As their name suggests these demonic creatures are native to the astral plane, but they are attracted to people with psychic or empathic abilities. The spider, which is normally invisible, attaches itself to a victim and drains Wisdom at the rate of 1 point per day. The Astral Spider stays attached and draining until it's victim reaches 0 Wisdom.
Magic that can detect a curse or detect evil creatures can let you know that an Astral Spider is attached to someone or attacking.
The Astral Spider is immune to physical attacks, including magical and blessed weapons. They can only be affected by magic. A specially worded Remove Curse spell will remove an Astral Spider. A banishment or exorcism will also remove the spider and force it back into the Astral.
Astral Spiders only move in the Astral plane. The only time they are manifest in the real world when attached to a victim and then they do not move.
Astral Spider
Vermin (Demonic)
Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Chaotic (Chaotic Evil)
Movement: Special
Armor Class: 9 [10]
Hit Dice: 3d6+3* (10)
Attacks: 1 special
Damage: 1 point Widom per day
Special: Immune to physical attacks, affected only by magic
Size: Small
Save: Fighter 3
Morale: 12
Treasure Hoard Class: None
XP: 125
Astral Spider
No. Appearing: 1
AC: 9
Move: Special (Astral only)
Hit Dice: 3
Special: Wisdom drain. 1 point/day
XP VALUE: 120
2 comments:
Sweet - love that Night Shift stat block!
Too bad you just play games, it would be nice to know how to remove real ones. And no, it doesn't steal wisdom.
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