The next logical choice, of course, is Chill. Even in 1980 Chill was the monster hunter game. Today's 3rd Edition Chill is if anything even more suited for a Supernatural-style game. The changed point of view on magic, The Art, is a good fit to how Supernatural deals with magic.
In truth, I would love to see how something like SAVE would work in the Supernatural universe. I am a huge of fan of Chill and I have been wanting to do a Supernatural / Chill crossover forever. This is really is perfect.
Links lead to their pages on the Supernatural Wiki.
Jody Mills
Attributes
AGL 60 Movement 30
STR 50 Prowess 25
STA 55 Close Quarters Combat 28
FOC 50 Research 25
PSY 50 Communication 50
WPR 50 Interview 50
DEX 50 Fieldcraft 25
PCN 60 Investigation 60
REF 55 Ranged Weapons 55
STU 12
Skill Specializations
Stealth E 60
Lore E 55
Leadership E 80
Interrogation E 80
Drive E 55
Crime Scene E 90
Pistols E 85
Edges and Drawbacks
Attractive 1
Courageous 2
Decisive 1
Information Source 2
Natural Leader 1
Drive: To make sure no other families are destroyed by the monsters.
Donna Hanscum
Attributes
AGL 50 Movement 25
STR 50 Prowess 25
STA 50 Close Quarters Combat 50
FOC 60 Research 30
PSY 60 Communication 50
WPR 60 Interview 30
DEX 50 Fieldcraft 25
PCN 60 Investigation 60
REF 55 Ranged Weapons 55
STU 12
Skill Specializations
Stealth B 40
Knife Fighting B 65
Lore E 60
Interrogation E 80
Drive E 55
Crime Scene E 90
Pistols E 85
Edges and Drawbacks
Courageous 2
Hopeful 1
Information Source 2
Peace of Mind 2
Tough as Nails 2
Awkward 3
Drive: To protect the innocent.
Tough as Nails 2
Awkward 3
Drive: To protect the innocent.
Alex/Anne Jones
Attributes
AGL 60 Movement 60
STR 50 Prowess 25
STA 55 Close Quarters Combat 55
FOC 50 Research 25
PSY 60 Communication 50
WPR 55 Interview 28
DEX 55 Fieldcraft 28
PCN 65 Investigation 33
REF 60 Ranged Weapons 30
STU 13
Skill Specializations
Knife B 70
Lore E 55
Persuasion B 75
Drive B 43
Edges and Drawbacks
Attractive 2
Background 2 (Vampires lore and behavior)
Emergency Medic 2
Strong Stomach 1
Burned Out 3
Emergency Medic 2
Strong Stomach 1
Burned Out 3
Drive: Prevent anyone else from suffering like I did.
Clare Novak
Attributes
AGL 60 Movement 30
STR 50 Prowess 25
STA 55 Close Quarters Combat 55
FOC 50 Research 25
PSY 70 Communication 70
WPR 60 Interview 30
DEX 60 Fieldcraft 30
PCN 60 Investigation 30
REF 60 Ranged Weapons 60
STU 12
Skill Specializations
Stealth B 45
Knife fighting E 85
Lore E 55
Deception B 85
Drive B 45
Larceny B 45
Crossbow E 90
Edges and Drawbacks
Attractive 1
Courageous 1
Inured 1
Tough as Nails 2
Drive: Destroy all the monsters that have harmed me.
Inured 1
Tough as Nails 2
Drive: Destroy all the monsters that have harmed me.
Patience Turner
Attributes
AGL 60 Movement 30
STR 60 Prowess 30
STA 60 Close Quarters Combat 60
FOC 70 Research 35
PSY 70 Communication 70
WPR 70 Interview 35
DEX 60 Fieldcraft 30
PCN 70 Investigation 35
REF 65 Ranged Weapons 33
STU 35
Skill Specializations
Stealth B 45
Thrown Weapon B 45
Melee Weapon E 90
Lore B 50
Empathy E 100
Drive B 45
Edges and Drawbacks
Attractive 2
Hopeful 1
Naïve 2
The Art
Sensing (PCN)
Premonition B 85
Prescient Dream B 85
Drive: Discover what the new world is about, how to use my powers and live through it.
Ok. Now, these are builds I can enjoy and get behind. These would be some kick-ass characters to play. Everything from Patience discovering what her own powers mean and what she can do, to Clare's unresolved anger issues and the new mother/daughter relationship to Jody (who is basically Clare in few more years). Even Anne trying to put the horror of her life behind her to do something normal.
It would make for a great game and a great TV show.
Don't forget that Petition!
https://www.change.org/p/the-cw-save-wayward-sisters
1 comment:
Hello, Timothy! Thanks for stopping by today. Glad to see you’re still going strong.
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