizing. I am purposefully looking for differences between this and Erelhei-Cinlu. It is like comparing New York or LA (Menzoberranzan) to Chicago (Erelhei-Cinlu). 

This part reads less like a rulebook and more like a cultural ethnography written by a half-mad sage. And I mean that as praise.

Chapter 3: Religion and Deities

Lolth looms large, of course, but this book’s standout contribution is the introduction of three other drow deities:

  • Eilistraee, the Dark Maiden, the Dancer, goddess of good-aligned drow
  • Ghaunadaur, an oozy, mad god of slimes and the Realmsified version of the Elder Elemental God
  • Lolth of course.
  • Vhaeraun, the male drow god of stealth and thievery, and Drow aims on the Surface world.

Generally speaking, I like these gods. Eilistraee is interesting and makes "Good" Drow make sense to me. Vhaeraun seems like a god Drow should have. Ghaundaur, though I see less of a "version" of the Elder Elemental God and more of an aspect, or even a fragment. 

This section expands the theological spectrum of drow society and sets the groundwork for future Realms books and characters (like Qilué Veladorn and the Eilistraeean sects).

Chapter 4: History of the Drow

Similar to what we know from Greyhawk, but greatly expanded. 

Chapters 5 , 6 & 7: Magic, Spells, and Magic and Craftwork Items

A wide selection of new spells and magic items are detailed here, many built specifically for the Underdark environment. Drow necromancy, priestly magic, and magic item crafting are all treated with a specific cultural lens—these are not just elves with different spellbooks.

The book also explains why drow magic and weapons degrade in sunlight, a now-classic bit of Realms justification that threads game mechanics and worldbuilding nicely.

Chapters 8, 9, 10, & 11: Drow Language, Nomenclature, Glossary, and Symbols

Chapter 8 is just a page, but a lot of potential here. Chapter 9 covers some nomenclature and Chapter 10 has a Glossary of "Deep Drow." Chapter 11 covers various symbols. 

I do wonder why these chapters were not combined into one, more comprehensive chapter.

Chapter 13: The Underdark

It only has a page here, but the Underdark gets its "Forever Home" here in the Realms.

Chapter 14: Monsters and Allies

The book introduces new monsters, mostly arachnid or Underdark-themed. Standouts include:

Deep dragons, later seen in Monstrous Compendium: Forgotten Realms Appendix II

Yochlol, handmaidens of Lolth, finally updated for 2e

Several new giant spider and insect variants

And my favorite from Dragon Magazine, the Deep Bats.

These are presented in Monstrous Compendium format, ready to slot into your binder, a nice touch from the era. For me, the value here is to print them out and stick them all into my Forgotten Realms binder. 

Forgotten Realms Monsters

Jeff Easley’s cover, with its webbed motif and brooding drow, sets the tone perfectly. The interior art is black-and-white linework typical of the time, functional and flavorful, if not always consistent. The layout is dense, with minimal whitespace, a product of both the printing economics of the time and Greenwood’s maximalist style.

The PDF on DriveThruRPG is a clean scan and includes the full content in a readable, printable format. The PoD version has the common fuzziness to the text, but still pretty sharp. Better than most of the PoDs from the same era. 

Compatibility and Use at the Table

Though it’s firmly written for AD&D 2nd Edition, most of this book is system-light and easily adapted. I've pulled material from it for 1st Edition games, OSR campaigns, and even 5e adventures. The gods, monsters, and magical quirks are timeless.

Want to run a Drow-centric campaign? This is your bible.

Want to add depth to Drow NPCs or create political plotlines among rival Houses? It’s all here.

Even just dropping in Eilistraee or Vhaeraun as rare cults in your game world adds immediate nuance to the usual "Lolth or nothing" trope.

Highlights & Favorites

Debut of Eilistraee, Vhaeraun, and Ghaunadaur as active drow deities.

Deep dive into matriarchal House structure and political intrigue. Though not everything we will need or read about this, but this is where it starts.

New Drow-only spells and Underdark items.

Monstrous Compendium pages ready for use (my favorite).

Elminster flavor text. Indulgent, but charming, and honestly, I enjoy them more now than I would have back then.

A Few Quibbles

Some of Greenwood’s prose is thick, and it assumes some Realms knowledge going in. It is one of the reasons I avoided the Realms for as long as I did, which, of course, just makes the problem worse. I figured I had to dive in somewhere. I read this and I understand it, but there are still two things that I wonder about. 1. How would this have read to me back in 1991 without everything I know now? And 2. I always feel like there is some bit of Realms lore that it is assumed everyone knows, and I don't.

There's also less about specific locations than you might expect. Menzoberranzan, for example, is barely touched on, later books like Menzoberranzan (1992) and Drizzt Do’Urden’s Guide to the Underdark (1999) pick up that slack.

And while the book teases alternative Drow cultures, it still feels like 90% of them worship Lolth. The other sects are intriguing, but underdeveloped. Is this good or bad? I mean, I am more than happy to do more heavy lifting here. And in the end, that may be the real point. 

Final Thoughts

The Drow of the Underdark is a foundational text for Drow in the Realms and beyond. It takes what was once a one-note villain race and gives them depth, diversity, and terrifying credibility. I have to admit, after reading this, I see how Drizzt Do’Urden was not a fluke but an inevitability. 

The book holds up remarkably well. It’s a snapshot of the Realms before Drow culture became mainstream through novels and video games, offering a more alien and nuanced portrayal. Greenwood’s love of the setting shines, and his approach—dense, layered, a little chaotic—is as compelling now as it was in 1991.

More than just a monster book, this is a cultural document. And it’s one of the few early Realms supplements that still feels fresh and useful today, even across multiple editions. I am using it for AD&D 1st Ed now. I know I would get just as much use out of it if I were running 3e or 5e. I also printed out the spells for my son to use with his 1st ed Drow cleric. 

Though written for AD&D 2e, its focus on lore over mechanics makes it evergreen. 

Buy this if:

  • You're running Underdark adventures in any edition of D&D
  • You want to add Drow politics, religion, or flavor to your campaign
  • You collect foundational Realms lore

Personally, I am happy to have it in my small, but growing Realms collection.

Thursday, October 3, 2024

Dracula, The Hunters' Journals: 03 October; Dr. Seward's Diaries and Jonathan Harker's Journal

Three chapters tonight in the lives of our hunters, or one very busy, very important, day.

Dracula - The Hunters' Journals

CHAPTER XXI

DR. SEWARD’S DIARY

3 October.—Let me put down with exactness all that happened, as well as I can remember it, since last I made an entry. Not a detail that I can recall must be forgotten; in all calmness I must proceed.

When I came to Renfield’s room I found him lying on the floor on his left side in a glittering pool of blood. When I went to move him, it became at once apparent that he had received some terrible injuries; there seemed none of that unity of purpose between the parts of the body which marks even lethargic sanity. As the face was exposed I could see that it was horribly bruised, as though it had been beaten against the floor—indeed it was from the face wounds that the pool of blood originated. The attendant who was kneeling beside the body said to me as we turned him over:—

“I think, sir, his back is broken. See, both his right arm and leg and the whole side of his face are paralysed.” How such a thing could have happened puzzled the attendant beyond measure. He seemed quite bewildered, and his brows were gathered in as he said:—

“I can’t understand the two things. He could mark his face like that by beating his own head on the floor. I saw a young woman do it once at the Eversfield Asylum before anyone could lay hands on her. And I suppose he might have broke his neck by falling out of bed, if he got in an awkward kink. But for the life of me I can’t imagine how the two things occurred. If his back was broke, he couldn’t beat his head; and if his face was like that before the fall out of bed, there would be marks of it.” I said to him:—

“Go to Dr. Van Helsing, and ask him to kindly come here at once. I want him without an instant’s delay.” The man ran off, and within a few minutes the Professor, in his dressing gown and slippers, appeared. When he saw Renfield on the ground, he looked keenly at him a moment, and then turned to me. I think he recognised my thought in my eyes, for he said very quietly, manifestly for the ears of the attendant:—

“Ah, a sad accident! He will need very careful watching, and much attention. I shall stay with you myself; but I shall first dress myself. If you will remain I shall in a few minutes join you.”

The patient was now breathing stertorously and it was easy to see that he had suffered some terrible injury. Van Helsing returned with extraordinary celerity, bearing with him a surgical case. He had evidently been thinking and had his mind made up; for, almost before he looked at the patient, he whispered to me:—

“Send the attendant away. We must be alone with him when he becomes conscious, after the operation.” So I said:—

“I think that will do now, Simmons. We have done all that we can at present. You had better go your round, and Dr. Van Helsing will operate. Let me know instantly if there be anything unusual anywhere.”

The man withdrew, and we went into a strict examination of the patient. The wounds of the face was superficial; the real injury was a depressed fracture of the skull, extending right up through the motor area. The Professor thought a moment and said:—

“We must reduce the pressure and get back to normal conditions, as far as can be; the rapidity of the suffusion shows the terrible nature of his injury. The whole motor area seems affected. The suffusion of the brain will increase quickly, so we must trephine at once or it may be too late.” As he was speaking there was a soft tapping at the door. I went over and opened it and found in the corridor without, Arthur and Quincey in pajamas and slippers: the former spoke:—

“I heard your man call up Dr. Van Helsing and tell him of an accident. So I woke Quincey or rather called for him as he was not asleep. Things are moving too quickly and too strangely for sound sleep for any of us these times. I’ve been thinking that to-morrow night will not see things as they have been. We’ll have to look back—and forward a little more than we have done. May we come in?” I nodded, and held the door open till they had entered; then I closed it again. When Quincey saw the attitude and state of the patient, and noted the horrible pool on the floor, he said softly:—

“My God! what has happened to him? Poor, poor devil!” I told him briefly, and added that we expected he would recover consciousness after the operation—for a short time, at all events. He went at once and sat down on the edge of the bed, with Godalming beside him; we all watched in patience.

“We shall wait,” said Van Helsing, “just long enough to fix the best spot for trephining, so that we may most quickly and perfectly remove the blood clot; for it is evident that the hæmorrhage is increasing.”

The minutes during which we waited passed with fearful slowness. I had a horrible sinking in my heart, and from Van Helsing’s face I gathered that he felt some fear or apprehension as to what was to come. I dreaded the words that Renfield might speak. I was positively afraid to think; but the conviction of what was coming was on me, as I have read of men who have heard the death-watch. The poor man’s breathing came in uncertain gasps. Each instant he seemed as though he would open his eyes and speak; but then would follow a prolonged stertorous breath, and he would relapse into a more fixed insensibility. Inured as I was to sick beds and death, this suspense grew, and grew upon me. I could almost hear the beating of my own heart; and the blood surging through my temples sounded like blows from a hammer. The silence finally became agonising. I looked at my companions, one after another, and saw from their flushed faces and damp brows that they were enduring equal torture. There was a nervous suspense over us all, as though overhead some dread bell would peal out powerfully when we should least expect it.

At last there came a time when it was evident that the patient was sinking fast; he might die at any moment. I looked up at the Professor and caught his eyes fixed on mine. His face was sternly set as he spoke:—

“There is no time to lose. His words may be worth many lives; I have been thinking so, as I stood here. It may be there is a soul at stake! We shall operate just above the ear.”

Without another word he made the operation. For a few moments the breathing continued to be stertorous. Then there came a breath so prolonged that it seemed as though it would tear open his chest. Suddenly his eyes opened, and became fixed in a wild, helpless stare. This was continued for a few moments; then it softened into a glad surprise, and from the lips came a sigh of relief. He moved convulsively, and as he did so, said:—

“I’ll be quiet, Doctor. Tell them to take off the strait-waistcoat. I have had a terrible dream, and it has left me so weak that I cannot move. What’s wrong with my face? it feels all swollen, and it smarts dreadfully.” He tried to turn his head; but even with the effort his eyes seemed to grow glassy again so I gently put it back. Then Van Helsing said in a quiet grave tone:—

“Tell us your dream, Mr. Renfield.” As he heard the voice his face brightened, through its mutilation, and he said:—

“That is Dr. Van Helsing. How good it is of you to be here. Give me some water, my lips are dry; and I shall try to tell you. I dreamed”—he stopped and seemed fainting, I called quietly to Quincey—“The brandy—it is in my study—quick!” He flew and returned with a glass, the decanter of brandy and a carafe of water. We moistened the parched lips, and the patient quickly revived. It seemed, however, that his poor injured brain had been working in the interval, for, when he was quite conscious, he looked at me piercingly with an agonised confusion which I shall never forget, and said:—

“I must not deceive myself; it was no dream, but all a grim reality.” Then his eyes roved round the room; as they caught sight of the two figures sitting patiently on the edge of the bed he went on:—

“If I were not sure already, I would know from them.” For an instant his eyes closed—not with pain or sleep but voluntarily, as though he were bringing all his faculties to bear; when he opened them he said, hurriedly, and with more energy than he had yet displayed:—

“Quick, Doctor, quick. I am dying! I feel that I have but a few minutes; and then I must go back to death—or worse! Wet my lips with brandy again. I have something that I must say before I die; or before my poor crushed brain dies anyhow. Thank you! It was that night after you left me, when I implored you to let me go away. I couldn’t speak then, for I felt my tongue was tied; but I was as sane then, except in that way, as I am now. I was in an agony of despair for a long time after you left me; it seemed hours. Then there came a sudden peace to me. My brain seemed to become cool again, and I realised where I was. I heard the dogs bark behind our house, but not where He was!” As he spoke, Van Helsing’s eyes never blinked, but his hand came out and met mine and gripped it hard. He did not, however, betray himself; he nodded slightly and said: “Go on,” in a low voice. Renfield proceeded:—

“He came up to the window in the mist, as I had seen him often before; but he was solid then—not a ghost, and his eyes were fierce like a man’s when angry. He was laughing with his red mouth; the sharp white teeth glinted in the moonlight when he turned to look back over the belt of trees, to where the dogs were barking. I wouldn’t ask him to come in at first, though I knew he wanted to—just as he had wanted all along. Then he began promising me things—not in words but by doing them.” He was interrupted by a word from the Professor:—

“How?”

“By making them happen; just as he used to send in the flies when the sun was shining. Great big fat ones with steel and sapphire on their wings; and big moths, in the night, with skull and cross-bones on their backs.” Van Helsing nodded to him as he whispered to me unconsciously:—

“The Acherontia Aitetropos of the Sphinges—what you call the ‘Death’s-head Moth’?” The patient went on without stopping.

“Then he began to whisper: ‘Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life; and dogs to eat them, and cats too. All lives! all red blood, with years of life in it; and not merely buzzing flies!’ I laughed at him, for I wanted to see what he could do. Then the dogs howled, away beyond the dark trees in His house. He beckoned me to the window. I got up and looked out, and He raised his hands, and seemed to call out without using any words. A dark mass spread over the grass, coming on like the shape of a flame of fire; and then He moved the mist to the right and left, and I could see that there were thousands of rats with their eyes blazing red—like His, only smaller. He held up his hand, and they all stopped; and I thought he seemed to be saying: ‘All these lives will I give you, ay, and many more and greater, through countless ages, if you will fall down and worship me!’ And then a red cloud, like the colour of blood, seemed to close over my eyes; and before I knew what I was doing, I found myself opening the sash and saying to Him: ‘Come in, Lord and Master!’ The rats were all gone, but He slid into the room through the sash, though it was only open an inch wide—just as the Moon herself has often come in through the tiniest crack and has stood before me in all her size and splendour.”

His voice was weaker, so I moistened his lips with the brandy again, and he continued; but it seemed as though his memory had gone on working in the interval for his story was further advanced. I was about to call him back to the point, but Van Helsing whispered to me: “Let him go on. Do not interrupt him; he cannot go back, and maybe could not proceed at all if once he lost the thread of his thought.” He proceeded:—

“All day I waited to hear from him, but he did not send me anything, not even a blow-fly, and when the moon got up I was pretty angry with him. When he slid in through the window, though it was shut, and did not even knock, I got mad with him. He sneered at me, and his white face looked out of the mist with his red eyes gleaming, and he went on as though he owned the whole place, and I was no one. He didn’t even smell the same as he went by me. I couldn’t hold him. I thought that, somehow, Mrs. Harker had come into the room.”

The two men sitting on the bed stood up and came over, standing behind him so that he could not see them, but where they could hear better. They were both silent, but the Professor started and quivered; his face, however, grew grimmer and sterner still. Renfield went on without noticing:—

“When Mrs. Harker came in to see me this afternoon she wasn’t the same; it was like tea after the teapot had been watered.” Here we all moved, but no one said a word; he went on:—

“I didn’t know that she was here till she spoke; and she didn’t look the same. I don’t care for the pale people; I like them with lots of blood in them, and hers had all seemed to have run out. I didn’t think of it at the time; but when she went away I began to think, and it made me mad to know that He had been taking the life out of her.” I could feel that the rest quivered, as I did, but we remained otherwise still. “So when He came to-night I was ready for Him. I saw the mist stealing in, and I grabbed it tight. I had heard that madmen have unnatural strength; and as I knew I was a madman—at times anyhow—I resolved to use my power. Ay, and He felt it too, for He had to come out of the mist to struggle with me. I held tight; and I thought I was going to win, for I didn’t mean Him to take any more of her life, till I saw His eyes. They burned into me, and my strength became like water. He slipped through it, and when I tried to cling to Him, He raised me up and flung me down. There was a red cloud before me, and a noise like thunder, and the mist seemed to steal away under the door.” His voice was becoming fainter and his breath more stertorous. Van Helsing stood up instinctively.

“We know the worst now,” he said. “He is here, and we know his purpose. It may not be too late. Let us be armed—the same as we were the other night, but lose no time; there is not an instant to spare.” There was no need to put our fear, nay our conviction, into words—we shared them in common. We all hurried and took from our rooms the same things that we had when we entered the Count’s house. The Professor had his ready, and as we met in the corridor he pointed to them significantly as he said:—

“They never leave me; and they shall not till this unhappy business is over. Be wise also, my friends. It is no common enemy that we deal with. Alas! alas! that that dear Madam Mina should suffer!” He stopped; his voice was breaking, and I do not know if rage or terror predominated in my own heart.

Outside the Harkers’ door we paused. Art and Quincey held back, and the latter said:—

“Should we disturb her?”

“We must,” said Van Helsing grimly. “If the door be locked, I shall break it in.”

“May it not frighten her terribly? It is unusual to break into a lady’s room!”

Van Helsing said solemnly, “You are always right; but this is life and death. All chambers are alike to the doctor; and even were they not they are all as one to me to-night. Friend John, when I turn the handle, if the door does not open, do you put your shoulder down and shove; and you too, my friends. Now!”

He turned the handle as he spoke, but the door did not yield. We threw ourselves against it; with a crash it burst open, and we almost fell headlong into the room. The Professor did actually fall, and I saw across him as he gathered himself up from hands and knees. What I saw appalled me. I felt my hair rise like bristles on the back of my neck, and my heart seemed to stand still.

The moonlight was so bright that through the thick yellow blind the room was light enough to see. On the bed beside the window lay Jonathan Harker, his face flushed and breathing heavily as though in a stupor. Kneeling on the near edge of the bed facing outwards was the white-clad figure of his wife. By her side stood a tall, thin man, clad in black. His face was turned from us, but the instant we saw we all recognised the Count—in every way, even to the scar on his forehead. With his left hand he held both Mrs. Harker’s hands, keeping them away with her arms at full tension; his right hand gripped her by the back of the neck, forcing her face down on his bosom. Her white nightdress was smeared with blood, and a thin stream trickled down the man’s bare breast which was shown by his torn-open dress. The attitude of the two had a terrible resemblance to a child forcing a kitten’s nose into a saucer of milk to compel it to drink. As we burst into the room, the Count turned his face, and the hellish look that I had heard described seemed to leap into it. His eyes flamed red with devilish passion; the great nostrils of the white aquiline nose opened wide and quivered at the edge; and the white sharp teeth, behind the full lips of the blood-dripping mouth, champed together like those of a wild beast. With a wrench, which threw his victim back upon the bed as though hurled from a height, he turned and sprang at us. But by this time the Professor had gained his feet, and was holding towards him the envelope which contained the Sacred Wafer. The Count suddenly stopped, just as poor Lucy had done outside the tomb, and cowered back. Further and further back he cowered, as we, lifting our crucifixes, advanced. The moonlight suddenly failed, as a great black cloud sailed across the sky; and when the gaslight sprang up under Quincey’s match, we saw nothing but a faint vapour. This, as we looked, trailed under the door, which with the recoil from its bursting open, had swung back to its old position. Van Helsing, Art, and I moved forward to Mrs. Harker, who by this time had drawn her breath and with it had given a scream so wild, so ear-piercing, so despairing that it seems to me now that it will ring in my ears till my dying day. For a few seconds she lay in her helpless attitude and disarray. Her face was ghastly, with a pallor which was accentuated by the blood which smeared her lips and cheeks and chin; from her throat trickled a thin stream of blood; her eyes were mad with terror. Then she put before her face her poor crushed hands, which bore on their whiteness the red mark of the Count’s terrible grip, and from behind them came a low desolate wail which made the terrible scream seem only the quick expression of an endless grief. Van Helsing stepped forward and drew the coverlet gently over her body, whilst Art, after looking at her face for an instant despairingly, ran out of the room. Van Helsing whispered to me:—

“Jonathan is in a stupor such as we know the Vampire can produce. We can do nothing with poor Madam Mina for a few moments till she recovers herself; I must wake him!” He dipped the end of a towel in cold water and with it began to flick him on the face, his wife all the while holding her face between her hands and sobbing in a way that was heart-breaking to hear. I raised the blind, and looked out of the window. There was much moonshine; and as I looked I could see Quincey Morris run across the lawn and hide himself in the shadow of a great yew-tree. It puzzled me to think why he was doing this; but at the instant I heard Harker’s quick exclamation as he woke to partial consciousness, and turned to the bed. On his face, as there might well be, was a look of wild amazement. He seemed dazed for a few seconds, and then full consciousness seemed to burst upon him all at once, and he started up. His wife was aroused by the quick movement, and turned to him with her arms stretched out, as though to embrace him; instantly, however, she drew them in again, and putting her elbows together, held her hands before her face, and shuddered till the bed beneath her shook.

“In God’s name what does this mean?” Harker cried out. “Dr. Seward, Dr. Van Helsing, what is it? What has happened? What is wrong? Mina, dear, what is it? What does that blood mean? My God, my God! has it come to this!” and, raising himself to his knees, he beat his hands wildly together. “Good God help us! help her! oh, help her!” With a quick movement he jumped from bed, and began to pull on his clothes,—all the man in him awake at the need for instant exertion. “What has happened? Tell me all about it!” he cried without pausing. “Dr. Van Helsing, you love Mina, I know. Oh, do something to save her. It cannot have gone too far yet. Guard her while I look for him!” His wife, through her terror and horror and distress, saw some sure danger to him: instantly forgetting her own grief, she seized hold of him and cried out:—

“No! no! Jonathan, you must not leave me. I have suffered enough to-night, God knows, without the dread of his harming you. You must stay with me. Stay with these friends who will watch over you!” Her expression became frantic as she spoke; and, he yielding to her, she pulled him down sitting on the bed side, and clung to him fiercely.

Van Helsing and I tried to calm them both. The Professor held up his little golden crucifix, and said with wonderful calmness:—

“Do not fear, my dear. We are here; and whilst this is close to you no foul thing can approach. You are safe for to-night; and we must be calm and take counsel together.” She shuddered and was silent, holding down her head on her husband’s breast. When she raised it, his white night-robe was stained with blood where her lips had touched, and where the thin open wound in her neck had sent forth drops. The instant she saw it she drew back, with a low wail, and whispered, amidst choking sobs:—

“Unclean, unclean! I must touch him or kiss him no more. Oh, that it should be that it is I who am now his worst enemy, and whom he may have most cause to fear.” To this he spoke out resolutely:—

“Nonsense, Mina. It is a shame to me to hear such a word. I would not hear it of you; and I shall not hear it from you. May God judge me by my deserts, and punish me with more bitter suffering than even this hour, if by any act or will of mine anything ever come between us!” He put out his arms and folded her to his breast; and for a while she lay there sobbing. He looked at us over her bowed head, with eyes that blinked damply above his quivering nostrils; his mouth was set as steel. After a while her sobs became less frequent and more faint, and then he said to me, speaking with a studied calmness which I felt tried his nervous power to the utmost:—

“And now, Dr. Seward, tell me all about it. Too well I know the broad fact; tell me all that has been.” I told him exactly what had happened, and he listened with seeming impassiveness; but his nostrils twitched and his eyes blazed as I told how the ruthless hands of the Count had held his wife in that terrible and horrid position, with her mouth to the open wound in his breast. It interested me, even at that moment, to see, that, whilst the face of white set passion worked convulsively over the bowed head, the hands tenderly and lovingly stroked the ruffled hair. Just as I had finished, Quincey and Godalming knocked at the door. They entered in obedience to our summons. Van Helsing looked at me questioningly. I understood him to mean if we were to take advantage of their coming to divert if possible the thoughts of the unhappy husband and wife from each other and from themselves; so on nodding acquiescence to him he asked them what they had seen or done. To which Lord Godalming answered:—

“I could not see him anywhere in the passage, or in any of our rooms. I looked in the study but, though he had been there, he had gone. He had, however——” He stopped suddenly, looking at the poor drooping figure on the bed. Van Helsing said gravely:—

“Go on, friend Arthur. We want here no more concealments. Our hope now is in knowing all. Tell freely!” So Art went on:—

“He had been there, and though it could only have been for a few seconds, he made rare hay of the place. All the manuscript had been burned, and the blue flames were flickering amongst the white ashes; the cylinders of your phonograph too were thrown on the fire, and the wax had helped the flames.” Here I interrupted. “Thank God there is the other copy in the safe!” His face lit for a moment, but fell again as he went on: “I ran downstairs then, but could see no sign of him. I looked into Renfield’s room; but there was no trace there except——!” Again he paused. “Go on,” said Harker hoarsely; so he bowed his head and moistening his lips with his tongue, added: “except that the poor fellow is dead.” Mrs. Harker raised her head, looking from one to the other of us she said solemnly:—

“God’s will be done!” I could not but feel that Art was keeping back something; but, as I took it that it was with a purpose, I said nothing. Van Helsing turned to Morris and asked:—

“And you, friend Quincey, have you any to tell?”

“A little,” he answered. “It may be much eventually, but at present I can’t say. I thought it well to know if possible where the Count would go when he left the house. I did not see him; but I saw a bat rise from Renfield’s window, and flap westward. I expected to see him in some shape go back to Carfax; but he evidently sought some other lair. He will not be back to-night; for the sky is reddening in the east, and the dawn is close. We must work to-morrow!”

He said the latter words through his shut teeth. For a space of perhaps a couple of minutes there was silence, and I could fancy that I could hear the sound of our hearts beating; then Van Helsing said, placing his hand very tenderly on Mrs. Harker’s head:—

“And now, Madam Mina—poor, dear, dear Madam Mina—tell us exactly what happened. God knows that I do not want that you be pained; but it is need that we know all. For now more than ever has all work to be done quick and sharp, and in deadly earnest. The day is close to us that must end all, if it may be so; and now is the chance that we may live and learn.”

The poor, dear lady shivered, and I could see the tension of her nerves as she clasped her husband closer to her and bent her head lower and lower still on his breast. Then she raised her head proudly, and held out one hand to Van Helsing who took it in his, and, after stooping and kissing it reverently, held it fast. The other hand was locked in that of her husband, who held his other arm thrown round her protectingly. After a pause in which she was evidently ordering her thoughts, she began:—

“I took the sleeping draught which you had so kindly given me, but for a long time it did not act. I seemed to become more wakeful, and myriads of horrible fancies began to crowd in upon my mind—all of them connected with death, and vampires; with blood, and pain, and trouble.” Her husband involuntarily groaned as she turned to him and said lovingly: “Do not fret, dear. You must be brave and strong, and help me through the horrible task. If you only knew what an effort it is to me to tell of this fearful thing at all, you would understand how much I need your help. Well, I saw I must try to help the medicine to its work with my will, if it was to do me any good, so I resolutely set myself to sleep. Sure enough sleep must soon have come to me, for I remember no more. Jonathan coming in had not waked me, for he lay by my side when next I remember. There was in the room the same thin white mist that I had before noticed. But I forget now if you know of this; you will find it in my diary which I shall show you later. I felt the same vague terror which had come to me before and the same sense of some presence. I turned to wake Jonathan, but found that he slept so soundly that it seemed as if it was he who had taken the sleeping draught, and not I. I tried, but I could not wake him. This caused me a great fear, and I looked around terrified. Then indeed, my heart sank within me: beside the bed, as if he had stepped out of the mist—or rather as if the mist had turned into his figure, for it had entirely disappeared—stood a tall, thin man, all in black. I knew him at once from the description of the others. The waxen face; the high aquiline nose, on which the light fell in a thin white line; the parted red lips, with the sharp white teeth showing between; and the red eyes that I had seemed to see in the sunset on the windows of St. Mary’s Church at Whitby. I knew, too, the red scar on his forehead where Jonathan had struck him. For an instant my heart stood still, and I would have screamed out, only that I was paralysed. In the pause he spoke in a sort of keen, cutting whisper, pointing as he spoke to Jonathan:—

“‘Silence! If you make a sound I shall take him and dash his brains out before your very eyes.’ I was appalled and was too bewildered to do or say anything. With a mocking smile, he placed one hand upon my shoulder and, holding me tight, bared my throat with the other, saying as he did so, ‘First, a little refreshment to reward my exertions. You may as well be quiet; it is not the first time, or the second, that your veins have appeased my thirst!’ I was bewildered, and, strangely enough, I did not want to hinder him. I suppose it is a part of the horrible curse that such is, when his touch is on his victim. And oh, my God, my God, pity me! He placed his reeking lips upon my throat!” Her husband groaned again. She clasped his hand harder, and looked at him pityingly, as if he were the injured one, and went on:—

“I felt my strength fading away, and I was in a half swoon. How long this horrible thing lasted I know not; but it seemed that a long time must have passed before he took his foul, awful, sneering mouth away. I saw it drip with the fresh blood!” The remembrance seemed for a while to overpower her, and she drooped and would have sunk down but for her husband’s sustaining arm. With a great effort she recovered herself and went on:—

“Then he spoke to me mockingly, ‘And so you, like the others, would play your brains against mine. You would help these men to hunt me and frustrate me in my designs! You know now, and they know in part already, and will know in full before long, what it is to cross my path. They should have kept their energies for use closer to home. Whilst they played wits against me—against me who commanded nations, and intrigued for them, and fought for them, hundreds of years before they were born—I was countermining them. And you, their best beloved one, are now to me, flesh of my flesh; blood of my blood; kin of my kin; my bountiful wine-press for a while; and shall be later on my companion and my helper. You shall be avenged in turn; for not one of them but shall minister to your needs. But as yet you are to be punished for what you have done. You have aided in thwarting me; now you shall come to my call. When my brain says “Come!” to you, you shall cross land or sea to do my bidding; and to that end this!’ With that he pulled open his shirt, and with his long sharp nails opened a vein in his breast. When the blood began to spurt out, he took my hands in one of his, holding them tight, and with the other seized my neck and pressed my mouth to the wound, so that I must either suffocate or swallow some of the—— Oh my God! my God! what have I done? What have I done to deserve such a fate, I who have tried to walk in meekness and righteousness all my days. God pity me! Look down on a poor soul in worse than mortal peril; and in mercy pity those to whom she is dear!” Then she began to rub her lips as though to cleanse them from pollution.

As she was telling her terrible story, the eastern sky began to quicken, and everything became more and more clear. Harker was still and quiet; but over his face, as the awful narrative went on, came a grey look which deepened and deepened in the morning light, till when the first red streak of the coming dawn shot up, the flesh stood darkly out against the whitening hair.

We have arranged that one of us is to stay within call of the unhappy pair till we can meet together and arrange about taking action.

Of this I am sure: the sun rises to-day on no more miserable house in all the great round of its daily course.

CHAPTER XXII

JONATHAN HARKER’S JOURNAL

3 October.—As I must do something or go mad, I write this diary. It is now six o’clock, and we are to meet in the study in half an hour and take something to eat; for Dr. Van Helsing and Dr. Seward are agreed that if we do not eat we cannot work our best. Our best will be, God knows, required to-day. I must keep writing at every chance, for I dare not stop to think. All, big and little, must go down; perhaps at the end the little things may teach us most. The teaching, big or little, could not have landed Mina or me anywhere worse than we are to-day. However, we must trust and hope. Poor Mina told me just now, with the tears running down her dear cheeks, that it is in trouble and trial that our faith is tested—that we must keep on trusting; and that God will aid us up to the end. The end! oh my God! what end?... To work! To work!

When Dr. Van Helsing and Dr. Seward had come back from seeing poor Renfield, we went gravely into what was to be done. First, Dr. Seward told us that when he and Dr. Van Helsing had gone down to the room below they had found Renfield lying on the floor, all in a heap. His face was all bruised and crushed in, and the bones of the neck were broken.

Dr. Seward asked the attendant who was on duty in the passage if he had heard anything. He said that he had been sitting down—he confessed to half dozing—when he heard loud voices in the room, and then Renfield had called out loudly several times, “God! God! God!” after that there was a sound of falling, and when he entered the room he found him lying on the floor, face down, just as the doctors had seen him. Van Helsing asked if he had heard “voices” or “a voice,” and he said he could not say; that at first it had seemed to him as if there were two, but as there was no one in the room it could have been only one. He could swear to it, if required, that the word “God” was spoken by the patient. Dr. Seward said to us, when we were alone, that he did not wish to go into the matter; the question of an inquest had to be considered, and it would never do to put forward the truth, as no one would believe it. As it was, he thought that on the attendant’s evidence he could give a certificate of death by misadventure in falling from bed. In case the coroner should demand it, there would be a formal inquest, necessarily to the same result.

When the question began to be discussed as to what should be our next step, the very first thing we decided was that Mina should be in full confidence; that nothing of any sort—no matter how painful—should be kept from her. She herself agreed as to its wisdom, and it was pitiful to see her so brave and yet so sorrowful, and in such a depth of despair. “There must be no concealment,” she said, “Alas! we have had too much already. And besides there is nothing in all the world that can give me more pain than I have already endured—than I suffer now! Whatever may happen, it must be of new hope or of new courage to me!” Van Helsing was looking at her fixedly as she spoke, and said, suddenly but quietly:—

“But dear Madam Mina, are you not afraid; not for yourself, but for others from yourself, after what has happened?” Her face grew set in its lines, but her eyes shone with the devotion of a martyr as she answered:—

“Ah no! for my mind is made up!”

“To what?” he asked gently, whilst we were all very still; for each in our own way we had a sort of vague idea of what she meant. Her answer came with direct simplicity, as though she were simply stating a fact:—

“Because if I find in myself—and I shall watch keenly for it—a sign of harm to any that I love, I shall die!”

“You would not kill yourself?” he asked, hoarsely.

“I would; if there were no friend who loved me, who would save me such a pain, and so desperate an effort!” She looked at him meaningly as she spoke. He was sitting down; but now he rose and came close to her and put his hand on her head as he said solemnly:

“My child, there is such an one if it were for your good. For myself I could hold it in my account with God to find such an euthanasia for you, even at this moment if it were best. Nay, were it safe! But my child——” For a moment he seemed choked, and a great sob rose in his throat; he gulped it down and went on:—

“There are here some who would stand between you and death. You must not die. You must not die by any hand; but least of all by your own. Until the other, who has fouled your sweet life, is true dead you must not die; for if he is still with the quick Un-Dead, your death would make you even as he is. No, you must live! You must struggle and strive to live, though death would seem a boon unspeakable. You must fight Death himself, though he come to you in pain or in joy; by the day, or the night; in safety or in peril! On your living soul I charge you that you do not die—nay, nor think of death—till this great evil be past.” The poor dear grew white as death, and shock and shivered, as I have seen a quicksand shake and shiver at the incoming of the tide. We were all silent; we could do nothing. At length she grew more calm and turning to him said, sweetly, but oh! so sorrowfully, as she held out her hand:—

“I promise you, my dear friend, that if God will let me live, I shall strive to do so; till, if it may be in His good time, this horror may have passed away from me.” She was so good and brave that we all felt that our hearts were strengthened to work and endure for her, and we began to discuss what we were to do. I told her that she was to have all the papers in the safe, and all the papers or diaries and phonographs we might hereafter use; and was to keep the record as she had done before. She was pleased with the prospect of anything to do—if “pleased” could be used in connection with so grim an interest.

As usual Van Helsing had thought ahead of everyone else, and was prepared with an exact ordering of our work.

“It is perhaps well,” he said, “that at our meeting after our visit to Carfax we decided not to do anything with the earth-boxes that lay there. Had we done so, the Count must have guessed our purpose, and would doubtless have taken measures in advance to frustrate such an effort with regard to the others; but now he does not know our intentions. Nay, more, in all probability, he does not know that such a power exists to us as can sterilise his lairs, so that he cannot use them as of old. We are now so much further advanced in our knowledge as to their disposition that, when we have examined the house in Piccadilly, we may track the very last of them. To-day, then, is ours; and in it rests our hope. The sun that rose on our sorrow this morning guards us in its course. Until it sets to-night, that monster must retain whatever form he now has. He is confined within the limitations of his earthly envelope. He cannot melt into thin air nor disappear through cracks or chinks or crannies. If he go through a doorway, he must open the door like a mortal. And so we have this day to hunt out all his lairs and sterilise them. So we shall, if we have not yet catch him and destroy him, drive him to bay in some place where the catching and the destroying shall be, in time, sure.” Here I started up for I could not contain myself at the thought that the minutes and seconds so preciously laden with Mina’s life and happiness were flying from us, since whilst we talked action was impossible. But Van Helsing held up his hand warningly. “Nay, friend Jonathan,” he said, “in this, the quickest way home is the longest way, so your proverb say. We shall all act and act with desperate quick, when the time has come. But think, in all probable the key of the situation is in that house in Piccadilly. The Count may have many houses which he has bought. Of them he will have deeds of purchase, keys and other things. He will have paper that he write on; he will have his book of cheques. There are many belongings that he must have somewhere; why not in this place so central, so quiet, where he come and go by the front or the back at all hour, when in the very vast of the traffic there is none to notice. We shall go there and search that house; and when we learn what it holds, then we do what our friend Arthur call, in his phrases of hunt ‘stop the earths’ and so we run down our old fox—so? is it not?”

“Then let us come at once,” I cried, “we are wasting the precious, precious time!” The Professor did not move, but simply said:—

“And how are we to get into that house in Piccadilly?”

“Any way!” I cried. “We shall break in if need be.”

“And your police; where will they be, and what will they say?”

I was staggered; but I knew that if he wished to delay he had a good reason for it. So I said, as quietly as I could:—

“Don’t wait more than need be; you know, I am sure, what torture I am in.”

“Ah, my child, that I do; and indeed there is no wish of me to add to your anguish. But just think, what can we do, until all the world be at movement. Then will come our time. I have thought and thought, and it seems to me that the simplest way is the best of all. Now we wish to get into the house, but we have no key; is it not so?” I nodded.

“Now suppose that you were, in truth, the owner of that house, and could not still get in; and think there was to you no conscience of the housebreaker, what would you do?”

“I should get a respectable locksmith, and set him to work to pick the lock for me.”

“And your police, they would interfere, would they not?”

“Oh, no! not if they knew the man was properly employed.”

“Then,” he looked at me as keenly as he spoke, “all that is in doubt is the conscience of the employer, and the belief of your policemen as to whether or no that employer has a good conscience or a bad one. Your police must indeed be zealous men and clever—oh, so clever!—in reading the heart, that they trouble themselves in such matter. No, no, my friend Jonathan, you go take the lock off a hundred empty house in this your London, or of any city in the world; and if you do it as such things are rightly done, and at the time such things are rightly done, no one will interfere. I have read of a gentleman who owned a so fine house in London, and when he went for months of summer to Switzerland and lock up his house, some burglar came and broke window at back and got in. Then he went and made open the shutters in front and walk out and in through the door, before the very eyes of the police. Then he have an auction in that house, and advertise it, and put up big notice; and when the day come he sell off by a great auctioneer all the goods of that other man who own them. Then he go to a builder, and he sell him that house, making an agreement that he pull it down and take all away within a certain time. And your police and other authority help him all they can. And when that owner come back from his holiday in Switzerland he find only an empty hole where his house had been. This was all done en règle; and in our work we shall be en règle too. We shall not go so early that the policemen who have then little to think of, shall deem it strange; but we shall go after ten o’clock, when there are many about, and such things would be done were we indeed owners of the house.”

I could not but see how right he was and the terrible despair of Mina’s face became relaxed a thought; there was hope in such good counsel. Van Helsing went on:—

“When once within that house we may find more clues; at any rate some of us can remain there whilst the rest find the other places where there be more earth-boxes—at Bermondsey and Mile End.”

Lord Godalming stood up. “I can be of some use here,” he said. “I shall wire to my people to have horses and carriages where they will be most convenient.”

“Look here, old fellow,” said Morris, “it is a capital idea to have all ready in case we want to go horsebacking; but don’t you think that one of your snappy carriages with its heraldic adornments in a byway of Walworth or Mile End would attract too much attention for our purposes? It seems to me that we ought to take cabs when we go south or east; and even leave them somewhere near the neighbourhood we are going to.”

“Friend Quincey is right!” said the Professor. “His head is what you call in plane with the horizon. It is a difficult thing that we go to do, and we do not want no peoples to watch us if so it may.”

Mina took a growing interest in everything and I was rejoiced to see that the exigency of affairs was helping her to forget for a time the terrible experience of the night. She was very, very pale—almost ghastly, and so thin that her lips were drawn away, showing her teeth in somewhat of prominence. I did not mention this last, lest it should give her needless pain; but it made my blood run cold in my veins to think of what had occurred with poor Lucy when the Count had sucked her blood. As yet there was no sign of the teeth growing sharper; but the time as yet was short, and there was time for fear.

When we came to the discussion of the sequence of our efforts and of the disposition of our forces, there were new sources of doubt. It was finally agreed that before starting for Piccadilly we should destroy the Count’s lair close at hand. In case he should find it out too soon, we should thus be still ahead of him in our work of destruction; and his presence in his purely material shape, and at his weakest, might give us some new clue.

As to the disposal of forces, it was suggested by the Professor that, after our visit to Carfax, we should all enter the house in Piccadilly; that the two doctors and I should remain there, whilst Lord Godalming and Quincey found the lairs at Walworth and Mile End and destroyed them. It was possible, if not likely, the Professor urged, that the Count might appear in Piccadilly during the day, and that if so we might be able to cope with him then and there. At any rate, we might be able to follow him in force. To this plan I strenuously objected, and so far as my going was concerned, for I said that I intended to stay and protect Mina, I thought that my mind was made up on the subject; but Mina would not listen to my objection. She said that there might be some law matter in which I could be useful; that amongst the Count’s papers might be some clue which I could understand out of my experience in Transylvania; and that, as it was, all the strength we could muster was required to cope with the Count’s extraordinary power. I had to give in, for Mina’s resolution was fixed; she said that it was the last hope for her that we should all work together. “As for me,” she said, “I have no fear. Things have been as bad as they can be; and whatever may happen must have in it some element of hope or comfort. Go, my husband! God can, if He wishes it, guard me as well alone as with any one present.” So I started up crying out: “Then in God’s name let us come at once, for we are losing time. The Count may come to Piccadilly earlier than we think.”

“Not so!” said Van Helsing, holding up his hand.

“But why?” I asked.

“Do you forget,” he said, with actually a smile, “that last night he banqueted heavily, and will sleep late?”

Did I forget! shall I ever—can I ever! Can any of us ever forget that terrible scene! Mina struggled hard to keep her brave countenance; but the pain overmastered her and she put her hands before her face, and shuddered whilst she moaned. Van Helsing had not intended to recall her frightful experience. He had simply lost sight of her and her part in the affair in his intellectual effort. When it struck him what he said, he was horrified at his thoughtlessness and tried to comfort her. “Oh, Madam Mina,” he said, “dear, dear Madam Mina, alas! that I of all who so reverence you should have said anything so forgetful. These stupid old lips of mine and this stupid old head do not deserve so; but you will forget it, will you not?” He bent low beside her as he spoke; she took his hand, and looking at him through her tears, said hoarsely:—

“No, I shall not forget, for it is well that I remember; and with it I have so much in memory of you that is sweet, that I take it all together. Now, you must all be going soon. Breakfast is ready, and we must all eat that we may be strong.”

Breakfast was a strange meal to us all. We tried to be cheerful and encourage each other, and Mina was the brightest and most cheerful of us. When it was over, Van Helsing stood up and said:—

“Now, my dear friends, we go forth to our terrible enterprise. Are we all armed, as we were on that night when first we visited our enemy’s lair; armed against ghostly as well as carnal attack?” We all assured him. “Then it is well. Now, Madam Mina, you are in any case quite safe here until the sunset; and before then we shall return—if—— We shall return! But before we go let me see you armed against personal attack. I have myself, since you came down, prepared your chamber by the placing of things of which we know, so that He may not enter. Now let me guard yourself. On your forehead I touch this piece of Sacred Wafer in the name of the Father, the Son, and——”

There was a fearful scream which almost froze our hearts to hear. As he had placed the Wafer on Mina’s forehead, it had seared it—had burned into the flesh as though it had been a piece of white-hot metal. My poor darling’s brain had told her the significance of the fact as quickly as her nerves received the pain of it; and the two so overwhelmed her that her overwrought nature had its voice in that dreadful scream. But the words to her thought came quickly; the echo of the scream had not ceased to ring on the air when there came the reaction, and she sank on her knees on the floor in an agony of abasement. Pulling her beautiful hair over her face, as the leper of old his mantle, she wailed out:—

“Unclean! Unclean! Even the Almighty shuns my polluted flesh! I must bear this mark of shame upon my forehead until the Judgment Day.” They all paused. I had thrown myself beside her in an agony of helpless grief, and putting my arms around held her tight. For a few minutes our sorrowful hearts beat together, whilst the friends around us turned away their eyes that ran tears silently. Then Van Helsing turned and said gravely; so gravely that I could not help feeling that he was in some way inspired, and was stating things outside himself:—

“It may be that you may have to bear that mark till God himself see fit, as He most surely shall, on the Judgment Day, to redress all wrongs of the earth and of His children that He has placed thereon. And oh, Madam Mina, my dear, my dear, may we who love you be there to see, when that red scar, the sign of God’s knowledge of what has been, shall pass away, and leave your forehead as pure as the heart we know. For so surely as we live, that scar shall pass away when God sees right to lift the burden that is hard upon us. Till then we bear our Cross, as His Son did in obedience to His Will. It may be that we are chosen instruments of His good pleasure, and that we ascend to His bidding as that other through stripes and shame; through tears and blood; through doubts and fears, and all that makes the difference between God and man.”

There was hope in his words, and comfort; and they made for resignation. Mina and I both felt so, and simultaneously we each took one of the old man’s hands and bent over and kissed it. Then without a word we all knelt down together, and, all holding hands, swore to be true to each other. We men pledged ourselves to raise the veil of sorrow from the head of her whom, each in his own way, we loved; and we prayed for help and guidance in the terrible task which lay before us.

It was then time to start. So I said farewell to Mina, a parting which neither of us shall forget to our dying day; and we set out.

To one thing I have made up my mind: if we find out that Mina must be a vampire in the end, then she shall not go into that unknown and terrible land alone. I suppose it is thus that in old times one vampire meant many; just as their hideous bodies could only rest in sacred earth, so the holiest love was the recruiting sergeant for their ghastly ranks.

We entered Carfax without trouble and found all things the same as on the first occasion. It was hard to believe that amongst so prosaic surroundings of neglect and dust and decay there was any ground for such fear as already we knew. Had not our minds been made up, and had there not been terrible memories to spur us on, we could hardly have proceeded with our task. We found no papers, or any sign of use in the house; and in the old chapel the great boxes looked just as we had seen them last. Dr. Van Helsing said to us solemnly as we stood before them:—

“And now, my friends, we have a duty here to do. We must sterilise this earth, so sacred of holy memories, that he has brought from a far distant land for such fell use. He has chosen this earth because it has been holy. Thus we defeat him with his own weapon, for we make it more holy still. It was sanctified to such use of man, now we sanctify it to God.” As he spoke he took from his bag a screwdriver and a wrench, and very soon the top of one of the cases was thrown open. The earth smelled musty and close; but we did not somehow seem to mind, for our attention was concentrated on the Professor. Taking from his box a piece of the Sacred Wafer he laid it reverently on the earth, and then shutting down the lid began to screw it home, we aiding him as he worked.

One by one we treated in the same way each of the great boxes, and left them as we had found them to all appearance; but in each was a portion of the Host.

When we closed the door behind us, the Professor said solemnly:—

“So much is already done. If it may be that with all the others we can be so successful, then the sunset of this evening may shine on Madam Mina’s forehead all white as ivory and with no stain!”

As we passed across the lawn on our way to the station to catch our train we could see the front of the asylum. I looked eagerly, and in the window of my own room saw Mina. I waved my hand to her, and nodded to tell that our work there was successfully accomplished. She nodded in reply to show that she understood. The last I saw, she was waving her hand in farewell. It was with a heavy heart that we sought the station and just caught the train, which was steaming in as we reached the platform.

I have written this in the train.

 

Piccadilly, 12:30 o’clock.—Just before we reached Fenchurch Street Lord Godalming said to me:—

“Quincey and I will find a locksmith. You had better not come with us in case there should be any difficulty; for under the circumstances it wouldn’t seem so bad for us to break into an empty house. But you are a solicitor and the Incorporated Law Society might tell you that you should have known better.” I demurred as to my not sharing any danger even of odium, but he went on: “Besides, it will attract less attention if there are not too many of us. My title will make it all right with the locksmith, and with any policeman that may come along. You had better go with Jack and the Professor and stay in the Green Park, somewhere in sight of the house; and when you see the door opened and the smith has gone away, do you all come across. We shall be on the lookout for you, and shall let you in.”

“The advice is good!” said Van Helsing, so we said no more. Godalming and Morris hurried off in a cab, we following in another. At the corner of Arlington Street our contingent got out and strolled into the Green Park. My heart beat as I saw the house on which so much of our hope was centred, looming up grim and silent in its deserted condition amongst its more lively and spruce-looking neighbours. We sat down on a bench within good view, and began to smoke cigars so as to attract as little attention as possible. The minutes seemed to pass with leaden feet as we waited for the coming of the others.

At length we saw a four-wheeler drive up. Out of it, in leisurely fashion, got Lord Godalming and Morris; and down from the box descended a thick-set working man with his rush-woven basket of tools. Morris paid the cabman, who touched his hat and drove away. Together the two ascended the steps, and Lord Godalming pointed out what he wanted done. The workman took off his coat leisurely and hung it on one of the spikes of the rail, saying something to a policeman who just then sauntered along. The policeman nodded acquiescence, and the man kneeling down placed his bag beside him. After searching through it, he took out a selection of tools which he produced to lay beside him in orderly fashion. Then he stood up, looked into the keyhole, blew into it, and turning to his employers, made some remark. Lord Godalming smiled, and the man lifted a good-sized bunch of keys; selecting one of them, he began to probe the lock, as if feeling his way with it. After fumbling about for a bit he tried a second, and then a third. All at once the door opened under a slight push from him, and he and the two others entered the hall. We sat still; my own cigar burnt furiously, but Van Helsing’s went cold altogether. We waited patiently as we saw the workman come out and bring in his bag. Then he held the door partly open, steadying it with his knees, whilst he fitted a key to the lock. This he finally handed to Lord Godalming, who took out his purse and gave him something. The man touched his hat, took his bag, put on his coat and departed; not a soul took the slightest notice of the whole transaction.

When the man had fairly gone, we three crossed the street and knocked at the door. It was immediately opened by Quincey Morris, beside whom stood Lord Godalming lighting a cigar.

“The place smells so vilely,” said the latter as we came in. It did indeed smell vilely—like the old chapel at Carfax—and with our previous experience it was plain to us that the Count had been using the place pretty freely. We moved to explore the house, all keeping together in case of attack; for we knew we had a strong and wily enemy to deal with, and as yet we did not know whether the Count might not be in the house. In the dining-room, which lay at the back of the hall, we found eight boxes of earth. Eight boxes only out of the nine, which we sought! Our work was not over, and would never be until we should have found the missing box. First we opened the shutters of the window which looked out across a narrow stone-flagged yard at the blank face of a stable, pointed to look like the front of a miniature house. There were no windows in it, so we were not afraid of being over-looked. We did not lose any time in examining the chests. With the tools which we had brought with us we opened them, one by one, and treated them as we had treated those others in the old chapel. It was evident to us that the Count was not at present in the house, and we proceeded to search for any of his effects.

After a cursory glance at the rest of the rooms, from basement to attic, we came to the conclusion that the dining-room contained any effects which might belong to the Count; and so we proceeded to minutely examine them. They lay in a sort of orderly disorder on the great dining-room table. There were title deeds of the Piccadilly house in a great bundle; deeds of the purchase of the houses at Mile End and Bermondsey; note-paper, envelopes, and pens and ink. All were covered up in thin wrapping paper to keep them from the dust. There were also a clothes brush, a brush and comb, and a jug and basin—the latter containing dirty water which was reddened as if with blood. Last of all was a little heap of keys of all sorts and sizes, probably those belonging to the other houses. When we had examined this last find, Lord Godalming and Quincey Morris taking accurate notes of the various addresses of the houses in the East and the South, took with them the keys in a great bunch, and set out to destroy the boxes in these places. The rest of us are, with what patience we can, waiting their return—or the coming of the Count.

CHAPTER XXIII

DR. SEWARD’S DIARY

3 October.—The time seemed terribly long whilst we were waiting for the coming of Godalming and Quincey Morris. The Professor tried to keep our minds active by using them all the time. I could see his beneficent purpose, by the side glances which he threw from time to time at Harker. The poor fellow is overwhelmed in a misery that is appalling to see. Last night he was a frank, happy-looking man, with strong, youthful face, full of energy, and with dark brown hair. To-day he is a drawn, haggard old man, whose white hair matches well with the hollow burning eyes and grief-written lines of his face. His energy is still intact; in fact, he is like a living flame. This may yet be his salvation, for, if all go well, it will tide him over the despairing period; he will then, in a kind of way, wake again to the realities of life. Poor fellow, I thought my own trouble was bad enough, but his——! The Professor knows this well enough, and is doing his best to keep his mind active. What he has been saying was, under the circumstances, of absorbing interest. So well as I can remember, here it is:—

“I have studied, over and over again since they came into my hands, all the papers relating to this monster; and the more I have studied, the greater seems the necessity to utterly stamp him out. All through there are signs of his advance; not only of his power, but of his knowledge of it. As I learned from the researches of my friend Arminus of Buda-Pesth, he was in life a most wonderful man. Soldier, statesman, and alchemist—which latter was the highest development of the science-knowledge of his time. He had a mighty brain, a learning beyond compare, and a heart that knew no fear and no remorse. He dared even to attend the Scholomance, and there was no branch of knowledge of his time that he did not essay. Well, in him the brain powers survived the physical death; though it would seem that memory was not all complete. In some faculties of mind he has been, and is, only a child; but he is growing, and some things that were childish at the first are now of man’s stature. He is experimenting, and doing it well; and if it had not been that we have crossed his path he would be yet—he may be yet if we fail—the father or furtherer of a new order of beings, whose road must lead through Death, not Life.”

Harker groaned and said, “And this is all arrayed against my darling! But how is he experimenting? The knowledge may help us to defeat him!”

“He has all along, since his coming, been trying his power, slowly but surely; that big child-brain of his is working. Well for us, it is, as yet, a child-brain; for had he dared, at the first, to attempt certain things he would long ago have been beyond our power. However, he means to succeed, and a man who has centuries before him can afford to wait and to go slow. Festina lente may well be his motto.”

“I fail to understand,” said Harker wearily. “Oh, do be more plain to me! Perhaps grief and trouble are dulling my brain.”

The Professor laid his hand tenderly on his shoulder as he spoke:—

“Ah, my child, I will be plain. Do you not see how, of late, this monster has been creeping into knowledge experimentally. How he has been making use of the zoöphagous patient to effect his entry into friend John’s home; for your Vampire, though in all afterwards he can come when and how he will, must at the first make entry only when asked thereto by an inmate. But these are not his most important experiments. Do we not see how at the first all these so great boxes were moved by others. He knew not then but that must be so. But all the time that so great child-brain of his was growing, and he began to consider whether he might not himself move the box. So he began to help; and then, when he found that this be all-right, he try to move them all alone. And so he progress, and he scatter these graves of him; and none but he know where they are hidden. He may have intend to bury them deep in the ground. So that he only use them in the night, or at such time as he can change his form, they do him equal well; and none may know these are his hiding-place! But, my child, do not despair; this knowledge come to him just too late! Already all of his lairs but one be sterilise as for him; and before the sunset this shall be so. Then he have no place where he can move and hide. I delayed this morning that so we might be sure. Is there not more at stake for us than for him? Then why we not be even more careful than him? By my clock it is one hour and already, if all be well, friend Arthur and Quincey are on their way to us. To-day is our day, and we must go sure, if slow, and lose no chance. See! there are five of us when those absent ones return.”

Whilst he was speaking we were startled by a knock at the hall door, the double postman’s knock of the telegraph boy. We all moved out to the hall with one impulse, and Van Helsing, holding up his hand to us to keep silence, stepped to the door and opened it. The boy handed in a despatch. The Professor closed the door again, and, after looking at the direction, opened it and read aloud.

“Look out for D. He has just now, 12:45, come from Carfax hurriedly and hastened towards the South. He seems to be going the round and may want to see you: Mina.”

There was a pause, broken by Jonathan Harker’s voice:—

“Now, God be thanked, we shall soon meet!” Van Helsing turned to him quickly and said:—

“God will act in His own way and time. Do not fear, and do not rejoice as yet; for what we wish for at the moment may be our undoings.”

“I care for nothing now,” he answered hotly, “except to wipe out this brute from the face of creation. I would sell my soul to do it!”

“Oh, hush, hush, my child!” said Van Helsing. “God does not purchase souls in this wise; and the Devil, though he may purchase, does not keep faith. But God is merciful and just, and knows your pain and your devotion to that dear Madam Mina. Think you, how her pain would be doubled, did she but hear your wild words. Do not fear any of us, we are all devoted to this cause, and to-day shall see the end. The time is coming for action; to-day this Vampire is limit to the powers of man, and till sunset he may not change. It will take him time to arrive here—see, it is twenty minutes past one—and there are yet some times before he can hither come, be he never so quick. What we must hope for is that my Lord Arthur and Quincey arrive first.”

About half an hour after we had received Mrs. Harker’s telegram, there came a quiet, resolute knock at the hall door. It was just an ordinary knock, such as is given hourly by thousands of gentlemen, but it made the Professor’s heart and mine beat loudly. We looked at each other, and together moved out into the hall; we each held ready to use our various armaments—the spiritual in the left hand, the mortal in the right. Van Helsing pulled back the latch, and, holding the door half open, stood back, having both hands ready for action. The gladness of our hearts must have shown upon our faces when on the step, close to the door, we saw Lord Godalming and Quincey Morris. They came quickly in and closed the door behind them, the former saying, as they moved along the hall:—

“It is all right. We found both places; six boxes in each and we destroyed them all!”

“Destroyed?” asked the Professor.

“For him!” We were silent for a minute, and then Quincey said:—

“There’s nothing to do but to wait here. If, however, he doesn’t turn up by five o’clock, we must start off; for it won’t do to leave Mrs. Harker alone after sunset.”

“He will be here before long now,” said Van Helsing, who had been consulting his pocket-book. “Nota bene, in Madam’s telegram he went south from Carfax, that means he went to cross the river, and he could only do so at slack of tide, which should be something before one o’clock. That he went south has a meaning for us. He is as yet only suspicious; and he went from Carfax first to the place where he would suspect interference least. You must have been at Bermondsey only a short time before him. That he is not here already shows that he went to Mile End next. This took him some time; for he would then have to be carried over the river in some way. Believe me, my friends, we shall not have long to wait now. We should have ready some plan of attack, so that we may throw away no chance. Hush, there is no time now. Have all your arms! Be ready!” He held up a warning hand as he spoke, for we all could hear a key softly inserted in the lock of the hall door.

I could not but admire, even at such a moment, the way in which a dominant spirit asserted itself. In all our hunting parties and adventures in different parts of the world, Quincey Morris had always been the one to arrange the plan of action, and Arthur and I had been accustomed to obey him implicitly. Now, the old habit seemed to be renewed instinctively. With a swift glance around the room, he at once laid out our plan of attack, and, without speaking a word, with a gesture, placed us each in position. Van Helsing, Harker, and I were just behind the door, so that when it was opened the Professor could guard it whilst we two stepped between the incomer and the door. Godalming behind and Quincey in front stood just out of sight ready to move in front of the window. We waited in a suspense that made the seconds pass with nightmare slowness. The slow, careful steps came along the hall; the Count was evidently prepared for some surprise—at least he feared it.

Suddenly with a single bound he leaped into the room, winning a way past us before any of us could raise a hand to stay him. There was something so panther-like in the movement—something so unhuman, that it seemed to sober us all from the shock of his coming. The first to act was Harker, who, with a quick movement, threw himself before the door leading into the room in the front of the house. As the Count saw us, a horrible sort of snarl passed over his face, showing the eye-teeth long and pointed; but the evil smile as quickly passed into a cold stare of lion-like disdain. His expression again changed as, with a single impulse, we all advanced upon him. It was a pity that we had not some better organised plan of attack, for even at the moment I wondered what we were to do. I did not myself know whether our lethal weapons would avail us anything. Harker evidently meant to try the matter, for he had ready his great Kukri knife and made a fierce and sudden cut at him. The blow was a powerful one; only the diabolical quickness of the Count’s leap back saved him. A second less and the trenchant blade had shorne through his heart. As it was, the point just cut the cloth of his coat, making a wide gap whence a bundle of bank-notes and a stream of gold fell out. The expression of the Count’s face was so hellish, that for a moment I feared for Harker, though I saw him throw the terrible knife aloft again for another stroke. Instinctively I moved forward with a protective impulse, holding the Crucifix and Wafer in my left hand. I felt a mighty power fly along my arm; and it was without surprise that I saw the monster cower back before a similar movement made spontaneously by each one of us. It would be impossible to describe the expression of hate and baffled malignity—of anger and hellish rage—which came over the Count’s face. His waxen hue became greenish-yellow by the contrast of his burning eyes, and the red scar on the forehead showed on the pallid skin like a palpitating wound. The next instant, with a sinuous dive he swept under Harker’s arm, ere his blow could fall, and, grasping a handful of the money from the floor, dashed across the room, threw himself at the window. Amid the crash and glitter of the falling glass, he tumbled into the flagged area below. Through the sound of the shivering glass I could hear the “ting” of the gold, as some of the sovereigns fell on the flagging.

We ran over and saw him spring unhurt from the ground. He, rushing up the steps, crossed the flagged yard, and pushed open the stable door. There he turned and spoke to us:—

“You think to baffle me, you—with your pale faces all in a row, like sheep in a butcher’s. You shall be sorry yet, each one of you! You think you have left me without a place to rest; but I have more. My revenge is just begun! I spread it over centuries, and time is on my side. Your girls that you all love are mine already; and through them you and others shall yet be mine—my creatures, to do my bidding and to be my jackals when I want to feed. Bah!” With a contemptuous sneer, he passed quickly through the door, and we heard the rusty bolt creak as he fastened it behind him. A door beyond opened and shut. The first of us to speak was the Professor, as, realising the difficulty of following him through the stable, we moved toward the hall.

“We have learnt something—much! Notwithstanding his brave words, he fears us; he fear time, he fear want! For if not, why he hurry so? His very tone betray him, or my ears deceive. Why take that money? You follow quick. You are hunters of wild beast, and understand it so. For me, I make sure that nothing here may be of use to him, if so that he return.” As he spoke he put the money remaining into his pocket; took the title-deeds in the bundle as Harker had left them, and swept the remaining things into the open fireplace, where he set fire to them with a match.

Godalming and Morris had rushed out into the yard, and Harker had lowered himself from the window to follow the Count. He had, however, bolted the stable door; and by the time they had forced it open there was no sign of him. Van Helsing and I tried to make inquiry at the back of the house; but the mews was deserted and no one had seen him depart.

It was now late in the afternoon, and sunset was not far off. We had to recognise that our game was up; with heavy hearts we agreed with the Professor when he said:—

“Let us go back to Madam Mina—poor, poor dear Madam Mina. All we can do just now is done; and we can there, at least, protect her. But we need not despair. There is but one more earth-box, and we must try to find it; when that is done all may yet be well.” I could see that he spoke as bravely as he could to comfort Harker. The poor fellow was quite broken down; now and again he gave a low groan which he could not suppress—he was thinking of his wife.

With sad hearts we came back to my house, where we found Mrs. Harker waiting us, with an appearance of cheerfulness which did honour to her bravery and unselfishness. When she saw our faces, her own became as pale as death: for a second or two her eyes were closed as if she were in secret prayer; and then she said cheerfully:—

“I can never thank you all enough. Oh, my poor darling!” As she spoke, she took her husband’s grey head in her hands and kissed it—“Lay your poor head here and rest it. All will yet be well, dear! God will protect us if He so will it in His good intent.” The poor fellow groaned. There was no place for words in his sublime misery.

We had a sort of perfunctory supper together, and I think it cheered us all up somewhat. It was, perhaps, the mere animal heat of food to hungry people—for none of us had eaten anything since breakfast—or the sense of companionship may have helped us; but anyhow we were all less miserable, and saw the morrow as not altogether without hope. True to our promise, we told Mrs. Harker everything which had passed; and although she grew snowy white at times when danger had seemed to threaten her husband, and red at others when his devotion to her was manifested, she listened bravely and with calmness. When we came to the part where Harker had rushed at the Count so recklessly, she clung to her husband’s arm, and held it tight as though her clinging could protect him from any harm that might come. She said nothing, however, till the narration was all done, and matters had been brought right up to the present time. Then without letting go her husband’s hand she stood up amongst us and spoke. Oh, that I could give any idea of the scene; of that sweet, sweet, good, good woman in all the radiant beauty of her youth and animation, with the red scar on her forehead, of which she was conscious, and which we saw with grinding of our teeth—remembering whence and how it came; her loving kindness against our grim hate; her tender faith against all our fears and doubting; and we, knowing that so far as symbols went, she with all her goodness and purity and faith, was outcast from God.

“Jonathan,” she said, and the word sounded like music on her lips it was so full of love and tenderness, “Jonathan dear, and you all my true, true friends, I want you to bear something in mind through all this dreadful time. I know that you must fight—that you must destroy even as you destroyed the false Lucy so that the true Lucy might live hereafter; but it is not a work of hate. That poor soul who has wrought all this misery is the saddest case of all. Just think what will be his joy when he, too, is destroyed in his worser part that his better part may have spiritual immortality. You must be pitiful to him, too, though it may not hold your hands from his destruction.”

As she spoke I could see her husband’s face darken and draw together, as though the passion in him were shrivelling his being to its core. Instinctively the clasp on his wife’s hand grew closer, till his knuckles looked white. She did not flinch from the pain which I knew she must have suffered, but looked at him with eyes that were more appealing than ever. As she stopped speaking he leaped to his feet, almost tearing his hand from hers as he spoke:—

“May God give him into my hand just for long enough to destroy that earthly life of him which we are aiming at. If beyond it I could send his soul for ever and ever to burning hell I would do it!”

“Oh, hush! oh, hush! in the name of the good God. Don’t say such things, Jonathan, my husband; or you will crush me with fear and horror. Just think, my dear—I have been thinking all this long, long day of it—that ... perhaps ... some day ... I, too, may need such pity; and that some other like you—and with equal cause for anger—may deny it to me! Oh, my husband! my husband, indeed I would have spared you such a thought had there been another way; but I pray that God may not have treasured your wild words, except as the heart-broken wail of a very loving and sorely stricken man. Oh, God, let these poor white hairs go in evidence of what he has suffered, who all his life has done no wrong, and on whom so many sorrows have come.”

We men were all in tears now. There was no resisting them, and we wept openly. She wept, too, to see that her sweeter counsels had prevailed. Her husband flung himself on his knees beside her, and putting his arms round her, hid his face in the folds of her dress. Van Helsing beckoned to us and we stole out of the room, leaving the two loving hearts alone with their God.

Before they retired the Professor fixed up the room against any coming of the Vampire, and assured Mrs. Harker that she might rest in peace. She tried to school herself to the belief, and, manifestly for her husband’s sake, tried to seem content. It was a brave struggle; and was, I think and believe, not without its reward. Van Helsing had placed at hand a bell which either of them was to sound in case of any emergency. When they had retired, Quincey, Godalming, and I arranged that we should sit up, dividing the night between us, and watch over the safety of the poor stricken lady. The first watch falls to Quincey, so the rest of us shall be off to bed as soon as we can. Godalming has already turned in, for his is the second watch. Now that my work is done I, too, shall go to bed.

Notes: Moon Phase: Waxing Gibbous

Dr. Seward finds a near-dead Renfield. He suspects his back is broken, and then he turns him over!?! Where did you go to medical school Jack?  They trephine Renfield to reduce the pressure on his brain, a dangerous operation under any circumstance, and he is revived long enough to speak of his Master in tones that are quasi-religious. One almost gets the feeling that there is a John the Baptist/Jesus relationship between Renfield/Dracula. However, in this reversal, the Messianic Dracula baptised Renfield.  

We get the idea here that Renfield has some vampiric powers of his own. His prodigious strength earlier and the idea that he can "smell" the difference in Dracula. Indeed, he says the Dracula smells like Mrs. Harker. This is because Dracula has been feeding on Mina. Mina too has been changed as Renfield reports. 

Another note here about the moon phases, we are nearing the full moon and Seward reports how bright the moon is. 

We see Mina, feeding on Dracula while Harker sleeps nearby. This is also one of the very few times that Van Helsing and Dracula share a scene in the novel. 

Dracula is obviously done with Renfield. Likely because he told Mina to get far away from here. 

Dracula also has some lines here, something we have yet to encounter since he left Transylvania. His words to Mina are a bastardization of the Catholic wedding rites, likely the same rites Mina and Jonathan shared. 

Harker's long entry amounts to his point of view of the events and how much he wants to destroy the Count. Our hunters do manage to "stop the earths" or close of Dracula's means of escape by hunting down more of his artifacts (deeds, keys, earth boxes). 

One of the more famous scenes in the book translated to screen is the burning or branding of Mina by the holy wafer and her proclamations of "unclean, unclean." It is a scene repeated often in vampire films. Here it has the effect of hardening the resolve of the men to fight for Mina against the evil that is Dracula. It is practically religious in nature. It is reminiscent of the Mark of Cain

We get more examples of Arthur, Lord Godalming, throwing his weight around, breaking into a place, and expecting the police not to give him trouble because he is a Lord. 

In Seward's second entry, we see the count has grown old again, with white hair. Is this because he gave some of his blood back to Mina? Maybe, otherwise, he had "banqueted heavily," as Van Helsing so tactlessly put it in Harker's Journal. 

We also get Van Helsing's speech about Dracula's "Child-Brain."  Personally I think the wording is poor here and has lead to all sorts of misunderstandings about Dracula's nature. Stoker take great care to tell us how brilliant Dracula is at the start of the tale with the number of languages he can read and his grasp of English. Also his plan to have multiple Earth boxes all over London. Dracula is a planner. What he isn't though is modern. His plan would have worked fantastic if he had still been in the culture of Eastern Europe, or "the Old World" for Stoker. Dracula is a creature of the old world and he is unfamiliar with things like the telegraph and the other "modern" means our hunters have at their disposal. But he is, as Van Helsing points out, learning.

Compare this to the myths of legends of Vampires basically being "stuck" in the moment of time of their deaths. I have seen movies where a vampire playing chess can do so masterfully, but unable to learn new moves so the game is always the same. Or other odd compulsions. Dracula is trying to apply Old Word thinking to New World problems and that is the nature of his "Child Brain." Not that he is immature or stupid, but rather ignorant (at the moment) of what he has to deal with. Dracula is a child not because he is new, but because he is still learning new ways of doing things.