Wednesday, March 28, 2018

Review: Tomorrow Dies Today!

I have not done any reviews in a while and my pile is getting tall, metaphorically speaking.
The first one on my pile is a different sort of game for my blog, but not something I am unfamiliar with.  Back when I first got married and before we would do those old "How to Host a Murder" games with our friends.  We would have everyone over a meal and a murder.  It was fun.  This new game reminds me a little of that.

Tomorrow Dies Today
Tomorrow Dies Today is a 10+ player one-shot LARP (Live Action Role Play) by Sean Mooney designed to be played in two to fours hours.  So perfect for a dinner party with some friends who all want to be super-villains.  For your $20.00 you get a 135-page book with 11 character profiles.
Don't worry, this is not 135 pages of rules to memorize. 

The rules of the game are covered in the first 20 pages.  What follows next are the 15 or so pages for the Narrator of the game (doesn't have to be the host of the party).  Then each character gets 8 pages of descriptions and details. These details also include various props and mannerisms.

Print out the characters and review the rules with the group and go!

The basic plot is General Goodman has built a doomsday weapon and he has brought all his most loyal henchmen (the players) to witness his greatest glory! Except. One of you is a traitor!  You now spend the rest of your evening figuring out who that person is, or hiding it if it is you.

The rules exist somewhere between the free-form, if slightly scripted, play of How to Host a Murder and the "points and dice" play of an RPG.  Characters do have a character sheet/book and they do have points.   The Betrayer can be a different character each time you play, so that gives it more flexibility than others I have read and played like this.

While the setting can be "Mid 2000s" frankly I think it would be a crime not to set it in the 1960s.

For me, I'd invite my friends over for dinner, give them their characters ahead of time and let them do some free-form role-play, improv about their characters over for dinner and then get right into it.

I can also see this working well at a Con. 

So for 20 bucks you get a game for 10 people for 2 to 4 (or more) hours.  That really is a steal.

The art is great and the writing is very clear.

You can see some of the art on their Facebook Page.

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