Well, it has taken us a year but we finally finished the Dancing Hut of Baba Yaga.
I made some changes to the adventure to have it fit in better with the overall arc of the Dragonslayers in their quest to stop the rise of Tiamat. I also foreshadowed events of my Come Endless Darkness and War of the Witch Queen campaigns.
In the process of this adventure the characters began roughly at 20th-24th level in 3.x, converted over to 5e and they are leaving the adventure as 1st Ed characters. In the course of the year they leveled up in the Hut so now everyone is about 29th level. This is the reason for the switch to 1st ed since I think it handles 20+ levels better than 3e or 5e. Also in the course of the last year I took bits and pieces from the Dragon Magazine (1st Edition) version of the Hut and something I found for 4th edition.
They fought the Four Horsemen of the Apocalypse.
The last Rainbow Dragon.
The dragon is supposed to be this dragon:
And finally, a re-ensouled, and very, very pissed off Kostchtchie.
For Kostchtchie I used an idea I had read years ago in White Dwarf #15; the Russian Nesting Doll monster. Though I flipped it and started with a kobold, then a goblin, orc, hobgoblin, ogre, hill giant and then finally Kostchtchie himself. Freaked the kids out that each time they hit him he got stronger.
Yes, that is one of the old ogre figures from the AD&D action figures line.
I mentioned in my review of this adventure that it is more plot driven than the other S series adventures. Baba Yaga is more of a defined character than say Acererak or Drelnza. In fact, she is presented in much of the same manner as Strahd was in Castle Ravenloft. Though there is the assumption that the PCs won't be so stupid as to attack her. Could the right group do it? Sure, but that is not the fun of this adventure. The fun here is investigating her magical hut and finding things that might be unique in your world. The Hut itself is almost a mini-campaign world, complete with it's own rules of magic and control over the daylight and nighttime hours. It does recall some of the "funhouse" dungeons of the S series in terms of what is being offered but there is some logic applied to most of the rooms. Others, unfortunately, feel like filler.
It was a fun adventure, but not one that really lives up to the S legacy or the potential of Baba Yaga herself.
Now given the levels the characters are at I will need to start looking into some of the really high level adventures for them. Though really they should be ready to retire.
I did add Baba Yaga as a fully stated out monster thanks to the Baba Yaga Boss Stats (5E) from 00Games. But thankfully the kids did not piss her off enough to attack her.
Up next...are the Dragonslayers ready to stop the rise of Tiamat?