Have a look at that cover. 1984 was a good year for Chess themed things. In October we would get the #1 hit, "One Night In Bangkok" from the Album Chess and sung by Murry Head. In March we got this famous cover of Dragon #83 by Denis Beauvais. It is part of the oft mentioned Chess series that stretch to the modern day. On the radio "Jump" by Van Halen dominates the airwaves. In the theatres we get "Against All Odds", "Police Academy" and "Romancing the Stone" as the big box office hits. On the shelves "Dragonlance" is starting to appear and we get Issue #83 of This Old Dragon!
Letters cover the usual questions about psionics and where someone can get an article reprint. Hang tight, you will be able to buy everything on CD-ROM in about 15 years. There is also a letter on the longest continuous game of D&D at 100 hours. I think the longest game I ever played was a combo Ravenloft I6/I10 game at 48 hours.
Ads for James Bond and Cities of Hârn.
Michael Lowrey is up first with The many facets of gems. Since a lot of my D&D game play is 70s and 80s fueled I always wanted to use gems as a means of storing magical energy in my games. I never quite got it the way I wanted it to be honest (still working on it) but this article was a huge help back in the day. It is also a pretty long article.
Ed Greenwood is back with the Ecology of the Stirge. Is it a bug? Is it a bird? Going back and rereading these now I admire how well Ed could take even the most banal monster and turn it into something interesting. While I used to find his "in universe" writing a little twee now I am genuinely amused by it. I can imagine some Academy in the Forgotten Realms where monster experts debate the finer points of monster biology and killing methods, all safe in their academic halls and ivory towers.
Sign of the times. The fiction section is not only by Margaret Weis, it is the first Dragonlance story in the pages of Dragon magazine. Test of the Twins features the twins Caramon and Raistlin. A lot of ink and pixels have been spilled over the effect on D&D by Dragonlance. Whatever your point of view on this the Dragonlance era starts here and now with this issue. The story is a pivotable one in the Dragonlance saga. So much so that I have read it, or versions of it, in other books before I saw it here.
The centerfold is the massive adventure from Roger Moore, the Dancing Hut. This was such a great adventure then that I had to rerun for my kids. Though I combined it with bits of the 2nd Edition version that came out much later. This one is a keeper.
Baba Yaga is such a historic figure in D&D it is no surprise there are so many adventures built around her.
Roger Moore follows this up with a simplified unarmed fighting system in How to Finish Fights Faster. Frankly, I never used it.
There is an ad for my FLGS here, +Games Plus. This might have been the first time I discovered them to be honest. I used to order the hard to find stuff from Games Plus because they were the only Illinois game store that knew of that did mail orders. They were about 210 miles away from me at the time, but now they are only 8 miles. So I am very, very pleased to still be going there.
There is a Top Secret article here, but mine was cut out.
There is another ad and a long review of the James Bond 007 game.
I am a HUGE Bond fan. My first Bond movie was Live and Let Die. It gave me a life long obsession with Bond, Voodoo and Jane Seymour.
Despite this, I have never played a James Bond game. My loss to be sure. I'll need to fix that someday.
My first Bond may have been the late great Roger Moore (no relation of course to the above-mentioned RM), the BEST Bond is Daniel Craig.
Ads...an order form for the Mail Order Hobby Shop to get back issues of Dragons.
In the comics section we get a rare celestial conjunction; Wormy, What's New with Phili and Dixie AND Snarf Quest all in one issue. There is even an entry of Talanalan here.
A great issue really, if for nothing else than for the Baba Yaga adventure.
March 1984 was also a good issue of White Dwarf. Check that out on my White Dwarf Wednesday Issue #51.
Using Baba Yaga in your games
This adventure features Baba Yaga and gives her stats ala Deities and Demigods. She is a tough one to beat too. She has 3 attacks, 135 hp, a -1 Charisma which gives her horror like effects. She fights like a 16HD and has the spell casting ability of a 25th level Magic-User, a 15th level Illusionist and a 14th level Druid. Crazy. Oh, and she has some abilities of an assassin too.
There is no doubt that she is one of, if not THE, most powerful witch in the D&D multiverse. When she is not working with her daughter Iggwilv on Oerth she is off on Golarion dealing with the Winter Witches of Irrisen. I would not be surprised to discover she has also been to Aglarond and Rashemen. And if she hasn't been there then her Hut has.
No one is better suited for a Basic Witch write-up to be honest.
I will use Roger Moore's stats as a guideline and use the witch rule from my The Witch: A sourcebook for Basic Edition fantasy games.
Baba Yaga, Witch Queen
36th level Queen of Witches, Daughter of Baba Yaga Tradition (She is the Tradition founder.)
Female, Chaotic (Nuetral Evil)
Strength 20 (+3 / +8)
Intelligence 25
Wisdom 23
Dexterity 18 (+3)
Constitution 21 (+6_
Charisma -1* (Baba Yaga uses her negative CHA the way other witches use positive. So +5)
Saving Throws
Death Ray/Poison 3
Magic Wands 3
Paralysis, Polymorph 3
Dragon Breath 3
Rods, Staffs, Spells 3
+5 to all saves via Ring of Protection
+ for Wisdom
Hit Points:
AC: -10
(Grandmother's Shawl +5, Bracers of Defense +3, Ring of Protection +5, Dex 18 -3)
THAC0: 4
(I know, THAC0 was not used in Basic D&D. You know what this means)
Occult Powers
Lesser: Familiar (crow)
Minor: Kitchen Witchery
Medial: Detect Bloodline
Greater: Curse
Major: Shape Change
Superior: Longevity
Spell Immunities
Baba Yaga is immune to the following spells:
Cause fear, charm person, command, friends, hypnotism, forget, hold person, ray of enfeeblement, scare, beguiling, bewitch, domination, fear, charm monster, confusion, emotion, fumble, suggestion, telempathic projection, chaos, feeblemind, hold monster, magic jar, mass domination, quest, geas, mass suggestion, rulership, antipathy/sympathy, finger of death, mass charm, Otto's irresistable dance and any spell created by one of her "Daughters" (for example Tasha's Hideous Uncontrollable Laughter).
Other Powers
Arcane Diversity: Baba Yaga may learn other arcane spells (Wizard, Necromancer, Illusionist). She can replace 1 Ritual spell per spell level with an arcane spell she has learned. These spells must be learned like other magic-users and recorded in her Book of Shadows.
Spells
Cantrips (8): Alarm Ward, Arcane Mark, Chill, Daze, Ghost Sound, Inflict Minor Wounds, Object Reading, Summon Vermin
1st (9+4): Bad Luck, Black Fire, Cause Fear, Charm Person, Chill Touch, Darkness, Endure Elements, Fey Sight, Ghostly Slashing, Glamour, Minor Fighting Prowess, Protection from Spirits, Silver Tongue
2nd (9+3): Agony, Biting Blade, Discord, Enthrall, ESP, Evil Eye, Ghost Touch, Hold Person, Invisibility, Mind Obscure, Phantasmal Spirit, Spell Missile
3rd (9+3): Astral Sense, Bestow Curse, Circle of Respite, Dispel Magic, Feral Spirit, Ghost Ward, Lethe's Curse, Lifeblood, Magic Circle Against Undead, Toad Mind, Witch Wail, Witch Writing
4th (9+3): Abomination, Analyze Magic, Arcane Eye, Charm Monster, Divination, Ethereal Projection, Intangible Cloak of Shadows, Phantom Lacerations, Speak with Dead, Spiritual Dagger, Tears of the Banshee, Withering Touch
5th (9+2): Baleful Polymorph, Blade Dance, Death Curse, Dreadful Bloodletting, Endless Sleep, Greater Command, Hold Monster, Magic Jar, Nightmare, Teleport, Waves of Fatigue
6th (9+1): Anchoring Rite, Anti-magic Shell, Break the Spirit, Death Blade, Eye Bite, Ethereal Banishment, Mass Agony, Mislead, True Seeing, Dismissal (Ritual)
7th (9): Call the Restless Soul, Death Aura, Draw Forth the Soul, Greater Arcane Eye, Greater Blindness, Foresight, Insanity, Wave of Mutilation, Gate (Ritual)
8th (9): Antipathy/Sympathy, Astral Projection, Destroy Life, Greater Mislead, Mystic Barrier, Pit, Trap the Soul, Ensnarement (Ritual), Imprisonment (Ritual)
Magic Items
Grandmother's Shawl (Greatest), Broom of Animated Attack, Baba Yaga's Hut, Baba Yaga's mortar and pestle.
To make her closer to the version presented here in Dragon #83 I could give her the Mind Bar from +Richard LeBlanc's Basic Psionics Handbook.
Enjoy!
12 comments:
By sheerest coincidence, Reaper Minis just added Baba Yaga's Hut as a $20 add-on for their current "Reaper Bones" Kickstarter. And it looks amazing. It's one of the two figures from this KS I'm getting.
Excellent article, Tim. My experience with the James Bond game is similar. I played it once but never owned it. I remember preferring Top Secret to it but hindsight and learning more about the game via Internet reading since tells me I should have gotten it to influence my TS game, at the very least. The chase and skills mechanics, I understand, are terrific.
I need to run that Baba Yaga adventure as well. So many good gems in Dragon Magazine. /segue/ I like the idea of using gems as currency so folks aren't carting hundreds of pounds of coinage around. As to storage of magical properties... Man, I need to dig out my issue 83 now.
Thanks for whetting my Dragon reading appetite, Tim!
Economics issues means I'm moving on to paper minis for the foreseeable future, but man do Reaper make excellent miniatures. I avoid their spinners at the 2 FLGS only because I want to walk out with all I can carry. :)
@Joseph, I'll have to grab that too. This is the one I wanted to use, but never got it built.
@Michael, The paper Dancing Hut I posted above then is perfect.
James Bond is moving up on my list of game to try before I die! ;)
Wait, wait, what?! Iggwilv is the daughter of Baba Yaga? Where is that info?
Probably the only chess-cover Dragon I didn't own back when they were first published (I might have picked up a copy a few years ago). But, boy I was sure I'd seen that Baba Yaga adventure somewhere else...was there another adventure set in the Dancing Hut? In a different issue?
Bond is a great RPG, though it would perhaps be less effective with the more recent Craig films (it loves its gadgets from the Moore era). It is, unfortunately, not a great RPG for group play, but it can work great for one or two players...especially if they are fans of the Bond subgenre of spy films.
: )
Yup. I posted about it about last month.
This is one of the few issues of Dragon that I've kept in dead-tree form, almost entirely because of The Dancing Hut (with the gems article and its color illos being the rest of it).
I reread the module very recently, when i dug out the issue for reference for a LEGO model contest. Moore filled that thing to the gills with some pretty crazy stuff! From what little I know about Baba Yaga's appearance in Pathfinder, I'd say this adventure had aa great deal of influence on that version.
One of the best covers of all time (though I still don't quite get the dog-bishop)!
And I remember the excitement about finally getting a peek inside the Hut! Who remembers the T-34, lol.
Live and Let Die was my first Bond movie, too. I'm not a Bond fan but it has it all: Baron Samedi, crocs and a shark!
I always enjoy reading these reviews (catching up on several now). Especially happy to see a shout-out to one of my favorite musicals here! #Chess2018
I'm glad that a couple of you have found my gemstones article useful over the years. TSR cut and pasted it, pretty much intact, into one of their hardback D&D Encyclopedias or whatever they were called, but didn't notify me, much less pay me anything or send me a copy.
I'm glad that a couple of you have found my gemstones article useful over the years. TSR cut and pasted it, pretty much intact, into one of their hardback D&D Encyclopedias or whatever they were called, but didn't notify me, much less pay me anything or send me a copy.
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