Time for another round of Boxing Match. Unlike the last Boxing Match of OSE vs. BX RPG where I was comparing more similar systems. This time I am going with the current big heavyweights in the OSR. These games also feature somewhat different systems and different rules assumptions.
To start off both games, Old School Essentials and Swords & Wizardry allow you to play the same sorts of games. You can even assume that an adventure, or supplement, or whatever written for D&D (any Pre-1997 version) can be used with either of these two games with about equal amounts of conversion needed. In my mind, the conversion is so negligible that I am not going to factor that at all in my comparisons.
Also in terms of the game that these two are drawn from, both games live in a strange liminal space between D&D and AD&D. That is at least if we are considering OSE Advanced Fantasy. OSE builds on a base of B/X era D&D and adds some elements of AD&D. Swords & Wizardry starts with a base of OD&D and what that would become in AD&D but keeps the rule abstraction at the B/X level.
Looking at the total number of pages is not likely to be very helpful here. Both games have different levels of modularity baked in so adding or subtracting things is very easy for both.
Format
Both sets split their rules up into various books. Overtly there are Player books and Gamemaster books. Among the player books are also books dedicated to spells and magic. OSE books are in hardcover format, S&W are soft covers. There are fewer pages to the S&W books overall, but considering their smaller, sans-serif font I feel that content-wise they are mostly the same.
Swords & Wizardry nudges ahead in one way. Their set includes a set of seven polyhedral dice. The addition of a GM's/Referee Screen that fits into the box makes it stand out.
The round goes to Swords & Wizardry.
Classes
Just going with "out of the boxes" classes these two games compare well in terms of "base" classes.
In the Swords & Wizardry Player's Book, we have the following: Assassin, Cleric, Druid, Fighter, Magic-user, Monk, Paladin, Ranger, and Thief. Classes have a maximum of 20th level.
In the OSE-Advanced book, we get: Acrobat, Assassin, Barbarian, Bard, Cleric, Druid, Fighter, Illusionist, Knight, Magic-user, Paladin, Ranger, and Thief.
There are also the "race as class" variants of: Drow, Duergar, Swarf, Elf, Gnome, Half-elf, Halfling, Half-orc, and Svirfneblin. The level maximum is 14 for humans and variable for others.
S&W has Dwarves, Elves, Halflings, and Humans for races. OSE has all the above-mentioned race-as-classes as races for other classes as well.
The clear winner of this round is OSE-Advanced, but in truth, S&W is doing exactly what they set out to do leaving these extra classes and races for others to define.
Monsters
Oh, I do love my monsters. All the usual suspects are here with both cleaving very close to their spiritual god-parents. So lots of overlap with the Monster Manual for example. Part by design, part by nature of the d20 SRD.
By the numbers, Swords & Wizardry Monsters and Moar Monsters have 56 and 62 monsters (118 total) covering 44 and 24 pages respectively.
Old School Essentials features 205 monsters over 65 pages for their "Basic" book and 327 monsters over 107 pages for their "Advanced" book.
So for these sets, the round goes to OSE, but keep in mind that Swords & Wizardry Monstrosities and Tome of Horrors bring their monster totals to over 1,400.
The round goes to OSE.
Game Play
Honestly, the differences here are so trivial. Combat might be faster in S&W, but that can be open to debate. The modularity of OSE makes it a great game to have at the table where everything is easy to find and the facing page layout makes everything easy to read at a glance.
You can use just about every classical resource or adventure with either with no issues.
Both games come with two separate adventures. I reviewed the OSE ones here.
Final Round
So. Who is the winner here?
We are. That is who. We live in a time of unparalleled choice and access. Determining which of these games is going to be splitting hairs at best and even then there are still a dozen or so others that fill their same niche. Not to mention all the original material still out there.
5 comments:
Cool thanks but where can I find these?
As a fellow sucker for "small box OSR RPGs" I concur with all of your points. Currently, my preference is for the OSE format of "dashboards" with relevant information covering a spread of 2 pages, but content-wise, I feel satisfied having both!
Also, I'm glad I'm not the only one who got that exact box set of Castles & Crusades!
S&W has such incredible adventures and settings. SOme of the best I have ever played, dark and epic. The Blight is probably the best setting I have ever run games in.
I lean toward OSE for how clean and easy to read and also has hard covers.
FYI
As of this post 2/24/2022 OSE has 28 days left on it's kickstarter. In case somebody wanted to jump into OSE at a discount.
@Robar,
Your post is timely. I was just thinking about this blog post and wondering if I should revisit it. But yes, I am covering the new B/X kickstarter tomorrow.
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