Saturday, January 30, 2021

Character Creation Challenge: Mutants & Masterminds

Mutants & Masterminds 3rd Edition
Mutants & Masterminds from Green Ronin might feel like a stretch from all the other systems I have done, but really it is quite appropriate given the playstyle I like.  And if I am doing a multi-verse of witches here, then it behooves me to throw some supers into the mix. 

The Game: Mutants & Masterminds 3rd Edition

M&M 2nd Ed was one of my favorite superhero RPGs, so it made sense for me to upgrade to the 3rd Edition when it came out.  Also given that the same system was being used in the DC Adventures RPG, I just really could not say no.

I have talked a lot about M&M 3 and DC Adventures here. And it is no surprise with my Zatanna postings that I am more of DC fan than a Marvel fan. 

I am happy to see the M&M is still going strong.  One of the true success stories of the OGL experiment. 
Green Ronin even has a Pateron for Mutants and Masterminds at https://www.patreon.com/MutantsAndMasterminds

From the very start of War of the Witch Queens, I knew there was going to be some influences from other games and other universes.  Mutants & Masterminds, which already embraces the Multiverse, was an early obvious choice for me.   But something that no one knows is that my Come Endless Darkness also had an origin point in M&M.  Back then it was going to be Dracula trying to take over the world.  I really could not pass up the chance of Dracula fighting someone named Summers.  While I moved the whole thing over to D&D (and Dracula to Strahd) I can still see some of the old DNA of M&M in it.  Some of the rest moved on to WotWQ.  One idea, in particular, was an anti-hero Scáthach.

Now before I get into the character of Scáthach, I do want to address that this is neither the Ulster cycle character Scáthach, nor is the Red Sonja character of Scáthach, The Red Goddess, though in true comic book fashion, both are inspirations.  Since she is supposed to be a witch of sorts I am going all the way back to one of my first WitchCraft RPG games that took place at the University of St. Andrews in Scotland. Plus I wanted a character I could port back over to D&D if I wanted.

DC Adventures

The Character: Scáthach the Shadow Witch

Professor Moria Stewart, Ph.D. was a lecturer on classic Irish and Scot Mythology at the University of St. Andrews.  She was busy sketching pictures of Dunscaith Castle in Scotland while working on a new paper about Cú Chulainn when she noticed that all her sketches featured the same shadowy figure.  She did not remember drawing it, nor even seeing it.  She compared it photos she took but nothing was uncovered.  She returned to the castle site and was confronted by a Shadow.  She fell and hit her head on some rocks below the castle. She was certain to die but the figure came to her saying it would give her power if it could bond to her.  Not wanting to die Dr. Stewart agreed and became a creature of shadow herself.

While during the day she goes about her life and teaches her classes to bored undergrads by night (or when she needs too) she can veil herself in shadows and she becomes Scáthach the Shadow Witch!

Neve McIntosh as Scáthach
Neve McIntosh as Scáthach
Scáthach, The Shadow Witch - PL 10
Realm Name: Moria Stewart

Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 7, Intellect 3, Awareness 2, Presence 1

Advantages
Contacts, Languages 3, Well-informed

Skills
Athletics 2 (+3), Deception 2 (+3), Expertise: History 8 (+11), Insight 2 (+4), Intimidation 2 (+3), Perception 4 (+6), Ranged Combat: Shadow Blast: Cone Area Damage 10 8 (+9), Stealth 8 (+9), Technology 4 (+7)

Powers
Blend in Shadows: Concealment 2 (Sense - Sight; Blending)
Faerie Fire: Cumulative Affliction 5 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 15; Cumulative, Increased Range 2: perception; Limited: One sense (Sight))
Shadow Blast: Cone Area Damage 10 (shadow, DC 25; Cone Area: 60 feet cone, DC 20, Increased Range: ranged)
Shadow Form (Activation: Standard Action)
   Alternate Form (Shadow) (Activation: Standard Action)
      Concealment: Concealment 5 (All Visual Senses, Sense - Hearing; Limited 2: Darkness and Shadow)
      Insubstantial: Insubstantial 4 (Incorporeal)
      Movement: Movement 3 (Safe Fall, Trackless: Choose Sense 1, Water Walking 1: you sink if you are prone)
   Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
   Ríastrad: Enhanced Fighting 6 (+6 FGT)
      Strength Effect
   Shadow Aura: Protection 6 (+6 Toughness; Sustained; Noticeable: Visible effects)
Shadow Magic: Illusion 5 (Affects: Two Sense Types - Sight, Hearling, Area: 30 cft., DC 15)
Shadow Sense: Remote Sensing 5 (Affects: Visual Senses, Range: 900 feet)
Shadow Sight: Senses 3 (shadow, Darkvision, Low-light Vision)

Offense
Initiative +1
Faerie Fire: Cumulative Affliction 5 (DC Will 15)
Grab, +7 (DC Spec 11)
Shadow Blast: Cone Area Damage 10 (DC 25)
Throw, +1 (DC 16)
Unarmed, +7 (DC 16)

Complications
Identity: Shadow Witch is different than Moria
Mythic Weakness: Can't touch any metal while in Shadow form

Languages
English, French, Greek, Latin, Scots Gaelic

Defense
Dodge 3, Parry 7, Fortitude 2, Toughness 7, Will 4

Gender: Female
Age: 35
Height: 5'10"
Weight: 145#
Hair: Black
Eyes: Blue

Power Points
Abilities 22 + Powers 98 + Advantages 5 + Skills 20 (40 ranks) + Defenses 5 = 150

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.

This character could be a lot of fun!  I can see her working in either the DC Universe or the M&M Universe.

2 comments:

Rhonin84 said...

I’m gonna steal her and use her in the mnm universe!

Timothy S. Brannan said...

Be my guest!