Incantations from the Other Side: Spirit Magic
PDF. $9.99. 38 pages. 1-page cover. 1 credits page. 1-page table of contents. 1 page for OGL and index. 34 pages of content. Landscape page orientation (sometimes this cuts off art).
As always I will be following my rules for these reviews.
This book is divided into four major sections, each with a different author from the cover. Each covers a different type of magic.
The Spirit World by Scott Gable introduces us to the book and the three types of spirit magic we will cover here.
Vodou by Scott Gable. This is our first and is familiar by name. It involves working with various spirits, the Loa, many listed later in this section. There seems to be some campaign setting specifics here. This is not a surprise because in our world Vodou, Vodun, and Voodoo are very location specific. This is mentioned in a sidebar here.
There are some new spells, but beyond that there is plenty of information on how these spells are supposed to be used. This section will not replace any of the works of say C.J. Carella on the subject, but it works great for Pathfinder.
The Middle World by Uri Kurlianchik. Covers the magic found in the tales from Russia and the Slavs. This includes a number of "House spirits." Again we are treated to some familiar names; the Leshy, the Domovoi, but here they are spirits and not fae creatures exactly. Here we also have a few spells associated with the various creatures.
The Arcanum by Clinton Boomer. Lastly we have the Arcanum. This one covers "Starry Patrons" but there is a solid "from beyond the stars" feel to these. You can read these as Lovecraftian horrors, but they seem more aloof and alien even than that.
This book succeeds in giving us a very different felling magic system that still works with the rules of Pathfinder. Since the publication of this book there have been more book on magic for Pathfinder, so it would be interesting to see how this works with these new works.
The art is full color and quite good.
3 comments:
How challenging would it be to adapt this to Nightshift?
You could take a lot of ideas and some of the mechanics. But it is Pathfinder which is in the opposite direction from D&D that NIGHT SHIFT is. It could be done.
Thanks
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