For the next few weeks, I will be posting monsters for use in the various "Powered by O.G.R.E.S." games I work on and use. These are NIGHT SHIFT, Wasted Lands, and the upcoming Thirteen Parsecs. I would also like to use this space to feature some new artists and their work.
Up first is a favorite around here. This one is bigger.
Astral Spider by John Kozlowski |
Astral Spider, Greater
No. Appearing: 1
AC: 4
Move: 40 ft and Special (Astral)
ViD: 8
Special: Wits and toughness drain. 1 point/day each
XP VALUE: 1,600
Greater Astral Spiders are larger and more terrifying versions of the smaller Astral Spiders. Like their smaller cousins, they are not true spiders but creatures of the deeper dark. These creatures are about three feet high and six feet long when manifesting in the material world. Since they are not true spiders but creatures of fear from the Deeper Dark, they are not limited to just 8 legs.
As their name suggests, these creatures are native to the astral plane, but they are attracted to people with psychic or empathic abilities. These creatures drain Wits (wisdom) and Toughness (constitution). Like the smaller varieties, these creatures are invisible. They find targets that have high levels of empathy (psychics, witches, sorcerers) and attach themselves to feed. They do not have a physical attack in terms of Vitality damage.
An astrally projected or sensitive witch can see these creatures, either on themselves or others. A Dismissal spell can remove the spider, but they can only be attacked in the Astral Plane. A Dimensional Anchor used against it can prevent it from latching back onto a victim. A Lesser Restoration and one week of bed rest for each day of ability loss will cure the victim. Without magic, the recovery period is one week per point of Wits and Toughness lost each. Thus, a minimum of two weeks.
Use in the Wasted Lands
During the Dreaming Age the Astral Spiders were far more common and could manifest in the Material World more easily. There is conjecture on their relationship to the other denizens of the Deeper Dark, but few are willing to study them up close. These creatures can sometimes be summoned by dark-aligned Sorcerers, but with no real means of controlling them, they can be the victim just as often.
Use in NIGHT SHIFT
These creatures cause much fear in the communities of psychics and witches. There is a lot of talk on various online groups on how to best deal with them, but there is little to no consensus.
Use in Thirteen Parsecs
As in the Dreaming Age, Astral Spiders are able to manifest in the Material World. What is worse that due to their ability to travel via the Astral, attacking starships on the Solar Frontier is as easy to them as attacking a sleeping person back on Earth. The closer a planet is to the Solar Frontier, the more likely an attack by an Astral Spider will become.
5 comments:
That's a horrid thing. I like it.
You wouldn't like it if you were dealing with them. It's a horrible thing, they ruin your life
Everyone thinks you are crazy. And I can't blame them
It's dreadful
I don't think I am the crazy one here.
How to get rid of it?
I have come to accept them and look forward to them
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