Got my first game of 2019 this past week. Yes, I was still on vacation all last week but it is back to work today (Monday).
The Treasure Hunters are still exploring the Forbidden City and are about to uncover some of its secrets. They have encountered the Yuan-ti and some degenerate Troglodytes. They were also nearly taken out by a group of Tasloi hiding in the tree-tops. If there was any doubt of 5e's deadliness these little Tasloi nearly took out the entire party of seven characters.
They have not run into the Blood Apes yet, so they don't have a full picture of the cult activity going on here yet. There are also Mongrel Men to consider.
I have set my Forbidden City in the center of the Ilse of Dread.
Yeah, there are some issues with that sure. But both are by David Cook, and Tom Moldvay was involved with both (co-author on X1 and playtester on I1). For me it is working out great.
Monstrous Monday
Whether I am ready for it or not it is Monday. That means a new monster.
I figure I might as well share another one created by my mom.
My mom?? Yes. My dad gave me a love for bad movies, but my love for horror, sci-fi and all things weird comes from my mom. She would tell us these horrific stories about murders, ghosts that killed, screaming monsters and more all when we were little kids. And we loved every minute of it. We used to all jump into the car and drive as far away as Alton, IL (95 miles) to look for haunted houses or spooky cemeteries.
Here is one from her that fits with the above adventures.
Red Lizards
Living in the deepest parts of the rainforest the Red Lizard and a symbiotic life form of a giant lizard species and a moss-like fungus. The lizard becomes red in color and the fungus appears as a green growth on the lizard's body. They are unable to live without each other and the bonding occurs very early in life for the lizard.
The fungus on the lizard is highly voracious and will spread to anything it touches including ground, leaving a long trail of moss-like fungus behind it. This trail usually dies in a few minutes unless it comes in contact with a living creature.
The lizard will attack any living creature for food which the reptile and fungus life-forms will share.
These creatures are often accompanied by Rust Monsters. The rust monster is one of the very few creatures immune to the fungus and they will eat the metal left behind by fallen victims.
Special: The creature takes damage from full moonlight (or spells or items that cast moonlight). Exposed to this light the creature takes 1d10 hit points of damage per round of exposure.
Basic-era Stats
Red Lizard
Armor Class: 2
HD: 6 (22hp)
Attacks: 2 claw (2d4), 1 bite (1d6), + fungus
THAC0: 15
Movement: 180’ (60’)
Save: Fighter 4
No. Appearing: 1d4 (1d4)
Morale: 7
Alignment Neutral
XP Value: 300
Fungus: On a successful bite attack the victim is infected with the red lizard's fungus (save vs. Poison to avoid). They take an additional 2d4 hit points of damage and a 1d4 for each hour after that until a Remove Curse spell is cast.
5th-Era Stats
Red Lizard
Large magical beast, unaligned
Armor Class 13 (natural armor)
Hit Points 33 (6d10)
Speed 40 ft., climb 40 ft.
STR 15 (+2)
DEX 12 (+1)
CON 13 (+1)
INT 2 (−4)
WIS 10 (+0)
CHA 5 (−3)
Senses darkvision 30 ft., passive Perception 10
Languages —
Challenge 2 (450 XP)
Actions
Multiattack. The red lizard makes two claw attacks and one bite attack.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be affected with the red lizard's fungus. The creature takes an additional 2d4 hit points of damage and a 1d4 for each hour after that until a Remove Curse spell is cast.
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