I want to put this between the TOS and TNG shows. Sometime around 2344 or later, maybe the 2350s. There is nothing that I know of going on then.
The timeline in my games might be altered, maybe not to the extent of the "Kelvin" Universe of the new movies, but some other things.
For starters I want to use these uniform variants.
Though I might swap the colors for the TNG assignments. We know the red uniforms from WoK were still being used in 2250 though with TNG style com badges.
Still planning on using an "experimental" ship. I am going to severely limit how the transporters are used I know that much.
Now MY big plot point that has nothing to do with the play test.
|My son says you judge how good the playtest is by the number of coffee stains!|
For my first adventure "Where No One Has Gone Before..." (might change that) the new ship is taking it's first run using the new engines. They are pushed to Warp 13 (I know...stay with me) and they end up in orbit over a dead planet orbiting the star Thuban, Alpha Draconis, 303 light years away. Here they encounter Mythos-creatures, ones that now know of their existence.
I get the crew back to the Alpha Quadrant (I am not redoing Voyager) but now this new threat is on them.
I want to have an Admiral or Commodore on my ship for the first adventure. He is the one that betrays the Federation to the Old Ones. I want to keep him alive, but deeply insane, they will need him later.
Not sure what will happen to be honest.
As my wont I REALLY want to give this a 70s feel. Why? Well TOS was an artifact of the late 60s and TNG was very much part of the late 80s, so it seems natural to me to make this feel like something from the late 70s. While it is still Trek, I am going to liberally steal ideas from the old Buck Rodgers series that was on NBC (I know, it was the early 80s) and the original Battlestar Galactica. Plus I can use some trippy ass occult stuff from the 70s. The so called "left over hippy shit". Crystals, psychic powers, all of that. I have plenty of ideas; things I have been playing around with for White Star.
Right now I have more ideas than structure. So I am going to keep at it for a bit.