Monday, April 22, 2019

April TTRPG Maker, Day 22

Day 22: How are you working to improve the ttrpg community?

I hope I lead by example.

I would like to be the example that not all "old guys" are stuck in the 80s (although my wife would question my tastes in music) and we are not all a bunch of grumpy assholes.

I also try to call out bad behavior when I see it and correct my own when it happens.

My reach is not very far, but I am hoping that things like this will help.

I like to be an RPG evangelist.  Show everyone what is good about RPGs and the joy of sitting around the table with family and friends and rolling dice.

Sunday, April 21, 2019

April TTRPG Maker, Day 21

Day 21: What external factors do you struggle with to create?

Another easy one.

Time.

There is not enough time in my day to work full time, be a husband and father and then still find time to write.

I spend my day job writing. I spend blog time writing.  Then to sit in front of a computer and do more?

Sometimes it is hard.  Often times it is hard.

Saturday, April 20, 2019

April TTRPG Maker, Day 20

Day 20: A Game You Want to Make You Think No One Will Play?

Oh, that's easy.

I want to make an officially licensed Charmed RPG.

I am not ashamed of this, but all things considered I vastly prefer Charmed to Buffy. I don't even consider myself a Buffy fan, to be honest, more of a Willow & Tara fan. But I am an unapologetic Charmed fan.

There is the whole witch thing to be sure.  And the Charmed Ones are rather easy on the eyes.  But I think my friend and former TV writer Robert Black said it best,  Charmed never forgot who their audience was and never forgot they were a TV show.

While I know the demographics of the show and your average gamer are not exactly the same, I think with the amount of "modern supernatural" fiction being published today that a Charmed game would be fantastic.  Buffy sold well, Dresden Files is doing nicely.  Granted those are properties with significant geek/gamer buy-in and at the time of their games the properties are still active.

I would like to point out that with all the stuff I have written about witches and magic in the things I have published that this game would be a natural for me. ;)


Friday, April 19, 2019

April TTRPG Maker, Day 19

Day 19: Favorite Themes to Explore

When I write games it is magic and the nature of belief.

My favorite characters tend to be clerics, paladins, and witches.  All characters that are defined by their relationship to divine forces.

Maybe it has something to do with me being an atheist in real life. I don't know.  I suspect it is.

I just find them rather interesting.



Thursday, April 18, 2019

April TTRPG Maker, Day 18

Day 18: What are some underlying messages in your work?

Witches are cool. Haunted houses are awful places in my world.

I suppose the underlying message I want to convey is that as long as everyone is having fun (and no one feels hurt or left out) then it's all good fun.

There is no wrong way to play.

Also, let people enjoy the things they love.

Wednesday, April 17, 2019

Magic School: Idle Thoughts

Been busy this week.  I am part of a team that is building a new Masters of Social Work program.  It is great because this time I am NOT in charge of it, one of my really qualified co-workers is heading it up and I am really looking forward to working with him in his "Senior" role.  We are the same level so this is a nice switch and will give me some freedom to work creatively at a more "on the ground" level.  Last time our roles were reversed and he got to do the cool fun stuff while I had to mind all the details!
Remember, the reward for hard work is more hard work.

I was in my home office yesterday and two minutes before our video conference meeting started I noticed that my notebook was still out in my car.  So I grabbed the closest thing, my son's D&D notebook.  While sitting through the meeting I keep a set of parallel notes on D&D-ish social work program.  If is SOOO half baked right now and may never, ever see the light of day. But I was amused.

But it got me thinking on larger Magic School ideas and how they tie into my desire of "Back to Basics" this year.

Bruce Heard is over at his blog and online quietly building all sorts of great stuff for his Calidar world. Recently his big project is one I am REALLY dying for; Calidar On the Wings of Darkness. This product will include his magic school for his country of wizards.  Bruce gave us much of what we know about the Great School of Magic located in Glantri City.  If that work is any clue, add 32 more years of game development and writing and that gives me a hint of what we might see in On the Wings of Darkness.

His latest post also helps me figure out which flavor of Basic I am planning to use.  While my great love is B/X Molday/Cook/Marsh D&D, a strong  case has been made for BECMI flavor of Basic.  Plus I have my snazzy new Rules Cyclopedia thanks to POD so this is a good thing for me.
I just like the idea of crazy Magic School hijinks using the Basic rules.

Speaking of the Great School of Magic.  A new-to-me blog, the Breath of Mystara, pointed out a great resource to me, a 555 page PDF on the Great School of Magic.

Seriously that is a lot of material.

Another interesting bit that came up for me yesterday was this fun little character creator for making your own Hogwarts student.
https://www.deviantart.com/hapuriainen/art/Hogwarts-student-maker-302435099

For fun, I did one of me and my iconic witch Larina.  This would have been back when she had brown eyes and her hair was a bit darker.



For my magic school, I have not thought of "houses" really. but think about how important they are to the Harry Potter world and fandom.  EVERYONE has a house they think they belong to.   In my mind, I was more focused on the "Colleges" which is what we did in actual college/university and grad school.

I have also been following Dave Chapman's discussions on a Harry Potter RPG (hypothetical RPG that is) and taking a lot of his advice to heart.

Now I need to work more on my idea of "High Witchcraft", but more on that later.

April TTRPG Maker, Day 17

Day 17: How Does Your Identity Influence Your Work?

This is related to yesterday's post.  But let's break it down into how I see myself.

I am an aging Gen Xer
Not a Baby Boomer (thank you!) and not a Millenial.  I grew up on a diet of MTV, horror movies on basic cable and later on VHS.  I learned to program a computer to get the software I needed (no aps or stores yet).  So I have learned to make do with what I had available and then create the rest.
My books are often the games or supplements I wanted to play in the 80s but no one had written.
So I also have a preference for some older games. I am not saying they are better (and if you spend anytime here you will know I play and love a lot of new games) I just find them fun. I like them.

I am a Midwesterner
I grew up in the mid-West.  My high school was in the middle of two corn fields. We lived through the Satanic Panic of the 80s so "of course" everyone knew of someone that knew someone that saw a Satanic altar.   I got the see the power behind a social movement early on and in your face full color.
This also affects my next bit of identity.

I am an Atheist and Skeptic
I grew up as an Atheist in a town whose claim to fame is the number of churches they have.  Look I love writing about ghosts, witches, magic, and gods. I just don't believe in any of it in real life.  None. In a very significant way, my early explorations into RPGs (D&D in particular) and mythology was a way of dealing with being the only kid in school* who didn't believe in fairy tales.  * I have since learned through the wonder of social media that I was not the only one they were just as afraid as I was to say anything.

I am a Father
Becoming a husband and father is one of my greatest achievements in life.   Yes, I have had plenty of other really great achievements; my education, my degrees, my books.  But being a dad.  Nothing ever comes close to that.  I write games I want my kids to also enjoy.  I want worlds that they would want to play in.

I am sure there is more.  I used to have a professor that said culture is like a tackle box that someone shook up.  It is very difficult to pull out one thing or separate one from the other.  I think that is true here.