Showing posts with label Iggwilv. Show all posts
Showing posts with label Iggwilv. Show all posts

Friday, November 20, 2020

#FollowFriday: Tasha / Iggwilv on the Web

It is another Follow Friday here and since we are wrapping up Tasha's Week of Everything I thought it might be nice to detail some of the sites on the web and social media that feature Iggwilv, Tasha, and items from her history.

The Web

Tasha from HeroForge
Tasha from HeroForge
Lots of great stuff here really. 

Greyhawk Online has a wiki full of details.

Likewise, the Forgotten Realms wiki has some entries for her. 

She has even made appearances in Golarion from the Pathfinder wiki.  In particular as a former Queen of Irrisen.  According to the Golarion timeline, she ruled 4113 AR to 4213 AR (current year 4720 AR).
If you want some fiction about Tasha/Iggwilv then there is Tommy John Kelly's Greyhawk Stories Page
Greyhawk Online has a number of posts featuring S4 The Lost Caverns of Tsojcanth.

Blogs

Iggwilv from HeroForge
Iggwilv from HeroForge
Lots of people have had some words about Iggwilv in the blogging circles too. Here are some of them

James over at Grognardia gives her an uncharacteristically brief mention in his post about The Lost Caverns of Tsojcanth.

Sean McG has written up an extensive post on the publication history of Iggwilv, which he keeps updated at the Power Score.

Mike Bridges at Greyhawkery also has a few posts.

And of course, Greyhawk Grognard has some posts. Though he is not as enamored with the adventure as I am. 

Blogger Trent over at The Mystical Trash Heap has some thoughts on S4 as well.

Paleologos at the OSR Grimoire has a post on Drelnza the Vampiress Lord and talks a lot about the original Lost Caverns of Tsojconth

Social Media

Baba Yaga from HeroForge
Baba Yaga from HeroForge
There is a ton of social media out there. What places are best for Iggwilv and Tasha?

Facebook


MeWe


YouTube

Wednesday, November 18, 2020

Classic Adventures Revisited: S4 The Lost Caverns of Tsojcanth

One of my all-time favorite adventures is S4 The Lost Caverns of Tsojcanth.

A solid two-level dungeon crawl, filled with new monsters, dangers, and the promise of great treasures. Additionally, there are rumors of an ancient witch/archmage and her battles with demons and even the threat that some of those demons are still around. There is plenty of wilderness area as well. A wide expanse with a gnome community nearby and a raging blue dragon.

With its "Booklet 2" filled with new spells, magic circles, and demons it made me think that a witch class with ritual magic could be something that would work for D&D. 


There is so much great stuff in and around this adventure it is hard to know where to begin.  So let's start with the adventure itself.

S4 The Lost Caverns of Tsojcanth

The adventure, S4 The Lost Caverns of Tsojcanth, was published back in 1982 by TSR. It was written by none other than Gary Gygax himself. It is listed as "S4" and was the last of the labeled "S series" or Special modules.  This includes some of the most popular adventures ever written; S1 Tomb of HorrorsS2 White Plume Mountain, and S3 Expedition to the Barrier Peaks

The adventure itself is comprised of two 32 page booklets. The first book is the adventure itself, which I will get into detail in a bit.  The second booklet covers all sorts of new magic, monsters, and more. 

Book 1: The Adventure

The adventure is of the classic sort; the rumor of treasure and a vague threat coming from an area of the map known as Iggwilv's Horn.  The adventure is designed for characters level 6 to 10.   I have found over the last 40 years that it can be adapted to a variety of levels, though higher levels are better. Though the original tournament adventure featured slightly lower levels. Likely due to the addition of the wilderness adventure. 

The wilderness adventure is actually well put together and not the older crazy random monster encounters.  The encounters make sense for the area. Among the encounters are the Hermit, and I could not help make this the same hermit from Keep on the Borderlands (also a Gygax creation) and the Blue Dragon.  The Blue Dragon, in particular, became so much a hit the first time I ran this that in future runnings of this I changed the dragon to Korbundar from CM2 Death's Ride to have a reoccurring villain.   A lot of adventure is packed into 12 pages.

The second part of the adventure covers the Lost Caverns themselves, which includes the Lesser and  Greater caverns. This features a large variety of new monsters, some living here, some just wandering around. Even encounters such as "The Garden of One Thousand Earthly Delights" have a good (enough) reason to be there. 

The final encounter is in the center of the Greater Caverns and it is not for Iggwilv's Treasure, but rather against Iggwilv's Treasure; the vampire Drelnza.  She is a bit more powerful than your average vampire and she has magic to help her out.  Eventually, she will succumb to heroes and the treasure will be found including the infamous Demonomicon of Iggwilv, Daoud's Wonderous Lanthorn, and the Prison of Zagig.

Book 2: Monsters and Magic

This second booklet, as I have mentioned, grabbed my attention as much as the first, if not more.  Listed inside were new monsters, only some appeared in the adventure, including new demons and demon lords. There were the mysterious Xag-ya and Xeg-yi, the Derro and the awkwardly named (for the early 80s) Valley Elf. All these creatures would later be reprinted in the Monster Manual II for 1st Edition. This is fitting since the original tournament adventure introduced monsters that would become part of the first Monster Manual.  There are some magic items including some wonderful artifacts mentioned above.  Of these The Demonomicon of Iggwilv capture not just my imagination, but that of hundreds of others. The Demonomicon became a feature in Dragon Magazine and even a 4e book of the same name. Iggwilv went from a "long-dead archmage" to "The Mother of Witches" and the premiere demonologist in D&D.   This little booklet also contains plenty of new spells.  

This was classic AD&D at the end of its 1st Golden Age.

The adventure is extremely playable and I have adapted it over the years for AD&D 2nd ed, D&D 3rd, and 5th Editions as well.

If you want to play it for 5th Edition D&D then the team over at Classic Modules Today has made a 5e conversion

There are also maps you can print out with DM's notes.

And other realistic maps also for printing

The Sequels

The first true sequel to this adventure was WG4 The Forgotten Temple of Tharizdun (though no WG1-3 were made*). This was published the same year and dealt with a Temple of Tharizdun. It was designed to be played right after S4 and used the same wilderness map.  The adventure fits in well enough. I justified in my games by saying that Iggwilv, like Tsojcanth before her, chose this area due to its arcane and eldritch properties.  The adventure also has a wealth of information on the World of Greyhawk and Tharizdun.  All of these will be explored later in Gary Gygax's novel series about Gord the Rogue

S4 and WG4 would also get a review in White Dwarf #44 and both get 9/10 from Jim Bambra. He calls them the last of the Golden Age adventures.

*The rumor is that WG1 was Village of Hommlet, WG2 Temple of Elemental Evil and WG3 was The Lost Caverns of Tsojcanth, or Tsojconth in the original.


Another sequel of sorts was The Dancing Hut of Baba Yaga. Published much later in 1995 for 2nd Ed AD&D and written by Lisa Smedman, this adventure was labeled "S5" but it never appears in any of the classic reprints of the S Series adventures.  While the connection is little more than any of the other "S" series, there is the connection of Iggwilv, then Tasha as the adopted daughter of Baba Yaga.  Lisa Smedman would also work on Ravenloft and ShadowRun. Some Ravenloft monsters make their way into this adventure.


Yet again another sequel, this time for 3.5 D&D, was published in 2007.  Iggwilv's Legacy was published in Dungeon Magazine in October 2007 and appeared for free on Wizard's of the Coast website well into the 4e era. Sadly no longer available, it added another level to the caverns to explore, The Hollow of the Horn, the areas left behind by Tsojancth himself with the implication that even Iggwilv was afraid of these areas. The adventure and the additions were converted and updated to 3rd Edition.  I ran this version for my family at their first Gen Con in 2009.  Here we meet the half-demon  archmage Tsojcanth and his vile witch mother Vilhara.


The Reprints

As part of the much-loved S-series, the Lost Caverns of Tsojanth has been reprinted twice.  Both times bundled with the other three S-series adventures.

The first reprint was called Realms of Horror and it was all the S-series adventures combined into a loosely tied together "Super Module" that was all the rage in the late 80s.  All the maps were reprinted in a small booklet and personally, I found them harder to read.

The second reprint was the more faithful reprint from Wizards of the Coast, Dungeons of Dread, in 2013. 


The Original Tournament Adventure

The original tournament adventure, the Lost Caverns of Tsojconth (note the spelling) appeared at the Wintercon V game convention in 1976.  This would have been akin to a playtest version of AD&D.  Also Iggwilv is described as being dead, and male.

While the adventure does not feature the wilderness areas, the caverns seem to have a more mystical bent to them, with the center "nexus" described as the connection point between worlds to help explain all the new and weird monsters in it.  It would make sense, to be honest, and help explain why Tsojcanth and later Iggwilv possessed it. 

Paleologos at the OSR Grimoire talks a lot about the original Lost Caverns of Tsojconth.

The era of 1976-1978 was an interesting time and lead to some interesting styles of play.  We had the Holmes Basic Set and the B1 In Search of the Unknown (1978) adventure out and we had the AD&D Monster Manual.  This Holmes + Monster Manual actually became the game of choice for many.  I would later play this same hybrid of D&D/AD&D in 1979.
Likely as a way to replicate that Demos Sachlas/Paleologos over at the Vaults of Pandius recreated the original tournament adventure, along with some descriptions from the full 1982 S4 adventure and reformated it to fit the style of B1 to give us a "Holmes version of the Lost Caverns of Tsojconth."  This adventure is a tight 16 pages with two more pages for maps.  It feels like a late 70s offering.  Reading through it I do get the feeling that B1 and S4 could be bookends of a classic 70s adventure series.  All it is missing a nice monochrome cover.  I might need to mock one up someday.

Greyhawk Online has a side-by-side comparison of the 1976 Tsojconth and the 1982 Tsojcanth.

If you want to buy your own Noble Knight Games has one on sale for only $7,195.50. If you are worried that is overpriced it does come with the original zip-lock bag. 

Playing in Hyperborea

Normally at this point in my Revisted posts I would talk about using this adventure with other games.  But instead, I think I just want to focus purely on Astonishing Swordsmen & Sorcerers of Hyperborea.

A while back I posted about HS4 The Lost Caverns of Acheron, a Hyborian Age reskinning of S4 from the Hyborian Age site dedicated to the d20 Conan RPG.  They have a lot of adventures including some reskinned ones on their Adventures in the Hyborian Age page.  But it is S4 that interests me today.

Combining this idea with the Holmes flavored Tsojconth above you could have a perfect game for AS&SH.  The idea came to me while reading Eric Fabiaschi's Swords & Stitchery blog.   He even pointed to me that he had done exactly this. 

The pulp sensibilities of Gygax's adventures comes through in S4 with vampires in lost temples, ancient eldritch forces, and strange creatures from beyond.  Pairing this with AS&SH and the Lost Caverns of Acheron turns it up to 11 as it were. 


With its history of magic, archmages, witch queens, vampires, and demons it is no wonder that this is one of my favorite adventures. Like B1, it is one I like to come back to again and again. 

Tuesday, November 17, 2020

Tasha's Cauldron of Everything

Today is the day I was waiting for.  The release of Tasha's Cauldron of Everything.  I just picked it up about an hour ago so I have not had a chance to get into it in detail, but here are some initial thoughts. I am also going to talk about it from the point of view of an Old School Gamer and how well does it mesh with the established history of Iggwilv.

Tasha's Cauldron of Everything covers

The Book

The book itself is 192 pages, full color.  Both covers retail at $49.95.

The big update here is the various classes and subclasses.  We get a new(ish) class, The Artificer, bringing the total to 13 classes for D&D.  The artificer gets the subclasses Alchemist, Armorer, Artillerist and Battle Smith.  

Each of the 12 standard classes also gets one or more new subclasses.  Also, many of the spellcasting classes get new spells, detailed later.  There are a lot here, among the one I like the best are Cleric Twilight Domain, Druid Circle of Stars, Fighter Rune Knights and Psi Warrior, this is in addition to all sorts of maneuvers the fighter can get for the Battle Master.  The Ranger gets the Fey Wanderer, the Rogue gets the likely new favorite.  The Wizard gets another Bladesinger (not sure how different this one is) and one I am looking forward to trying the Order of the Scribe.  There are a lot more, but those are the ones I want to try.

One of the new ideas is Group Patrons.

These are essentially people, things or organizations that fund your characters' adventuring career.  This is something that was kinda done ad-hoc or less explicitly. This entire section can be used AS IS in any version of D&D with no changes. 

A book about/by/from Tasha would not be complete without new Magic. In this case some new spells and magic items.  We get some explicit spells for traveling to other D&D worlds, as befitting Tasha.


Some old familiar items back their 5e comeback including Baba Yaga's Mortar and Pestle, the Crook of Rao, The Mighty Servant of Leuk-O, and the Demonomicon of Iggwilv.  There are also rules on personalizing spells and some magical tattoos. 

The is also a section on DM's Tools.  This can also be adopted by players of any version of the game.  There is some advice on Session Zero which includes how did the party come together, a useful bit in light of the new Patron rules. A bit on social contracts as well as hard and soft limits. 

Something sort of new is the idea of Sidekicks.  These are "semi" or NPC classes that go along with the party or adventurer.  These are a restating of the 3.x Edition NPC classes from the Unearthed Arcana' Warrior, Expert, and Spellcaster. Substitute Fighter, Thief, and Magic-User if your version is older and you can do the exact same thing. 

There is a section on parleying with monsters, something I have seen used since the Moldvay Basic set.  Environmental hazards of supernatural, natural, and magical regions. 

And the puzzles. Again easily used as-is for any versions of the game.

So like it says on the tin, a little bit of everything.

I was talking with my friend Greg just a bit ago and not only did we just miss each other at our FLGS, he said the book has a solid Unearthed Arcana feel to it.  I have to agree.

Is it Tasha?

Iggwilv is a storied character in D&D lore.  But in truth what we know about her is very, very limited.  For 1st Edition AD&D we know her from the modules S4 The Lost Caverns of Tsojanth and WG4 The Forgotten Temple of Tharizdun.  Most other details come to us from 2nd ed and beyond. Maybe the most we learn from her is actually from 3.x era.  So to make the claim "is this Gary's Tasha/Iggwilv" is a fallacious one; there never was a Gary's Tasha.  "She" was, in fact, a "He" in the first drafts of the "Lost Caverns of Tsojconth."


There are little sidebars and enough information here to make a few things clear. This is Tasha before she became Iggwilv.  So I am placing it at or around CY 395 to CY 406 (Current year is CY 597 or so).  This Tasha has wit and charm and maybe a little bit of a caustic or salty sense of humor.  She is not really interested in killing Mordenkainen (nor really do I think she ever was) but she does want to take him down a peg or two.




She acknowledges she was Hura (Hura appears in Ket around CY 297) and plenty of references to Baba Yaga. This is very much the remembrances of a powerful spell caster on what would be considered her "University Years."

Is it Tasha?  Yes. This is the person that would later go on to become the ruthless and amoral Witch Queen Iggwilv.  Spend some time as a prisoner of a Demon Prince, especially one as depraved as Graz'zt, and see if that doesn't change you a little.

The art really gives you the feeling of "brilliant university girl trying to show her teachers she is smarter than they are" vibe. 


Old School Content

I mentioned in a few places that there is a lot here that old-school D&D players can use and that is true.

A lot of it can be used right out of the book as-is.  The classes would need some work, but as many in the old school community are so quick to point out that the differences are largely one of role-playing. Ok, here are some role-playing ideas.

Some things, like the fighter maneuvers, feel like they could be right at home in BECMI.  The tattoos, something I have used here before, can be easily translated.

Was it worth the wait? Yeah, I say it was.  Looking forward to trying some of the ideas here.

Things it Didn't Cover that I Wish it Had

Or. I just have not found them yet. 

I would have liked to know more about Tasha's face tattoo and why Iggwilv no longer has it.  Related when did Tasha's stop calling herself that and instead became Iggwilv. We do learn that her tattoo is an Eldritch Claw tattoo.

Given her timeline, I am sure it had a lot to do with her summoning of Graz'zt and her imprisonment in the Abyss. Also likely around the time she fled Greyhawk with the Tome of Zyx.


Definitely, a lot to use in this book.

Monday, November 16, 2020

Monstrous Monday: Daughters of Iggwilv

image of Drelnza holding Daoud's Lantern
It's Tasha's Week of Everything this week here at the Other Side.  So I thought I'd start Monstrous Mondays with a monster that has been suggested to me over the years.

Today's monster comes from a variety of sources. First, there is Iggwilv-Louhi connection that I talked about it in the Finish Mythos.  Louhi, despite being an old witch is said to have lovely maiden daughters that the heroes often seek out.  By extension shouldn't Iggwilv have some daughters too?

If we go with "yes" (and I always go with yes) then there are two issues, what are they like and who is the father.  Let's go with the father question first.  Among the candidates of "people" she has been involved with include the Demon Prince Fraz-Urb'luu, the half-demon Arch-Mage Tsojcanth, the wizard Zagig Yragerne, even Mordenkainen himself is a possibility and of course the Demon Prince Graz'zt.

We know all about Iggwilv's love affair with Graz'zt.  We know from other sources, chiefly the Gygax Greyhawk novels, that Iuz is the offspring of Iggwilv and Graz'zt.  Or maybe not. In the World of Greyhawk Fantasy Game Setting entry for Iuz it is suggested that he is "some by-blow of Orcus."  I personally liked the idea that Orcus had mortal agents in the world.  While this idea was later dropped it became an element of the Forgotten Realms, where I think it works out a little better.  But it still is a tantalizing idea.  

While Louhi might have daughters known as "the Maidens of Pohjola" I am not expecting Iggwilv's daughters to be so innocent. Her only other daughter, Drelnza, was a vampire, described as a "false Disney Princess" (she is not the damsel in distress, she is the monster), and most certainly not the offspring of Graz'zt.  Going back to the Louhi/Lovitar connection for a bit, Lovitar is known as the mother of the Nine Diseases.  Nine is a good number.

Iggwilv taken to Orcus
I think I have something.

When Iggwilv was defeated by Graz'zt the former master was now the slave.  Graz'zt had intended to keep the fallen Witch Queen in the Abyss to have her suffer an eternity of imprisonment as she had kept him.  Iggwilv however was more clever than the Demon Prince knew and soon she went from prisoner to consort, to confidant to his main advisor.  While she was rising in the ranks of Graz'zt courts she was "traded" to the Demon Prince Orcus over a loss Graz'zt had suffered at the hands of the Demon Prince of undead.  

Taken from Azzagrat in chains she arrived in Thanatos at the feet of the Lord of Undead to serve a tredecim (13 years) of service between CY 503 and CY 516.

Enraged, Iggwilv plotted revenge on both Graz'zt and Orcus.  Her carefully constructed lies and seductions learned from Fraz-Urb'luu that were so effective on Graz'zt held no sway on Orcus. Save for the occasional bit of violence Orcus showed no interest in the Witch Queen other than to deprive Graz'zt of her.  Within that century though Iggwilv gave birth to nine daughters that she was able to keep secret from both Orcus and Graz'zt.  These nine daughters were all of the same fierce, dark beauty as their mother, but had the taint of undeath like their father.  In secret, Iggwilv taught her daughters the ways of witchcraft and fashioned Abyssal weapons for each of them.  Once they were grown their curse of undeath took hold and they became something akin to vampires. Iggwilv sent them into the world to cause as much havoc and chaos as they could and, most importantly act against the designs and will of both Graz'zt and Orcus.

Noidan Tytär
Noidan Tytär
Medium Undead (Demonic)
Frequency: Unique (only 9 are known to exist)
Number Appearing: 1 (1)
Alignment:
Chaotic [Chaotic Evil]
Movement: 240' (80') [24"]
  Fly: 180' (60') [18"]
Armor Class: -4 [20]
Hit Dice: 14d8+42**** (105 hp)
Attacks: by special weapon, claw/claw, or by magic or special
Damage: 1d10+6, 1d4+4 x2, special
Special: Magic required to hit (+2 or better), Vampire abilities, Witch spells, Undead
Size: Medium
Save: Monster 14
Morale: 12
Treasure Hoard Class:
Special, see below
XP: 5,150

The Noidan Tytär, or Daughters of the Witch, are a unique group of undead demonically spawned creatures.  These creatures, as beautiful as they are powerful, evil and deadly, are thankfully very, very rare. In fact, only nine are known to exist.  Thankfully they also never work together by order of their mother the Witch Queen. 

Each of the Noidan Tytär is a skilled fighter and possesses both superior arms and armor. Typically magical plate mail of etherealness +2, and a bastard vorpal sword +2 that they wield with one hand due to their preternatural strength. 

In addition to their fighting ability, the Noidan Tytär are also undead akin to vampires. Magic is required to hit them and they are immune to charm, hold and sleep magic as well as any mind-affecting magics. Unlike vampires, they do not require blood to survive but drain the life energy (Constitution points) at the rate of 2 points per touch.  They can go long periods without feeding but it will cause them to go into a deep stupor until a victim can be found.  They can not enter a personal dwelling or holy/blessed land like a vampire and holy items can keep them at bay and cause damage.  They are however immune to the effects of garlic. A stake through the heart will destroy them, but if the stake is removed they will reform in one round.  They can become gaseous, but cannot assume the shapes of animals.  They can fly as per the spell.

They can be Turned as Special (14 HD) by a cleric of high enough level. Any result of a D only discorporates them until the next new moon.  The only way to truly destroy them is stake them, remove their head, and burn both the body and head in separate pyres.  An exorcism or cleanse spell must then be used to force their spirits back to the Abyss. 

Additionally, each Noidan Tytär can cast spells as a 7th level witch of the Mara Tradition. 

The Noidan Tytär are often used as mercenaries for powerful chaotic rulers, demon lords, and evil cults. Secretly they work to undo the efforts of Graz'zt and Orcus.

Sunday, November 15, 2020

Tasha Cosplay (Start of Tasha's Week of Everything)

You know I love my theme-Weeks.  On Tuesday we get the new "Tasha's Cauldron of Everything" from Wizards of the Coast featuring Tasha, aka Natasha the Dark aka Iggwilv.

So far we have learned that this book will be focusing on the younger Tasha. The girl who was adopted by Baba Yaga.  While I have always thought that Eva Green would make a fantastic Iggwilv, here is cosplayer, D&D streamer, and all-around cool gal Ginny Di cosplaying AS Tasha in a WotC sponsored shoot.

Her Instagram, https://www.instagram.com/p/CHdiPg0FUgb/ 

View this post on Instagram

"Tasha, in her brilliant curiosity, is untroubled by the various moral variations in the planes of existence." ⁠⠀ — Jeremy Crawford, Lead Rules Designer of "Tasha's Cauldron of Everything"⁠⠀ ⁠⠀ I couldn't resist my own little attempt at recreating the cover of the new @dndwizards sourcebook!! Mine has a completely different vibe, but I still love it. 💛⁠⠀ ⁠⠀ By the way, thank you to everyone congratulating me on the partnership with Wizards!! I couldn't believe it when they emailed me saying they wanted to sponsor a costume, and it has been such an incredible experience working with them on this project and seeing all these names I recognize complimenting the cosplay on Twitter 🙈 I'm so grateful for how the tabletop community has welcomed me over the last few years, and I can't wait for what the next few years hold!!⁠⠀ ⁠⠀ ✨ Tasha is from Dungeons & Dragons⁠⠀ ✨ Costume made & modeled by me⁠⠀ ✨ Watch the whole build on YouTube (link in bio!)⁠⠀ #TashasCoE #sponsored #tashascauldronofeverything #tashathewitch #tashacosplay #dnd #dungeonsanddragons #dndwizards #dndcosplay #dndcostume #witch #witchyvibes

A post shared by Ginny Di 📆 #Natural2021 (@itsginnydi) on


And her YouTube video, https://www.youtube.com/watch?v=ySRmaMYaV6I


This is just another example of what I love about the new gamers to D&D, they bring so much love and energy to their creations in and out of the game.

Let's hope the book lives up to all this hype. But even if it doesn't this has all still been great fun!

Wednesday, November 4, 2020

One Man's God: Finish Mythos

Suomi Neito the Maiden of Finland
"Suomi Neito" the Maiden of Finland.
She is in the shape of Finland.

Seems like a good day to talk about fallen gods and demons.  We are also getting into mythos I know less and less about. So let's begin our tour in a country I have always liked, Finland.

I don't think it is too much to say that the myths and characters presented in the Deities & Demigods for Finland are largely, if not exclusively taken from the Finish national epic, The Kalevala.  I have a copy of the audio-book I had been meaning to listen to before this, but since I no longer drive to work it has been taking a bit longer to get through my backlist.   I have had some exposure to the myths in comparative mythology books and of course, every D&D gamers knows that Gary Gygax was also a big fan of these stories.

The Mythos of the Finish people are maybe some of the most relatable to long time D&D players since so much of them have been adopted into D&D proper.  Goddess Loviatar and Mielikki have been adopted wholesale into the Forgotten Realms campaign and remained unchanged from the D&DG counterparts. Mordenkainen sounds like he could have been a traveling companion to Vainamoinen and Lemminkainen.  Let's also not forget the Louhi, the Witch Queen of Pohjola is also an alternate name/guise for Tasha/Iggwilv.  

It is hard to say if the Finish Mythos have a more D&D feel to them because of how they are presented in the D&DG OR is because so much of D&D has strands of Finish/Kalevala DNA in it.  Those ties only got deeper as the development of D&D from the early 70s to the 80s went on.  So it would then reason that any Finish "demons" would convert over to AD&D demons fairly well.  

Except there is one little problem.

There are no monsters listed in the D&DG Finish mythos that could even be considered demonic, with maybe one exception.  The mythos are filled with Gods, but they are more background to the stories of the heroes.  The Kalevala is a Heroic epic.  So it has more akin with the stories of Gilgamesh and Heracles than it does with say the neighboring Norse myths which tend to be more about the exploits of the Gods.

So let's look at what we have and expand it out.

Page from the D&DG featuring Louhi, Loviatar and Mielikki
Louhi, Loviatar and Mielikki
Loviatar/Louhi
There is not a single male D&D player aged 40 and up that doesn't know Loviatar from the D&DG. Expand that outward and there isn't a single Forgotten Realms player of any age that doesn't know Loviatar.  She is the beautiful, cold, and strikingly topless, Goddess of Pain.  She is the intersection of D&D Dungeon Masters and S&M Dungeon Masters. she has been sexed up and everyone knows her.

Or do they?

In the Kalevala Loviatar is the blind daughter of Tuoni/Tuonetar.  The part about the cold wind blowing is spot on, but she is also the mother of the Nine Diseases.  Back in my AD&D witch playtests (late 80s) I had a witch of Loviatar who specialized in disease spells. So I do recall reading that much then in this comparative mythology book. 

There is also some conjecture that in the earliest tales Loviatar and Louhi were the same characters. Called Louhi in some areas and Loviatar in others. Though I think you would have trouble telling a Forgotten Realms fan that their Maiden of Pain is an ancient wrinkled crone. 

At one point I wanted to stat out the nine sons (or in my mind, eight sons and one daughter) of Loviatar as demon-like monsters.  But I never got it to come together in a way I liked.  I may try again after reading the Kalevala. 

If Loviatar went in one direction, Louhi went in the opposite.   Loviatar might be more popular with the D&D crowd, but it is Louhi who is more well known.  A lot can be said about Louhi and maybe one day I'll devote some more time to her. We do know that she was the model/alternate name for Tasha/Iggwilv. Which brings up an interesting idea. We know she has a son and she is the main antagonist of the Kalevala, though she also sometimes helps the heroes.  

Side note: I am sorry, the whole time writing this I keep hearing "Bring me the Sampo!" from the 1959 movie "The Sampo" or better known here in the US and to MST3k fans as "The Day the Earth Froze."  It has been my tradition to watch an MST3k movie while decorating for Christmas ever since I first saw this one. 

I do find one thing about the whole Louhi/Iggwilv connection interesting.  You have a Finish girl (Louhi) essentially kidnapped and raised by a Russian witch, Baba Yaga.  Allegorical of the Russian occupation of Finland from 1809 to 1917? Maybe.  OH! here is an idea.  The PCs need something from Iggwilv's past BUT her past is in Russia and Finland during the Victorian era.  Would give me a chance to play some Ghosts of Albion.  It would work well since the "Suomi Neito" or the Maiden of Finland is a concept similar to "Britannia" or "Éire / Ériu" and what the Protectors are. 

In the D&DG Louhi has 45 total levels of spell casting, she is certainly a very powerful character. She stole the sun and the moon for example. 

Edvard Isto The Attack
Edvard Isto "The Attack" 
The eagle of Russia attacks the Maiden of Finland.
Again her shape is the shape of the country.

Hiisi and Lempo
The closest thing we have to a demon is Hiisi the God of Evil.  I say closest, but the entry in the D&DG does not lend itself to being a demon.  Sure he is Chaotic Evil, but he seems to be more human or at least a giant. 

When doing my research I found that much like "The Devil" and "devils" Hiisi is both the name of a god of evil, evil beings in general and the place name where these beings are found.

We know from the D&DG that no evil creature can cause Hiisi damage.  Could it be that these evil creatures are his?   The plural of hiisi is hiidet. It usually translates to "malicious creature " or even demon.

Hiidet
FREQUENCY:  Very Rare
NO.  APPEARING:  1 (1-3)
ARMOR CLASS: 5
MOVE:  12"/24"
HIT DICE:  10+30 (60 hp)
%  IN  LAIR:  95%
TREASURE  TYPE:  Nil, Special
NO.  OF  ATTACKS:  2 fists or 1 weapon
DAMAGE/ATTACK:  2d6 x2 or 2d8
SPECIAL  ATTACKS:  None
SPECIAL  DEFENSES:  +1 or better weapon to hit, hide 90%, Immune to cold and fire
MAGIC  RESISTANCE:  10%
INTELLIGENCE:  Animal (savage)
ALIGNMENT:  Chaotic  Evil
SIZE:  L  (12' to 18' tall)
PSIONIC ABILITY:  Nil

Hiidet are often confused with hill giants, ogres, and trolls.  Each one is unique in that it takes on the coloration and form best suited to its chosen lair.  A Hiidet of the stoney mountains will appear to made of stone with moss-like hair.  One living in the forests will have brownish or greenish skin and leaf-like hair.  This camouflage is part of their demonic heritage and is set once they find a lair to settle in.  It does not change though as they move around.  It does confer a 90% chance that they will remain unseen in their lairs. 

Hiidet attack with their fists or a weapon. They are immune to the environmental effects of cold and are immune to both fire and cold effects including magic and dragon breath.

Hiidet are something of a cross-species between elementals, giants, and demons.  They are quick to anger and will lash out at anyone invading their lands, but they are also cowards who will avoid attacking large parties.  Their lairs are natural areas such as caves, or holes in the ground that would fit them.  They keep nothing of value, preferring to eat their victim whole.  Every so often though a rare magical item will be found in their lairs (10%). 

Lempo is a similar case.  There was a god (sometimes goddess), Lempo, of love, but of the irrationality of love that causes people to make bad decisions.  Lempo seems similar to the god Pan in many respects including his "demonization" by Christians.  Another character, Paha, is also mentioned. 

Lempo
FREQUENCY:  Very Rare
NO.  APPEARING:  1
ARMOR CLASS: -1 or 9
MOVE:  24"/48"
HIT DICE:  6+6 (42 hp)
%  IN  LAIR:  0%
TREASURE  TYPE:  Nil
NO.  OF  ATTACKS:  NA
DAMAGE/ATTACK:  NA
SPECIAL  ATTACKS:  Cause chaos
SPECIAL  DEFENSES:  +1 or better weapon to hit, invisible
MAGIC  RESISTANCE:  25%
INTELLIGENCE:  Average
ALIGNMENT:  Chaotic  Evil (Chaotic Neutral)
SIZE:  L  (12' to 18' tall)
PSIONIC ABILITY:  Nil

Lempo are nature and fertility spirits that have been corrupted by evil.  Their former function was to ensure fertility and crop growth, they became corrupted and now sow lasciviousness and chaotic behavior.  They cause faithful couples to stray and young people to behave in an erratic manner.

As spirits, they have no physical presence in the world. Though any weapon that can target ethereal creatures can strike them (AC -1).  Likewise they have no physical attacks save their corrupting influence.  The tactic of a lempo is to rest on the roof of a home to cause all inside to come under it's influence. Characters and creatures under 4 HD have no save and act in a chaotic manner.  Creatures 4hd and above are allowed a save vs. spells.

A priest of 4th level and higher can see the lempo, it appears as a humanoid shape (male or female) with a crow's head, feet, and wings.  The priest can "turn" this creature as if it were a wriath.  A result of T means the lempo has fled but is not destroyed.  A result of "D" means the lempo has been forced out of the spirit realm into the physical.  Here it may be attacked with magic weapons (AC 9), but it has no attacks to counter. 

If the lempo has fled or has caused enough damage in one village it will move on to the next one.

Lempo–Hiisi is also a trans-Neptunian trinary object along with Paha. Like many of these planetoids, they are named for creatures and characters from the underground, afterlife, and chthonic gods/creatures. 

Depending on your read, Hiisi, Lempo, and Paha could be three unique characters or one with two lesser cohorts, or the name of all such creatures.  

Finish Maiden
I have mentioned her a few times above, but the personification of Finland is the Finish Maiden.  I am not sure if there is any relation between them and Ukko's Air Maidens from the D&DG, but it does seem like there could be a thread connecting them.

"Suomi Neito" the Maiden of Finland with map of Finland
Finland and her maiden

She joins the others from nearby lands, Lady of the Mountains (Iceland). Ola Nordmann (Norway), Holger the Dane (Denmark), and Mother Svea (Sweden).

My feeling is there is a lot more to these myths and stories and like always the D&DG is just scratching the surface.  Again, this is not a bad thing.  The D&DG is not a textbook on mythology. 

ETA: I am also submitting this as part of November's RPG Blog Carnival.




Thursday, September 3, 2020

Featured Artist: Wylie Beckert

I am not going to lie. I am really excited about the new Tasha’s Cauldron of Everything.  One of the things about this book that really grabbed my attention was the cover art of the special edition version of the book.


Dragon+ has a featured article on her now, so please check that out to learn more.


I love her artistic style.  Kind of dream-like.







I'd love to see her do Elric of Melniboné some day.

She is also currently auctioning off the underdrawing for Tasha's Cauldron.
https://www.facebook.com/wylie.beckert/posts/10108311523986137

Please check out her links and especially her Patreon and website.

Links

Monday, August 24, 2020

Tasha's Cauldron of Everything

Wizards of the Coast just announced their next book for Dungeons & Dragons 5th Edition and I could not more excited.

Tasha's Cauldron of Everything is set for release on November 17, 2020.  I already pre-ordered the standard and alternate cover from my FLGS so I should be getting it on Nov. 7.

What is this book about?  Well, that is Tasha, aka Natasha the Dark, aka Iggwilv the Witch Queen on the cover.  Honestly, that is all I need to know.

But...I can see why others might want to know more. 


It is going to be set up similar to Xanathar's Guide to Everything with new rules.  What do I know is in it so far?

  • New subclasses for every class.
  • The Artificer class.
  • Some psionic classes such as the Aberrant Mind.
  • A new lineage system that adds on to and supplants the D&D racial system. Rather looking forward to that.
  • Group Patrons and sidekicks. Add a little more organization to your adventuring group. 
  • New spells, artifacts and magical tattoos.  That chicken foot tattoo on Tasha's face is a huge clue as to what you are likely to get. (more on that later)
  • Puzzles and more puzzles!
So yeah a lot to offer.  And a lot of it looks like it would translate well into other versions of D&D; which was one of the early design goals of D&D5e/Next.  

I am sure I will find out more, but that chicken foot tattoo on Tasha/Iggwilv gives me a LOT of ideas.  It also might help me figure out some details of my own Pact of Baba Yaga that I talked about a bit ago.  Though now I might call it "The Mark of Baba Yaga" and it is how the Daughters of Baba Yaga can recognize each other.  I can expand on the magical tattoos I presented in The Craft of the Wise: The Pagan Witch Tradition

The art for this also looks fantastic as to be expected.


There is nothing I don't love about that picture.   The color palette, moon, and satyr remind me of the cover of Dragon #114.
And that is Graz'zt on the Alternate limited edition cover too.


Wizards is hosting a D&D Celebration on September 18-20 and will be revealing more.  I am going to try to make it.

Too bad it won't be out for Halloween!

Of course let's not forget the art Jacob Blackmon created for me of the Witch Queens, Larina, Feiya, and Iggwilv!

Wednesday, April 15, 2020

HeroForge 2.0 Color

Crazy busy day today.  This working and school from home has me working more than ever.  Hell of a way to get job security.

I checked my email and I got my early access to the new HeroForge 2.0 with color, and I am happy to say that it really exceeds my expectations.

There are a lot of nice features, not all are in yet, but enough to make very, very happy I backed this Kickstarter and the original HeroForge Kickstarter.




You get a bunch of tools and textures to work with.




There are some pre-configured color themes that can really help get you started.



Not everything is ready just yet.  Likely good or I'd be spending too much money now.  This will likely be good for tattoos and designs.  If we can upload our own designs then I have a few custom tattoos I am going to do.



While there are plenty of colors to work with you can use a standard RGB palette to adjust everything.

Here are a few I made tonight.


My superhero character Justice.


A new version of my iconic witch Larina.  I love the shading on her hat.


Iggwilv and The Simbul from my War of the Witch Queens campaign.


Of course my two favorite witches. You may or may not be able to tell, but even Tara's fingernails and toenails are painted.  That is the level of control you have.

And my two newest characters.



Asabalom and Maryah.  These are my new druid and ranger characters for Old-School Essentials.  They have made appearances in my Pumpkin Spice Witch book, in NIGHT SHIFT and other places.  They have been my playtest characters for other things as well including a couple of Blue Rose adventures I have written.  I am quite happy with how they turned out.

Maryah, in particular, is just fantastic looking.  If you compare her and Justice to Willow, Iggwilv or Larina above you can see she has more musculature. Appropriate for a ranger and superhero respectively.


If you look you can see her eyebrow piercings are different metals, copper and two gold.

The minis are $45 each in the color plastic OR $145 to have someone paint it there.  Frankly, I am not sure how they are going to make money at $145 to paint a mini given the amount they are going to do.

I am going to at least pick up four right away.  Though it will likely be a couple of months before I see them.

Gonna have to sell more books to feed my mini addiction!
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