Couple new spells I have been playing around with. I was inspired by reading the overviews of the Artesia comic that Trey is doing over at From the Sorcerer's Skull. I picked up the first couple of comics and they are good. They certainly remind me a lot of Celtic myth, but there is more to it than that. It got me thinking about this article saying that if there were a zombie apocalypse we would not have to worry because nature would wipe out all the zombies. In particular birds would eat them.
So what is an a party to do then when a group of zombies, who are immune it seems from the fauna of your world, show up and ooops, they don't have a cleric to turn them? Simple. They make sure their witches and druids have these spells.
Still playing with the damage. I wanted them to be right around "fireball" strength, but given the higher level and the fact they only effect undead I was fine with the extra 1d12. Let me know what you think. Also I am releasing it as "open" under the OGL. So take it and use it how and where you like including publishing your own stuff.
All material below this point is Open for terms of the OGL.
Section 15: "Blessings of The Morrígan" Copyright 2014 Timothy S. Brannan
Clerics are granted blessings from their deities in dealing with the undead. Nearly all gods want the dead (whom they are caretakers of) to be at rest. A soul roaming free after death cannot be claimed by any god. So clerics can turn or destroy undead creatures as their own gods wish.
Other followers of gods and of divine or arcane principles, such as druids and witches, lack this innate power. Some have learned magic though to mimic it.
Blessings of The Morrígan
Level: Druid 4, Witch 4
Range: Corporeal Undead within sight
By the means of this spell the druid or witch sends out a plea to The Morrígan, the great Battle Mother, Crow of War. Instantly several murders of crows fly out from a spot just above the caster toward any corporeal (ie Physical) undead the caster can see. The crows bite and pick at the undead till 1d12 + 1d6 per caster's level is done in total damage. Damage is divided up among all the undead creatures with weakest getting damaged first. Any creature reduced to 0 HP is dead and stripped clean of all flesh it had renaming. In the case of skeletons they simply die. Creatures not damaged will be held for 1 extra round while the crows fly about.
This spell will effect skeletons, zombies, ghouls, ghasts, wights, mummies, vampires and liches. The crows are considered magical. It has no effect of ghostly or ghost like undead.
This spell has no damaging effects on living creatures, though for the round the spell is cast they are temporarily held (as per a Hold Person spell) and blinded (as per a Light or Darkness spell). Both of these conditions are removed at the end of the current combat round.
Material Components: A feather of a crow found feasting on a corpse after a battle. Only one feather may be used per crow. The feather disappears after this spell is cast.
Blessings of The Morrígan, Greater
Level: Druid 6, Witch 6
Range: Incorporeal Undead within sight
This spell is identical to the 4th level Blessings of The Morrígan spell, save this one will affect Incorporeal undead. The crows will appears as ghostly crows and only partially in our own reality.
This spell will effect wraiths, spectres, banshees, ghosts, shadows and other ghost like undead. It has no effect on corporeal or physical undead unless that undead creature also has become incopreal, such as a lich in the Ethereal plane or a vampire that has become incorporeal.